@inproceedings{39487,
  abstract     = {{This article introduces and discusses different innovative means for visual specification and animation of complex concurrent systems. It introduces the completely visual programming language Pictorial Janus (PJ) and its application in the customer-oriented design process. PJ implements a completely visual programming language with inherent animation facilities. The article outlines the transformation of purely visual PJ programs into textual imperative programming languages. The second part of the article investigates animated 3D-presentations and introduces a novel approach to an animated 3D programming language for interactive customer-oriented illustrations.}},
  author       = {{Geiger, Christian and Lehrenfeld, G. and Müller, Wolfgang}},
  booktitle    = {{Proceedings of HICSS-32}},
  isbn         = {{0-7695-0001-3}},
  keywords     = {{Animation, Computer languages, Object oriented modeling, Collaboration, Process design, Graphical user interfaces, Jacobian matrices, Standardization, Feedback, Software prototyping}},
  location     = {{Maui, Hawaii}},
  title        = {{{Visual Specification, Modeling, and Illustrations of Complex Systems}}},
  doi          = {{10.1109/HICSS.1999.772621}},
  year         = {{1999}},
}

@inproceedings{39477,
  abstract     = {{Though several approaches in sound processing are denoted as 3D audio very few of them generate high quality 3D audio information which allows listeners to exactly locate sound sources in three dimensional space. We present an approach to enhance sound by high quality 3D audio information through acoustic ray tracing where 3D audio is offline processed with digital filters of a head-related transfer function. The basic approach computes a fixed sound source for fixed listener. This approach is extended to generate 3D audio for moving listeners in interactive environments.}},
  author       = {{Müller, Wolfgang and Ullmann, F.}},
  booktitle    = {{ Proceedings IEEE International Conference on Multimedia Computing and Systems}},
  isbn         = {{0-7695-0253-9}},
  keywords     = {{Ray tracing, Loudspeakers, Motion pictures, Acoustic reflection, Ear, Digital filters, Parallel processing, Humans, Physics, Crosstalk}},
  title        = {{{Scalable System for 3D Audio Raytracing}}},
  doi          = {{10.1109/MMCS.1999.778592}},
  year         = {{1999}},
}

@article{27991,
  author       = {{Buyken, Anette and Toeller, M and Heitkamp, G and Vitelli, F and Stehle, P and Scherbaum, WA and Fuller, JH}},
  issn         = {{0012-186x}},
  journal      = {{Diabetologia}},
  number       = {{8}},
  pages        = {{882--890}},
  title        = {{{Relation of fibre intake to HbA1c and the prevalence of severe ketoacidosis and severe hypoglycaemia. EURODIAB IDDM Complications Study Group.}}},
  doi          = {{10.1007/s001250051003}},
  volume       = {{41}},
  year         = {{1998}},
}

@article{15159,
  author       = {{Volbracht, Sabine and Domik, Gitta and Shahrbabaki, Khatoun and Fels, Gregor}},
  journal      = {{Journal of Universal Computer Science}},
  number       = {{5}},
  pages        = {{534--546}},
  title        = {{{An Example of Task Oriented Empirical Evaluations of 3D-Display Modes}}},
  volume       = {{4}},
  year         = {{1998}},
}

@misc{18248,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0884.01017}},
  title        = {{{Beller, Walter, “Logic in Mexico”, In: Santiago Ramirez (ed.), Mexican Studies in the History and Philosophy of Science, Kluwer: Dordrecht 1995 (= Boston Stud. Philos. Sci.; 172), 1–22}}},
  year         = {{1998}},
}

@inbook{27947,
  author       = {{Bigga, Regine}},
  booktitle    = {{Schule und Arbeitswelt. Zwischen Thematisierung und De-Thematisierung von Geschlecht.}},
  editor       = {{Jansen-Schulz, Bettina}},
  pages        = {{201--212}},
  title        = {{{Berufsorientierung in Zeiten der Krise: Thematisierung - Dethematisierung. }}},
  year         = {{1998}},
}

@article{37468,
  author       = {{Bigga, Regine}},
  journal      = {{Lisa-Jahrbuch}},
  location     = {{Halle}},
  pages        = {{150 -- 173}},
  publisher    = {{Landesinstitut für Lehrerfortbildung, Lehrerweiterbildung und Unterrichtsforschung von Sachsen-Anhalt}},
  title        = {{{Anregungen für die Lehrplanarbeit hinsichtlich der Gleichstellung der Geschlechter. Lehrpläne für Mädchen und Jungen.}}},
  year         = {{1998}},
}

