@inproceedings{17370,
  abstract     = {{ We consider a natural extension to the metric uncapacitated Facility Location Problem (FLP) in which requests ask for different commodities out of a finite set \( S \) of commodities.
  Ravi and Sinha (SODA 2004) introduced the model as the \emph{Multi-Commodity Facility Location Problem} (MFLP) and considered it an offline optimization problem.
  The model itself is similar to the FLP: i.e., requests are located at points of a finite metric space and the task of an algorithm is to construct facilities and assign requests to facilities while minimizing the construction cost and the sum over all assignment distances.
  In addition, requests and facilities are heterogeneous; they request or offer multiple commodities out of $S$.
  A request has to be connected to a set of facilities jointly offering the commodities demanded by it.
  In comparison to the FLP, an algorithm has to decide not only if and where to place facilities, but also which commodities to offer at each.

  To the best of our knowledge we are the first to study the problem in its online variant in which requests, their positions and their commodities are not known beforehand but revealed over time.
  We present results regarding the competitive ratio.
  On the one hand, we show that heterogeneity influences the competitive ratio by developing a lower bound on the competitive ratio for any randomized online algorithm of \( \Omega (  \sqrt{|S|} + \frac{\log n}{\log \log n}  ) \) that already holds for simple line metrics.
  Here, \( n \) is the number of requests.
  On the other side, we establish a deterministic \( \mathcal{O}(\sqrt{|S|} \cdot \log n) \)-competitive algorithm and a randomized \( \mathcal{O}(\sqrt{|S|} \cdot \frac{\log n}{\log \log n} ) \)-competitive algorithm.
  Further, we show that when considering a more special class of cost functions for the construction cost of a facility, the competitive ratio decreases given by our deterministic algorithm depending on the function.}},
  author       = {{Castenow, Jannik and Feldkord, Björn and Knollmann, Till and Malatyali, Manuel and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{Proceedings of the 32nd ACM Symposium on Parallelism in Algorithms and Architectures}},
  isbn         = {{9781450369350}},
  keywords     = {{Online Multi-Commodity Facility Location, Competitive Ratio, Online Optimization, Facility Location Problem}},
  title        = {{{The Online Multi-Commodity Facility Location Problem}}},
  doi          = {{10.1145/3350755.3400281}},
  year         = {{2020}},
}

@inproceedings{17371,
  author       = {{Castenow, Jannik and Kling, Peter and Knollmann, Till and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{Proceedings of the 32nd ACM Symposium on Parallelism in Algorithms and Architectures}},
  isbn         = {{9781450369350}},
  title        = {{{Brief Announcement: A Discrete and Continuous Study of the Max-Chain-Formation Problem: Slow Down to Speed up}}},
  doi          = {{10.1145/3350755.3400263}},
  year         = {{2020}},
}

@inproceedings{16968,
  abstract     = {{In this work, we initiate the research about the Gathering problem for robots
with limited viewing range in the three-dimensional Euclidean space. In the
Gathering problem, a set of initially scattered robots is required to gather at
the same position. The robots' capabilities are very restricted -- they do not
agree on any coordinate system or compass, have a limited viewing range, have
no memory of the past and cannot communicate. We study the problem in two
different time models, in FSYNC (fully synchronized discrete rounds) and the
continuous time model. For FSYNC, we introduce the 3D-Go-To-The-Center-strategy
and prove a runtime of $\Theta(n^2)$ that matches the currently best runtime
bound for the same model in the Euclidean plane [SPAA'11]. Our main result is
the generalization of contracting strategies (continuous time) from
[Algosensors'17] to three dimensions. In contracting strategies, every robot
that is located on the global convex hull of all robots' positions moves with
full speed towards the inside of the convex hull. We prove a runtime bound of
$O(\Delta \cdot n^{3/2})$ for any three-dimensional contracting strategy, where
$\Delta$ denotes the diameter of the initial configuration. This comes up to a
factor of $\sqrt{n}$ close to the lower bound of $\Omega (\Delta \cdot n)$
which is already true in two dimensions. In general, it might be hard for
robots with limited viewing range to decide whether they are located on the
global convex hull and which movement maintains the connectivity of the swarm,
rendering the design of concrete contracting strategies a challenging task. We
prove that the continuous variant of 3D-Go-To-The-Center is contracting and
keeps the swarm connected. Moreover, we give a simple design criterion for
three-dimensional contracting strategies that maintains the connectivity of the
swarm and introduce an exemplary strategy based on this criterion.}},
  author       = {{Braun, Michael and Castenow, Jannik and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{Proceedings of the 27th Conference on Structural Information and Communication Complexity (SIROCCO)}},
  location     = {{Paderborn}},
  publisher    = {{Springer}},
  title        = {{{Local Gathering of Mobile Robots in Three Dimensions}}},
  doi          = {{10.1007/978-3-030-54921-3_4}},
  year         = {{2020}},
}

