[{"file_date_updated":"2023-01-19T14:12:55Z","article_type":"original","department":[{"_id":"574"}],"user_id":"33185","_id":"34640","status":"public","type":"journal_article","volume":12,"author":[{"first_name":"Franziska Margarete","last_name":"Schloots","full_name":"Schloots, Franziska Margarete","id":"33185"}],"date_updated":"2024-10-09T14:24:11Z","page":"65-77","intvolume":"        12","citation":{"bibtex":"@article{Schloots_2022, title={Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten}, volume={12}, journal={Rabbit Eye - Zeitschrift für Filmforschung}, author={Schloots, Franziska Margarete}, year={2022}, pages={65–77} }","short":"F.M. Schloots, Rabbit Eye - Zeitschrift für Filmforschung 12 (2022) 65–77.","mla":"Schloots, Franziska Margarete. “Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten.” <i>Rabbit Eye - Zeitschrift für Filmforschung</i>, vol. 12, 2022, pp. 65–77.","apa":"Schloots, F. M. (2022). Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten. <i>Rabbit Eye - Zeitschrift für Filmforschung</i>, <i>12</i>, 65–77.","ieee":"F. M. Schloots, “Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten,” <i>Rabbit Eye - Zeitschrift für Filmforschung</i>, vol. 12, pp. 65–77, 2022.","chicago":"Schloots, Franziska Margarete. “Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten.” <i>Rabbit Eye - Zeitschrift für Filmforschung</i> 12 (2022): 65–77.","ama":"Schloots FM. Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten. <i>Rabbit Eye - Zeitschrift für Filmforschung</i>. 2022;12:65-77."},"publication_identifier":{"issn":["2192-5445"]},"has_accepted_license":"1","pmid":"1","publication_status":"published","language":[{"iso":"ger"}],"keyword":["Wearable","selft-tracking","Selbstvermessung","Animation","Tamagotchi","Anschaulichkeit"],"ddc":["040"],"external_id":{"pmid":["36393995"]},"file":[{"relation":"main_file","success":1,"content_type":"application/pdf","file_name":"schloots_tamagotchisierung.pdf","file_id":"37608","access_level":"closed","file_size":377601,"date_created":"2023-01-19T14:12:55Z","creator":"fms","date_updated":"2023-01-19T14:12:55Z"}],"publication":"Rabbit Eye - Zeitschrift für Filmforschung","title":"Die Tamagotchisierung des Selbst. Zur Anschaulichkeit von animierten Körperdaten","date_created":"2022-12-21T09:01:06Z","year":"2022"},{"publication_identifier":{"isbn":["0-7695-1269-0"]},"place":"Cambridge, MA, USA ","year":"2001","citation":{"ama":"Flake S, Geiger C, Müller W, Ruf J. Customer-Oriented Systems Design through Virtual Prototyps. In: <i>Proceedings of IEEE KMN 2001</i>. ; 2001. doi:<a href=\"https://doi.org/10.1109/ENABL.2001.953425\">10.1109/ENABL.2001.953425</a>","ieee":"S. Flake, C. Geiger, W. Müller, and J. Ruf, “Customer-Oriented Systems Design through Virtual Prototyps,” presented at the Proceedings Tenth IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 2001, doi: <a href=\"https://doi.org/10.1109/ENABL.2001.953425\">10.1109/ENABL.2001.953425</a>.","chicago":"Flake, Stephan, Christian Geiger, Wolfgang Müller, and Jürgen Ruf. “Customer-Oriented Systems Design through Virtual Prototyps.” In <i>Proceedings of IEEE KMN 2001</i>. Cambridge, MA, USA , 2001. <a href=\"https://doi.org/10.1109/ENABL.2001.953425\">https://doi.org/10.1109/ENABL.2001.953425</a>.","apa":"Flake, S., Geiger, C., Müller, W., &#38; Ruf, J. (2001). Customer-Oriented Systems Design through Virtual Prototyps. <i>Proceedings of IEEE KMN 2001</i>. Proceedings Tenth IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises. <a href=\"https://doi.org/10.1109/ENABL.2001.953425\">https://doi.org/10.1109/ENABL.2001.953425</a>","bibtex":"@inproceedings{Flake_Geiger_Müller_Ruf_2001, place={Cambridge, MA, USA }, title={Customer-Oriented Systems Design through Virtual Prototyps}, DOI={<a href=\"https://doi.org/10.1109/ENABL.2001.953425\">10.1109/ENABL.2001.953425</a>}, booktitle={Proceedings of IEEE KMN 2001}, author={Flake, Stephan and Geiger, Christian and Müller, Wolfgang and Ruf, Jürgen}, year={2001} }","mla":"Flake, Stephan, et al. “Customer-Oriented Systems Design through Virtual Prototyps.” <i>Proceedings of IEEE KMN 2001</i>, 2001, doi:<a href=\"https://doi.org/10.1109/ENABL.2001.953425\">10.1109/ENABL.2001.953425</a>.","short":"S. Flake, C. Geiger, W. Müller, J. Ruf, in: Proceedings of IEEE KMN 2001, Cambridge, MA, USA , 2001."