@inproceedings{456,
abstract = {We study the existence of approximate pure Nash equilibriain social context congestion games. For any given set of allowed costfunctions F, we provide a threshold value μ(F), and show that for theclass of social context congestion games with cost functions from F, α-Nash dynamics are guaranteed to converge to α-approximate pure Nashequilibrium if and only if α > μ(F).Interestingly, μ(F) is related and always upper bounded by Roughgarden’sanarchy value [19].},
author = {Gairing, Martin and Kotsialou, Grammateia and Skopalik, Alexander},
booktitle = {Proceedings of the 10th International Conference on Web and Internet Economics (WINE)},
pages = {480 -- 485},
title = {{Approximate pure Nash equilibria in Social Context Congestion Games}},
doi = {10.1007/978-3-319-13129-0_43},
year = {2014},
}
@inproceedings{368,
abstract = {We consider the problem of scheduling a number of jobs on $m$ identical processors sharing a continuously divisible resource. Each job j comes with a resource requirement r_j \in {0,1}. The job can be processed at full speed if granted its full resource requirement. If receiving only an x-portion of r_j, it is processed at an x-fraction of the full speed. Our goal is to find a resource assignment that minimizes the makespan (i.e., the latest completion time). Variants of such problems, relating the resource assignment of jobs to their \emph{processing speeds}, have been studied under the term discrete-continuous scheduling. Known results are either very pessimistic or heuristic in nature.In this paper, we suggest and analyze a slightly simplified model. It focuses on the assignment of shared continuous resources to the processors. The job assignment to processors and the ordering of the jobs have already been fixed. It is shown that, even for unit size jobs, finding an optimal solution is NP-hard if the number of processors is part of the input. Positive results for unit size jobs include an efficient optimal algorithm for 2 processors. Moreover, we prove that balanced schedules yield a 2-1/m-approximation for a fixed number of processors. Such schedules are computed by our GreedyBalance algorithm, for which the bound is tight.},
author = {Brinkmann, Andre and Kling, Peter and Meyer auf der Heide, Friedhelm and Nagel, Lars and Riechers, Sören and Süss, Tim },
booktitle = {Proceedings of the 26th ACM Symposium on Parallelism in Algorithms and Architectures (SPAA)},
pages = {128--137},
title = {{Scheduling Shared Continuous Resources on Many-Cores}},
doi = {10.1145/2612669.2612698},
year = {2014},
}
@inproceedings{452,
abstract = {Today's networks, like the Internet, do not consist of one but a mixture of several interconnected networks. Each has individual qualities and hence the performance of a network node results from the networks' interplay.We introduce a new game theoretic model capturing the interplay between a high-speed backbone network and a low-speed general purpose network. In our model, n nodes are connected by a static network and each node can decide individually to become a gateway node. A gateway node pays a fixed price for its connection to the high-speed network, but can utilize the high-speed network to gain communication distance 0 to all other gateways. Communication distances in the low-speed network are given by the hop distances. The effective communication distance between any two nodes then is given by the shortest path, which is possibly improved by using gateways as shortcuts.Every node v has the objective to minimize its communication costs, given by the sum (SUM-game) or maximum (MAX-game) of the effective communication distances from v to all other nodes plus a fixed price \alpha > 0, if it decides to be a gateway. For both games and different ranges of \alpha, we study the existence of equilibria, the price of anarchy, and convergence properties of best-response dynamics.},
author = {Abshoff, Sebastian and Cord-Landwehr, Andreas and Jung, Daniel and Skopalik, Alexander},
booktitle = {Proceedings of the 7th International Symposium on Algorithmic Game Theory (SAGT)},
editor = {Lavi, Ron},
pages = {294},
title = {{Brief Announcement: A Model for Multilevel Network Games}},
year = {2014},
}
@inproceedings{370,