@phdthesis{15631,
  author       = {{Feldkord, Björn}},
  title        = {{{Mobile Resource Allocation}}},
  doi          = {{10.17619/UNIPB/1-869}},
  year         = {{2020}},
}

@article{15025,
  abstract     = {{In software engineering, the imprecise requirements of a user are transformed to a formal requirements specification during the requirements elicitation process. This process is usually guided by requirements engineers interviewing the user. We want to partially automate this first step of the software engineering process in order to enable users to specify a desired software system on their own. With our approach, users are only asked to provide exemplary behavioral descriptions. The problem of synthesizing a requirements specification from examples can partially be reduced to the problem of grammatical inference, to which we apply an active coevolutionary learning approach. However, this approach would usually require many feedback queries to be sent to the user. In this work, we extend and generalize our active learning approach to receive knowledge from multiple oracles, also known as proactive learning. The ‘user oracle’ represents input received from the user and the ‘knowledge oracle’ represents available, formalized domain knowledge. We call our two-oracle approach the ‘first apply knowledge then query’ (FAKT/Q) algorithm. We compare FAKT/Q to the active learning approach and provide an extensive benchmark evaluation. As result we find that the number of required user queries is reduced and the inference process is sped up significantly. Finally, with so-called On-The-Fly Markets, we present a motivation and an application of our approach where such knowledge is available.}},
  author       = {{Wever, Marcel Dominik and van Rooijen, Lorijn and Hamann, Heiko}},
  journal      = {{Evolutionary Computation}},
  number       = {{2}},
  pages        = {{165–193}},
  publisher    = {{MIT Press Journals}},
  title        = {{{Multi-Oracle Coevolutionary Learning of Requirements Specifications from Examples in On-The-Fly Markets}}},
  doi          = {{10.1162/evco_a_00266}},
  volume       = {{28}},
  year         = {{2020}},
}

@inproceedings{15169,
  author       = {{Castenow, Jannik and Kolb, Christina and Scheideler, Christian}},
  booktitle    = {{Proceedings of the 21st International Conference on Distributed Computing and Networking (ICDCN)}},
  location     = {{Kolkata, Indien}},
  publisher    = {{ACM}},
  title        = {{{A Bounding Box Overlay for Competitive Routing in Hybrid Communication Networks}}},
  year         = {{2020}},
}

@article{16299,
  author       = {{Castenow, Jannik and Fischer, Matthias and Harbig, Jonas and Jung, Daniel and Meyer auf der Heide, Friedhelm}},
  issn         = {{0304-3975}},
  journal      = {{Theoretical Computer Science}},
  pages        = {{289--309}},
  title        = {{{Gathering Anonymous, Oblivious Robots on a Grid}}},
  doi          = {{10.1016/j.tcs.2020.02.018}},
  volume       = {{815}},
  year         = {{2020}},
}

@inproceedings{13868,
  author       = {{Pukrop, Simon and Mäcker, Alexander and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{Proceedings of the 46th International Conference on Current Trends in Theory and Practice of Computer Science (SOFSEM)}},
  title        = {{{Approximating Weighted Completion Time for Order Scheduling with Setup Times}}},
  year         = {{2020}},
}

@article{13770,
  author       = {{Karl, Holger and Kundisch, Dennis and Meyer auf der Heide, Friedhelm and Wehrheim, Heike}},
  journal      = {{Business & Information Systems Engineering}},
  number       = {{6}},
  pages        = {{467--481}},
  publisher    = {{Springer}},
  title        = {{{A Case for a New IT Ecosystem: On-The-Fly Computing}}},
  doi          = {{10.1007/s12599-019-00627-x}},
  volume       = {{62}},
  year         = {{2020}},
}

