@inproceedings{37040,
  abstract     = {{Refinement of untimed TLM models into a timed HW/SW platform is a step by step design process which is a trade-off between timing accuracy of the used models and correct estimation of the final timing performance. The use of an RTOS on the target platform is mandatory in the case real-time properties must be guaranteed. Thus, the question is when the RTOS must be introduced in this step by step refinement process. This paper proposes a four-level RTOS-aware refinement methodology that, starting from an untimed TLM SystemC description of the whole system, progressively introduce HW/SW partitioning, timing, device driver and RTOS functionalities, till to obtain an accurate model of the final platform, where SW tasks run upon an RTOS hosted by QEMU and HW components are modeled by cycle accurate TLM descriptions. Each refinement level allows the designer to estimate more and more accurate timing properties, thus anticipating design decisions without being constrained to leave timing analysis to the final step of the refinement. The effectiveness of the methodology has been evaluated in the design of two complex platforms.}},
  author       = {{Becker, Markus and Di Guglielmo, Giuseppe and Fummi, Franco and Müller, Wolfgang and Pravadelli, Graziano and Xie, Tao}},
  booktitle    = {{Proceedings of DATE’10}},
  keywords     = {{Timing, Hardware, Operating systems, Process design, Accuracy, Standards development, Context modeling, Real time systems, Communication channels, Microprogramming}},
  location     = {{Dresden}},
  publisher    = {{IEEE}},
  title        = {{{RTOS-Aware Refinement for TLM2.0-based HW/SW Design}}},
  doi          = {{10.1109/DATE.2010.5456965}},
  year         = {{2010}},
}

@inproceedings{37039,
  abstract     = {{Refinement of untimed TLM models into a timed HW/SW platform is a step by step design process which is a trade-off between timing accuracy of the used models and correct estimation of the final timing performance. The use of an RTOS on the target platform is mandatory in the case real-time properties must be guaranteed. Thus, the question is when the RTOS must be introduced in this step by step refinement process. This paper proposes a four-level RTOS-aware refinement methodology that, starting from an untimed TLM SystemC description of the whole system, progressively introduce HW/SW partitioning, timing, device driver and RTOS functionalities, till to obtain an accurate model of the final platform, where SW tasks run upon an RTOS hosted by QEMU and HW components are modeled by cycle accurate TLM descriptions. Each refinement level allows the designer to estimate more and more accurate timing properties, thus anticipating design decisions without being constrained to leave timing analysis to the final step of the refinement. The effectiveness of the methodology has been evaluated in the design of two complex platforms.}},
  author       = {{Becker, Markus and Di Guglielmo, Giuseppe and Fummi, Franco and Müller, Wolfgang and Pravadelli, Graziano and Xie, Tao}},
  booktitle    = {{Proceedings of DATE’10}},
  keywords     = {{Timing, Hardware, Operating systems, Process design, Accuracy, Standards development, Context modeling, Real time systems, Communication channels, Microprogramming}},
  location     = {{Dresden}},
  publisher    = {{IEEE}},
  title        = {{{RTOS-Aware Refinement for TLM2.0-based HW/SW Design}}},
  doi          = {{10.1109/DATE.2010.5456965}},
  year         = {{2010}},
}

@inproceedings{39411,
  abstract     = {{Rapid prototyping based on 3D models is well accepted for several applications. This article addresses the application of animated virtual 3D prototypes for the development of computer-based systems supporting early collaboration of the system designer with the external customer. Our methodology seamlessly integrates illustration through 3D animation with the main tasks of computer-based real-time systems development, i.e., implementation and verification. The approach is outlined by the example of the design of a flexible manufacturing system.}},
  author       = {{Flake, Stephan and Geiger, Christian and Müller, Wolfgang and Ruf, Jürgen}},
  booktitle    = {{Proceedings of IEEE KMN 2001}},
  isbn         = {{0-7695-1269-0}},
  keywords     = {{Virtual prototyping, Animation, Collaboration, System analysis and design, Feedback, Application software, Power system modeling, Handicapped aids, Process design, Contracts}},
  title        = {{{Customer-Oriented Systems Design through Virtual Prototyps}}},
  doi          = {{10.1109/ENABL.2001.953425}},
  year         = {{2001}},
}

@inproceedings{39487,
  abstract     = {{This article introduces and discusses different innovative means for visual specification and animation of complex concurrent systems. It introduces the completely visual programming language Pictorial Janus (PJ) and its application in the customer-oriented design process. PJ implements a completely visual programming language with inherent animation facilities. The article outlines the transformation of purely visual PJ programs into textual imperative programming languages. The second part of the article investigates animated 3D-presentations and introduces a novel approach to an animated 3D programming language for interactive customer-oriented illustrations.}},
  author       = {{Geiger, Christian and Lehrenfeld, G. and Müller, Wolfgang}},
  booktitle    = {{Proceedings of HICSS-32}},
  isbn         = {{0-7695-0001-3}},
  keywords     = {{Animation, Computer languages, Object oriented modeling, Collaboration, Process design, Graphical user interfaces, Jacobian matrices, Standardization, Feedback, Software prototyping}},
  location     = {{Maui, Hawaii}},
  title        = {{{Visual Specification, Modeling, and Illustrations of Complex Systems}}},
  doi          = {{10.1109/HICSS.1999.772621}},
  year         = {{1999}},
}

