[{"language":[{"iso":"eng"}],"keyword":["Augmented Reality","Mixed Reality","Literature Review","Bibliometric Analysis","Education \\and Laboratories"],"publication":"Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)","abstract":[{"text":"At Paderborn University, an AR-based app is being developed to prepare electrical engineering students for laboratory work. This paper aims to review the development of AR since 2010, particularly in technical university laboratories, through a systematic literature review. The study investigates AR's relevance in university teaching and examines specific AR applications in laboratory settings.\r\nUsing a mixed-method approach, the research first employs a web crawler to gather 27,249 articles from the Lens database, followed by a bibliometric analysis. Further, Google Scholar is used to find 374 articles related to AR in scientific and technical laboratories, with 51 significant ones evaluated for application areas, findings, and other criteria.\r\nThe findings show that AR in education is a growing trend, with a significant increase in publications and citations in recent years. Most studies focus on marker-based mobile AR applications, assessing aspects like motivation and user experience through surveys and interviews. However, there's limited research on AR's learning effectiveness in laboratories, partly due to the scarcity of technical equipment. One study found no significant learning impact from AR.","lang":"eng"}],"date_created":"2025-08-06T09:41:25Z","publisher":"Springer Nature","title":"Quantitative and Qualitative Literature Review of Augmented Reality in Teaching","year":"2025","department":[{"_id":"300"}],"user_id":"11763","_id":"60892","project":[{"name":"DigiSelF - Digitalisierung als Herausforderung und Innovation in der Hochschullehre","_id":"1387"}],"type":"conference","status":"public","volume":432,"author":[{"first_name":"Mesut","last_name":"Alptekin","orcid":"0009-0004-8545-1165","id":"11763","full_name":"Alptekin, Mesut"},{"last_name":"Froese","full_name":"Froese, Lennart","first_name":"Lennart"},{"full_name":"Temmen, Katrin","id":"30086","last_name":"Temmen","first_name":"Katrin"}],"date_updated":"2025-08-19T08:51:42Z","conference":{"location":"Fukuoka, Japan","end_date":"2024-07-21","start_date":"2024-07-19","name":"International Conference on Artificial Intelligence and Virtual Reality"},"publication_status":"published","page":"427","intvolume":"       432","citation":{"mla":"Alptekin, Mesut, et al. “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching.” <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, vol. 432, Springer Nature, 2025, p. 427.","short":"M. Alptekin, L. Froese, K. Temmen, in: Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024), Springer Nature, 2025, p. 427.","bibtex":"@inproceedings{Alptekin_Froese_Temmen_2025, title={Quantitative and Qualitative Literature Review of Augmented Reality in Teaching}, volume={432}, booktitle={Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)}, publisher={Springer Nature}, author={Alptekin, Mesut and Froese, Lennart and Temmen, Katrin}, year={2025}, pages={427} }","apa":"Alptekin, M., Froese, L., &#38; Temmen, K. (2025). Quantitative and Qualitative Literature Review of Augmented Reality in Teaching. <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, <i>432</i>, 427.","ieee":"M. Alptekin, L. Froese, and K. Temmen, “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching,” in <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, Fukuoka, Japan, 2025, vol. 432, p. 427.","chicago":"Alptekin, Mesut, Lennart Froese, and Katrin Temmen. “Quantitative and Qualitative Literature Review of Augmented Reality in Teaching.” In <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, 432:427. Springer Nature, 2025.","ama":"Alptekin M, Froese L, Temmen K. Quantitative and Qualitative Literature Review of Augmented Reality in Teaching. In: <i>Recent Trends of AI Technologies and Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>. Vol 432. Springer Nature; 2025:427."