@inproceedings{17432,
  author       = {{Baswana, Surender and Gupta, Shiv and Tulsyan, Ayush}},
  booktitle    = {{44th International Symposium on Mathematical Foundations of Computer Science (MFCS 2019)}},
  pages        = {{65:1----65:16}},
  publisher    = {{Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik}},
  title        = {{{Fault Tolerant and Fully Dynamic DFS in Undirected Graphs: Simple Yet Efficient}}},
  doi          = {{10.4230/LIPICS.MFCS.2019.65}},
  year         = {{2019}},
}

@inproceedings{17667,
  abstract     = {{Resolving distributed attacks benefits from collaboration between networks. We present three approaches for the same multi-domain defensive action that can be applied in such an alliance: 1) Counteract Everywhere, 2) Minimize Countermeasures, and 3) Minimize Propagation. First, we provide a formula to compute efficiency of a defense; then we use this formula to compute the efficiency of the approaches under various circumstances. Finally, we discuss how task execution order and timing influence defense efficiency. Our results show that the Minimize Propagation approach is the most efficient method when defending against the chosen attack.}},
  author       = {{Koning, Ralph and Polevoy, Gleb and Meijer, Lydia and de Laat, Cees and Grosso, Paola}},
  booktitle    = {{2019 6th IEEE International Conference on Cyber Security and Cloud Computing (CSCloud)/ 2019 5th IEEE International Conference on Edge Computing and Scalable Cloud (EdgeCom)}},
  issn         = {{null}},
  keywords     = {{computer network security, multinetwork environments, multidomain defensive action, task execution order, timing influence defense efficiency, distributed attacks, collaborative security defence approach, minimize propagation approach, minimize countermeasure approach, counteract everywhere approach, Conferences, Cloud computing, Computer crime, Edge computing, Security, Defense Approaches, Multi-Domain Defense, Collaborative Defense, Defense Algorithms, Computer Networks}},
  pages        = {{113--123}},
  title        = {{{Approaches for Collaborative Security Defences in Multi Network Environments}}},
  doi          = {{10.1109/CSCloud/EdgeCom.2019.000-9}},
  year         = {{2019}},
}

@phdthesis{18975,
  author       = {{Malatyali, Manuel}},
  title        = {{{Big Data: Sublinear Algorithms for Distributed Data Streams}}},
  doi          = {{10.17619/UNIPB/1-766}},
  year         = {{2019}},
}

@phdthesis{8080,
  abstract     = {{This thesis investigates approximate pure Nash equilibria in different game-theoretic models. In such an outcome, no player can improve her objective by more than a given factor through a deviation to another strategy. In the first part, we investigate two variants of Congestion Games in which the existence of pure Nash equilibria is guaranteed through a potential function argument. However, the computation of such equilibria might be hard. We construct and analyze approximation algorithms that enable the computation of states with low approximation factors in polynomial time. To show their guarantees we use sub games among players, bound the potential function values of arbitrary states and exploit a connection between Shapley and proportional cost shares. Furthermore, we apply and analyze sampling techniques for the computation of approximate Shapley values in different settings. In the second part, we concentrate on the existence of approximate pure Nash equilibria in games in which no pure Nash equilibria exist in general. In the model of Coevolving Opinion Formation Games, we bound the approximation guarantees for natural states nearly independent of the specific definition of the players' neighborhoods by applying a concept of virtual costs. For the special case of only one influential neighbor, we even show lower approximation factors for a natural strategy. Then, we investigate a two-sided Facility Location Game among facilities and clients on a line with an objective function consisting of distance and load. We show tight bounds on the approximation factor for settings with three facilities and infinitely many clients. For the general scenario with an arbitrary number of facilities, we bound the approximation factor for two promising candidates, namely facilities that are uniformly distributed and which are paired.}},
  author       = {{Feldotto, Matthias}},
  title        = {{{Approximate Pure Nash Equilibria in Congestion, Opinion Formation and Facility Location Games}}},
  doi          = {{10.17619/UNIPB/1-588}},
  year         = {{2019}},
}

