[{"type":"book_chapter","status":"public","series_title":"Smart Technologies for an All-Electric Society","user_id":"11763","department":[{"_id":"34"},{"_id":"3"},{"_id":"300"}],"_id":"65515","publication_status":"published","publication_identifier":{"isbn":["9783032073181","9783032073198"],"issn":["2367-3370","2367-3389"]},"citation":{"bibtex":"@inbook{Alptekin_Münstermann_Temmen_2026, place={Cham}, series={Smart Technologies for an All-Electric Society}, title={Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3}, volume={2}, DOI={<a href=\"https://doi.org/10.1007/978-3-032-07319-8_19\">10.1007/978-3-032-07319-8_19</a>}, booktitle={Lecture Notes in Networks and Systems}, publisher={Springer Nature Switzerland}, author={Alptekin, Mesut and Münstermann, Daniel and Temmen, Katrin}, year={2026}, pages={199–211}, collection={Smart Technologies for an All-Electric Society} }","mla":"Alptekin, Mesut, et al. “Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3.” <i>Lecture Notes in Networks and Systems</i>, vol. 2, Springer Nature Switzerland, 2026, pp. 199–211, doi:<a href=\"https://doi.org/10.1007/978-3-032-07319-8_19\">10.1007/978-3-032-07319-8_19</a>.","short":"M. Alptekin, D. Münstermann, K. Temmen, in: Lecture Notes in Networks and Systems, Springer Nature Switzerland, Cham, 2026, pp. 199–211.","apa":"Alptekin, M., Münstermann, D., &#38; Temmen, K. (2026). Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3. In <i>Lecture Notes in Networks and Systems</i> (Vol. 2, pp. 199–211). Springer Nature Switzerland. <a href=\"https://doi.org/10.1007/978-3-032-07319-8_19\">https://doi.org/10.1007/978-3-032-07319-8_19</a>","ama":"Alptekin M, Münstermann D, Temmen K. Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3. In: <i>Lecture Notes in Networks and Systems</i>. Vol 2. Smart Technologies for an All-Electric Society. Springer Nature Switzerland; 2026:199-211. doi:<a href=\"https://doi.org/10.1007/978-3-032-07319-8_19\">10.1007/978-3-032-07319-8_19</a>","chicago":"Alptekin, Mesut, Daniel Münstermann, and Katrin Temmen. “Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3.” In <i>Lecture Notes in Networks and Systems</i>, 2:199–211. Smart Technologies for an All-Electric Society. Cham: Springer Nature Switzerland, 2026. <a href=\"https://doi.org/10.1007/978-3-032-07319-8_19\">https://doi.org/10.1007/978-3-032-07319-8_19</a>.","ieee":"M. Alptekin, D. Münstermann, and K. Temmen, “Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3,” in <i>Lecture Notes in Networks and Systems</i>, vol. 2, Cham: Springer Nature Switzerland, 2026, pp. 199–211."},"intvolume":"         2","page":"199-211","place":"Cham","author":[{"first_name":"Mesut","full_name":"Alptekin, Mesut","id":"11763","last_name":"Alptekin","orcid":"0009-0004-8545-1165"},{"first_name":"Daniel","full_name":"Münstermann, Daniel","last_name":"Münstermann"},{"full_name":"Temmen, Katrin","last_name":"Temmen","first_name":"Katrin"}],"volume":2,"date_updated":"2026-04-29T09:23:02Z","doi":"10.1007/978-3-032-07319-8_19","conference":{"location":"Santiago, Chile","end_date":"2025-04-11","start_date":"2025-04-09","name":"International Conference on Smart Technologies & Education (STE2025)"},"publication":"Lecture Notes in Networks and Systems","abstract":[{"text":"Abstract This study explores the usability and onboarding process of a Mixed Reality (MR) application called PEARL, designed to prepare students for laboratory work. Originally developed for mobile Augmented Reality (mAR), PEARL was adapted for MR to offer a more immersive and intuitive experience through hand and gesture controls. Since many students lack experience with MR devices, a user-friendly onboarding system is essential. The study aims to redesign PEARL’s user interface and onboarding experience, evaluating how intuitive interaction elements impact usability. First, a literature review will identify existing usability guidelines for MR applications, which will guide the redesign of the interface. This new version will then be tested with students through a user study. Feedback will be collected via an online survey to assess the onboarding and user experience, and the findings will be used to refine the design further. The expected outcome is an improved onboarding process and interface, making PEARL accessible even for MR novices, enhancing their ability to interact with 3D objects in a real-world setting. Ultimately, the study aims to provide best practices for developing intuitive MR interfaces and effective onboarding experiences, especially