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F. S. Baeumer and D. Markus, “Studying Software Descriptions in SourceForge and App Stores for a better Understanding of real-life Requirements,” in Proceedings of the 2nd ACM SIGSOFT International Workshop on App Market Analytics, 2017, pp. 19–25.

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D. Kundisch, Developing and Using an Audience Response System, vol. 60 (2). 2017, pp. 182–183.

D. Beverungen, H. Lüttenberg, and V. Wolf, “Recombinant Service System Engineering,” in Proceedings der 13. Internationalen Tagung Wirtschaftsinformatik (WI 2017), St. Gallen, Switzerland, 2017, pp. 136–150.

S. Zimmermann, P. Herrmann, D. Kundisch, and B. Nault, “Decomposing the Variance of Consumer Ratings and the Impact on Price and Demand,” Information Systems Research.

D. Kundisch and T. von Rechenberg, “Does the Framing of Progress Towards Virtual Rewards Matter? Empirical Evidence from an Online Community,” Business &; Information Systems Engineering, vol. 59, no. 4, pp. 207–222, 2017.

C. Meier, D. Kundisch, and J. Willeke, “Is it Worth the Effort? - A Decision Model to Evaluate Resource Interactions in IS Project Portfolios,” Business &; Information Systems Engineering, vol. 59, no. 2, pp. 81–95, 2017.

A. Zoyke, M. Beutner, P. Herrmann, D. Kundisch, J. Magenheim, and J. Neugebauer, “Webbasierte Classroom Response Systeme in der Hochschullehre - Eine designbasierte Fallstudie zur Unterstützung von Lehr-/Lernprozessen aus Studierendensicht,” Das Hochschulwesen, vol. 65, no. 1+2, pp. 48–52, 2017.

T. Görzen and D. Kundisch, “When in Doubt Follow the Crowd: How Idea Quality Moderates the Effect of an Anchor on Idea Evaluation,” in Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea, 2017.

T. Görzen, “‘What is it Good for - Absolutely Nothing?’ Exploring the Influence of Task Meaning on Creativity in Crowdsourcing,” in Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea, 2017.

D. Kundisch, J. Neumann, and D. Schlangenotto, “Bitte stimmen Sie jetzt ab! - Ein Erfahrungsbericht über das Audience Response System PINGO,” in Proceedings der 15. e-Learning Fachtagung Informatik (DELFI 2017), Chemnitz, 2017.

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T. John, M. Feldotto, P. Hemsen, K. Klingsieck, and M. Langendorf, “Towards a Lean Approach to Gamifying Education,” in Proceedings of the 24th European Conference on Information Systems (ECIS), Guimarães, Portugal, 2017.

D. Schlangenotto and D. Kundisch, “Achieving More by Paying Less? How Retailers can Benefit by Bidding Less Aggressively in Paid Search Auctions,” in Proceedings of the 24th European Conference on Information Systems (ECIS), Guimarães, Portugal, 2017.

M. Feldotto, T. John, D. Kundisch, P. Hemsen, K. Klingsieck, and A. Skopalik, “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App,” in Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), Karlsruhe, Germany, 2017.