@inproceedings{39499,
  abstract     = {{3D-graphics popularity has steadily increased in a
number of areas such as entertainment, scienti c vi-
sualization, simulation, and virtual reality. Despite
this rapid growth the authoring of animated 3D objects
in virtual environments is stil l by no means trivial.
This article presents new concepts of the animated 3D
programming language SAM (Solid Agents in Motion)
and its programming environment. In SAM, the main
syntactic objects like agents, rules, and messages are
represented as 3D objects. The design of a SAM pro-
gram is supported by a dedicated 3D structure editor.
The editor al lows the de nition and spatial arrange-
ment of SAM agents in a 3D scene by direct manipu-
lation. The paper gives a number of SAM examples,
demonstrating the authoring of simple animated vir-
tual 3D scenarios.}},
  author       = {{Geiger, Christian and Lehrenfeld, Georg and Müller, Wolfgang}},
  booktitle    = {{Proceedings of the Annual Conference for the Computer Human Interaction}},
  title        = {{{Authoring Communicating Agents in Virtual Environments}}},
  year         = {{1998}},
}

@inproceedings{39493,
  abstract     = {{This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interacting agents synchronously exchanging messages. The agent's behaviour is specified by means of production rules with a condition and a sequence of actions each. Actions are linearly ordered and execute when matching a rule. In SAM, main syntactic objects like agents, rules, and messages are 3D. These objects can have an abstract and a concrete, solid 3D presentation. While the abstract representation is for programming and debugging, the concrete representation is for animated 3D end-user presentations. After outlining the concepts of SAM this article gives two programming examples of 3D micro worlds and an overview of the programming environment.}},
  author       = {{Geiger, Christian and Müller, Wolfgang and Rosenbach, W.}},
  booktitle    = {{Proceedings of the IEEE Symposium on Visual Languages}},
  isbn         = {{0-8186-8712-6}},
  keywords     = {{Animation, Computer languages, Solids, Concrete, Application software, Virtual reality, Programming profession, Switches, Visualization, Debugging}},
  location     = {{Halifax, Canada}},
  title        = {{{SAM - An Animated 3D Programming Language}}},
  doi          = {{10.1109/VL.1998.706167}},
  year         = {{1998}},
}

@article{25930,
  author       = {{Toeller, M and Buyken, Anette and Heitkamp, G and Milne, R and Klischan, A and Gries, FA}},
  issn         = {{0954-3007}},
  journal      = {{Eur J Clin Nutr}},
  number       = {{2}},
  pages        = {{74--80}},
  title        = {{{Repeatability of three-day dietary records in the EURODIAB IDDM Complications Study.}}},
  doi          = {{10.1038/sj.ejcn.1600364}},
  volume       = {{51}},
  year         = {{1997}},
}

@misc{1691,
  author       = {{Krimphove, Dieter}},
  booktitle    = {{Recht der Arbeit (RdA)}},
  number       = {{Heft 5}},
  pages        = {{310 }},
  title        = {{{Rademacher, Ulf: Der Europäische Betriebsrat. Die Richtlinie 94 / 45 / EG des Rates vom 22. 4. 1994 und ihre Umsetzung in nationales Recht; Nomos: Universitätsschriften Recht 1997}}},
  year         = {{1997}},
}

@inproceedings{15034,
  author       = {{Volbracht, Sabine and Domik, Gitta and Shahrbabaki, Khatoun and Fels, Gregor}},
  booktitle    = {{Proceedings of the ACM SIGCHI Conference on Human factors in computing systems}},
  pages        = {{540--541}},
  title        = {{{How effective are 3D display modes?}}},
  year         = {{1997}},
}

