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Heppner, S., Dransfeld, M., &; Domik, G. (2016). Adding atmospheric scattering and transparency to a deferred rendering pipeline for camera based ADAS tests. In M. Pinzger &; H. Mayr (Eds.), Informatik 2016 (pp. 1591–1604). Bonn: Gesellschaft für Informatik e.V.
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Heppner, S., Dransfeld, M., &; Domik, G. (2016). A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency. In M. Hullin, M. Stamminger, &; T. Weinkauf (Eds.), Vision, Modeling &; Visualization. The Eurographics Association.https://doi.org/10.2312/vmv.20161458 
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Yanaka, K., &; Yamanouchi, T. (2016). 3D Image Display Courses for Information Media Students. IEEE Computer Graphics and Applications, 36(2), 68–73.https://doi.org/10.1109/MCG.2016.36 
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Santos, B. S., Ferreira, B. Q., &; Dias, P. (2016). Using Heuristic Evaluation to Foster Visualization Analysis and Design Skills. IEEE Computer Graphics and Applications, 36(1), 86–90.https://doi.org/10.1109/MCG.2016.7 
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Domik, G. (2016). A data visualization course at the university of paderborn. In Pedagogy Data Visualization, IEEE VIS Workshop. Baltimore.
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Wiens, A., &; Domik, G. (2015). In-Class Exercise for Shadow Mapping Algorithms. IEEE Computer Graphics and Applications, 35(3), 15–19.https://doi.org/10.1109/MCG.2015.58 
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Wiens, A., &; Domik, G. (2015). In-Class Exercises for Shadow Volume Algorithms. IEEE Computer Graphics and Applications, 35(4), 108–112.https://doi.org/10.1109/MCG.2015.82 
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Encarnacao, L. M., Chuang, Y., Stork, A., Kasik, D., Rhyne, T., Avila, L.,https://doi.org/10.1109/MCG.2015.14__Wong, P. C. (2015). Future Directions in Computer Graphics and Visualization: From CG&;A’s Editorial Board. IEEE Computer Graphics and Applications, 35(1), 20–32.https://doi.org/10.1109/MCG.2015.14 
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Haas, N., Zelle, M., Rosendahl, W., Zink, A., Preuss, R., Laser, K.,https://doi.org/10.1016/S0140-6736(15)60770-X__Burchert, W. (2015). Hypoplastic left heart in the 6500-year-old Detmold Child. Lancet (London, England), 385, 2432.https://doi.org/10.1016/S0140-6736(15)60770-X 
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Zhang, K., Nguyen , Q. V.,https://doi.org/10.1109/MCG.2015.22__Meng , Z., &; Tao, W. (2015). Teaching Information Aesthetics as a Research Class in China. IEEE Computer Graphics and Applications, 35(1), 56–64.https://doi.org/10.1109/MCG.2015.22 
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Rensink, R. A. (2015). Preparing Undergraduates for Visual Analytics. IEEE Computer Graphics and Applications, 35(2), 16–20.https://doi.org/10.1109/MCG.2015.40 
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Artner, N. M., Janusch, I., &; Kropatsch, W. G. (2015). Evaluating and Grading Students in Large-Scale Image Processing Courses. IEEE Computer Graphics and Applications, 35(5), 101-.https://doi.org/10.1109/MCG.2015.107 
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Cao, M., Li, Y., Pan, Z., Csete, J., Sun, S.,https://doi.org/10.1109/MCG.2015.130__Li, J., &; Liu, Y. . (2015). Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience. IEEE Computer Graphics and Applications, 35(6), 83–89.https://doi.org/10.1109/MCG.2015.130 
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Bailey, M., &; Law, C. (2014). A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students. IEEE Computer Graphics and Applications, 34(1), 65–67.https://doi.org/10.1109/MCG.2014.4 
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Dias, P., Sousa, T., Parracho, J., Cardoso, I., Monteiro, A., &; Santos, B. S. (2014). Student Projects Involving Novel Interaction with Large Displays. IEEE Computer Graphics and Applications, 34(2), 80–86.https://doi.org/10.1109/MCG.2014.35 
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Repenning, A., C. Webb, D., Brand, C., Gluck, F., Grover, R., Miller, S.,https://doi.org/10.1109/MCG.2014.46__Song, M. (2014). Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D. IEEE Computer Graphics and Applications, 34(3), 68–71.https://doi.org/10.1109/MCG.2014.46 
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Reina, G., Müller, T., &; Ertl, T. (2014). Incorporating Modern OpenGL into Computer Graphics Education. IEEE Computer Graphics and Applications, 34(4), 16–21.https://doi.org/10.1109/MCG.2014.69 
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Cao, M., Li, Y., Pan, Z., Csete, J., Sun, S., Li, J., &; Liu, Y. (2014). Creative Educational Use of Virtual Reality: Working with Second Life. Computer Graphics and Applications, IEEE, 34, 83–87.https://doi.org/10.1109/MCG.2014.87 
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DiSalvo, B. (2014). Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science. IEEE Computer Graphics and Applications, 34(6), 12–15.https://doi.org/10.1109/MCG.2014.112 
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