---
_id: '16505'
abstract:
- lang: eng
  text: We present an approach for real-time rendering of complex 3D scenes consisting
    of millions of polygons on limited graphics hardware. In a preprocessing step,
    powerful hardware is used to gain fine granular global visibility information
    of a scene using an adaptive sampling algorithm. Additively the visual influence
    of each object on the eventual rendered image is estimated. This influence is
    used to select the most important objects to display in our approximative culling
    algorithm. After the visibility data is compressed to meet the storage capabilities
    of small devices, we achieve an interactive walkthrough of the Power Plant scene
    on a standard netbook with an integrated graphics chipset.
author:
- first_name: Benjamin
  full_name: Eikel, Benjamin
  last_name: Eikel
- first_name: Claudius
  full_name: Jähn, Claudius
  last_name: Jähn
- first_name: Matthias
  full_name: Fischer, Matthias
  id: '146'
  last_name: Fischer
citation:
  ama: 'Eikel B, Jähn C, Fischer M. Preprocessed Global Visibility for Real-Time Rendering
    on Low-End Hardware. In: <i>Advances in Visual Computing</i>. Berlin, Heidelberg;
    2010. doi:<a href="https://doi.org/10.1007/978-3-642-17289-2_60">10.1007/978-3-642-17289-2_60</a>'
  apa: Eikel, B., Jähn, C., &#38; Fischer, M. (2010). Preprocessed Global Visibility
    for Real-Time Rendering on Low-End Hardware. In <i>Advances in Visual Computing</i>.
    Berlin, Heidelberg. <a href="https://doi.org/10.1007/978-3-642-17289-2_60">https://doi.org/10.1007/978-3-642-17289-2_60</a>
  bibtex: '@inbook{Eikel_Jähn_Fischer_2010, place={Berlin, Heidelberg}, title={Preprocessed
    Global Visibility for Real-Time Rendering on Low-End Hardware}, DOI={<a href="https://doi.org/10.1007/978-3-642-17289-2_60">10.1007/978-3-642-17289-2_60</a>},
    booktitle={Advances in Visual Computing}, author={Eikel, Benjamin and Jähn, Claudius
    and Fischer, Matthias}, year={2010} }'
  chicago: Eikel, Benjamin, Claudius Jähn, and Matthias Fischer. “Preprocessed Global
    Visibility for Real-Time Rendering on Low-End Hardware.” In <i>Advances in Visual
    Computing</i>. Berlin, Heidelberg, 2010. <a href="https://doi.org/10.1007/978-3-642-17289-2_60">https://doi.org/10.1007/978-3-642-17289-2_60</a>.
  ieee: B. Eikel, C. Jähn, and M. Fischer, “Preprocessed Global Visibility for Real-Time
    Rendering on Low-End Hardware,” in <i>Advances in Visual Computing</i>, Berlin,
    Heidelberg, 2010.
  mla: Eikel, Benjamin, et al. “Preprocessed Global Visibility for Real-Time Rendering
    on Low-End Hardware.” <i>Advances in Visual Computing</i>, 2010, doi:<a href="https://doi.org/10.1007/978-3-642-17289-2_60">10.1007/978-3-642-17289-2_60</a>.
  short: 'B. Eikel, C. Jähn, M. Fischer, in: Advances in Visual Computing, Berlin,
    Heidelberg, 2010.'
date_created: 2020-04-14T13:06:51Z
date_updated: 2022-01-06T06:52:52Z
department:
- _id: '63'
doi: 10.1007/978-3-642-17289-2_60
language:
- iso: eng
place: Berlin, Heidelberg
publication: Advances in Visual Computing
publication_identifier:
  isbn:
  - '9783642172885'
  - '9783642172892'
  issn:
  - 0302-9743
  - 1611-3349
publication_status: published
status: public
title: Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware
type: book_chapter
user_id: '15415'
year: '2010'
...
