@inbook{36163,
  author       = {{Kamp, Hermann}},
  booktitle    = {{Menschen im Schatten der Kathedrale. Neuigkeiten aus dem Mittelalter}},
  editor       = {{Althoff, Gerd and Goetz, Hans-Werner and Schubert, Ernst}},
  pages        = {{99--110}},
  title        = {{{Moderne Herrschaftsformen vor der Moderne: das Beispiel Burgund}}},
  year         = {{1998}},
}

@inbook{53483,
  author       = {{Englisch, Brigitte}},
  booktitle    = {{Hochmittelalterliches Geschichtsbewußtsein im Spiegel nichthistoriographischer Quellen}},
  editor       = {{Hans-Werner, Goetz}},
  pages        = {{S. 117--129}},
  title        = {{{Zeitbewußtsein und systematische Zeitordnung in den Kalendern des frühen und hohen Mittelalters}}},
  year         = {{1998}},
}

@misc{18306,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0897.01002}},
  title        = {{{Gabriel, Gottfried/Kienzler, Wolfgang (eds.), Frege in Jena. Beiträge zur Spurensicherung. Tagungsbericht, Jena, Deutschland, 6.–7. Dezember 1996, Königshausen & Neumann: Würzburg 1997}}},
  year         = {{1998}},
}

@inproceedings{39496,
  abstract     = {{With the wide availability of network supporting hard-and software cooperative computer-based environments became extremely popular. A wide range of CSCW (Computer Supported Cooperative Work) tools with video conferencing, electronic mail, shared whiteboards, discussion forums, and shared information systems are already part of daily business. In contrast to the unstructured linear stream of information in electronic mails shared workspaces provide structured administration of electronic information like documents, voice, pictures, and movies. Popular examples of shared workspaces are BSCW (Basic Support for Cooperative Work), Hypernews, Lotus Notes, Alta Vista Forum, Lifelink, Microsoft Exchange and Webshare. Currently, all these systems are not flexible enough to get easily customized to the requirements of the individual application and user only supporting a limited set of predefined different views and functionality. This article introduces VIPspace (Visually Programmable Workspace). VIPspace can be easily customized to the individual needs of an user through VIPrule, a combination of a form- and icon-based visual programming language. VIPrule is based on an easy-to-use drag and drop paradigm. Direct manipulation via drag and drop allows easy access to local file systems as well as manipulation, exchange, and publication of shared multimedia documents. As VIPspace is implemented in Java it nicely integrates with other web-applications and provides a platform independent environment with a uniform graphical user interface.}},
  author       = {{Dücker, M. and Müller, Wolfgang and Rubart, Jessica}},
  booktitle    = {{ Proceedings. 1998 IEEE Symposium on Visual Languages }},
  isbn         = {{0-8186-8712-6}},
  keywords     = {{Collaborative work, Electronic mail, Computer networks, Video sharing, Videoconference, Discussion forums, Information systems, Streaming media, Motion pictures, Computer languages}},
  location     = {{Halifax, NS, Canada }},
  title        = {{{VIPspace - A Visually Programmable Shared Workspace}}},
  doi          = {{10.1109/VL.1998.706150}},
  year         = {{1998}},
}

@inproceedings{38400,
  author       = {{Karthaus, U and Noé, Reinhold}},
  booktitle    = {{1998 INTERNATIONAL ZURICH SEMINAR ON BROADBAND COMMUNICATIONS: ACCESSING, TRANSMISSION, NETWORKING}},
  isbn         = {{0-7803-3893-6}},
  pages        = {{159--164}},
  title        = {{{Influence of polarization on 30 GHz broadband radio channels}}},
  doi          = {{10.1109/IZSBC.1998.670260}},
  year         = {{1998}},
}

