@inproceedings{47055,
  author       = {{Neumayr, Thomas and Yigitbas, Enes and Augstein, Mirjam and Herder, Eelco}},
  booktitle    = {{Proceedings of the Mensch & Computer (2023)}},
  title        = {{{ABIS 2023 – 27th International Workshop on Personalization and Recommendation}}},
  year         = {{2023}},
}

@inproceedings{47150,
  author       = {{Yigitbas, Enes and Witalinski, Iwo and Gottschalk, Sebastian and Engels, Gregor}},
  booktitle    = {{Proceedings of the 24th International Conference on Product-Focused Software Process Improvement (PROFES 2023)}},
  publisher    = {{Springer}},
  title        = {{{Virtual Reality Collaboration Platform for Agile Software Development}}},
  year         = {{2023}},
}

@inproceedings{29839,
  abstract     = {{The development of business models is a challenging task that can be supported with software tools. Here, existing approaches and tools do not focus on the company’s situation in which the development takes place (e.g., ﬁnancial resources, product type). To tackle this challenge, we used design science research to develop a situation-speciﬁc business model development approach that contains three stages: First, existing knowledge in terms of tasks to do (e.g., analyze competitive advantage), and decisions to be made (e.g., social media marketing) are stored in repositories. Second, the knowledge is used to compose a development method based on the company’s situation. Third, the development method is enacted to develop a business model. This demonstration paper presents a tool-support called Situational Business Model Developer that supports all stages of our approach. We release the tool under open-source and evaluate it with a case study on developing business models for mobile apps.}},
  author       = {{Gottschalk, Sebastian and Yigitbas, Enes and Nowosad, Alexander and Engels, Gregor}},
  booktitle    = {{Proceedings of the 17th International Conference on Wirtschaftsinformatik}},
  keywords     = {{Business Model Development, Situational Method Engineering, Tool Support}},
  location     = {{Nuremberg}},
  publisher    = {{AIS}},
  title        = {{{Situational Business Model Developer: A Tool-support for Situation-speciﬁc Business Model Development}}},
  year         = {{2022}},
}

@inproceedings{29840,
  abstract     = {{Due to the proliferation of Virtual Reality (VR) technology, VR is finding new applications in various domains, such as stock trading. Here, traders invest in stocks intending to increase their profit. For this purpose, in conventional stock trading, traders usually make use of 2D applications on desktop or laptop devices. This leads to many drawbacks such as poor visibility due to limited 2D representation, complex interaction due to indirect interaction via mouse and keyboard, or restricted support for collaboration between traders. To overcome these issues, we have developed a novel collaborative, virtual environment for stock trading, which enables stock traders to view financial information and trade stocks with other collaborators. The main results of a usability study indicate that the VR environment, compared to conventional stock trading, shows no significant advantages concerning efficiency and effectiveness, however, we could observe an increased user satisfaction and better collaboration.}},
  author       = {{Yigitbas, Enes and Gottschalk, Sebastian and Nowosad, Alexander and Engels, Gregor}},
  booktitle    = {{Proceedings of the 17th International Conference on Wirtschaftsinformatik}},
  keywords     = {{virtual reality, stock trading, collaboration, usability}},
  location     = {{Nuremberg}},
  publisher    = {{AIS}},
  title        = {{{Development and Evaluation of a Collaborative Stock Trading Environment in Virtual Reality}}},
  year         = {{2022}},
}

@inproceedings{29927,
  author       = {{Yigitbas, Enes and Karakaya, Kadiray and Jovanovikj, Ivan and Engels, Gregor}},
  booktitle    = {{Software Engineering 2022, Fachtagung des GI-Fachbereichs Softwaretechnik, 21.-25. Februar 2022, Virtuell}},
  editor       = {{Grunske, Lars and Siegmund, Janet and Vogelsang, Andreas}},
  pages        = {{95–96}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Enhancing Human-in-the-Loop Adaptive Systems through Digital Twins and VR Interfaces}}},
  doi          = {{10.18420/se2022-ws-033}},
  volume       = {{{P-320}}},
  year         = {{2022}},
}

@inproceedings{29926,
  author       = {{Yigitbas, Enes and Gorissen, Simon and Weidmann, Nils and Engels, Gregor}},
  booktitle    = {{Software Engineering 2022, Fachtagung des GI-Fachbereichs Softwaretechnik, 21.-25. Februar 2022, Virtuell}},
  editor       = {{Grunske, Lars and Siegmund, Janet and Vogelsang, Andreas}},
  pages        = {{93–94}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Collaborative Software Modeling in Virtual Reality}}},
  doi          = {{10.18420/se2022-ws-032}},
  volume       = {{{P-320}}},
  year         = {{2022}},
}

