@inproceedings{58838,
  author       = {{Geil, Manuel and Wübbeke, Andreas and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 27th International Conference on Human-Computer Interaction (HCII 2025)}},
  publisher    = {{Springer}},
  title        = {{{Blackbox Unit Testing of Virtual Reality Applications}}},
  year         = {{2025}},
}

@inproceedings{60914,
  author       = {{Neumayr, Thomas and Yigitbas, Enes and Augstein, Mirjam and Herder, Eelco and Stojko, Laura and Strecker, Jannis  and Seitz, Julia}},
  booktitle    = {{Proceedings of the Mensch & Computer (2025)}},
  title        = {{{ABIS 2025 – 29th International Workshop on Personalization and Recommendation}}},
  year         = {{2025}},
}

@inproceedings{60915,
  author       = {{Krings, Sarah Claudia and Yigitbas, Enes and Sauer, Stefan}},
  booktitle    = {{Proceedings of the 29th International Workshop on Personalization and Recommendation}},
  title        = {{{Perspectives on Contexts and Adaptations for Cross-Reality}}},
  year         = {{2025}},
}

@article{50476,
  author       = {{Krings, Sarah Claudia and Yigitbas, Enes}},
  journal      = {{Proceedings of the ACM on Human-Computer Interaction, EICS}},
  number       = {{251}},
  pages        = {{22}},
  publisher    = {{ACM}},
  title        = {{{TARPS: A Toolbox for Enhancing Privacy and Security for Collaborative AR}}},
  volume       = {{8}},
  year         = {{2024}},
}

@inproceedings{53815,
  author       = {{Yigitbas, Enes and Mazur, Janet}},
  booktitle    = {{Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2024)}},
  title        = {{{Augmented and Virtual Reality for Diet and Nutritional Education: A Systematic Literature Review}}},
  year         = {{2024}},
}

@article{53813,
  author       = {{Schmidt, Leonard and Yigitbas, Enes}},
  journal      = {{Proceedings of the ACM on Human-Computer Interaction, EICS}},
  number       = {{263}},
  pages        = {{31}},
  title        = {{{Development and Usability Evaluation of Transitional Cross-Reality Interfaces}}},
  volume       = {{8}},
  year         = {{2024}},
}

@inproceedings{53814,
  author       = {{Yigitbas, Enes and Schmidt, Maximilian and Bucchiarone, Antonio and Bassanelli, Simone and Engels, Gregor}},
  booktitle    = {{IEEE Global Engineering Education Conference 2024}},
  title        = {{{Gamification- and Virtual Reality-Based Learning Environment for UML Class Diagram Modeling}}},
  year         = {{2024}},
}

@inproceedings{53821,
  author       = {{Yigitbas, Enes and Kaltschmidt, Christian}},
  booktitle    = {{Proceedings of the 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR’24)}},
  publisher    = {{Springer}},
  title        = {{{Effects of Human Avatar Representation in Virtual Reality on Inter-Brain Connections}}},
  year         = {{2024}},
}

@inproceedings{53818,
  author       = {{Krings, Sarah Claudia and Biermeier, Kai and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE'24)}},
  title        = {{{Interaction Techniques for Remote Maintenance in an AR Shared Environment}}},
  year         = {{2024}},
}

@inproceedings{53820,
  author       = {{Leichtweiß, Justus and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 12th International Conference on Serious Games and Applications for Health (SeGAH'24)}},
  title        = {{{An Exploratory Study of Fear-Inducing Factors in Virtual Reality Experiences}}},
  year         = {{2024}},
}

@inproceedings{53817,
  author       = {{Krois, Sebastian and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE'24)}},
  title        = {{{Prototyping Cross-Reality Escape Rooms}}},
  year         = {{2024}},
}

@inproceedings{53819,
  author       = {{Krings, Sarah Claudia and Yigitbas, Enes and Sauer, Stefan}},
  booktitle    = {{Proceedings of the 10th International Working Conference on Human-Centered Software Engineering (HCSE'24)}},
  title        = {{{Developing a VR Factory Walkthrough for Use in Schools}}},
  year         = {{2024}},
}