abstract = {Max-min fairness (MMF) is a widely known approach to a fair allocation of bandwidth to each of the users in a network. This allocation can be computed by uniformly raising the bandwidths of all users without violating capacity constraints. We consider an extension of these allocations by raising the bandwidth with arbitrary and not necessarily uniform time-depending velocities (allocation rates). These allocations are used in a game-theoretic context for routing choices, which we formalize in progressive filling games (PFGs).We present a variety of results for equilibria in PFGs. We show that these games possess pure Nash and strong equilibria. While computation in general is NP-hard, there are polynomial-time algorithms for prominent classes of Max-Min-Fair Games (MMFG), including the case when all users have the same source-destination pair. We characterize prices of anarchy and stability for pure Nash and strong equilibria in PFGs and MMFGs when players have different or the same source-destination pairs. In addition, we show that when a designer can adjust allocation rates, it is possible to design games with optimal strong equilibria. Some initial results on polynomial-time algorithms in this direction are also derived. },
author = {Harks, Tobias and Höfer, Martin and Schewior, Kevin and Skopalik, Alexander},
booktitle = {Proceedings of the 33rd Annual IEEE International Conference on Computer Communications (INFOCOM'14)},
pages = {352--360},
title = {{Routing Games with Progressive Filling}},
doi = {10.1109/TNET.2015.2468571},
year = {2014},
}
@inproceedings{477,
abstract = {We consider the k-token dissemination problem, where k initially arbitrarily distributed tokens have to be disseminated to all nodes in a dynamic network (as introduced by Kuhn et al., STOC 2010). In contrast to general dynamic networks, our dynamic networks are unit disk graphs, i.e., nodes are embedded into the Euclidean plane and two nodes are connected if and only if their distance is at most R. Our worst-case adversary is allowed to move the nodes on the plane, but the maximum velocity v_max of each node is limited and the graph must be connected in each round. For this model, we provide almost tight lower and upper bounds for k-token dissemination if nodes are restricted to send only one token per round. It turns out that the maximum velocity v_max is a meaningful parameter to characterize dynamics in our model.},
author = {Abshoff, Sebastian and Benter, Markus and Cord-Landwehr, Andreas and Malatyali, Manuel and Meyer auf der Heide, Friedhelm},
booktitle = {Algorithms for Sensor Systems - 9th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics, {ALGOSENSORS} 2013, Sophia Antipolis, France, September 5-6, 2013, Revised Selected Papers},
pages = {22--34},
title = {{Token Dissemination in Geometric Dynamic Networks}},
doi = {10.1007/978-3-642-45346-5_3},
year = {2013},
}
@inproceedings{505,
abstract = {In this paper we introduce “On-The-Fly Computing”, our vision of future IT services that will be provided by assembling modular software components available on world-wide markets. After suitable components have been found, they are automatically integrated, configured and brought to execution in an On-The-Fly Compute Center. We envision that these future compute centers will continue to leverage three current trends in large scale computing which are an increasing amount of parallel processing, a trend to use heterogeneous computing resources, and—in the light of rising energy cost—energy-efficiency as a primary goal in the design and operation of computing systems. In this paper, we point out three research challenges and our current work in these areas.},
author = {Happe, Markus and Kling, Peter and Plessl, Christian and Platzner, Marco and Meyer auf der Heide, Friedhelm},
booktitle = {Proceedings of the 9th IEEE Workshop on Software Technology for Future embedded and Ubiquitous Systems (SEUS)},
publisher = {IEEE},
title = {{On-The-Fly Computing: A Novel Paradigm for Individualized IT Services}},
doi = {10.1109/ISORC.2013.6913232},
year = {2013},
}
@unpublished{524,