@inbook{29928,
  author       = {{Yigitbas, Enes and Sauer, Stefan and Engels, Gregor}},
  booktitle    = {{Digital Transformation: Core Technologies and Emerging Topics from a Computer Science Perspective}},
  editor       = {{Vogel-Heuser, Birgit and Wimmer, Manuel}},
  publisher    = {{Springer-Vieweg}},
  title        = {{{Self-Adaptive Digital Assistance Systems for Work 4.0}}},
  year         = {{2022}},
}

@inproceedings{29842,
  abstract     = {{To build successful software products, developers continuously have to discover what features the users really need. This discovery can be achieved with continuous experimentation, testing different software variants with distinct user groups, and deploying the superior variant for all users. However, existing approaches do not focus on explicit modeling of variants and experiments, which offers advantages such as traceability of decisions and combinability of experiments. Therefore, our vision is the provision of model-driven continuous experimentation, which provides the developer with a framework for structuring the experimentation process. For that, we introduce the overall concept, apply it to the experimentation on component-based software architectures and point out future research questions. In particular, we show the applicability by combining feature models for modeling the software variants, users, and experiments (i.e., model-driven) with MAPE-K for the adaptation (i.e., continuous experimentation) and implementing the concept based on the component-based Angular framework.}},
  author       = {{Gottschalk, Sebastian and Yigitbas, Enes and Engels, Gregor}},
  booktitle    = {{Proceedings of the 18th International Conference on Software Architecture Companion }},
  keywords     = {{continuous experimentation, model-driven, component-based software architectures, self-adaptation}},
  location     = {{Hawaii}},
  publisher    = {{IEEE}},
  title        = {{{Model-driven Continuous Experimentation on Component-based Software Architectures }}},
  doi          = {{10.1109/ICSA-C54293.2022.00011}},
  year         = {{2022}},
}

@book{33516,
  author       = {{Fazal-Baqaie, Masud  and Linssen, Oliver and Volland, Alexander and Yigitbas, Enes and Engstler, Martin and Bertram, Martin and Kalenborn, Axel}},
  publisher    = {{Gesellschaft für Informatik e.V.}},
  title        = {{{Projektmanagement und Vorgehensmodelle 2022. Virtuelle Zusammenarbeit und verlorene Kulturen?}}},
  volume       = {{P 327}},
  year         = {{2022}},
}

@inproceedings{30883,
  author       = {{Krings, Sarah Claudia and Yigitbas, Enes and Biermeier, Kai and Engels, Gregor}},
  booktitle    = {{Proceedings of the 14th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2022)}},
  title        = {{{Design and Evaluation of AR-Assisted End-User Robot Path Planning Strategies}}},
  year         = {{2022}},
}

@inproceedings{32305,
  author       = {{Karakaya, Kadiray and Yigitbas, Enes and Engels, Gregor}},
  booktitle    = {{Proceedings of the 9th International Working Conference on Human-Centered Software Engineering (HCSE'22)}},
  publisher    = {{Springer}},
  title        = {{{Automated UX Evaluation for User-Centered Design of VR Interfaces}}},
  year         = {{2022}},
}

@article{32307,
  abstract     = {{The development of new business models is essential for startups to become successful, as well as  for established companies to explore new business opportunities. However, developing such business models is a continuous challenging activity where different tasks need to be performed, and business decisions need to be made. Both have to fit the constantly changeable situation in which the business model is developed to reduce the risk of developing ineffective business models with low market penetration. Therefore, a method for developing situation-specific business models is needed. As a solution, we refine the concept of situational method engineering (SME) to business model development. SME, in turn, provides means to construct situation-specific development methods out of fragments from a method repository.