@inproceedings{39493,
  abstract     = {{This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interacting agents synchronously exchanging messages. The agent's behaviour is specified by means of production rules with a condition and a sequence of actions each. Actions are linearly ordered and execute when matching a rule. In SAM, main syntactic objects like agents, rules, and messages are 3D. These objects can have an abstract and a concrete, solid 3D presentation. While the abstract representation is for programming and debugging, the concrete representation is for animated 3D end-user presentations. After outlining the concepts of SAM this article gives two programming examples of 3D micro worlds and an overview of the programming environment.}},
  author       = {{Geiger, Christian and Müller, Wolfgang and Rosenbach, W.}},
  booktitle    = {{Proceedings of the IEEE Symposium on Visual Languages}},
  isbn         = {{0-8186-8712-6}},
  keywords     = {{Animation, Computer languages, Solids, Concrete, Application software, Virtual reality, Programming profession, Switches, Visualization, Debugging}},
  location     = {{Halifax, Canada}},
  title        = {{{SAM - An Animated 3D Programming Language}}},
  doi          = {{10.1109/VL.1998.706167}},
  year         = {{1998}},
}

@inproceedings{56577,
  author       = {{Haarslev, Volker and Möller, Ralf and Turhan, Anni-Yasmin}},
  booktitle    = {{Proceedings of the 1998 International Workshop on Description Logics (DL’98), IRST, Povo - Trento, Italy, June 6-8, 1998}},
  editor       = {{Franconi, Enrico and Giacomo, Giuseppe De and MacGregor, Robert M. and Nutt, Werner and Welty, Christopher A.}},
  publisher    = {{CEUR-WS.org}},
  title        = {{{Implementing an ALCRP(D) ABox Reasoner - Progress Report}}},
  volume       = {{11}},
  year         = {{1998}},
}

@inproceedings{56576,
  author       = {{Haarslev, Volker and Möller, Ralf and Turhan, Anni-Yasmin}},
  booktitle    = {{Proceedings of the 1998 International Workshop on Description Logics (DL’98), IRST, Povo - Trento, Italy, June 6-8, 1998}},
  editor       = {{Franconi, Enrico and Giacomo, Giuseppe De and MacGregor, Robert M. and Nutt, Werner and Welty, Christopher A.}},
  publisher    = {{CEUR-WS.org}},
  title        = {{{HAM-ALC}}},
  volume       = {{11}},
  year         = {{1998}},
}

@article{10724,
  author       = {{Platzner, Marco and Rinner, Bernhard and Weiss, Reinhold}},
  journal      = {{Simulation Practice and Theory}},
  number       = {{7-8}},
  pages        = {{623--638}},
  publisher    = {{Elsevier}},
  title        = {{{Parallel qualitative simulation}}},
  doi          = {{10.1016/s0928-4869(97)00008-6}},
  volume       = {{5}},
  year         = {{1997}},
}

@misc{34768,
  author       = {{Süßmann, Johannes}},
  booktitle    = {{Archiv für Sozialgeschichte}},
  pages        = {{691 f.}},
  title        = {{{[Rez. v.] Luigi Marino. Praeceptores Germaniae. Göttingen 1770–1820. Aus dem Italienischen v. Brigitte Szabó-Bechstein. Göttingen. Vandenhoeck & Ruprecht 1995}}},
  volume       = {{37}},
  year         = {{1997}},
}

@misc{34767,
  author       = {{Süßmann, Johannes}},
  booktitle    = {{Archiv für Sozialgeschichte}},
  pages        = {{688 f.}},
  title        = {{{[Rez. v.] Ingeborg Cleve: Kunst und Konsum. Kulturpolitik als Wirtschaftspolitik in Frankreich und Württemberg (1805–1845). Göttingen. Vandenhoeck & Ruprecht 1996}}},
  volume       = {{37}},
  year         = {{1997}},
}

@inbook{36170,
  author       = {{Kamp, Hermann}},
  booktitle    = {{Die Kunst der burgundischen Niederlande. Eine Einführung}},
  editor       = {{Franke, Birgit and Welzel, Barbara}},
  pages        = {{29--44}},
  title        = {{{Stiftungen – Gedächtnis, Frömmigkeit und Repräsentation}}},
  year         = {{1997}},
}