@book{17447,
  abstract     = {{Rezensionen: J. Legris, “Mathesis Universalis”, Mathesis 13 (1997), 167– 175; Zbl. Math. 884.01021 (R. Murawski); Philosophischer Literaturanzeiger 51 (1998), 114–117 (G. Schenk); MR 98h:01013 (H. Sinaceur); Peirce Project Newsletter 3 No. 1, 7; Philosophiegeschichte und logische Analyse. Logical Analysis and History of Philosophy, Bd. 2, Mentis: Paderborn 1999, 259–264 (W. Malzkorn); History and Philosophy of Logic 20 (1999), 67–69 (H. Linneweber-Lammerskitten); Erkenntnis 50 (1999), 133–136 (P. Mancosu); Berichte zur Wissenschaftsgeschichte 22 (1999), 207–208 (P. Mancosu); NTM. Schriftenreihe für Geschichte der Naturwissenschaften, Technik und Medizin N.S. 8 (2000), H. 1, 290 (K.-H. Schlote), 49–50; Anuario Filosofico 32 (1999), 853–854; M.F., “La logica di Leibniz nel XIX secolo”, Giornale critico della filosofia Italiana 6 ser. 20 (2000), 161–164; Archiv für Geschichte der Philosophie 82 (2000), 349–352 (R. Vilkko); Epistemologia 24 (2001), 152–155 (M. Ferriani); The Review of Modern Logic 9, nos. 3 & 4 (2003–2004), 119–122 (H. Frank).}},
  author       = {{Peckhaus, Volker}},
  pages        = {{XII + 412}},
  publisher    = {{Akademie-Verlag}},
  title        = {{{Logik, Mathesis universalis und allgemeine Wissenschaft. Leibniz und die Wiederentdeckung der formalen Logik im 19. Jahrhundert}}},
  year         = {{1997}},
}

@article{27948,
  author       = {{Bigga, Regine}},
  journal      = {{Hauswirtschaftliche Bildung }},
  number       = {{4}},
  pages        = {{170--174}},
  title        = {{{Blinde Flecken in der Berufsorientierung im Rahmen der Arbeitslehre. Zusammenhang von Erwerbsarbeit und Hausarbeit fehlt nach wie vor. }}},
  volume       = {{74}},
  year         = {{1997}},
}

@inproceedings{39505,
  abstract     = {{3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents.}},
  author       = {{Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}},
  booktitle    = {{Proceedings of the 1997 IEEE Symposium on Visual Languages}},
  isbn         = {{0-8186-8144-6}},
  keywords     = {{Prototypes, Layout, Animation, Command languages, Application software, Libraries, Virtual reality, Computer graphics, Hardware, Context modeling}},
  title        = {{{Visual-Textual Prototyping of 4D Scenes}}},
  doi          = {{10.1109/VL.1997.626601}},
  year         = {{1997}},
}

@article{27989,
  author       = {{Toeller, M and Klischan, A and Heitkamp, G and Schumacher, W and Milne, R and Buyken, Anette and Karamanos, B and Gries, FA}},
  issn         = {{0012-186x}},
  journal      = {{Diabetologia}},
  number       = {{8}},
  pages        = {{929--939}},
  title        = {{{Nutritional intake of 2868 IDDM patients from 30 centres in Europe. EURODIAB IDDM Complications Study Group.}}},
  doi          = {{10.1007/bf00403912}},
  volume       = {{39}},
  year         = {{1996}},
}

@inproceedings{16896,
  author       = {{Volbracht, S. and Domik, Gitta and Shahrbabaki, K. and Fels, G.}},
  booktitle    = {{Proceedings of IEEE Visualization }},
  location     = {{San Francisco, USA}},
  pages        = {{8--11}},
  title        = {{{An Experimental Comparison of 3D Display Modes}}},
  year         = {{1996}},
}

@misc{17956,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0849.00032}},
  title        = {{{Casati, Roberto/Smith, Barry/White, Graham (Hgg.), Philosophy of the Cognitive Sciences. Proceedings of the 16th International Wittgenstein-Symposium, 15–22 August 1993, Kirchberg am Wechsel, Austria, Hölder-Pichler-Tempsky: Wien 1994 (= Schriftenreihe der Wittgenstein-Gesellschaft; 21)}}},
  year         = {{1996}},
}

@misc{17913,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0833.01017}},
  title        = {{{Franchella, Miriam, “L.E.J. Brouwer: Toward Intuitionistic Logic”, Historia Mathematica 22 (1995), 304–322}}},
  year         = {{1996}},
}

@misc{17950,
  author       = {{Peckhaus, Volker}},
  booktitle    = {{zbMATH Open, Zbl. 0849.00015}},
  title        = {{{De Caro, Mario, “Galileo’s Mathematical Platonism”, in: Czermak (Hg.) 1993 [Zbl 0836.00022], 13–22}}},
  year         = {{1996}},
}