abstract = {We study the complexity theory for the local distributed setting introduced by Korman, Peleg and Fraigniaud. They have defined three complexity classes LD (Local Decision), NLD (Nondeterministic Local Decision) and NLD^#n. The class LD consists of all languages which can be decided with a constant number of communication rounds. The class NLD consists of all languages which can be verified by a nondeterministic algorithm with a constant number of communication rounds. In order to define the nondeterministic classes, they have transferred the notation of nondeterminism into the distributed setting by the use of certificates and verifiers. The class NLD^#n consists of all languages which can be verified by a nondeterministic algorithm where each node has access to an oracle for the number of nodes. They have shown the hierarchy LD subset NLD subset NLD^#n. Our main contributions are strict hierarchies within the classes defined by Korman, Peleg and Fraigniaud. We define additional complexity classes: the class LD(t) consists of all languages which can be decided with at most t communication rounds. The class NLD-O(f) consists of all languages which can be verified by a local verifier such that the size of the certificates that are needed to verify the language are bounded by a function from O(f). Our main results are refined strict hierarchies within these nondeterministic classes.},
author = {Meyer auf der Heide, Friedhelm and Swirkot, Kamil},
publisher = {arXiv},
title = {{Hierarchies in Local Distributed Decision}},
year = {2013},
}
@inproceedings{562,
abstract = {In Distributed Cloud Computing, applications are deployed across many data centres at topologically diverse locations to improved network-related quality of service (QoS). As we focus on interactive applications, we minimize the latency between users and an application by allocating Cloud resources nearby the customers. Allocating resources at all locations will result in the best latency but also in the highest expenses. So we need to find an optimal subset of locations which reduces the latency but also the expenses – the facility location problem (FLP). In addition, we consider resource capacity restrictions, as a resource can only serve a limited amount of users. An FLP can be globally solved. Additionally, we propose a local, distributed heuristic. This heuristic is running within the network and does not depend on a global component. No distributed, local approximations for the capacitated FLP have been proposed so far due to the complexity of the problem. We compared the heuristic with an optimal solution obtained from a mixed integer program for different network topologies. We investigated the influence of different parameters like overall resource utilization or different latency weights.},
author = {Keller, Matthias and Pawlik, Stefan and Pietrzyk, Peter and Karl, Holger},
booktitle = {Proceedings of the 6th International Conference on Utility and Cloud Computing (UCC) workshop on Distributed cloud computing},
pages = {429--434},
title = {{A Local Heuristic for Latency-Optimized Distributed Cloud Deployment}},
doi = {10.1109/UCC.2013.85},
year = {2013},
}
@inproceedings{563,
abstract = {Dominating set based virtual backbones are used for rou-ting in wireless ad-hoc networks. Such backbones receive and transmit messages from/to every node in the network. Existing distributed algorithms only consider undirected graphs, which model symmetric networks with uniform transmission ranges. We are particularly interested in the well-established disk graphs, which model asymmetric networks with non-uniform transmission ranges. The corresponding graph theoretic problem seeks a strongly connected dominating-absorbent set of minimum cardinality in a digraph. A subset of nodes in a digraph is a strongly connected dominating-absorbent set if the subgraph induced by these nodes is strongly connected and each node in the graph is either in the set or has both an in-neighbor and an out-neighbor in it. We introduce the first distributed algorithm for this problem in disk graphs. The algorithm gives an O(k^4) -approximation ratio and has a runtime bound of O(Diam) where Diam is the diameter of the graph and k denotes the transmission ratio r_{max}/r_{min} with r_{max} and r_{min} being the maximum and minimum transmission range, respectively. Moreover, we apply our algorithm on the subgraph of disk graphs consisting of only bidirectional edges. Our algorithm gives an O(ln k) -approximation and a runtime bound of O(k^8 log^∗ n) , which, for bounded k , is an optimal approximation for the problem, following Lenzen and Wattenhofer’s Ω(log^∗ n) runtime lower bound for distributed constant approximation in disk graphs.},
