[{"publication_identifier":{"isbn":["0-8186-7889-5"]},"citation":{"bibtex":"@inproceedings{Dücker_Lehrenfeld_Müller_Tahedl_1997, place={Monterey, CA, USA }, title={A Generic System for Interactive Real--Time Animation}, DOI={<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>}, booktitle={ Proceedings International Conference and Workshop on Engineering of Computer-Based Systems}, author={Dücker, M. and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C.}, year={1997} }","short":"M. Dücker, G. Lehrenfeld, W. Müller, C. Tahedl, in:  Proceedings International Conference and Workshop on Engineering of Computer-Based Systems, Monterey, CA, USA , 1997.","mla":"Dücker, M., et al. “A Generic System for Interactive Real--Time Animation.” <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>, 1997, doi:<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>.","apa":"Dücker, M., Lehrenfeld, G., Müller, W., &#38; Tahedl, C. (1997). A Generic System for Interactive Real--Time Animation. <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">https://doi.org/10.1109/ECBS.1997.581876</a>","chicago":"Dücker, M., Georg Lehrenfeld, Wolfgang Müller, and C. Tahedl. “A Generic System for Interactive Real--Time Animation.” In <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. Monterey, CA, USA , 1997. <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">https://doi.org/10.1109/ECBS.1997.581876</a>.","ieee":"M. Dücker, G. Lehrenfeld, W. Müller, and C. Tahedl, “A Generic System for Interactive Real--Time Animation,” Monterey, CA, USA , 1997, doi: <a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>.","ama":"Dücker M, Lehrenfeld G, Müller W, Tahedl C. A Generic System for Interactive Real--Time Animation. In: <i> Proceedings International Conference and Workshop on Engineering of Computer-Based Systems</i>. ; 1997. doi:<a href=\"https://doi.org/10.1109/ECBS.1997.581876\">10.1109/ECBS.1997.581876</a>"},"place":"Monterey, CA, USA ","year":"1997","date_created":"2023-01-24T11:46:23Z","author":[{"full_name":"Dücker, M.","last_name":"Dücker","first_name":"M."},{"first_name":"Georg","full_name":"Lehrenfeld, Georg","last_name":"Lehrenfeld"},{"first_name":"Wolfgang","last_name":"Müller","full_name":"Müller, Wolfgang","id":"16243"},{"first_name":"C.","last_name":"Tahedl","full_name":"Tahedl, C."}],"date_updated":"2023-01-24T11:46:28Z","conference":{"location":"Monterey, CA, USA "},"doi":"10.1109/ECBS.1997.581876","title":"A Generic System for Interactive Real--Time Animation","type":"conference","publication":" Proceedings International Conference and Workshop on Engineering of Computer-Based Systems","status":"public","abstract":[{"text":"The authors present a new approach to an interactive design and analysis environment for visual languages. The main components, i.e., editor animator and interpreter are introduced. Their interactions are being investigated emphasizing the interpreter-animator interaction and defining an interface supporting different levels of automation. The interpreter performs the executions on a logical level and triggers the animator. The interactive animation provides a very high degree of liveness since it is based on the tight integration of the animator and editor. The proposed architecture permits the distributed implementation of a system for real-time animation. Their concepts are validated by the implementation of a debugging environment for the complete visual programming language Pictorial Janus.","lang":"eng"}],"user_id":"5786","department":[{"_id":"672"}],"_id":"39502","language":[{"iso":"eng"}],"keyword":["Real time systems","Animation","Debugging","Automation","Computer languages","Timing","Environmental management","Programming environments","Visualization","Multimedia systems"]}]
