---
_id: '21264'
abstract:
- lang: eng
  text: |-
    <jats:title>Abstract</jats:title><jats:sec>
                    <jats:title>Background</jats:title>
                    <jats:p>Hand amputation can have a truly debilitating impact on the life of the affected person. A multifunctional myoelectric prosthesis controlled using pattern classification can be used to restore some of the lost motor abilities. However, learning to control an advanced prosthesis can be a challenging task, but virtual and augmented reality (AR) provide means to create an engaging and motivating training.</jats:p>
                  </jats:sec><jats:sec>
                    <jats:title>Methods</jats:title>
                    <jats:p>In this study, we present a novel training framework that integrates virtual elements within a real scene (AR) while allowing the view from the first-person perspective. The framework was evaluated in 13 able-bodied subjects and a limb-deficient person divided into intervention (IG) and control (CG) groups. The IG received training by performing simulated clothespin task and both groups conducted a pre- and posttest with a real prosthesis. When training with the AR, the subjects received visual feedback on the generated grasping force. The main outcome measure was the number of pins that were successfully transferred within 20 min (task duration), while the number of dropped and broken pins were also registered. The participants were asked to score the difficulty of the real task (posttest), fun-factor and motivation, as well as the utility of the feedback.</jats:p>
                  </jats:sec><jats:sec>
                    <jats:title>Results</jats:title>
                    <jats:p>The performance (median/interquartile range) consistently increased during the training sessions (4/3 to 22/4). While the results were similar for the two groups in the pretest, the performance improved in the posttest only in IG. In addition, the subjects in IG transferred significantly more pins (28/10.5 versus 14.5/11), and dropped (1/2.5 versus 3.5/2) and broke (5/3.8 versus 14.5/9) significantly fewer pins in the posttest compared to CG. The participants in IG assigned (mean ± std) significantly lower scores to the difficulty compared to CG (5.2 ± 1.9 versus 7.1 ± 0.9), and they highly rated the fun factor (8.7 ± 1.3) and usefulness of feedback (8.5 ± 1.7).</jats:p>
                  </jats:sec><jats:sec>
                    <jats:title>Conclusion</jats:title>
                    <jats:p>The results demonstrated that the proposed AR system allows for the transfer of skills from the simulated to the real task while providing a positive user experience. The present study demonstrates the effectiveness and flexibility of the proposed AR framework. Importantly, the developed system is open source and available for download and further development.</jats:p>
                  </jats:sec>
author:
- first_name: Alexander
  full_name: Boschmann, Alexander
  last_name: Boschmann
- first_name: Dorothee
  full_name: Neuhaus, Dorothee
  last_name: Neuhaus
- first_name: Sarah
  full_name: Vogt, Sarah
  last_name: Vogt
- first_name: Christian
  full_name: Kaltschmidt, Christian
  last_name: Kaltschmidt
- first_name: Marco
  full_name: Platzner, Marco
  last_name: Platzner
- first_name: Strahinja
  full_name: Dosen, Strahinja
  last_name: Dosen
citation:
  ama: Boschmann A, Neuhaus D, Vogt S, Kaltschmidt C, Platzner M, Dosen S. Immersive
    augmented reality system for the training of pattern classification control with
    a myoelectric prosthesis. <i>Journal of NeuroEngineering and Rehabilitation</i>.
    2021. doi:<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>
  apa: Boschmann, A., Neuhaus, D., Vogt, S., Kaltschmidt, C., Platzner, M., &#38;
    Dosen, S. (2021). Immersive augmented reality system for the training of pattern
    classification control with a myoelectric prosthesis. <i>Journal of NeuroEngineering
    and Rehabilitation</i>. <a href="https://doi.org/10.1186/s12984-021-00822-6">https://doi.org/10.1186/s12984-021-00822-6</a>
  bibtex: '@article{Boschmann_Neuhaus_Vogt_Kaltschmidt_Platzner_Dosen_2021, title={Immersive
    augmented reality system for the training of pattern classification control with
    a myoelectric prosthesis}, DOI={<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>},
    journal={Journal of NeuroEngineering and Rehabilitation}, author={Boschmann, Alexander
    and Neuhaus, Dorothee and Vogt, Sarah and Kaltschmidt, Christian and Platzner,
    Marco and Dosen, Strahinja}, year={2021} }'
  chicago: Boschmann, Alexander, Dorothee Neuhaus, Sarah Vogt, Christian Kaltschmidt,
    Marco Platzner, and Strahinja Dosen. “Immersive Augmented Reality System for the
    Training of Pattern Classification Control with a Myoelectric Prosthesis.” <i>Journal
    of NeuroEngineering and Rehabilitation</i>, 2021. <a href="https://doi.org/10.1186/s12984-021-00822-6">https://doi.org/10.1186/s12984-021-00822-6</a>.