},"date_updated":"2023-01-24T10:30:21Z","author":[{"full_name":"Flake, Stephan","last_name":"Flake","first_name":"Stephan"},{"first_name":"Christian","last_name":"Geiger","full_name":"Geiger, Christian"},{"last_name":"Müller","id":"16243","full_name":"Müller, Wolfgang","first_name":"Wolfgang"},{"last_name":"Ruf","full_name":"Ruf, Jürgen","first_name":"Jürgen"}],"date_created":"2023-01-24T10:30:14Z","title":"Customer-Oriented Systems Design through Virtual Prototyps","doi":"10.1109/ENABL.2001.953425","conference":{"name":"Proceedings Tenth IEEE International Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises"},"type":"conference","publication":"Proceedings of IEEE KMN 2001","abstract":[{"text":"Rapid prototyping based on 3D models is well accepted for several applications. This article addresses the application of animated virtual 3D prototypes for the development of computer-based systems supporting early collaboration of the system designer with the external customer. Our methodology seamlessly integrates illustration through 3D animation with the main tasks of computer-based real-time systems development, i.e., implementation and verification. The approach is outlined by the example of the design of a flexible manufacturing system.","lang":"eng"}],"status":"public","_id":"39411","user_id":"5786","department":[{"_id":"672"}],"keyword":["Virtual prototyping","Animation","Collaboration","System analysis and design","Feedback","Application software","Power system modeling","Handicapped aids","Process design","Contracts"],"language":[{"iso":"eng"}]},{"publication_identifier":{"isbn":["0-7695-0001-3"]},"citation":{"short":"C. Geiger, G. Lehrenfeld, W. Müller, in: Proceedings of HICSS-32, Maui, Hawaii, 1999.","mla":"Geiger, Christian, et al. “Visual Specification, Modeling, and Illustrations of Complex Systems.” <i>Proceedings of HICSS-32</i>, 1999, doi:<a href=\"https://doi.org/10.1109/HICSS.1999.772621\">10.1109/HICSS.1999.772621</a>.","bibtex":"@inproceedings{Geiger_Lehrenfeld_Müller_1999, place={Maui, Hawaii}, title={Visual Specification, Modeling, and Illustrations of Complex Systems}, DOI={<a href=\"https://doi.org/10.1109/HICSS.1999.772621\">10.1109/HICSS.1999.772621</a>}, booktitle={Proceedings of HICSS-32}, author={Geiger, Christian and Lehrenfeld, G. and Müller, Wolfgang}, year={1999} }","apa":"Geiger, C., Lehrenfeld, G., &#38; Müller, W. (1999). Visual Specification, Modeling, and Illustrations of Complex Systems. <i>Proceedings of HICSS-32</i>. Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences 1999, Maui, Hawaii. <a href=\"https://doi.org/10.1109/HICSS.1999.772621\">https://doi.org/10.1109/HICSS.1999.772621</a>","ama":"Geiger C, Lehrenfeld G, Müller W. Visual Specification, Modeling, and Illustrations of Complex Systems. In: <i>Proceedings of HICSS-32</i>. ; 1999. doi:<a href=\"https://doi.org/10.1109/HICSS.1999.772621\">10.1109/HICSS.1999.772621</a>","chicago":"Geiger, Christian, G. Lehrenfeld, and Wolfgang Müller. “Visual Specification, Modeling, and Illustrations of Complex Systems.” In <i>Proceedings of HICSS-32</i>. Maui, Hawaii, 1999. <a href=\"https://doi.org/10.1109/HICSS.1999.772621\">https://doi.org/10.1109/HICSS.1999.772621</a>.","ieee":"C. Geiger, G. Lehrenfeld, and W. Müller, “Visual Specification, Modeling, and Illustrations of Complex Systems,” presented at the Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences 1999, Maui, Hawaii, 1999, doi: <a href=\"https://doi.org/10.1109/HICSS.1999.772621\">10.1109/HICSS.1999.772621</a>."},"place":"Maui, Hawaii","year":"1999","date_created":"2023-01-24T11:33:05Z","author":[{"full_name":"Geiger, Christian","last_name":"Geiger","first_name":"Christian"},{"full_name":"Lehrenfeld, G.","last_name":"Lehrenfeld","first_name":"G."