}},{"date_updated":"2026-03-17T13:49:57Z","author":[{"first_name":"Johannes","last_name":"Schäfers","full_name":"Schäfers, Johannes","id":"68949"},{"first_name":"Katrin","last_name":"Temmen","id":"30086","full_name":"Temmen, Katrin"}],"volume":1281,"main_file_link":[{"url":"https://link.springer.com/chapter/10.1007/978-3-031-83520-9_8"}],"doi":"10.1007/978-3-031-83520-9_8","conference":{"location":"Tallinn","end_date":"2024-09-27","start_date":"2024-09-24","name":"International Conference on Interactive Collaborative Learning"},"publication_status":"published","publication_identifier":{"isbn":["9783031835193","9783031835209"],"issn":["2367-3370","2367-3389"]},"place":"Cham","citation":{"ama":"Schäfers J, Temmen K. The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students. In: Auer ME, Rüütmann T, eds. <i>Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i>. Vol 1281. Lecture Notes in Networks and Systems. Springer Nature Switzerland; 2025:84 – 91. doi:<a href=\"https://doi.org/10.1007/978-3-031-83520-9_8\">10.1007/978-3-031-83520-9_8</a>","chicago":"Schäfers, Johannes, and Katrin Temmen. “The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students.” In <i>Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i>, edited by Michael E. Auer and Tiia Rüütmann, 1281:84 – 91. Lecture Notes in Networks and Systems. Cham: Springer Nature Switzerland, 2025. <a href=\"https://doi.org/10.1007/978-3-031-83520-9_8\">https://doi.org/10.1007/978-3-031-83520-9_8</a>.","ieee":"J. Schäfers and K. Temmen, “The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students,” in <i>Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i>, vol. 1281, M. E. Auer and T. Rüütmann, Eds. Cham: Springer Nature Switzerland, 2025, pp. 84 – 91.","short":"J. Schäfers, K. Temmen, in: M.E. Auer, T. Rüütmann (Eds.), Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4, Springer Nature Switzerland, Cham, 2025, pp. 84 – 91.","mla":"Schäfers, Johannes, and Katrin Temmen. “The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students.” <i>Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i>, edited by Michael E. Auer and Tiia Rüütmann, vol. 1281, Springer Nature Switzerland, 2025, pp. 84 – 91, doi:<a href=\"https://doi.org/10.1007/978-3-031-83520-9_8\">10.1007/978-3-031-83520-9_8</a>.","bibtex":"@inbook{Schäfers_Temmen_2025, place={Cham}, series={Lecture Notes in Networks and Systems}, title={The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students}, volume={1281}, DOI={<a href=\"https://doi.org/10.1007/978-3-031-83520-9_8\">10.1007/978-3-031-83520-9_8</a>}, booktitle={Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4}, publisher={Springer Nature Switzerland}, author={Schäfers, Johannes and Temmen, Katrin}, editor={Auer, Michael E. and Rüütmann, Tiia}, year={2025}, pages={84 – 91}, collection={Lecture Notes in Networks and Systems} }","apa":"Schäfers, J., &#38; Temmen, K. (2025). The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students. In M. E. Auer &#38; T. Rüütmann (Eds.), <i>Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i> (Vol. 1281, pp. 84 – 91). Springer Nature Switzerland. <a href=\"https://doi.org/10.1007/978-3-031-83520-9_8\">https://doi.org/10.1007/978-3-031-83520-9_8</a>"},"intvolume":"      1281","page":"84 – 91","_id":"65032","series_title":"Lecture Notes in Networks and Systems","user_id":"68949","type":"book_chapter","editor":[{"first_name":"Michael E.","full_name":"Auer, Michael E.","last_name":"Auer"},{"full_name":"Rüütmann, Tiia","last_name":"Rüütmann","first_name":"Tiia"}],"status":"public","publisher":"Springer Nature Switzerland","date_created":"2026-03-17T13:39:04Z","title":"The Influence of an Immersive-Collaborative Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students","year":"2025","keyword":["5G","Key Technology","TAM · Augmented Reality","VET"],"language":[{"iso":"eng"}],"publication":"Proceedings of the 27th International Conference on Interactive Collaborative Learning (ICL2024), Volume 4","abstract":[{"text":"Despite its status as a key