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R. A. Rensink, “Preparing Undergraduates for Visual Analytics,” IEEE Computer Graphics and Applications, vol. 35, no. 2, pp. 16–20, 2015.
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N. M. Artner, I. Janusch, and W. G. Kropatsch, “Evaluating and Grading Students in Large-Scale Image Processing Courses,” IEEE Computer Graphics and Applications, vol. 35, no. 5, pp. 101-, 2015.
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M. Cao et al., “Educational Virtual-Wear Trial: More Than a Virtual Try-On Experience,” IEEE Computer Graphics and Applications, vol. 35, no. 6, pp. 83–89, 2015.
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M. Bailey and C. Law, “A Summer Blender Camp: Modeling, Rendering, and Animation for High School Students,” IEEE Computer Graphics and Applications, vol. 34, no. 1, pp. 65–67, 2014.
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P. Dias, T. Sousa, J. Parracho, I. Cardoso, A. Monteiro, and B. S. Santos, “Student Projects Involving Novel Interaction with Large Displays,” IEEE Computer Graphics and Applications, vol. 34, no. 2, pp. 80–86, 2014.
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A. Repenning et al., “Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D,” IEEE Computer Graphics and Applications, vol. 34, no. 3, pp. 68–71, 2014.
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G. Reina, T. Müller, and T. Ertl, “Incorporating Modern OpenGL into Computer Graphics Education,” IEEE Computer Graphics and Applications, vol. 34, no. 4, pp. 16–21, 2014.
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M. Cao et al., “Creative Educational Use of Virtual Reality: Working with Second Life,” Computer Graphics and Applications, IEEE, vol. 34, pp. 83–87, 2014.
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B. DiSalvo, “Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science,” IEEE Computer Graphics and Applications, vol. 34, no. 6, pp. 12–15, 2014.
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S. Arens, G. Domik, R. Weise, J. Holzinger, and W. Burchert, “Optimierte 3D Morphologiedarstellung tomographischer Datensätze des Herzens.” Hannover, 2014.
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W. J. Joel, “The Need to Start Research Education Early,” IEEE Computer Graphics and Applications, vol. 33, no. 5, pp. 79–81, 2013.
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A. Kerren, “Information Visualization Courses for Students with a Computer Science Background,” IEEE Computer Graphics and Applications, vol. 33, no. 2, pp. 12–15, 2013.
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J. Schell and C. Klug, “Building Virtual Worlds Carrying on the Legacy of Randy Pausch’s ‘Head Fake,’” IEEE Computer Graphics and Applications, vol. 33, no. 3, pp. 12–15, 2013.
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G. Domik, S. Arens, P. Stilow, and H. Friedrich, “Helping High Schoolers Move the (Virtual) World,” IEEE computer graphics and applications, vol. 33, no. 1, pp. 70–74, 2013.
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G. S. Owen et al., “How visualization courses have changed over the past 10 years,” IEEE computer graphics and applications, vol. 33, no. 4, pp. 14–19, 2013.
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J. G. Alford, L. Jacob, and P. Dietz, “Animatronics Workshop: A Theater+ Engineering Collaboration at a High School,” IEEE computer graphics and applications, vol. 33, no. 6, pp. 9–13, 2013.
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S. Arens, M. Bolte, and G. Domik, “Visualizing Dissections of the Heart in a Dataflow-based Shader Framework for Volume Rendering,” in Vision, Modeling &; Visualization, 2013.
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G. Domik, S. Arens, J. Tünnermann, and I. R. Scharlau, “Evaluierung medizinischer Volumenrendering-Algorithmen durch empirische Studien,” FIfF-Kommunikation, vol. 29, no. 3, pp. 45–50, 2012.
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Y. Zhu, “Introducing Google Chart Tools and Google Maps API in Data Visualization Courses,” IEEE Computer Graphics and Applications, vol. 32, no. 6, pp. 6–9, 2012.
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