},{"first_name":"Wolfgang","full_name":"Müller, Wolfgang","id":"16243","last_name":"Müller"}],"date_updated":"2023-01-24T11:33:35Z","conference":{"location":"Maui, Hawaii","name":"Proceedings of the 32nd Annual Hawaii International Conference on Systems Sciences 1999"},"doi":"10.1109/HICSS.1999.772621","title":"Visual Specification, Modeling, and Illustrations of Complex Systems","publication":"Proceedings of HICSS-32","type":"conference","status":"public","abstract":[{"lang":"eng","text":"This article introduces and discusses different innovative means for visual specification and animation of complex concurrent systems. It introduces the completely visual programming language Pictorial Janus (PJ) and its application in the customer-oriented design process. PJ implements a completely visual programming language with inherent animation facilities. The article outlines the transformation of purely visual PJ programs into textual imperative programming languages. The second part of the article investigates animated 3D-presentations and introduces a novel approach to an animated 3D programming language for interactive customer-oriented illustrations."}],"department":[{"_id":"672"}],"user_id":"5786","_id":"39487","language":[{"iso":"eng"}],"keyword":["Animation","Computer languages","Object oriented modeling","Collaboration","Process design","Graphical user interfaces","Jacobian matrices","Standardization","Feedback","Software prototyping"]},{"date_updated":"2023-01-24T11:39:35Z","author":[{"first_name":"Christian","full_name":"Geiger, Christian","last_name":"Geiger"},{"last_name":"Müller","id":"16243","full_name":"Müller, Wolfgang","first_name":"Wolfgang"},{"last_name":"Rosenbach","full_name":"Rosenbach, W.","first_name":"W."}],"date_created":"2023-01-24T11:39:30Z","title":"SAM - An Animated 3D Programming Language","doi":"10.1109/VL.1998.706167","conference":{"location":"Halifax, Canada","name":"1998 IEEE Symposium on Visual Languages"},"publication_identifier":{"isbn":["0-8186-8712-6"]},"year":"1998","place":"Halifax, Canada","citation":{"short":"C. Geiger, W. Müller, W. Rosenbach, in: Proceedings of the IEEE Symposium on Visual Languages, Halifax, Canada, 1998.","bibtex":"@inproceedings{Geiger_Müller_Rosenbach_1998, place={Halifax, Canada}, title={SAM - An Animated 3D Programming Language}, DOI={<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>}, booktitle={Proceedings of the IEEE Symposium on Visual Languages}, author={Geiger, Christian and Müller, Wolfgang and Rosenbach, W.}, year={1998} }","mla":"Geiger, Christian, et al. “SAM - An Animated 3D Programming Language.” <i>Proceedings of the IEEE Symposium on Visual Languages</i>, 1998, doi:<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>.","apa":"Geiger, C., Müller, W., &#38; Rosenbach, W. (1998). SAM - An Animated 3D Programming Language. <i>Proceedings of the IEEE Symposium on Visual Languages</i>. 1998 IEEE Symposium on Visual Languages, Halifax, Canada. <a href=\"https://doi.org/10.1109/VL.1998.706167\">https://doi.org/10.1109/VL.1998.706167</a>","chicago":"Geiger, Christian, Wolfgang Müller, and W. Rosenbach. “SAM - An Animated 3D Programming Language.” In <i>Proceedings of the IEEE Symposium on Visual Languages</i>. Halifax, Canada, 1998. <a href=\"https://doi.org/10.1109/VL.1998.706167\">https://doi.org/10.1109/VL.1998.706167</a>.","ieee":"C. Geiger, W. Müller, and W. Rosenbach, “SAM - An Animated 3D Programming Language,” presented at the 1998 IEEE Symposium on Visual Languages, Halifax, Canada, 1998, doi: <a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>.","ama":"Geiger C, Müller W, Rosenbach W. SAM - An Animated 3D Programming Language. In: <i>Proceedings of the IEEE Symposium on Visual Languages</i>. ; 1998. doi:<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>"},"_id":"39493","user_id":"5786","department":[{"_id":"672"}],"keyword":["Animation","Computer languages","Solids","Concrete","Application software","Virtual reality","Programming profession","Switches","Visualization","Debugging"],"language":[{"iso":"eng"}],"type":"conference","publication":"Proceedings of the IEEE Symposium on Visual Languages","abstract":[{"lang":"eng","text":"This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interacting agents synchronously exchanging messages. The agent's behaviour is specified by means of production rules with a condition and a sequence of actions each. Actions are linearly ordered and execute when matching a rule. In SAM, main syntactic objects like agents, rules, and messages are 3D. These objects can have an abstract and a concrete, solid 3D presentation. While the abstract representation is for programming and debugging, the concrete representation is for animated 3D end-user presentations. After outlining the concepts of SAM this article gives two programming examples of 3D micro worlds and an overview of the programming environment."