in educational contexts.","lang":"eng"}],"language":[{"iso":"eng"}],"keyword":["Meta Quest 3","Augmented Reality","Mixed Reality","PEARL","Electrical Engineering","Laboratory Training","Onboarding","User Experience","User Interface","Heuristics"],"year":"2026","date_created":"2026-04-29T09:12:41Z","publisher":"Springer Nature Switzerland","title":"Designing and Evaluating the Usability and Onboarding for a Mixed-Reality Application: A Case Study with PEARL (Paderborn Electrical Engineering AR Laboratory) and Meta Quest 3"},{"intvolume":"       432","page":"427","citation":{"bibtex":"@inproceedings{Alptekin_Froese_Temmen_2025, title={Quantitative and Qualitative Literature Review of Augmented Reality in Teaching}, volume={432}, booktitle={Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)}, publisher={Springer Nature}, author={Alptekin, Mesut and Froese, Lennart and Temmen, Katrin}, year={2025}, pages={427} }","short":"M. Alptekin, L. Froese, K. Temmen, in: Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024), Springer Nature, 2025, p. 427.","mla":"Alptekin, Mesut, et al. “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching.” <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, vol. 432, Springer Nature, 2025, p. 427.","apa":"Alptekin, M., Froese, L., &#38; Temmen, K. (2025). Quantitative and Qualitative Literature Review of Augmented Reality in Teaching. <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, <i>432</i>, 427.","ama":"Alptekin M, Froese L, Temmen K. Quantitative and Qualitative Literature Review of Augmented Reality in Teaching. In: <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>. Vol 432. Springer Nature; 2025:427.","ieee":"M. Alptekin, L. Froese, and K. Temmen, “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching,” in <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, Fukuoka, Japan, 2025, vol. 432, p. 427.","chicago":"Alptekin, Mesut, Lennart Froese, and Katrin Temmen. “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching.” In <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, 432:427. Springer Nature, 2025."},"publication_status":"published","conference":{"end_date":"2024-07-21","location":"Fukuoka, Japan","name":"International Conference on Artificial Intelligence and Virtual Reality","start_date":"2024-07-19"},"volume":432,"author":[{"orcid":"0009-0004-8545-1165","last_name":"Alptekin","full_name":"Alptekin, Mesut","id":"11763","first_name":"Mesut"},{"last_name":"Froese","full_name":"Froese, Lennart","first_name":"Lennart"},{"first_name":"Katrin","full_name":"Temmen, Katrin","id":"30086","last_name":"Temmen"}],"date_updated":"2025-08-19T08:51:42Z","status":"public","type":"conference","department":[{"_id":"300"}],"user_id":"11763","_id":"60892","project":[{"name":"DigiSelF - Digitalisierung als Herausforderung und Innovation in der Hochschullehre","_id":"1387"}],"year":"2025","title":"Quantitative and Qualitative Literature Review of Augmented Reality in Teaching","date_created":"2025-08-06T09:41:25Z","publisher":"Springer Nature","abstract":[{"lang":"eng","text":"At Paderborn University, an AR-based app is being developed to prepare electrical engineering students for laboratory work. This paper aims to review the development of AR since 2010, particularly in technical university laboratories, through a systematic literature review. The study investigates AR's relevance in university teaching and examines specific AR applications in laboratory settings.\r\nUsing a mixed-method approach, the research first employs a web crawler to gather 27,249 articles from the Lens database, followed by a bibliometric analysis. Further, Google Scholar is used to find 374 articles related to AR in scientific and technical laboratories, with 51 significant ones evaluated for application areas, findings, and other criteria.\r\nThe findings show that AR in education is a growing trend, with a significant increase in publications and citations in recent years. Most studies focus on marker-based mobile AR applications, assessing aspects like motivation and user experience through surveys and interviews. However, there's limited research on AR's learning effectiveness in laboratories, partly due to the scarcity of technical equipment. One study found no significant learning impact from AR."}],"publication":"Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)","language":[{"iso":"eng"}],"keyword":["Augmented Reality","Mixed Reality","Literature Review","Bibliometric Analysis","Education \\and Laboratories"]}]