author = {Markarian, Christine and Meyer auf der Heide, Friedhelm and Schubert, Michael},
booktitle = {Proceedings of the 9th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics (ALGOSENSORS)},
pages = {217--227},
title = {{A Distributed Approximation Algorithm for Strongly Connected Dominating-Absorbent Sets in Asymmetric Wireless Ad-Hoc Networks}},
doi = {10.1007/978-3-642-45346-5_16},
year = {2013},
}
@inproceedings{507,
abstract = {We study two-party communication in the context of directed dynamic networks that are controlled by an adaptive adversary. This adversary is able to change all edges as long as the networks stay strongly-connected in each round. In this work, we establish a relation between counting the total number of nodes in the network and the problem of exchanging tokens between two communication partners which communicate through a dynamic network. We show that the communication problem for a constant fraction of n tokens in a dynamic network with n nodes is at most as hard as counting the number of nodes in a dynamic network with at most 4n+3 nodes. For the proof, we construct a family of directed dynamic networks and apply a lower bound from two-party communication complexity.},
author = {Abshoff, Sebastian and Benter, Markus and Malatyali, Manuel and Meyer auf der Heide, Friedhelm},
booktitle = {Proceedings of the 17th International Conference on Principles of Distributed Systems (OPODIS)},
pages = {11--22},
title = {{On Two-Party Communication Through Dynamic Networks}},
doi = {10.1007/978-3-319-03850-6_2},
year = {2013},
}
@phdthesis{514,
abstract = {Diese Arbeit besch{\"a}ftigt sich mit dem Facility Location Problem. Dies ist ein Optimierungsproblem, bei dem festgelegt werden muss an welchen Positionen Ressourcen zur Verf{\"u}gung gestellt werden, so dass diese von Nutzern gut erreicht werden k{\"o}nnen. Es sollen dabei Kosten minimiert werden, die zum einen durch Bereitstellung von Ressourcen und zum anderen durch Verbindungskosten zwischen Nutzern und Ressourcen entstehen. Die Schwierigkeit des Problems liegt darin, dass man einerseits m{\"o}glichst wenige Ressourcen zur Verf{\"u}gung stellen m{\"o}chte, andererseits daf{\"u}r sorgen muss, dass sich Nutzer nicht all zu weit weg von Ressourcen befinden. Dies w{\"u}rde n{\"a}mlich hohe Verbindungskosten nach sich ziehen. Das Facility Location Problem wurde bereits sehr intensiv in vielen unterschiedlichen Varianten untersucht. In dieser Arbeit werden drei Varianten des Problems modelliert und neue Algorithmen f{\"u}r sie entwickelt und bez{\"u}glich ihres Approximationsfaktors und ihrer Laufzeit analysiert. Jede dieser drei untersuchten Varianten hat einen besonderen Schwerpunkt. Bei der ersten Varianten handelt es sich um ein Online Problem, da hier die Eingabe nicht von Anfang an bekannt ist, sondern Schritt f{\"u}r Schritt enth{\"u}llt wird. Die Schwierigkeit hierbei besteht darin unwiderrufliche Entscheidungen treffen zu m{\"u}ssen ohne dabei die Zukunft zu kennen und trotzdem eine zu jeder Zeit gute L{\"o}sung angeben zu k{\"o}nnen. Der Schwerpunkt der zweiten Variante liegt auf Lokalit{\"a}t, die z.B. in Sensornetzwerken von großer Bedeutung ist. Hier soll eine L{\"o}sung verteilt und nur mit Hilfe von lokalen Information berechnet werden. Schließlich besch{\"a}ftigt sich die dritte Variante mit einer verteilten Berechnung, bei welcher nur eine stark beschr{\"a}nkte Datenmenge verschickt werden darf und dabei trotzdem ein sehr guter Approximationsfaktor erreicht werden muss. Die bei der Analyse der Approximationsfaktoren bzw. der Kompetitivit{\"a}t verwendeten Techniken basieren zum großen Teil auf Absch{\"a}tzung der primalen L{\"o}sung mit Hilfe einer L{\"o}sung des zugeh{\"o}rigen dualen Problems. F{\"u}r die Modellierung von Lokalit{\"a}t wird das weitverbreitete LOCAL Modell verwendet. In diesem Modell werden f{\"u}r die Algorithmen subpolynomielle obere Laufzeitschranken gezeigt.},
author = {Pietrzyk, Peter},
publisher = {Universität Paderborn},
title = {{Local and Online Algorithms for Facility Location}},
year = {2013},
}
@inproceedings{499,
