Baumann M, Bengler K, Berndt-Tolzmann S, et al. Abschlussbericht Der Arbeitsgruppe “Forschungsbedarf Teleoperation.” Bundesanstalt für Straßenwesen; 2024.

Krings SC, Yigitbas E. TARPS: A Toolbox for Enhancing Privacy and Security for Collaborative AR. Proceedings of the ACM on Human-Computer Interaction, EICS. 2024;8(251):22.

Yigitbas E, Mazur J. Augmented and Virtual Reality for Diet and Nutritional Education: A Systematic Literature Review. In: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2024). ; 2024.

Schmidt L, Yigitbas E. Development and Usability Evaluation of Transitional Cross-Reality Interfaces. Proceedings of the ACM on Human-Computer Interaction, EICS. 2024;8(263):31.

Yigitbas E, Schmidt M, Bucchiarone A, Bassanelli S, Engels G. Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling. In: IEEE Global Engineering Education Conference 2024. ; 2024.

Yigitbas E, Kaltschmidt C. Effects of Human Avatar Representation in Virtual Reality on Inter-Brain Connections. In: Proceedings of the 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR’24). Springer; 2024.

Krings SC, Biermeier K, Yigitbas E. Interaction Techniques for Remote Maintenance in an AR Shared Environment. In: Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE’24). ; 2024.

Leichtweiß J, Yigitbas E. An Exploratory Study of Fear-Inducing Factors in Virtual Reality Experiences. In: Proceedings of the 12th International Conference on Serious Games and Applications for Health (SeGAH’24). ; 2024.

Krois S, Yigitbas E. Prototyping Cross-Reality Escape Rooms. In: Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE’24). ; 2024.

Krings SC, Yigitbas E, Sauer S. Developing a VR Factory Walkthrough for Use in Schools. In: Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE’24). ; 2024.

Biermeier K, Scharlau I, Yigitbas E. Measuring Visual Attention Capacity Across xReality. In: Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2024). ; 2024.

Herder E, Stojko L, Strecker J, Neumayr T, Yigitbas E, Augstein M. Towards New Realities: Implications of Personalized Online Layers in Our Daily Lives. i-com - Journal of Interactive Media, Special Issue on “The Future of Human-Computer Interaction” (to appear). Published online 2024.

Yigitbas E, Klauke J, Gottschalk S, Engels G. End-User Development of Interactive Web-Based Virtual Reality Scenes. Journal on Computer Languages (COLA) . Published online 2023.

Yigitbas E, Engels G. Enhancing Robot Programming through Digital Twin and Augmented Reality . In: 56th Hawaii International Conference on System Science (HICSS 2023) . ScholarSpace; 2023.

Yigitbas E, Krois S, Gottschalk S, Engels G. Towards Enhanced Guiding Mechanisms in VR Training through Process Mining. In: Proceedings of the 7th International Conference on Human Computer Interaction Theory and Applications (HUCAPP’23) . ; 2023.

Yigitbas E, Nowosad A, Engels G. Supporting Construction and Architectural Visualization through BIM and AR/VR: A Systematic Literature Review. In: Proceedings of the 19th IFIP T International Conference on Human-Computer Interaction (INTERACT 2023). Springer; 2023.

Kempkes JP, Kreuzhage K, Kundisch D, Seutter J, Weskamp C. Digitale Transformation im Theater – Mittels Besucherforschung und Entscheidungsunterstützung zur besseren Angebotsgestaltung. Vol 172.; 2023.

Kundisch D. #DIGITALENTS - Digital Talents Programm geht in die zweite Runde. Vol 1.; 2023:12-13.

Wecker D, Yigitbas E. Minimizing Eye Movements and Distractions in Head-Mounted Augmented Reality through Eye-Gaze Adaptiveness. In: Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2023). ACM; 2023.

Yigitbas E, Schmidt M, Bucchiarone A, Gottschalk S, Engels G. GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality. Science of Computer Programming. Published online 2023.