@inbook{36167,
  author       = {{Kamp, Hermann}},
  booktitle    = {{La giustizia nell' alto medioevo II. Secoli IX-XI}},
  pages        = {{675--714}},
  title        = {{{Vermittler in den Konflikten des hohen Mittelalters}}},
  volume       = {{2}},
  year         = {{1997}},
}

@book{50414,
  abstract     = {{Dieses Buch verknüpft Technikgeneseforschung und Netzwerkanalyse, um auf diese Weise ein soziologisches Modell von Innovationsprozessen zu entwickeln, das auf unterschiedlichste Fallbeispiele anwendbar ist. In kritischer Auseinandersetzung mit bisherigen Konzeptualisierungen von Technikentwicklung wird Technikgenese hier als ein mehrstufiger Prozeß der sozialen Konstruktion von Technik aufgefaßt, der von wechselnden Akteurkonstellationen getragen wird und mehrere Phasen durchläuft. Für den Erfolg einer neuen Technik ist es entscheidend - so lautet eine der Schlüsselthesen -, ob es den Technikkonstrukteuren gelingt soziale Netzwerke zu konstituieren und derart zu stabilisieren, daß sie eine solide Basis für ein Technikprojekt bilden. Dieses Modell wird an empirischen Beispielen sowohl staatlich getragener Technikentwicklung (Airbus, Transrapid) als auch privatwirtschaftlich erzeugter Technik (Personal Computer, Astra-Satellit) überprüft. Da sich diese Fälle trotz ihrer Heterogenität nach einem einheitlichen Prinzip beschreiben lassen, ist es möglich, Ansatzpunkte für eine soziale Gestaltung von Innovationsprozessen zu identifizieren.}},
  author       = {{Riedl, Lars and Weyer, Johannes and Kirchner, Ulrich and Schmidt, Johannes F. K.}},
  keywords     = {{Technikgenese, Akteur-Netzwerke, Phasenmodell, Transrapid, Airbus, Innovationsprozesse, Technologiepolitik}},
  pages        = {{382}},
  publisher    = {{Edition Sima}},
  title        = {{{Technik, die Gesellschaft schafft. Soziale Netzwerke als Ort der Technikgenese}}},
  year         = {{1997}},
}

@article{53462,
  author       = {{Englisch, Brigitte}},
  journal      = {{Meinhardus. Meinerzhagener Heimatblätter}},
  number       = {{1}},
  pages        = {{17--36}},
  title        = {{{Meinerzhagen, der Hein des heiligen Medard? Zu den frühen urkundlichen Zeugnissen über die Ursprünge Meinerzhagens im Mittelalter}}},
  volume       = {{31}},
  year         = {{1997}},
}

@article{53463,
  author       = {{Englisch, Brigitte}},
  journal      = {{Meinhardus. Meinerzhagener Heimatblätter}},
  number       = {{2}},
  pages        = {{54--69}},
  title        = {{{Meinerzhagen, der Hein des heiligen Medard? Zu den frühen urkundlichen Zeugnissen über die Ursprünge Meinerzhagens im Mittelalter}}},
  volume       = {{31}},
  year         = {{1997}},
}

@misc{18200,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0856.01020}},
  title        = {{{Hon, Giora, “Completeness has to be Restricted”, in: Petr Hájek (ed.), Gödel '96. Logical Foundations of Mathematics, Computer Science and Physics — Kurt Gödel’s Legacy. Proceedings of a Conference, Brno, Czech Republic, August 1996, Springer-Verlag: Berlin 1996 (= Lect. Notes Log.; 6), 214–223}}},
  year         = {{1997}},
}

