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The goal is to reconfigure a set of tiles into a specific shape termed an icicle. The icicle, identified as a dense, hole-free structure, is strategically chosen to function as an intermediate shape for more intricate shape formation tasks. It is designed for easy exploration by a finite state agent, enabling the identification of tiles that can be lifted without breaking connectivity. Compared to the line shape, the icicle presents distinct advantages, including a reduced diameter and the presence of multiple removable tiles. We propose an algorithm that transforms an arbitrary initially connected tile structure into an icicle in 𝒪(n³) steps, matching the runtime of the line formation algorithm from prior work. Our theoretical contribution is accompanied by an extensive experimental analysis, indicating that our algorithm decreases the diameter of tile structures on average.","lang":"eng"}],"status":"public","_id":"54807","department":[{"_id":"79"}],"user_id":"55557","series_title":"Leibniz International Proceedings in Informatics (LIPIcs)","keyword":["Programmable Matter","Shape Formation","3D Model","Finite Automaton"],"language":[{"iso":"eng"}]},{"department":[{"_id":"79"}],"user_id":"55557","_id":"54802","language":[{"iso":"eng"}],"keyword":["Programmable Matter","Coating","Finite Automaton","3D"],"publication":"Structural Information and Communication Complexity","type":"book_chapter","status":"public","abstract":[{"text":"Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with strictly limited viewing range and the computational capability of a deterministic finite automaton can act on passive tiles by picking up a tile, moving, and placing it at some spot. The goal of the coating problem is to fill each node of some surface graph of size n with a tile. We first solve the problem on a restricted class of graphs with a single tile type, and then use constantly many tile types to encode this graph in certain surface graphs capturing the surface of 3D objects. Our algorithm requires O(n^2) steps, which is worst-case optimal compared to an agent with global knowledge and no memory restrictions.","lang":"eng"}],"editor":[{"first_name":"Yuval","full_name":"Emek, Yuval","last_name":"Emek"}],"author":[{"last_name":"Kostitsyna","full_name":"Kostitsyna, Irina","first_name":"Irina"},{"last_name":"Liedtke","full_name":"Liedtke, David Jan","id":"55557","first_name":"David Jan"},{"first_name":"Christian","id":"20792","full_name":"Scheideler, Christian","last_name":"Scheideler"}],"date_created":"2024-06-18T07:36:04Z","publisher":"Springer Nature Switzerland","date_updated":"2024-07-18T09:32:58Z","doi":"10.1007/978-3-031-60603-8_21","title":"Universal Coating by 3D Hybrid Programmable Matter","publication_identifier":{"issn":["0302-9743","1611-3349"],"isbn":["9783031606021","9783031606038"]},"publication_status":"published","citation":{"bibtex":"@inbook{Kostitsyna_Liedtke_Scheideler_2024, place={Cham}, title={Universal Coating by 3D Hybrid Programmable Matter}, DOI={<a href=\"https://doi.org/10.1007/978-3-031-60603-8_21\">10.1007/978-3-031-60603-8_21</a>}, booktitle={Structural Information and Communication Complexity}, publisher={Springer Nature Switzerland}, author={Kostitsyna, Irina and Liedtke, David Jan and Scheideler, Christian}, editor={Emek, Yuval}, year={2024} }","short":"I. 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