}],"status":"public"},{"publication_identifier":{"isbn":["0-8186-8144-6"]},"citation":{"apa":"Dücker, M., Geiger, C., Lehrenfeld, G., Müller, W., &#38; Tahedl, C. (1997). A Visual Programming Language for Qualitative Data. <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. <a href=\"https://doi.org/10.1109/VL.1997.626593\">https://doi.org/10.1109/VL.1997.626593</a>","mla":"Dücker, M., et al. “A Visual Programming Language for Qualitative Data.” <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>, 1997, doi:<a href=\"https://doi.org/10.1109/VL.1997.626593\">10.1109/VL.1997.626593</a>.","bibtex":"@inproceedings{Dücker_Geiger_Lehrenfeld_Müller_Tahedl_1997, place={Capri, Italy}, title={A Visual Programming Language for Qualitative Data}, DOI={<a href=\"https://doi.org/10.1109/VL.1997.626593\">10.1109/VL.1997.626593</a>}, booktitle={Proceedings of the 1997 IEEE Symposium on Visual Languages}, author={Dücker, M. and Geiger, Christian and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C.}, year={1997} }","short":"M. Dücker, C. Geiger, G. Lehrenfeld, W. Müller, C. Tahedl, in: Proceedings of the 1997 IEEE Symposium on Visual Languages, Capri, Italy, 1997.","chicago":"Dücker, M., Christian Geiger, Georg Lehrenfeld, Wolfgang Müller, and C. Tahedl. “A Visual Programming Language for Qualitative Data.” In <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. Capri, Italy, 1997. <a href=\"https://doi.org/10.1109/VL.1997.626593\">https://doi.org/10.1109/VL.1997.626593</a>.","ieee":"M. Dücker, C. Geiger, G. Lehrenfeld, W. Müller, and C. Tahedl, “A Visual Programming Language for Qualitative Data,” 1997, doi: <a href=\"https://doi.org/10.1109/VL.1997.626593\">10.1109/VL.1997.626593</a>.","ama":"Dücker M, Geiger C, Lehrenfeld G, Müller W, Tahedl C. A Visual Programming Language for Qualitative Data. In: <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. ; 1997. doi:<a href=\"https://doi.org/10.1109/VL.1997.626593\">10.1109/VL.1997.626593</a>"},"year":"1997","place":"Capri, Italy","date_created":"2023-01-24T11:51:04Z","author":[{"last_name":"Dücker","full_name":"Dücker, M.","first_name":"M."},{"full_name":"Geiger, Christian","last_name":"Geiger","first_name":"Christian"},{"first_name":"Georg","full_name":"Lehrenfeld, Georg","last_name":"Lehrenfeld"},{"full_name":"Müller, Wolfgang","id":"16243","last_name":"Müller","first_name":"Wolfgang"},{"first_name":"C.","last_name":"Tahedl","full_name":"Tahedl, C."}],"date_updated":"2023-01-24T11:51:08Z","doi":"10.1109/VL.1997.626593","title":"A Visual Programming Language for Qualitative Data","publication":"Proceedings of the 1997 IEEE Symposium on Visual Languages","type":"conference","status":"public","abstract":[{"lang":"eng","text":"Modeling of human knowledge and reasoning requires the formulation of uncertainty in its various forms. Fuzzy logic was introduced to directly support these applications (H. Zimmermann, 1991). Fuzzy control (FC) which is based on fuzzy logic allows one to control complex systems based on qualitative information like human knowledge (C. Geiger and G. Lehrenfeld, 1994). In fuzzy logic, fuzzy sets are usually defined and manipulated by means of complex mathematics, whereas the fuzzy control process is frequently outlined by visual sketches based on set diagrams in order to enhance the comprehension of the inference process. The rule based execution of this process usually follows the lines of rule based visual programming languages (VPLs), i.e., languages comparable to Agentsheets and ChemTrains. This strongly indicates that VPLs are thus well applicable for this use. We first outline the basic concepts of fuzzy logic and fuzzy control. Thereafter, we sketch a visual language which integrates fuzzy set diagrams in the visual representation of rules. The basic concepts are inherited from the complete visual programming language, Pictorial Janus (PJ). However, we significantly simplify PJ's visual concepts in order to adapt it for our purpose."