abstract = {We present a new online algorithm for profit-oriented scheduling on multiple speed-scalable processors.Moreover, we provide a tight analysis of the algorithm's competitiveness.Our results generalize and improve upon work by \citet{Chan:2010}, which considers a single speed-scalable processor.Using significantly different techniques, we can not only extend their model to multiprocessors but also prove an enhanced and tight competitive ratio for our algorithm.In our scheduling problem, jobs arrive over time and are preemptable.They have different workloads, values, and deadlines.The scheduler may decide not to finish a job but instead to suffer a loss equaling the job's value.However, to process a job's workload until its deadline the scheduler must invest a certain amount of energy.The cost of a schedule is the sum of lost values and invested energy.In order to finish a job the scheduler has to determine which processors to use and set their speeds accordingly.A processor's energy consumption is power $\Power{s}$ integrated over time, where $\Power{s}=s^{\alpha}$ is the power consumption when running at speed $s$.Since we consider the online variant of the problem, the scheduler has no knowledge about future jobs.This problem was introduced by~\citet{Chan:2010} for the case of a single processor.They presented an online algorithm which is $\alpha^{\alpha}+2e\alpha$-competitive.We provide an online algorithm for the case of multiple processors with an improved competitive ratio of $\alpha^{\alpha}$.},
author = {Kling, Peter and Pietrzyk, Peter},
booktitle = {Proceedings of the 25th ACM Symposium on Parallelism in Algorithms and Architectures (SPAA)},
pages = {251--260 },
title = {{Profitable Scheduling on Multiple Speed-Scalable Processors}},
doi = {10.1145/2486159.2486183},
year = {2013},
}
@proceedings{558,
editor = {Flocchini, Paola and Gao, Jie and Kranakis, Evangelos and Meyer auf der Heide, Friedhelm},
location = {Sophia Antipolis, France},
publisher = {Springer},
title = {{Algorithms for Sensor Systems - 9th International Symposium on Algorithms and Experiments for Sensor Systems, Wireless Networks and Distributed Robotics}},
doi = {10.1007/978-3-642-45346-5},
volume = {8243},
year = {2013},
}
@inproceedings{636,
abstract = {We consider an online facility location problem where clients arrive over time and their demands have to be served by opening facilities and assigning the clients to opened facilities. When opening a facility we must choose one of K different lease types to use. A lease type k has a certain lease length lk. Opening a facility i using lease type k causes a cost of f k i and ensures that i is open for the next lk time steps. In addition to costs for opening facilities, we have to take connection costs ci j into account when assigning a client j to facility i. We develop and analyze the first online algorithm for this problem that has a time-independent competitive factor.This variant of the online facility location problem was introduced by Nagarajan and Williamson [7] and is strongly related to both the online facility problem by Meyerson [5] and the parking permit problem by Meyerson [6]. Nagarajan and Williamson gave a 3-approximation algorithm for the offline problem and an O(Klogn)-competitive algorithm for the online variant. Here, n denotes the total number of clients arriving over time. We extend their result by removing the dependency on n (and thereby on the time). In general, our algorithm is O(lmax log(lmax))-competitive. Here lmax denotes the maximum lease length. Moreover, we prove that it is O(log2(lmax))-competitive for many “natural” cases. Such cases include, for example, situations where the number of clients arriving in each time step does not vary too much, or is non-increasing, or is polynomially bounded in lmax.},
author = {Meyer auf der Heide, Friedhelm and Pietrzyk, Peter and Kling, Peter},
booktitle = {Proceedings of the 19th International Colloquium on Structural Information & Communication Complexity (SIROCCO)},
pages = {61--72},
title = {{An Algorithm for Facility Leasing}},
doi = {10.1007/978-3-642-31104-8_6},
year = {2012},
}
@inproceedings{580,