enabling technology, the adoption of 5G in\r\nindustry remains limited, mainly due to a lack of expertise, which can be addressed\r\nby incorporating 5G training into vocational schools. Since Augmented Reality\r\n(AR) faces similar challenges, it is used as the 5G application. This research aims\r\nto determine the extent to which a learning unit using 5G and AR for collaborative\r\nwork can increase the intention to use these technologies in the vocational setting\r\nand gathers the factors that make up 5G acceptance. It is based on the Technology Acceptance Model 2 (TAM2). The sample includes 23 industrial mechanics\r\nstudents who participated in the developed learning unit. All items are scored on\r\nseven-tiered Likert scales (0 “totally disagree”; 6 “totally agree”).\r\nThe results showed a non-significant change in behavioural intention to use\r\n5G, with a mean of 4.95 (SD: 1.18) for the pre-test and 4.43 (SD: 1.68) for the posttest. The change in intention to use AR did not change significantly either, from\r\n3.12 (SD: 1.38) at pre-test to 3.37 (SD: 1.16) at post-test. The factors Perceived\r\nUsefulness, Image, and Relevance had the lowest mean scores, indicating areas for\r\ntargeted improvement. The significant change in Output Quality ratings is likely to\r\nreflect initial overestimation by students. The difference in Behavioural Intentions\r\nbetween 5G and AR suggests that AR may not be an effective technology for\r\nincreasing 5G adoption in educational contexts. One recommendation is to address\r\n5G in the learning unit not only indirectly.","lang":"eng"}]},{"_id":"56072","project":[{"grant_number":"101092749","name":"CREXDATA: CREXDATA: Kritische Maßnahmenplanung über extreme Datenmengen","_id":"516"}],"department":[{"_id":"152"}],"user_id":"405","type":"conference","status":"public","oa":"1","date_updated":"2024-09-05T11:47:58Z","author":[{"first_name":"Jens","id":"405","full_name":"Pottebaum, Jens","last_name":"Pottebaum","orcid":"http://orcid.org/0000-0001-8778-2989"},{"first_name":"Marcel","full_name":"Ebel, Marcel","id":"81788","orcid":"https://orcid.org/0009-0007-5400-4436","last_name":"Ebel"},{"last_name":"Gräßler","orcid":"0000-0001-5765-971X","full_name":"Gräßler, Iris","id":"47565","first_name":"Iris"}],"conference":{"name":"Mensch und Computer 2024","start_date":"2024-09-01","end_date":"2024-09-04","location":"Karlsruhe"},"doi":"10.18420/muc2024-mci-ws13-209","main_file_link":[{"open_access":"1","url":"https://dl.gi.de/server/api/core/bitstreams/0c0d419f-1676-466b-bc53-dd29781abbbe/content"}],"publication_status":"published","place":"Berlin","citation":{"chicago":"Pottebaum, Jens, Marcel Ebel, and Iris Gräßler. “Extending the Application of Simulation from Preparedness to Response Use Cases in Weather-Induced Emergencies.” In <i>Mensch Und Computer 2024 - Workshopband</i>. Berlin: Gesellschaft für Informatik e.V., 2024. <a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">https://doi.org/10.18420/muc2024-mci-ws13-209</a>.","ieee":"J. Pottebaum, M. Ebel, and I. Gräßler, “Extending the application of simulation from preparedness to response use cases in weather-induced emergencies,” presented at the Mensch und Computer 2024, Karlsruhe, 2024, doi: <a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">10.18420/muc2024-mci-ws13-209</a>.","ama":"Pottebaum J, Ebel M, Gräßler I. Extending the application of simulation from preparedness to response use cases in weather-induced emergencies. In: <i>Mensch Und Computer 2024 - Workshopband</i>. Gesellschaft für Informatik e.V.; 2024. doi:<a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">10.18420/muc2024-mci-ws13-209</a>","short":"J. Pottebaum, M. Ebel, I. Gräßler, in: Mensch Und Computer 2024 - Workshopband, Gesellschaft für Informatik e.V., Berlin, 2024.","mla":"Pottebaum, Jens, et al. “Extending the Application of Simulation from Preparedness to Response Use Cases in Weather-Induced Emergencies.” <i>Mensch Und Computer 2024 - Workshopband</i>, Gesellschaft für Informatik e.V., 2024, doi:<a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">10.18420/muc2024-mci-ws13-209</a>.","bibtex":"@inproceedings{Pottebaum_Ebel_Gräßler_2024, place={Berlin}, title={Extending the application of simulation from preparedness to response use cases in weather-induced emergencies}, DOI={<a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">10.18420/muc2024-mci-ws13-209</a>}, booktitle={Mensch und Computer 2024 - Workshopband}, publisher={Gesellschaft für Informatik e.V.