}],"department":[{"_id":"672"}],"user_id":"5786","_id":"39510","language":[{"iso":"eng"}],"keyword":["Computer languages","Fuzzy control","Fuzzy sets","Animation","Visualization","Fires","Application software","Pattern matching","Impedance matching","Domain specific languages"]},{"status":"public","abstract":[{"lang":"eng","text":"3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents."}],"publication":"Proceedings of the 1997 IEEE Symposium on Visual Languages","type":"conference","language":[{"iso":"eng"}],"keyword":["Prototypes","Layout","Animation","Command languages","Application software","Libraries","Virtual reality","Computer graphics","Hardware","Context modeling"],"department":[{"_id":"672"}],"user_id":"5786","_id":"39505","citation":{"ama":"Dücker M, Geiger C, Hunstock R, Lehrenfeld G, Müller W. Visual-Textual Prototyping of 4D Scenes. In: <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. ; 1997. doi:<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>","ieee":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, and W. Müller, “Visual-Textual Prototyping of 4D Scenes,” presented at the 1997 IEEE Symposium on Visual Languages, 1997, doi: <a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>.","chicago":"Dücker, M., Christian Geiger, R. Hunstock, Georg Lehrenfeld, and Wolfgang Müller. “Visual-Textual Prototyping of 4D Scenes.” In <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. Capri, Italy, 1997. <a href=\"https://doi.org/10.1109/VL.1997.626601\">https://doi.org/10.1109/VL.1997.626601</a>.","apa":"Dücker, M., Geiger, C., Hunstock, R., Lehrenfeld, G., &#38; Müller, W. (1997). Visual-Textual Prototyping of 4D Scenes. <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. 1997 IEEE Symposium on Visual Languages. <a href=\"https://doi.org/10.1109/VL.1997.626601\">https://doi.org/10.1109/VL.1997.626601</a>","short":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, W. Müller, in: Proceedings of the 1997 IEEE Symposium on Visual Languages, Capri, Italy, 1997.","mla":"Dücker, M., et al. “Visual-Textual Prototyping of 4D Scenes.” <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>, 1997, doi:<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>.","bibtex":"@inproceedings{Dücker_Geiger_Hunstock_Lehrenfeld_Müller_1997, place={Capri, Italy}, title={Visual-Textual Prototyping of 4D Scenes}, DOI={<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>}, booktitle={Proceedings of the 1997 IEEE Symposium on Visual Languages}, author={Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}, year={1997} }"},"year":"1997","place":"Capri, Italy","publication_identifier":{"isbn":["0-8186-8144-6"]},"doi":"10.1109/VL.1997.626601","conference":{"name":"1997 IEEE Symposium on Visual Languages"},"title":"Visual-Textual Prototyping of 4D Scenes","date_created":"2023-01-24T11:48:57Z","author":[{"first_name":"M.","full_name":"Dücker, M.","last_name":"Dücker"},{"first_name":"Christian","last_name":"Geiger","full_name":"Geiger, Christian"},{"first_name":"R.","last_name":"Hunstock","full_name":"Hunstock, R."},{"last_name":"Lehrenfeld","full_name":"Lehrenfeld, Georg","first_name":"Georg"},{"full_name":"Müller, Wolfgang","id":"16243","last_name":"Müller","first_name":"Wolfgang"}],"date_updated":"2023-01-24T11:49:01Z"},{"citation":{"ieee":"M. Dücker, G. Lehrenfeld, W. Müller, and C. Tahedl, “A Generic System for Interactive Real--Time Animation,” Monterey, CA, USA , 1997, doi: <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>.","chicago":"Dücker, M., Georg Lehrenfeld, Wolfgang Müller, and C. Tahedl. “A Generic System for Interactive Real--Time Animation.” In <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. Monterey, CA, USA , 1997. <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">https://doi.org/10.1109/ECBS.1997.581876</a>.","ama":"Dücker M, Lehrenfeld G, Müller W, Tahedl C. A Generic System for Interactive Real--Time Animation. In: <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. ; 1997. doi:<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>","short":"M. Dücker, G. Lehrenfeld, W. Müller, C. Tahedl, in:  Proceedings International Conference and Workshop on Engineering of Computer-Based Systems, Monterey, CA, USA , 1997.","bibtex":"@inproceedings{Dücker_Lehrenfeld_Müller_Tahedl_1997, place={Monterey, CA, USA }, title={A Generic System for Interactive Real--Time Animation}, DOI={<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>}, booktitle={ Proceedings International Conference and Workshop on Engineering of Computer-Based Systems}, author={Dücker, M. and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C.