abstract = {We present and study a new model for energy-aware and profit-oriented scheduling on a single processor.The processor features dynamic speed scaling as well as suspension to a sleep mode.Jobs arrive over time, are preemptable, and have different sizes, values, and deadlines.On the arrival of a new job, the scheduler may either accept or reject the job.Accepted jobs need a certain energy investment to be finished in time, while rejected jobs cause costs equal to their values.Here, power consumption at speed $s$ is given by $P(s)=s^{\alpha}+\beta$ and the energy investment is power integrated over time.Additionally, the scheduler may decide to suspend the processor to a sleep mode in which no energy is consumed, though awaking entails fixed transition costs $\gamma$.The objective is to minimize the total value of rejected jobs plus the total energy.Our model combines aspects from advanced energy conservation techniques (namely speed scaling and sleep states) and profit-oriented scheduling models.We show that \emph{rejection-oblivious} schedulers (whose rejection decisions are not based on former decisions) have – in contrast to the model without sleep states – an unbounded competitive ratio.It turns out that the jobs' value densities (the ratio between a job's value and its work) are crucial for the performance of such schedulers.We give an algorithm whose competitiveness nearly matches the lower bound w.r.t\text{.} the maximum value density.If the maximum value density is not too large, the competitiveness becomes $\alpha^{\alpha}+2e\alpha$.Also, we show that it suffices to restrict the value density of low-value jobs only.Using a technique from \cite{Chan:2010} we transfer our results to processors with a fixed maximum speed.},
author = {Cord-Landwehr, Andreas and Kling, Peter and Mallmann Trenn, Fredrik},
booktitle = {Proceedings of the 1st Mediterranean Conference on Algorithms (MedAlg)},
editor = {Even, Guy and Rawitz, Dror},
pages = {218--231},
title = {{Slow Down & Sleep for Profit in Online Deadline Scheduling}},
doi = {10.1007/978-3-642-34862-4_17},
year = {2012},
}
@article{579,
abstract = {A left-to-right maximum in a sequence of n numbers s_1, …, s_n is a number that is strictly larger than all preceding numbers. In this article we present a smoothed analysis of the number of left-to-right maxima in the presence of additive random noise. We show that for every sequence of n numbers s_i ∈ [0,1] that are perturbed by uniform noise from the interval [-ε,ε], the expected number of left-to-right maxima is Θ(&sqrt;n/ε + log n) for ε>1/n. For Gaussian noise with standard deviation σ we obtain a bound of O((log3/2 n)/σ + log n).We apply our results to the analysis of the smoothed height of binary search trees and the smoothed number of comparisons in the quicksort algorithm and prove bounds of Θ(&sqrt;n/ε + log n) and Θ(n/ε+1&sqrt;n/ε + n log n), respectively, for uniform random noise from the interval [-ε,ε]. Our results can also be applied to bound the smoothed number of points on a convex hull of points in the two-dimensional plane and to smoothed motion complexity, a concept we describe in this article. We bound how often one needs to update a data structure storing the smallest axis-aligned box enclosing a set of points moving in d-dimensional space.},
author = {Damerow, Valentina and Manthey, Bodo and Meyer auf der Heide, Friedhelm and Räcke, Harald and Scheideler, Christian and Sohler, Christian and Tantau, Till},
journal = {Transactions on Algorithms},
number = {3},
pages = {30},
publisher = {ACM},
title = {{Smoothed analysis of left-to-right maxima with applications}},
doi = {10.1145/2229163.2229174},
year = {2012},
}
@phdthesis{601,
abstract = {Wir betrachten eine Gruppe von mobilen, autonomen Robotern in einem ebenen Gel{\"a}nde. Es gibt keine zentrale Steuerung und die Roboter m{\"u}ssen sich selbst koordinieren. Zentrale Herausforderung dabei ist, dass jeder Roboter nur seine unmittelbare Nachbarschaft sieht und auch nur mit Robotern in seiner unmittelbaren Nachbarschaft kommunizieren kann. Daraus ergeben sich viele algorithmische Fragestellungen. In dieser Arbeit wird untersucht, unter welchen Voraussetzungen die Roboter sich auf einem Punkt versammeln bzw. eine Linie zwischen zwei festen Stationen bilden k{\"o}nnen. Daf{\"u}r werden mehrere Roboter-Strategien in verschiedenen Bewegungsmodellen vorgestellt. Diese Strategien werden auf ihre Effizienz hin untersucht. Es werden obere und untere Schranken f{\"u}r die ben{\"o}tigte Anzahl Runden und die Bewegungsdistanz gezeigt. In einigen F{\"a}llen wird außerdem die ben{\"o}tigte Bewegungsdistanz mit derjenigen Bewegungsdistanz verglichen, die eine optimale globale Strategie auf der gleichen Instanz ben{\"o}tigen w{\"u}rde. So werden kompetititve Faktoren hergeleitet.},
author = {Kempkes, Barbara},
publisher = {Universität Paderborn},
