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S. Heppner, M. Dransfeld, and G. Domik, “Adding atmospheric scattering and transparency to a deferred rendering pipeline for camera based ADAS tests,” in Informatik 2016, 2016, pp. 1591–1604.
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S. Heppner, M. Dransfeld, and G. Domik, “A Deferred Rendering Pipeline Including a Global Illumination Model for Atmospheric Scattering and Transparency,” in Vision, Modeling &; Visualization, 2016.
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A. Wiens and G. Domik, “In-Class Exercise for Shadow Mapping Algorithms,” IEEE Computer Graphics and Applications, vol. 35, no. 3, pp. 15–19, 2015.
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R. A. Rensink, “Preparing Undergraduates for Visual Analytics,” IEEE Computer Graphics and Applications, vol. 35, no. 2, pp. 16–20, 2015.
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M. Cao et al., “Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience,” IEEE Computer Graphics and Applications, vol. 35, no. 6, pp. 83–89, 2015.
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M. Bailey and C. Law, “A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students,” IEEE Computer Graphics and Applications, vol. 34, no. 1, pp. 65–67, 2014.
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P. Dias, T. Sousa, J. Parracho, I. Cardoso, A. Monteiro, and B. S. Santos, “Student Projects Involving Novel Interaction with Large Displays,” IEEE Computer Graphics and Applications, vol. 34, no. 2, pp. 80–86, 2014.
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A. Repenning et al., “Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D,” IEEE Computer Graphics and Applications, vol. 34, no. 3, pp. 68–71, 2014.
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G. Reina, T. Müller, and T. Ertl, “Incorporating Modern OpenGL into Computer Graphics Education,” IEEE Computer Graphics and Applications, vol. 34, no. 4, pp. 16–21, 2014.
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M. Cao et al., “Creative Educational Use of Virtual Reality: Working with Second Life,” Computer Graphics and Applications, IEEE, vol. 34, pp. 83–87, 2014.
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B. DiSalvo, “Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science,” IEEE Computer Graphics and Applications, vol. 34, no. 6, pp. 12–15, 2014.
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