}, year={1997} }","mla":"Dücker, M., et al. “A Generic System for Interactive Real--Time Animation.” <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>, 1997, doi:<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>.","apa":"Dücker, M., Lehrenfeld, G., Müller, W., &#38; Tahedl, C. (1997). A Generic System for Interactive Real--Time Animation. <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">https://doi.org/10.1109/ECBS.1997.581876</a>"},"year":"1997","place":"Monterey, CA, USA ","publication_identifier":{"isbn":["0-8186-7889-5"]},"doi":"10.1109/ECBS.1997.581876","conference":{"location":"Monterey, CA, USA "},"title":"A Generic System for Interactive Real--Time Animation","author":[{"first_name":"M.","full_name":"Dücker, M.","last_name":"Dücker"},{"full_name":"Lehrenfeld, Georg","last_name":"Lehrenfeld","first_name":"Georg"},{"id":"16243","full_name":"Müller, Wolfgang","last_name":"Müller","first_name":"Wolfgang"},{"last_name":"Tahedl","full_name":"Tahedl, C.","first_name":"C."}],"date_created":"2023-01-24T11:46:23Z","date_updated":"2023-01-24T11:46:28Z","status":"public","abstract":[{"lang":"eng","text":"The authors present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor animator and interpreter are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an interface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree of liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Their concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus."}],"type":"conference","publication":" Proceedings International Conference and Workshop on Engineering of Computer-Based Systems","language":[{"iso":"eng"}],"keyword":["Real time systems","Animation","Debugging","Automation","Computer languages","Timing","Environmental management","Programming environments","Visualization","Multimedia systems"],"user_id":"5786","department":[{"_id":"672"}],"_id":"39502"},{"keyword":["Animation","Layout","Computer languages","Visualization","Observability","Stability","Runtime","Costs","Graphics","Hardware"],"language":[{"iso":"eng"}],"_id":"39521","department":[{"_id":"672"}],"user_id":"5786","abstract":[{"text":"Investigates the integration of an interactive constraint solver into an existing 2D real-time animation environment in order to achieve a better observability, traceability and stability of the individual graphical objects. We present two approaches for assigning constraints to the objects. The first approach assigns constraints to the objects when they are created, keeping them stable during their entire life-time. The second approach dynamically changes constraints before the computation of each frame. The investigation is based on our practical experience with the complete visual programming language Pictorial Janus and the parallel constraint solver Parcon.","lang":"eng"}],"status":"public","publication":"Proceedings of the 1996 IEEE Symposium on Visual Languages","type":"conference","title":"Integrating a Constraint Solver into a Real-Time Animation Environment","doi":"10.1109/VL.1996.545262","date_updated":"2023-01-24T11:56:30Z","author":[{"last_name":"Griebel","full_name":"Griebel, P.","first_name":"P."},{"first_name":"Georg","last_name":"Lehrenfeld","full_name":"Lehrenfeld, Georg"},{"first_name":"Wolfgang","last_name":"Müller","full_name":"Müller, Wolfgang","id":"16243"},{"full_name":"Tahedl, C.","last_name":"Tahedl","first_name":"C."},{"last_name":"Uhr","full_name":"Uhr, H.","first_name":"H."