title = {{Local strategies for robot formation problems}},
year = {2012},
}
@inproceedings{619,
abstract = {Dynamics in networks is caused by a variety of reasons, like nodes moving in 2D (or 3D) in multihop cellphone networks, joins and leaves in peer-to-peer networks, evolution in social networks, and many others. In order to understand such kinds of dynamics, and to design distributed algorithms that behave well under dynamics, many ways to model dynamics are introduced and analyzed w.r.t. correctness and eciency of distributed algorithms. In [16], Kuhn, Lynch, and Oshman have introduced a very general, worst case type model of dynamics: The edge set of the network may change arbitrarily from step to step, the only restriction is that it is connected at all times and the set of nodes does not change. An extended model demands that a xed connected subnetwork is maintained over each time interval of length T (T-interval dynamics). They have presented, among others, algorithms for counting the number of nodes under such general models of dynamics.In this paper, we generalize their models and algorithms by adding random edge faults, i.e., we consider fault-prone dynamic networks: We assume that an edge currently existing may fail to transmit data with some probability p. We rst observe that strong counting, i.e., each node knows the correct count and stops, is not possible in a model with random edge faults. Our main two positive results are feasibility and runtime bounds for weak counting, i.e., stopping is no longer required (but still a correct count in each node), and for strong counting with an upper bound, i.e., an upper bound N on n is known to all nodes.},
author = {Brandes, Philipp and Meyer auf der Heide, Friedhelm},
booktitle = {Proceedings of the 4th Workshop on Theoretical Aspects of Dynamic Distributed Systems (TADDS)},
pages = {9--14},
title = {{Distributed Computing in Fault-Prone Dynamic Networks}},
doi = {10.1145/2414815.2414818},
year = {2012},
}
@misc{638,
author = {Eidens, Fabian},
publisher = {Universität Paderborn},
title = {{Adaptive Verbindungsstrategien in dynamischen Suchnetzwerken}},
year = {2012},
}
@inproceedings{628,
abstract = {Network creation games model the creation and usage costs of networks formed by a set of selfish peers.Each peer has the ability to change the network in a limited way, e.g., by creating or deleting incident links.In doing so, a peer can reduce its individual communication cost.Typically, these costs are modeled by the maximum or average distance in the network.We introduce a generalized version of the basic network creation game (BNCG).In the BNCG (by Alon et al., SPAA 2010), each peer may replace one of its incident links by a link to an arbitrary peer.This is done in a selfish way in order to minimize either the maximum or average distance to all other peers.That is, each peer works towards a network structure that allows himself to communicate efficiently with all other peers.However, participants of large networks are seldom interested in all peers.Rather, they want to communicate efficiently with a small subset only.Our model incorporates these (communication) interests explicitly.Given peers with interests and a communication network forming a tree, we prove several results on the structure and quality of equilibria in our model.We focus on the MAX-version, i.e., each node tries to minimize the maximum distance to nodes it is interested in, and give an upper bound of O(\sqrt(n)) for the private costs in an equilibrium of n peers.Moreover, we give an equilibrium for a circular interest graph where a node has private cost Omega(\sqrt(n)), showing that our bound is tight.This example can be extended such that we get a tight bound of Theta(\sqrt(n)) for the price of anarchy.For the case of general networks we show the price of anarchy to be Theta(n).Additionally, we prove an interesting connection between a maximum independent set in the interest graph and the private costs of the peers.},
author = {Cord-Landwehr, Andreas and Huellmann (married name: Eikel), Martina and Kling, Peter and Setzer, Alexander},
booktitle = {Proceedings of the 5th International Symposium on Algorithmic Game Theory (SAGT)},
pages = {72----83},
title = {{Basic Network Creation Games with Communication Interests}},
doi = {10.1007/978-3-642-33996-7_7},
year = {2012},
}