End-User Development of Interactive Web-Based Virtual Reality Scenes
E. Yigitbas, J. Klauke, S. Gottschalk, G. Engels, Journal on Computer Languages (COLA)  (2023).

Towards Enhanced Guiding Mechanisms in VR Training through Process Mining
E. Yigitbas, S. Krois, S. Gottschalk, G. Engels, in: Proceedings of the 7th International Conference on Human Computer Interaction Theory and Applications (HUCAPP’23) , 2023.

Architectural Management of OTF Computing Markets
S. Gottschalk, C. Vorbohle, D. Kundisch, G. Engels, N.V. Wünderlich, in: C.-J. Haake, F. Meyer auf der Heide, M. Platzner, H. Wachsmuth, H. Wehrheim (Eds.), On-The-Fly Computing -- Individualized IT-Services in Dynamic Markets, Heinz Nixdorf Institut, Universität Paderborn, Paderborn, 2023, pp. 203–224.

GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality
E. Yigitbas, M. Schmidt, A. Bucchiarone, S. Gottschalk, G. Engels, Science of Computer Programming (2023).

Virtual Reality Collaboration Platform for Agile Software Development
E. Yigitbas, I. Witalinski, S. Gottschalk, G. Engels, in: Proceedings of the 24th International Conference on Product-Focused Software Process Improvement (PROFES 2023), Springer, 2023.