}],"date_created":"2023-01-24T11:56:25Z","place":"Boulder CO","year":"1996","citation":{"ama":"Griebel P, Lehrenfeld G, Müller W, Tahedl C, Uhr H. Integrating a Constraint Solver into a Real-Time Animation Environment. In: <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. ; 1996. doi:<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>","ieee":"P. Griebel, G. Lehrenfeld, W. Müller, C. Tahedl, and H. Uhr, “Integrating a Constraint Solver into a Real-Time Animation Environment,” 1996, doi: <a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>.","chicago":"Griebel, P., Georg Lehrenfeld, Wolfgang Müller, C. Tahedl, and H. Uhr. “Integrating a Constraint Solver into a Real-Time Animation Environment.” In <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. Boulder CO, 1996. <a href=\"https://doi.org/10.1109/VL.1996.545262\">https://doi.org/10.1109/VL.1996.545262</a>.","bibtex":"@inproceedings{Griebel_Lehrenfeld_Müller_Tahedl_Uhr_1996, place={Boulder CO}, title={Integrating a Constraint Solver into a Real-Time Animation Environment}, DOI={<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>}, booktitle={Proceedings of the 1996 IEEE Symposium on Visual Languages}, author={Griebel, P. and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C. and Uhr, H.}, year={1996} }","mla":"Griebel, P., et al. “Integrating a Constraint Solver into a Real-Time Animation Environment.” <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>, 1996, doi:<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>.","short":"P. Griebel, G. Lehrenfeld, W. Müller, C. Tahedl, H. Uhr, in: Proceedings of the 1996 IEEE Symposium on Visual Languages, Boulder CO, 1996.","apa":"Griebel, P., Lehrenfeld, G., Müller, W., Tahedl, C., &#38; Uhr, H. (1996). Integrating a Constraint Solver into a Real-Time Animation Environment. <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. <a href=\"https://doi.org/10.1109/VL.1996.545262\">https://doi.org/10.1109/VL.1996.545262</a>"},"publication_identifier":{"isbn":["0-8186-7508-X"]}},{"type":"conference","publication":"Proceedings of Symposium on Visual Languages","status":"public","abstract":[{"text":"We investigate a translation of SDL diagrams into the complete visual representation of Pictorial Janus (PJ) programs in order to analyze the specification by visual debugging and animation. We additionally introduce timing concepts to PJ (Timed PJ) for a mapping of the SDL timing statements. The concepts transforming SDL interaction and process diagrams into Timed PJ are outlined by an example sketching the transformation of an Ethernet CSMA/CD protocol specification.","lang":"eng"}],"user_id":"5786","department":[{"_id":"672"}],"_id":"39541","language":[{"iso":"eng"}],"keyword":["Animation","Timing","Debugging","Ethernet networks","Multiaccess communication","Protocols","Computer languages","Prototypes","Environmental management","Visualization"],"publication_identifier":{"isbn":["0-8186-7045-2"]},"citation":{"ieee":"G. Lehrenfeld, W. Müller, and C. Tahedl, “Transforming SDL Diagrams Into a Complete Visual Representation,” 1995, doi: <a href=\"https://doi.org/10.1109/VL.1995.520803\">10.1109/VL.1995.520803</a>.","chicago":"Lehrenfeld, Georg, Wolfgang Müller, and C. Tahedl. “Transforming SDL Diagrams Into a Complete Visual Representation.” In <i>Proceedings of Symposium on Visual Languages</i>.  Darmstadt, Germany , 1995. <a href=\"https://doi.org/10.1109/VL.1995.520803\">https://doi.org/10.1109/VL.1995.520803</a>.","ama":"Lehrenfeld G, Müller W, Tahedl C. Transforming SDL Diagrams Into a Complete Visual Representation. In: <i>Proceedings of Symposium on Visual Languages</i>. ; 1995. doi:<a href=\"https://doi.org/10.1109/VL.1995.520803\">10.1109/VL.1995.520803</a>","short":"G. Lehrenfeld, W. Müller, C. Tahedl, in: Proceedings of Symposium on Visual Languages,  Darmstadt, Germany , 1995.","mla":"Lehrenfeld, Georg, et al. “Transforming SDL Diagrams Into a Complete Visual Representation.” <i>Proceedings of Symposium on Visual Languages</i>, 1995, doi:<a href=\"https://doi.org/10.1109/VL.1995.520803\">10.1109/VL.1995.520803</a>.","bibtex":"@inproceedings{Lehrenfeld_Müller_Tahedl_1995, place={ Darmstadt, Germany }, title={Transforming SDL Diagrams Into a Complete Visual Representation}, DOI={<a href=\"https://doi.org/10.1109/VL.1995.520803\">10.1109/VL.1995.520803</a>}, booktitle={Proceedings of Symposium on Visual Languages}, author={Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C.