  ieee: A. Boschmann, D. Neuhaus, S. Vogt, C. Kaltschmidt, M. Platzner, and S. Dosen,
    “Immersive augmented reality system for the training of pattern classification
    control with a myoelectric prosthesis,” <i>Journal of NeuroEngineering and Rehabilitation</i>,
    2021.
  mla: Boschmann, Alexander, et al. “Immersive Augmented Reality System for the Training
    of Pattern Classification Control with a Myoelectric Prosthesis.” <i>Journal of
    NeuroEngineering and Rehabilitation</i>, 2021, doi:<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>.
  short: A. Boschmann, D. Neuhaus, S. Vogt, C. Kaltschmidt, M. Platzner, S. Dosen,
    Journal of NeuroEngineering and Rehabilitation (2021).
date_created: 2021-02-22T10:43:02Z
date_updated: 2022-01-06T06:54:52Z
doi: 10.1186/s12984-021-00822-6
language:
- iso: eng
publication: Journal of NeuroEngineering and Rehabilitation
publication_identifier:
  issn:
  - 1743-0003
publication_status: published
status: public
title: Immersive augmented reality system for the training of pattern classification
  control with a myoelectric prosthesis
type: journal_article
user_id: '35756'
year: '2021'
...
---
_id: '30906'
abstract:
- lang: eng
  text: "<jats:title>Abstract</jats:title><jats:sec>\r\n                <jats:title>Background</jats:title>\r\n
    \               <jats:p>Hand amputation can have a truly debilitating impact on
    the life of the affected person. A multifunctional myoelectric prosthesis controlled
    using pattern classification can be used to restore some of the lost motor abilities.
    However, learning to control an advanced prosthesis can be a challenging task,
    but virtual and augmented reality (AR) provide means to create an engaging and
    motivating training.</jats:p>\r\n              </jats:sec><jats:sec>\r\n                <jats:title>Methods</jats:title>\r\n
    \               <jats:p>In this study, we present a novel training framework that
    integrates virtual elements within a real scene (AR) while allowing the view from
    the first-person perspective. The framework was evaluated in 13 able-bodied subjects
    and a limb-deficient person divided into intervention (IG) and control (CG) groups.
    The IG received training by performing simulated clothespin task and both groups
    conducted a pre- and posttest with a real prosthesis. When training with the AR,
    the subjects received visual feedback on the generated grasping force. The main
    outcome measure was the number of pins that were successfully transferred within
    20 min (task duration), while the number of dropped and broken pins were also
    registered. The participants were asked to score the difficulty of the real task
    (posttest), fun-factor and motivation, as well as the utility of the feedback.</jats:p>\r\n
    \             </jats:sec><jats:sec>\r\n                <jats:title>Results</jats:title>\r\n
    \               <jats:p>The performance (median/interquartile range) consistently
    increased during the training sessions (4/3 to 22/4). While the results were similar
    for the two groups in the pretest, the performance improved in the posttest only
    in IG. In addition, the subjects in IG transferred significantly more pins (28/10.5
    versus 14.5/11), and dropped (1/2.5 versus 3.5/2) and broke (5/3.8 versus 14.5/9)
    significantly fewer pins in the posttest compared to CG. The participants in IG
    assigned (mean ± std) significantly lower scores to the difficulty compared to
    CG (5.2 ± 1.9 versus 7.1 ± 0.9), and they highly rated the fun factor (8.7 ± 1.3)
    and usefulness of feedback (8.5 ± 1.7).</jats:p>\r\n              </jats:sec><jats:sec>\r\n
    \               <jats:title>Conclusion</jats:title>\r\n                <jats:p>The
    results demonstrated that the proposed AR system allows for the transfer of skills
    from the simulated to the real task while providing a positive user experience.
