[{"publication_identifier":{"isbn":["0-8186-8712-6"]},"citation":{"ama":"Geiger C, Müller W, Rosenbach W. SAM - An Animated 3D Programming Language. In: <i>Proceedings of the IEEE Symposium on Visual Languages</i>. ; 1998. doi:<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>","ieee":"C. Geiger, W. Müller, and W. Rosenbach, “SAM - An Animated 3D Programming Language,” presented at the 1998 IEEE Symposium on Visual Languages, Halifax, Canada, 1998, doi: <a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>.","chicago":"Geiger, Christian, Wolfgang Müller, and W. Rosenbach. “SAM - An Animated 3D Programming Language.” In <i>Proceedings of the IEEE Symposium on Visual Languages</i>. Halifax, Canada, 1998. <a href=\"https://doi.org/10.1109/VL.1998.706167\">https://doi.org/10.1109/VL.1998.706167</a>.","apa":"Geiger, C., Müller, W., &#38; Rosenbach, W. (1998). SAM - An Animated 3D Programming Language. <i>Proceedings of the IEEE Symposium on Visual Languages</i>. 1998 IEEE Symposium on Visual Languages, Halifax, Canada. <a href=\"https://doi.org/10.1109/VL.1998.706167\">https://doi.org/10.1109/VL.1998.706167</a>","mla":"Geiger, Christian, et al. “SAM - An Animated 3D Programming Language.” <i>Proceedings of the IEEE Symposium on Visual Languages</i>, 1998, doi:<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>.","short":"C. Geiger, W. Müller, W. Rosenbach, in: Proceedings of the IEEE Symposium on Visual Languages, Halifax, Canada, 1998.","bibtex":"@inproceedings{Geiger_Müller_Rosenbach_1998, place={Halifax, Canada}, title={SAM - An Animated 3D Programming Language}, DOI={<a href=\"https://doi.org/10.1109/VL.1998.706167\">10.1109/VL.1998.706167</a>}, booktitle={Proceedings of the IEEE Symposium on Visual Languages}, author={Geiger, Christian and Müller, Wolfgang and Rosenbach, W.}, year={1998} }"},"place":"Halifax, Canada","year":"1998","date_created":"2023-01-24T11:39:30Z","author":[{"first_name":"Christian","full_name":"Geiger, Christian","last_name":"Geiger"},{"first_name":"Wolfgang","id":"16243","full_name":"Müller, Wolfgang","last_name":"Müller"},{"full_name":"Rosenbach, W.","last_name":"Rosenbach","first_name":"W."}],"date_updated":"2023-01-24T11:39:35Z","doi":"10.1109/VL.1998.706167","conference":{"name":"1998 IEEE Symposium on Visual Languages","location":"Halifax, Canada"},"title":"SAM - An Animated 3D Programming Language","publication":"Proceedings of the IEEE Symposium on Visual Languages","type":"conference","status":"public","abstract":[{"text":"This article presents the animated visual 3D programming language SAM (Solid Agents in Motion) for parallel systems specification and animation. A SAM program is a set of interacting agents synchronously exchanging messages. The agent's behaviour is specified by means of production rules with a condition and a sequence of actions each. Actions are linearly ordered and execute when matching a rule. In SAM, main syntactic objects like agents, rules, and messages are 3D. These objects can have an abstract and a concrete, solid 3D presentation. While the abstract representation is for programming and debugging, the concrete representation is for animated 3D end-user presentations. After outlining the concepts of SAM this article gives two programming examples of 3D micro worlds and an overview of the programming environment.","lang":"eng"}],"department":[{"_id":"672"}],"user_id":"5786","_id":"39493","language":[{"iso":"eng"}],"keyword":["Animation","Computer languages","Solids","Concrete","Application software","Virtual reality","Programming profession","Switches","Visualization","Debugging"]}]