}, year={1995} }","apa":"Lehrenfeld, G., Müller, W., &#38; Tahedl, C. (1995). Transforming SDL Diagrams Into a Complete Visual Representation. <i>Proceedings of Symposium on Visual Languages</i>. <a href=\"https://doi.org/10.1109/VL.1995.520803\">https://doi.org/10.1109/VL.1995.520803</a>"},"year":"1995","place":" Darmstadt, Germany ","date_created":"2023-01-24T12:07:26Z","author":[{"first_name":"Georg","last_name":"Lehrenfeld","full_name":"Lehrenfeld, Georg"},{"first_name":"Wolfgang","full_name":"Müller, Wolfgang","id":"16243","last_name":"Müller"},{"first_name":"C.","full_name":"Tahedl, C.","last_name":"Tahedl"}],"date_updated":"2023-01-24T12:07:33Z","doi":"10.1109/VL.1995.520803","title":"Transforming SDL Diagrams Into a Complete Visual Representation"},{"citation":{"ama":"Müller W, Lehrenfeld G, Tahedl C. Complete Visual Specification and Animations of Protocols. In: <i>Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair</i>. ; 1995. doi:<a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">10.1109/ASPDAC.1995.486383</a>","chicago":"Müller, Wolfgang, Georg Lehrenfeld, and C. Tahedl. “Complete Visual Specification and Animations of Protocols.” In <i>Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair</i>. Chiba, Japan , 1995. <a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">https://doi.org/10.1109/ASPDAC.1995.486383</a>.","ieee":"W. Müller, G. Lehrenfeld, and C. Tahedl, “Complete Visual Specification and Animations of Protocols,” 1995, doi: <a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">10.1109/ASPDAC.1995.486383</a>.","short":"W. Müller, G. Lehrenfeld, C. Tahedl, in: Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair, Chiba, Japan , 1995.","mla":"Müller, Wolfgang, et al. “Complete Visual Specification and Animations of Protocols.” <i>Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair</i>, 1995, doi:<a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">10.1109/ASPDAC.1995.486383</a>.","bibtex":"@inproceedings{Müller_Lehrenfeld_Tahedl_1995, place={Chiba, Japan }, title={Complete Visual Specification and Animations of Protocols}, DOI={<a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">10.1109/ASPDAC.1995.486383</a>}, booktitle={Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair}, author={Müller, Wolfgang and Lehrenfeld, Georg and Tahedl, C.}, year={1995} }","apa":"Müller, W., Lehrenfeld, G., &#38; Tahedl, C. (1995). Complete Visual Specification and Animations of Protocols. <i>Proceedings of ASP-DAC’95/CHDL’95/VLSI’95 with EDA Technofair</i>. <a href=\"https://doi.org/10.1109/ASPDAC.1995.486383\">https://doi.org/10.1109/ASPDAC.1995.486383</a>"},"place":"Chiba, Japan ","year":"1995","publication_identifier":{"isbn":["4-930813-67-0"]},"doi":"10.1109/ASPDAC.1995.486383","title":"Complete Visual Specification and Animations of Protocols","date_created":"2023-01-24T12:05:55Z","author":[{"first_name":"Wolfgang","last_name":"Müller","id":"16243","full_name":"Müller, Wolfgang"},{"last_name":"Lehrenfeld","full_name":"Lehrenfeld, Georg","first_name":"Georg"},{"first_name":"C.","last_name":"Tahedl","full_name":"Tahedl, C."}],"date_updated":"2023-01-24T12:05:59Z","status":"public","abstract":[{"lang":"eng","text":"This article discusses the application of Pictorial Janus (PJ) for the rapid development and analysis of protocols by animation and complete visualization. In order to make PJ applicable in the context of hardware description we first extend PJ by timing facilities (Timed PJ) and introduce an approach for integrating VHDL models into this visual framework preserving the simulation semantics of VHDL. We finally give the example of the specification and animation of a non interlocked protocol."}],"publication":"Proceedings of ASP-DAC'95/CHDL'95/VLSI'95 with EDA Technofair","type":"conference","language":[{"iso":"eng"}],"keyword":["Animation","Protocols","Timing","Computer languages","Electronic mail","Context modeling","Visualization","Control systems","Flow graphs","Trademarks"],"department":[{"_id":"672"}],"user_id":"5786","_id":"39538"}]
