---
_id: '39493'
abstract:
- lang: eng
  text: This article presents the animated visual 3D programming language SAM (Solid
    Agents in Motion) for parallel systems specification and animation. A SAM program
    is a set of interacting agents synchronously exchanging messages. The agent's
    behaviour is specified by means of production rules with a condition and a sequence
    of actions each. Actions are linearly ordered and execute when matching a rule.
    In SAM, main syntactic objects like agents, rules, and messages are 3D. These
    objects can have an abstract and a concrete, solid 3D presentation. While the
    abstract representation is for programming and debugging, the concrete representation
    is for animated 3D end-user presentations. After outlining the concepts of SAM
    this article gives two programming examples of 3D micro worlds and an overview
    of the programming environment.
author:
- first_name: Christian
  full_name: Geiger, Christian
  last_name: Geiger
- first_name: Wolfgang
  full_name: Müller, Wolfgang
  id: '16243'
  last_name: Müller
- first_name: W.
  full_name: Rosenbach, W.
  last_name: Rosenbach
citation:
  ama: 'Geiger C, Müller W, Rosenbach W. SAM - An Animated 3D Programming Language.
    In: <i>Proceedings of the IEEE Symposium on Visual Languages</i>. ; 1998. doi:<a
    href="https://doi.org/10.1109/VL.1998.706167">10.1109/VL.1998.706167</a>'
  apa: Geiger, C., Müller, W., &#38; Rosenbach, W. (1998). SAM - An Animated 3D Programming
    Language. <i>Proceedings of the IEEE Symposium on Visual Languages</i>. 1998 IEEE
    Symposium on Visual Languages, Halifax, Canada. <a href="https://doi.org/10.1109/VL.1998.706167">https://doi.org/10.1109/VL.1998.706167</a>
  bibtex: '@inproceedings{Geiger_Müller_Rosenbach_1998, place={Halifax, Canada}, title={SAM
    - An Animated 3D Programming Language}, DOI={<a href="https://doi.org/10.1109/VL.1998.706167">10.1109/VL.1998.706167</a>},
    booktitle={Proceedings of the IEEE Symposium on Visual Languages}, author={Geiger,
    Christian and Müller, Wolfgang and Rosenbach, W.}, year={1998} }'
  chicago: Geiger, Christian, Wolfgang Müller, and W. Rosenbach. “SAM - An Animated
    3D Programming Language.” In <i>Proceedings of the IEEE Symposium on Visual Languages</i>.
    Halifax, Canada, 1998. <a href="https://doi.org/10.1109/VL.1998.706167">https://doi.org/10.1109/VL.1998.706167</a>.
  ieee: 'C. Geiger, W. Müller, and W. Rosenbach, “SAM - An Animated 3D Programming
    Language,” presented at the 1998 IEEE Symposium on Visual Languages, Halifax,
    Canada, 1998, doi: <a href="https://doi.org/10.1109/VL.1998.706167">10.1109/VL.1998.706167</a>.'
  mla: Geiger, Christian, et al. “SAM - An Animated 3D Programming Language.” <i>Proceedings
    of the IEEE Symposium on Visual Languages</i>, 1998, doi:<a href="https://doi.org/10.1109/VL.1998.706167">10.1109/VL.1998.706167</a>.
  short: 'C. Geiger, W. Müller, W. Rosenbach, in: Proceedings of the IEEE Symposium
    on Visual Languages, Halifax, Canada, 1998.'
conference:
  location: Halifax, Canada
  name: 1998 IEEE Symposium on Visual Languages
date_created: 2023-01-24T11:39:30Z
date_updated: 2023-01-24T11:39:35Z
department:
- _id: '672'
doi: 10.1109/VL.1998.706167
keyword:
- Animation
- Computer languages
- Solids
- Concrete
- Application software
- Virtual reality
- Programming profession
- Switches
- Visualization
- Debugging
language:
- iso: eng
place: Halifax, Canada
publication: Proceedings of the IEEE Symposium on Visual Languages
publication_identifier:
  isbn:
  - 0-8186-8712-6
status: public
title: SAM - An Animated 3D Programming Language
type: conference
user_id: '5786'
year: '1998'
...
