---
_id: '16406'
abstract:
- lang: eng
  text: "In order to evaluate the efficiency of algorithms for real-time 3D rendering,
    different properties like rendering time, occluded triangles, or image quality,
    need to be investigated. Since these properties depend on the position of the
    camera, usually some camera path is chosen, along which the measurements are performed.
    As those measurements cover only a small part of the scene, this approach hardly
    allows drawing conclusions regarding the algorithm's properties at arbitrary positions
    in the scene. The presented method allows the systematic and position-independent
    evaluation of rendering algorithms. It uses an adaptive sampling approach to approximate
    the distribution of a property (like rendering time) for all positions in the
    scene. This approximation can be visualized to produce an intuitive impression
    of the algorithm's behavior or be statistically analyzed for objectively rating
    and comparing algorithms. We demonstrate our method by evaluating performance
    aspects of a known occlusion culling algorithm.\r\n"
author:
- first_name: Claudius
  full_name: Jähn, Claudius
  last_name: Jähn
- first_name: Benjamin
  full_name: Eikel, Benjamin
  last_name: Eikel
- first_name: Matthias
  full_name: Fischer, Matthias
  id: '146'
  last_name: Fischer
- first_name: Ralf
  full_name: Petring, Ralf
  last_name: Petring
- first_name: Friedhelm
  full_name: Meyer auf der Heide, Friedhelm
  id: '15523'
  last_name: Meyer auf der Heide
citation:
  ama: 'Jähn C, Eikel B, Fischer M, Petring R, Meyer auf der Heide F. Evaluation of
    Rendering Algorithms Using Position-Dependent Scene Properties. In: <i>Advances
    in Visual Computing</i>. Berlin, Heidelberg; 2013. doi:<a href="https://doi.org/10.1007/978-3-642-41914-0_12">10.1007/978-3-642-41914-0_12</a>'
  apa: Jähn, C., Eikel, B., Fischer, M., Petring, R., &#38; Meyer auf der Heide, F.
    (2013). Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties.
    In <i>Advances in Visual Computing</i>. Berlin, Heidelberg. <a href="https://doi.org/10.1007/978-3-642-41914-0_12">https://doi.org/10.1007/978-3-642-41914-0_12</a>
  bibtex: '@inbook{Jähn_Eikel_Fischer_Petring_Meyer auf der Heide_2013, place={Berlin,
    Heidelberg}, title={Evaluation of Rendering Algorithms Using Position-Dependent
    Scene Properties}, DOI={<a href="https://doi.org/10.1007/978-3-642-41914-0_12">10.1007/978-3-642-41914-0_12</a>},
    booktitle={Advances in Visual Computing}, author={Jähn, Claudius and Eikel, Benjamin
    and Fischer, Matthias and Petring, Ralf and Meyer auf der Heide, Friedhelm}, year={2013}
    }'
  chicago: Jähn, Claudius, Benjamin Eikel, Matthias Fischer, Ralf Petring, and Friedhelm
    Meyer auf der Heide. “Evaluation of Rendering Algorithms Using Position-Dependent
    Scene Properties.” In <i>Advances in Visual Computing</i>. Berlin, Heidelberg,
    2013. <a href="https://doi.org/10.1007/978-3-642-41914-0_12">https://doi.org/10.1007/978-3-642-41914-0_12</a>.
  ieee: C. Jähn, B. Eikel, M. Fischer, R. Petring, and F. Meyer auf der Heide, “Evaluation
    of Rendering Algorithms Using Position-Dependent Scene Properties,” in <i>Advances
    in Visual Computing</i>, Berlin, Heidelberg, 2013.
  mla: Jähn, Claudius, et al. “Evaluation of Rendering Algorithms Using Position-Dependent
    Scene Properties.” <i>Advances in Visual Computing</i>, 2013, doi:<a href="https://doi.org/10.1007/978-3-642-41914-0_12">10.1007/978-3-642-41914-0_12</a>.
  short: 'C. Jähn, B. Eikel, M. Fischer, R. Petring, F. Meyer auf der Heide, in: Advances
    in Visual Computing, Berlin, Heidelberg, 2013.'
date_created: 2020-04-06T07:21:55Z
date_updated: 2022-01-06T06:52:50Z
department:
- _id: '63'
doi: 10.1007/978-3-642-41914-0_12
language:
- iso: eng
place: Berlin, Heidelberg
publication: Advances in Visual Computing
publication_identifier:
  isbn:
  - '9783642419133'
  - '9783642419140'
  issn:
  - 0302-9743
  - 1611-3349
publication_status: published
status: public
title: Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties
type: book_chapter
user_id: '15415'
year: '2013'
...
