[{"department":[{"_id":"672"}],"keyword":["Prototypes","Layout","Animation","Command languages","Application software","Libraries","Virtual reality","Computer graphics","Hardware","Context modeling"],"type":"conference","place":"Capri, Italy","date_created":"2023-01-24T11:48:57Z","abstract":[{"text":"3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents.","lang":"eng"}],"citation":{"ieee":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, and W. Müller, “Visual-Textual Prototyping of 4D Scenes,” presented at the 1997 IEEE Symposium on Visual Languages, 1997, doi: <a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>.","apa":"Dücker, M., Geiger, C., Hunstock, R., Lehrenfeld, G., &#38; Müller, W. (1997). Visual-Textual Prototyping of 4D Scenes. <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. 1997 IEEE Symposium on Visual Languages. <a href=\"https://doi.org/10.1109/VL.1997.626601\">https://doi.org/10.1109/VL.1997.626601</a>","short":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, W. Müller, in: Proceedings of the 1997 IEEE Symposium on Visual Languages, Capri, Italy, 1997.","chicago":"Dücker, M., Christian Geiger, R. Hunstock, Georg Lehrenfeld, and Wolfgang Müller. “Visual-Textual Prototyping of 4D Scenes.” In <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. Capri, Italy, 1997. <a href=\"https://doi.org/10.1109/VL.1997.626601\">https://doi.org/10.1109/VL.1997.626601</a>.","mla":"Dücker, M., et al. “Visual-Textual Prototyping of 4D Scenes.” <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>, 1997, doi:<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>.","bibtex":"@inproceedings{Dücker_Geiger_Hunstock_Lehrenfeld_Müller_1997, place={Capri, Italy}, title={Visual-Textual Prototyping of 4D Scenes}, DOI={<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>}, booktitle={Proceedings of the 1997 IEEE Symposium on Visual Languages}, author={Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}, year={1997} }","ama":"Dücker M, Geiger C, Hunstock R, Lehrenfeld G, Müller W. Visual-Textual Prototyping of 4D Scenes. In: <i>Proceedings of the 1997 IEEE Symposium on Visual Languages</i>. ; 1997. doi:<a href=\"https://doi.org/10.1109/VL.1997.626601\">10.1109/VL.1997.626601</a>"},"publication":"Proceedings of the 1997 IEEE Symposium on Visual Languages","doi":"10.1109/VL.1997.626601","user_id":"5786","language":[{"iso":"eng"}],"_id":"39505","date_updated":"2023-01-24T11:49:01Z","conference":{"name":"1997 IEEE Symposium on Visual Languages"},"publication_identifier":{"isbn":["0-8186-8144-6"]},"author":[{"first_name":"M.","last_name":"Dücker","full_name":"Dücker, M."},{"first_name":"Christian","last_name":"Geiger","full_name":"Geiger, Christian"},{"first_name":"R.","last_name":"Hunstock","full_name":"Hunstock, R."},{"last_name":"Lehrenfeld","first_name":"Georg","full_name":"Lehrenfeld, Georg"},{"id":"16243","full_name":"Müller, Wolfgang","first_name":"Wolfgang","last_name":"Müller"}],"year":"1997","status":"public","title":"Visual-Textual Prototyping of 4D Scenes"},{"publication":"Proceedings of the 1996 IEEE Symposium on Visual Languages","citation":{"apa":"Griebel, P., Lehrenfeld, G., Müller, W., Tahedl, C., &#38; Uhr, H. (1996). Integrating a Constraint Solver into a Real-Time Animation Environment. <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. <a href=\"https://doi.org/10.1109/VL.1996.545262\">https://doi.org/10.1109/VL.1996.545262</a>","ieee":"P. Griebel, G. Lehrenfeld, W. Müller, C. Tahedl, and H. Uhr, “Integrating a Constraint Solver into a Real-Time Animation Environment,” 1996, doi: <a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>.","short":"P. Griebel, G. Lehrenfeld, W. Müller, C. Tahedl, H. Uhr, in: Proceedings of the 1996 IEEE Symposium on Visual Languages, Boulder CO, 1996.","chicago":"Griebel, P., Georg Lehrenfeld, Wolfgang Müller, C. Tahedl, and H. Uhr. “Integrating a Constraint Solver into a Real-Time Animation Environment.” In <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. Boulder CO, 1996. <a href=\"https://doi.org/10.1109/VL.1996.545262\">https://doi.org/10.1109/VL.1996.545262</a>.","mla":"Griebel, P., et al. “Integrating a Constraint Solver into a Real-Time Animation Environment.” <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>, 1996, doi:<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>.","ama":"Griebel P, Lehrenfeld G, Müller W, Tahedl C, Uhr H. Integrating a Constraint Solver into a Real-Time Animation Environment. In: <i>Proceedings of the 1996 IEEE Symposium on Visual Languages</i>. ; 1996. doi:<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>","bibtex":"@inproceedings{Griebel_Lehrenfeld_Müller_Tahedl_Uhr_1996, place={Boulder CO}, title={Integrating a Constraint Solver into a Real-Time Animation Environment}, DOI={<a href=\"https://doi.org/10.1109/VL.1996.545262\">10.1109/VL.1996.545262</a>}, booktitle={Proceedings of the 1996 IEEE Symposium on Visual Languages}, author={Griebel, P. and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C. and Uhr, H.}, year={1996} }"},"abstract":[{"lang":"eng","text":"Investigates the integration of an interactive constraint solver into an existing 2D real-time animation environment in order to achieve a better observability, traceability and stability of the individual graphical objects. We present two approaches for assigning constraints to the objects. The first approach assigns constraints to the objects when they are created, keeping them stable during their entire life-time. The second approach dynamically changes constraints before the computation of each frame. The investigation is based on our practical experience with the complete visual programming language Pictorial Janus and the parallel constraint solver Parcon."}],"place":"Boulder CO","date_created":"2023-01-24T11:56:25Z","keyword":["Animation","Layout","Computer languages","Visualization","Observability","Stability","Runtime","Costs","Graphics","Hardware"],"type":"conference","department":[{"_id":"672"}],"title":"Integrating a Constraint Solver into a Real-Time Animation Environment","status":"public","year":"1996","publication_identifier":{"isbn":["0-8186-7508-X"]},"author":[{"first_name":"P.","last_name":"Griebel","full_name":"Griebel, P."},{"first_name":"Georg","last_name":"Lehrenfeld","full_name":"Lehrenfeld, Georg"},{"full_name":"Müller, Wolfgang","first_name":"Wolfgang","last_name":"Müller","id":"16243"},{"full_name":"Tahedl, C.","first_name":"C.","last_name":"Tahedl"},{"full_name":"Uhr, H.","last_name":"Uhr","first_name":"H."}],"date_updated":"2023-01-24T11:56:30Z","language":[{"iso":"eng"}],"_id":"39521","doi":"10.1109/VL.1996.545262","user_id":"5786"}]