@book{17447,
  abstract     = {{Rezensionen: J. Legris, “Mathesis Universalis”, Mathesis 13 (1997), 167– 175; Zbl. Math. 884.01021 (R. Murawski); Philosophischer Literaturanzeiger 51 (1998), 114–117 (G. Schenk); MR 98h:01013 (H. Sinaceur); Peirce Project Newsletter 3 No. 1, 7; Philosophiegeschichte und logische Analyse. Logical Analysis and History of Philosophy, Bd. 2, Mentis: Paderborn 1999, 259–264 (W. Malzkorn); History and Philosophy of Logic 20 (1999), 67–69 (H. Linneweber-Lammerskitten); Erkenntnis 50 (1999), 133–136 (P. Mancosu); Berichte zur Wissenschaftsgeschichte 22 (1999), 207–208 (P. Mancosu); NTM. Schriftenreihe für Geschichte der Naturwissenschaften, Technik und Medizin N.S. 8 (2000), H. 1, 290 (K.-H. Schlote), 49–50; Anuario Filosofico 32 (1999), 853–854; M.F., “La logica di Leibniz nel XIX secolo”, Giornale critico della filosofia Italiana 6 ser. 20 (2000), 161–164; Archiv für Geschichte der Philosophie 82 (2000), 349–352 (R. Vilkko); Epistemologia 24 (2001), 152–155 (M. Ferriani); The Review of Modern Logic 9, nos. 3 & 4 (2003–2004), 119–122 (H. Frank).}},
  author       = {{Peckhaus, Volker}},
  pages        = {{XII + 412}},
  publisher    = {{Akademie-Verlag}},
  title        = {{{Logik, Mathesis universalis und allgemeine Wissenschaft. Leibniz und die Wiederentdeckung der formalen Logik im 19. Jahrhundert}}},
  year         = {{1997}},
}

@inproceedings{39510,
  abstract     = {{Modeling of human knowledge and reasoning requires the formulation of uncertainty in its various forms. Fuzzy logic was introduced to directly support these applications (H. Zimmermann, 1991). Fuzzy control (FC) which is based on fuzzy logic allows one to control complex systems based on qualitative information like human knowledge (C. Geiger and G. Lehrenfeld, 1994). In fuzzy logic, fuzzy sets are usually defined and manipulated by means of complex mathematics, whereas the fuzzy control process is frequently outlined by visual sketches based on set diagrams in order to enhance the comprehension of the inference process. The rule based execution of this process usually follows the lines of rule based visual programming languages (VPLs), i.e., languages comparable to Agentsheets and ChemTrains. This strongly indicates that VPLs are thus well applicable for this use. We first outline the basic concepts of fuzzy logic and fuzzy control. Thereafter, we sketch a visual language which integrates fuzzy set diagrams in the visual representation of rules. The basic concepts are inherited from the complete visual programming language, Pictorial Janus (PJ). However, we significantly simplify PJ's visual concepts in order to adapt it for our purpose.}},
  author       = {{Dücker, M. and Geiger, Christian and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C.}},
  booktitle    = {{Proceedings of the 1997 IEEE Symposium on Visual Languages}},
  isbn         = {{0-8186-8144-6}},
  keywords     = {{Computer languages, Fuzzy control, Fuzzy sets, Animation, Visualization, Fires, Application software, Pattern matching, Impedance matching, Domain specific languages}},
  title        = {{{A Visual Programming Language for Qualitative Data}}},
  doi          = {{10.1109/VL.1997.626593}},
  year         = {{1997}},
}

@inproceedings{39505,
  abstract     = {{3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents.}},
  author       = {{Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}},
  booktitle    = {{Proceedings of the 1997 IEEE Symposium on Visual Languages}},
  isbn         = {{0-8186-8144-6}},
  keywords     = {{Prototypes, Layout, Animation, Command languages, Application software, Libraries, Virtual reality, Computer graphics, Hardware, Context modeling}},
  title        = {{{Visual-Textual Prototyping of 4D Scenes}}},
  doi          = {{10.1109/VL.1997.626601}},
  year         = {{1997}},
}