@inproceedings{53816,
  abstract     = {{Augmented (AR) and Virtual Reality (VR) technologies have been applied very broadly in the recent past. While prior work emphasizes the potential of these technologies in various application domains, the process of visual attention in and across the contexts of AR/VR environments is not exhaustively explored yet. By now, visual attention in AR/VR environments has majorly been studied by means of overt attention (i.e. saccadic eye movements), self-report, and process-related visual attention proxies (like reaction time). In this work, we analyze covert visual attention based on the (psychological) Theory of Visual Attention (TVA), which allows us to quantify theory-based interpretable properties of the visual attention process. For example, the TVA allows us to measure the overall processing speed. We instantiate this TVA-based framework with a 30-participant explorative within-subjects study. The results show a decisive difference in visual attention between Reality (i.e. the neutral condition) and Virtual Reality and a weak difference between Reality and Augmented Reality. We discuss the consequences of our findings and provide ideas for future studies.}},
  author       = {{Biermeier, Kai and Scharlau, Ingrid and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments (PETRA 2024)}},
  keywords     = {{Visual Attention, TVA, Cognitive Modelling, Bayesian Modelling, AR, VR}},
  publisher    = {{ACM}},
  title        = {{{Measuring Visual Attention Capacity Across xReality}}},
  doi          = {{10.1145/3652037.3652050}},
  year         = {{2024}},
}

@inproceedings{55895,
  author       = {{Yigitbas, Enes and Dell'Aquila, Alessio}},
  booktitle    = {{Proceedings of the 8th International Conference on Computer-Human Interaction Research and Applications (CHIRA’24) }},
  publisher    = {{Springer}},
  title        = {{{An Examination of Pre-School Children's Usage Behavior of Augmented Reality: Traditional vs. AR-Assisted LEGO Building}}},
  year         = {{2024}},
}

@inproceedings{55896,
  author       = {{Neumayr, Thomas and Yigitbas, Enes and Augstein, Mirjam and Herder, Eelco and Stojko, Laura and Strecker, Jannis}},
  booktitle    = {{Proceedings of the Mensch & Computer (2024)}},
  title        = {{{ABIS 2024 – 28th International Workshop on Personalization and Recommendation}}},
  year         = {{2024}},
}

@inproceedings{55897,
  author       = {{Mazur, Janet and Yigitbas, Enes}},
  booktitle    = {{Proceedings of the 28th International Workshop on Personalization and Recommendation}},
  title        = {{{Augmented Reality-Assisted Multi-Robot Programming with Collision Warning }}},
  year         = {{2024}},
}

@book{55898,
  author       = {{Fazal-Baqaie, Masud and Linssen, Oliver and Volland, Alexander and Yigitbas, Enes and Engstler, Martin  and Bertram, Martin and Hanser, Eckhart}},
  title        = {{{Projektmanagement Und Vorgehensmodelle 2024 – Neues Arbeiten in Projekten – Teamarbeit neu interpretiert}}},
  year         = {{2024}},
}

@article{54277,
  author       = {{Herder, Eelco and Stojko, Laura and Strecker, Jannis and Neumayr, Thomas and Yigitbas, Enes and Augstein, Mirjam}},
  journal      = {{i-com - Journal of Interactive Media, Special Issue on “The Future of Human-Computer Interaction” }},
  title        = {{{Towards New Realities: Implications of Personalized Online Layers in Our Daily Lives}}},
  year         = {{2024}},
}

@book{47547,
  editor       = {{Kalenborn, Axel and Fazal-Baqaie, Masud and Linssen, Oliver and Volland, Alexander and Yigitbas, Enes and Engstler, Martin and Bertram, Martin}},
  publisher    = {{Gesellschaft für Informatik e.V}},
  title        = {{{Projektmanagement Und Vorgehensmodelle 2023 - Nachhaltige IT-Projekte}}},
  volume       = {{Vol. P340}},
  year         = {{2023}},
}

@inproceedings{48368,
  abstract     = {{Low-code development platforms (LCDPs) recently sparked interest in both academia and industry, promising to speed up software development and make it accessible to users with little or no programming experience. Thus, the mass-development of software applications that are custom-made to the tasks, skills, and preferences of end users is potentially enabled. Although different LCDPs have been analysed with respect to their functionality and applied to exemplary case studies in recent work, there is a shortage of experience reports in which LCDPs are used to digitize business processes in small and medium manufacturing enterprises. In this paper, we therefore summarize our experience from supporting industry partners to identify business processes that are suitable for being implemented with low-code technologies and to select an LCDP that meets the requirements of the business process while aligning with the overall digitization strategy of the respective company. We also present the opportunities and challenges of the low-code approach as perceived by industry partners. In summary, the low-code approach should be seen as an essential factor for the digitization of business processes in small and medium manufacturing companies.}},
  author       = {{Weidmann, Nils and Kirchhoff, Jonas and Sauer, Stefan}},
  publisher    = {{Springer}},
  title        = {{{Digitizing Processes in Manufacturing Companies via Low-Code Software (to appear)}}},
  year         = {{2023}},
}