    The present study demonstrates the effectiveness and flexibility of the proposed
    AR framework. Importantly, the developed system is open source and available for
    download and further development.</jats:p>\r\n              </jats:sec>"
article_number: '25'
author:
- first_name: Alexander
  full_name: Boschmann, Alexander
  last_name: Boschmann
- first_name: Dorothee
  full_name: Neuhaus, Dorothee
  last_name: Neuhaus
- first_name: Sarah
  full_name: Vogt, Sarah
  last_name: Vogt
- first_name: Christian
  full_name: Kaltschmidt, Christian
  last_name: Kaltschmidt
- first_name: Marco
  full_name: Platzner, Marco
  id: '398'
  last_name: Platzner
- first_name: Strahinja
  full_name: Dosen, Strahinja
  last_name: Dosen
citation:
  ama: Boschmann A, Neuhaus D, Vogt S, Kaltschmidt C, Platzner M, Dosen S. Immersive
    augmented reality system for the training of pattern classification control with
    a myoelectric prosthesis. <i>Journal of NeuroEngineering and Rehabilitation</i>.
    2021;18(1). doi:<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>
  apa: Boschmann, A., Neuhaus, D., Vogt, S., Kaltschmidt, C., Platzner, M., &#38;
    Dosen, S. (2021). Immersive augmented reality system for the training of pattern
    classification control with a myoelectric prosthesis. <i>Journal of NeuroEngineering
    and Rehabilitation</i>, <i>18</i>(1), Article 25. <a href="https://doi.org/10.1186/s12984-021-00822-6">https://doi.org/10.1186/s12984-021-00822-6</a>
  bibtex: '@article{Boschmann_Neuhaus_Vogt_Kaltschmidt_Platzner_Dosen_2021, title={Immersive
    augmented reality system for the training of pattern classification control with
    a myoelectric prosthesis}, volume={18}, DOI={<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>},
    number={125}, journal={Journal of NeuroEngineering and Rehabilitation}, publisher={Springer
    Science and Business Media LLC}, author={Boschmann, Alexander and Neuhaus, Dorothee
    and Vogt, Sarah and Kaltschmidt, Christian and Platzner, Marco and Dosen, Strahinja},
    year={2021} }'
  chicago: Boschmann, Alexander, Dorothee Neuhaus, Sarah Vogt, Christian Kaltschmidt,
    Marco Platzner, and Strahinja Dosen. “Immersive Augmented Reality System for the
    Training of Pattern Classification Control with a Myoelectric Prosthesis.” <i>Journal
    of NeuroEngineering and Rehabilitation</i> 18, no. 1 (2021). <a href="https://doi.org/10.1186/s12984-021-00822-6">https://doi.org/10.1186/s12984-021-00822-6</a>.
  ieee: 'A. Boschmann, D. Neuhaus, S. Vogt, C. Kaltschmidt, M. Platzner, and S. Dosen,
    “Immersive augmented reality system for the training of pattern classification
    control with a myoelectric prosthesis,” <i>Journal of NeuroEngineering and Rehabilitation</i>,
    vol. 18, no. 1, Art. no. 25, 2021, doi: <a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>.'
  mla: Boschmann, Alexander, et al. “Immersive Augmented Reality System for the Training
    of Pattern Classification Control with a Myoelectric Prosthesis.” <i>Journal of
    NeuroEngineering and Rehabilitation</i>, vol. 18, no. 1, 25, Springer Science
    and Business Media LLC, 2021, doi:<a href="https://doi.org/10.1186/s12984-021-00822-6">10.1186/s12984-021-00822-6</a>.
  short: A. Boschmann, D. Neuhaus, S. Vogt, C. Kaltschmidt, M. Platzner, S. Dosen,
    Journal of NeuroEngineering and Rehabilitation 18 (2021).
date_created: 2022-04-18T10:02:20Z
date_updated: 2022-04-18T10:04:16Z
department:
- _id: '78'
doi: 10.1186/s12984-021-00822-6
intvolume: '        18'
issue: '1'
keyword:
- Health Informatics
- Rehabilitation
language:
- iso: eng
publication: Journal of NeuroEngineering and Rehabilitation
publication_identifier:
  issn:
  - 1743-0003
publication_status: published
publisher: Springer Science and Business Media LLC
status: public
title: Immersive augmented reality system for the training of pattern classification
  control with a myoelectric prosthesis
type: journal_article
user_id: '398'
volume: 18
year: '2021'
...