---
_id: '16407'
abstract:
- lang: eng
  text: "Many virtual 3D scenes, especially those that are large, are not structured
    evenly. For such heterogeneous data, there is no single algorithm that is able
    to render every scene type at each position fast and with the same high image
    quality. For a small set of scenes, this situation can be improved if different
    rendering algorithms are manually assigned to particular parts of the scene by
    an experienced user. We introduce the Multi-Algorithm-Rendering method. It automatically
    deploys different rendering algorithms simultaneously for a broad range of scene
    types. The method divides the scene into subregions and measures the behavior
    of different algorithms for each region in a preprocessing step. During runtime,
    this data is utilized to compute an estimate for the quality and running time
    of the available rendering algorithms from the observer's point of view. By solving
    an optimizing problem, the image quality can be optimized by an assignment of
    algorithms to regions while keeping the frame rate almost constant.\r\n"
author:
- first_name: Ralf
  full_name: Petring, Ralf
  last_name: Petring
- first_name: Benjamin
  full_name: Eikel, Benjamin
  last_name: Eikel
- first_name: Claudius
  full_name: Jähn, Claudius
  last_name: Jähn
- first_name: Matthias
  full_name: Fischer, Matthias
  id: '146'
  last_name: Fischer
- first_name: Friedhelm
  full_name: Meyer auf der Heide, Friedhelm
  id: '15523'
  last_name: Meyer auf der Heide
citation:
  ama: 'Petring R, Eikel B, Jähn C, Fischer M, Meyer auf der Heide F. Real-Time 3D
    Rendering of Heterogeneous Scenes. In: <i>Advances in Visual Computing</i>. Berlin,
    Heidelberg; 2013. doi:<a href="https://doi.org/10.1007/978-3-642-41914-0_44">10.1007/978-3-642-41914-0_44</a>'
  apa: Petring, R., Eikel, B., Jähn, C., Fischer, M., &#38; Meyer auf der Heide, F.
    (2013). Real-Time 3D Rendering of Heterogeneous Scenes. In <i>Advances in Visual
    Computing</i>. Berlin, Heidelberg. <a href="https://doi.org/10.1007/978-3-642-41914-0_44">https://doi.org/10.1007/978-3-642-41914-0_44</a>
  bibtex: '@inbook{Petring_Eikel_Jähn_Fischer_Meyer auf der Heide_2013, place={Berlin,
    Heidelberg}, title={Real-Time 3D Rendering of Heterogeneous Scenes}, DOI={<a href="https://doi.org/10.1007/978-3-642-41914-0_44">10.1007/978-3-642-41914-0_44</a>},
    booktitle={Advances in Visual Computing}, author={Petring, Ralf and Eikel, Benjamin
    and Jähn, Claudius and Fischer, Matthias and Meyer auf der Heide, Friedhelm},
    year={2013} }'
  chicago: Petring, Ralf, Benjamin Eikel, Claudius Jähn, Matthias Fischer, and Friedhelm
    Meyer auf der Heide. “Real-Time 3D Rendering of Heterogeneous Scenes.” In <i>Advances
    in Visual Computing</i>. Berlin, Heidelberg, 2013. <a href="https://doi.org/10.1007/978-3-642-41914-0_44">https://doi.org/10.1007/978-3-642-41914-0_44</a>.
  ieee: R. Petring, B. Eikel, C. Jähn, M. Fischer, and F. Meyer auf der Heide, “Real-Time
    3D Rendering of Heterogeneous Scenes,” in <i>Advances in Visual Computing</i>,
    Berlin, Heidelberg, 2013.
  mla: Petring, Ralf, et al. “Real-Time 3D Rendering of Heterogeneous Scenes.” <i>Advances
    in Visual Computing</i>, 2013, doi:<a href="https://doi.org/10.1007/978-3-642-41914-0_44">10.1007/978-3-642-41914-0_44</a>.
  short: 'R. Petring, B. Eikel, C. Jähn, M. Fischer, F. Meyer auf der Heide, in: Advances
    in Visual Computing, Berlin, Heidelberg, 2013.'
date_created: 2020-04-06T07:38:52Z
date_updated: 2022-01-06T06:52:50Z
department:
- _id: '63'
doi: 10.1007/978-3-642-41914-0_44
language:
- iso: eng
place: Berlin, Heidelberg
publication: Advances in Visual Computing
publication_identifier:
  isbn:
  - '9783642419133'
  - '9783642419140'
  issn:
  - 0302-9743
  - 1611-3349
publication_status: published
status: public
title: Real-Time 3D Rendering of Heterogeneous Scenes
type: book_chapter
user_id: '15415'
year: '2013'
...