We develop a concept for the continuous situation-specific development of business models based on design science. The approach uses the roles of a domain expert,  a method engineer, and a business developer together with a repository with method fragments for developing business models and a repository with modeling artifacts for supporting the development. Both repositories are filled by utilizing the experience of domain experts. Out of these repositories, situation-specific development methods for developing business models can be continuously composed based on the changeable situation by the method engineer and enacted by the business developer. We implement it as an open-source tool and evaluate its applicability in an industrial case study of developing a business model for a local event platform. Our results show that situation awareness supports the continuous development of business models.}},
  author       = {{Gottschalk, Sebastian and Yigitbas, Enes and Nowosad, Alexander and Engels, Gregor}},
  journal      = {{International Journal on Software and Systems Modeling (SoSyM) }},
  keywords     = {{Business Model Development, Situational Method Engineering, Situation-specific, Business Model Canvas, Continuous Development}},
  title        = {{{Continuous Situation-specific Development of Business Models: Knowledge Provision, Method Composition, Method Enactment}}},
  year         = {{2022}},
}

@inproceedings{32309,
  abstract     = {{Due to the increasing influences of a VUCA world, design thinking workshops have been established as a standard technique to build solutions according to uncertain customer needs. Concerning the ongoing pandemic and rising development of solutions across organizations, more and more workshops were conducted online with software support. However, existing software tools insufficiently address the different workshop situations in terms of the process (i.e., fixed tasks to conduct), the place (e.g., static online whiteboards), and people (i.e., synchronous working of all stakeholders).
Therefore, we propose a design science study to develop a situation-specific software support that can be configured with flexible development processes, different places, and task-related people. Based on practical experience in existing research projects, we derive the initial design requirements and map them to a set of design principles. Out of that, we design a concept with its implementation as a software tool and point out open challenges. }},
  author       = {{Gottschalk, Sebastian and Yigitbas, Enes and Nowosad, Alexander and Engels, Gregor}},
  booktitle    = {{Proceedings of the 5th International Workshop on Software-intensive Business (IWSiB'22) }},
  keywords     = {{design thinking, situation-specific, cross-organizational, software support}},
  publisher    = {{ACM}},
  title        = {{{Towards Situation-specific Software Support for Cross-organizational Design Thinking Processes}}},
  year         = {{2022}},
}

@inproceedings{33066,
  author       = {{Yigitbas, Enes and Schmidt, Maximilian  and Bucchiarone, Antonio and Gottschalk, Sebastian and Engels, Gregor}},
  booktitle    = {{Proceedings of the 25th International Conference on Model Driven Engineering Languages and Systems (MODELS 2022) }},
  publisher    = {{ACM / IEEE}},
  title        = {{{Gamification-based UML Learning Environment in Virtual Reality}}},
  year         = {{2022}},
}

@inproceedings{32308,
  author       = {{Yigitbas, Enes and Krois, Sebastian and Renzelmann, Timo and Engels, Gregor}},
  booktitle    = {{Proceedings of the 10th International Conference on Serious Games and Applications for Health (SeGAH'22) }},
  publisher    = {{IEEE}},
  title        = {{{Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training}}},
  year         = {{2022}},
}

@article{32306,
  author       = {{Weidmann, Nils and Yigitbas, Enes and Anjorin, Anthony and Srivastava, Ankita  and Jose, Jane}},
  journal      = {{The Journal of Object Technology }},
  title        = {{{Human-in-the-Loop Large-Scale Model Transformations with the VICToRy Debugger }}},
  year         = {{2022}},
}

@inproceedings{33517,
  author       = {{Gottschalk, Sebastian and Yigitbas, Enes and Nowosad, Alexander and Engels, Gregor}},
  booktitle    = {{Software Business - 13th International Conference, {ICSOB} 2022, Bolzano, Italy, Proceedings }},
  publisher    = {{Springer}},
  title        = {{{Don’t Start from Scratch: A Modularized Architecture for Business Model Development Tools}}},
  year         = {{2022}},
}

@inproceedings{33518,
  author       = {{Gottschalk, Sebastian and Parvez, Sarmad  and Yigitbas, Enes and Engels, Gregor}},
  booktitle    = {{Product-Focused Software Process Improvement - 23rd International Conference, {PROFES} 2022, Jyväskylä, Finland, Proceedings }},
  title        = {{{Designing Platforms for Crowd-based Software Prototype Validation: A Design Science Study}}},
  year         = {{2022}},
}

@inproceedings{33515,
  author       = {{Buschek, Daniel and Hauptmann, Hanna and Heuer, Hendrik and Loepp, Benedikt and Riener, Andreas  and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the Mensch Und Computer 2022 (MuC ’22) }},
  title        = {{{UCAI 2022 - 3rd International Workshop on User-Centered Artificial Intelligence}}},
  year         = {{2022}},
}

@article{34006,
  author       = {{Yigitbas, Enes and Gorissen, Simon and Weidmann, Nils and Engels, Gregor}},
  journal      = {{International Journal on Software and Systems Modeling (SoSyM) }},
  title        = {{{Design and Evaluation of a Collaborative UML Modeling Environment in Virtual Reality}}},
  year         = {{2022}},
}