@inproceedings{8866,
  author       = {{Jansen, Klaus and Maack, Marten and Mäcker, Alexander}},
  booktitle    = {{Proceedings of the 33rd IEEE International Parallel and Distributed Processing Symposium (IPDPS)}},
  pages        = {{145 -- 154}},
  publisher    = {{IEEE}},
  title        = {{{Scheduling on (Un-)Related Machines with Setup Times}}},
  year         = {{2019}},
}

@inproceedings{5471,
  abstract     = {{We characterise the set of dominant strategy incentive compatible (DSIC), strongly budget balanced (SBB), and ex-post individually rational (IR) mechanisms for the multi-unit bilateral trade setting. In such a setting there is a single buyer and a single seller who holds a finite number k of identical items. The mechanism has to decide how many units of the item are transferred from the seller to the buyer and how much money is transferred from the buyer to the seller. We consider two classes of valuation functions for the buyer and seller: Valuations that are increasing in the number of units in possession, and the more specific class of valuations that are increasing and submodular. 
Furthermore, we present some approximation results about the performance of certain such mechanisms, in terms of social welfare: For increasing submodular valuation functions, we show the existence of a deterministic 2-approximation mechanism and a randomised e/(1-e) approximation mechanism, matching the best known bounds for the single-item setting.}},
  author       = {{Lazos, Philip and Goldberg, Paul and Skopalik, Alexander and Gerstgrasser, Matthias and de Keijzer, Bart}},
  booktitle    = {{Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence (AAAI)}},
  location     = {{Honolulu, Hawaii, USA}},
  title        = {{{ Multi-unit Bilateral Trade}}},
  doi          = {{10.1609/aaai.v33i01.33011973}},
  year         = {{2019}},
}

@inproceedings{12870,
  author       = {{Feldkord, Björn and Knollmann, Till and Malatyali, Manuel and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{Proceedings of the 17th Workshop on Approximation and Online Algorithms (WAOA)}},
  pages        = {{120 -- 137}},
  publisher    = {{Springer}},
  title        = {{{Managing Multiple Mobile Resources}}},
  doi          = {{10.1007/978-3-030-39479-0_9}},
  year         = {{2019}},
}

@phdthesis{14851,
  author       = {{Mäcker, Alexander}},
  title        = {{{On Scheduling with Setup Times}}},
  doi          = {{10.17619/UNIPB/1-828}},
  year         = {{2019}},
}

@unpublished{16341,
  abstract     = {{We present a technique for rendering highly complex 3D scenes in real-time by
generating uniformly distributed points on the scene's visible surfaces. The
technique is applicable to a wide range of scene types, like scenes directly
based on complex and detailed CAD data consisting of billions of polygons (in
contrast to scenes handcrafted solely for visualization). This allows to
visualize such scenes smoothly even in VR on a HMD with good image quality,
while maintaining the necessary frame-rates. In contrast to other point based
rendering methods, we place points in an approximated blue noise distribution
only on visible surfaces and store them in a highly GPU efficient data
structure, allowing to progressively refine the number of rendered points to
maximize the image quality for a given target frame rate. Our evaluation shows
that scenes consisting of a high amount of polygons can be rendered with
interactive frame rates with good visual quality on standard hardware.}},
  author       = {{Brandt, Sascha and Jähn, Claudius and Fischer, Matthias and Meyer auf der Heide, Friedhelm}},
  booktitle    = {{arXiv:1904.08225}},
  title        = {{{Rendering of Complex Heterogenous Scenes using Progressive Blue Surfels}}},
  year         = {{2019}},
}

@article{13873,
  author       = {{Feldkord, Björn and Meyer auf der Heide, Friedhelm}},
  journal      = {{ACM Transactions on Parallel Computing (TOPC)}},
  number       = {{3}},
  title        = {{{The Mobile Server Problem}}},
  doi          = {{10.1145/3364204}},
  volume       = {{6}},
  year         = {{2019}},
}

@article{13937,
  author       = {{Meyer auf der Heide, Friedhelm}},
  journal      = {{Mathematische Semesterberichte}},
  number       = {{2}},
  pages        = {{259--260}},
  title        = {{{Paul Curzon, Peter W. McOwan: Computational Thinking; Die Welt des algorithmischen Denkens – in Spielen, Zaubertricks und Rätseln}}},
  doi          = {{10.1007/s00591-019-00249-0}},
  volume       = {{66}},
  year         = {{2019}},
}