}, author={Pottebaum, Jens and Ebel, Marcel and Gräßler, Iris}, year={2024} }","apa":"Pottebaum, J., Ebel, M., &#38; Gräßler, I. (2024). Extending the application of simulation from preparedness to response use cases in weather-induced emergencies. <i>Mensch Und Computer 2024 - Workshopband</i>. Mensch und Computer 2024, Karlsruhe. <a href=\"https://doi.org/10.18420/muc2024-mci-ws13-209\">https://doi.org/10.18420/muc2024-mci-ws13-209</a>"},"keyword":["extreme weather","emergency response","simulation","Augmented Reality"],"language":[{"iso":"eng"}],"publication":"Mensch und Computer 2024 - Workshopband","abstract":[{"text":"Weather-induced emergencies are characterized by underlying weather phenomena, their evolution in time and space as well as their impact on the environment including people, nature and infrastructure. Typically, simulations are used to consider a variety of potential extreme weather scenarios in preparedness phases. Due to required computing power, duration and high efforts in parameterizing such tools are hardly used within response situations. Enhanced simulation models and surrogate models based on machine learning technologies carry potentials to overcome\r\nthese challenges. An approach is presented that adopts simulation for the case of flooding events. It considers all phases from demand situation in command posts through advanced parameter space exploration to advanced visualization of simulation results in Augmented Reality. Initial evaluation results are presented, complemented by conclusions on incorporated technologies. The results contribute to future adoption of simulation even in time-critical\r\nresponse situations.","lang":"eng"}],"publisher":"Gesellschaft für Informatik e.V.","date_created":"2024-09-05T11:37:39Z","title":"Extending the application of simulation from preparedness to response use cases in weather-induced emergencies","quality_controlled":"1","year":"2024"},{"type":"journal_article","status":"public","department":[{"_id":"386"},{"_id":"33"}],"user_id":"54823","_id":"37613","article_number":"9","publication_identifier":{"issn":["2414-4088"]},"publication_status":"published","intvolume":"         7","citation":{"ieee":"H. Peeters, S. Habig, and S. Fechner, “Does augmented reality help to understand chemical phenomena during hands-on experiments?–Implications for cognitive load and learning,” <i>Multimodal Technologies and Interaction</i>, vol. 7, no. 2, Art. no. 9, 2023, doi: <a href=\"https://doi.org/10.3390/mti7020009\">10.3390/mti7020009</a>.","chicago":"Peeters, Hendrik, Sebastian Habig, and Sabine Fechner. “Does Augmented Reality Help to Understand Chemical Phenomena during Hands-on Experiments?–Implications for Cognitive Load and Learning.” <i>Multimodal Technologies and Interaction</i> 7, no. 2 (2023). <a href=\"https://doi.org/10.3390/mti7020009\">https://doi.org/10.3390/mti7020009</a>.","ama":"Peeters H, Habig S, Fechner S. Does augmented reality help to understand chemical phenomena during hands-on experiments?–Implications for cognitive load and learning. <i>Multimodal Technologies and Interaction</i>. 2023;7(2). doi:<a href=\"https://doi.org/10.3390/mti7020009\">10.3390/mti7020009</a>","mla":"Peeters, Hendrik, et al. “Does Augmented Reality Help to Understand Chemical Phenomena during Hands-on Experiments?–Implications for Cognitive Load and Learning.” <i>Multimodal Technologies and Interaction</i>, vol. 7, no. 2, 9, MDPI AG, 2023, doi:<a href=\"https://doi.org/10.3390/mti7020009\">10.3390/mti7020009</a>.","short":"H. Peeters, S. Habig, S. Fechner, Multimodal Technologies and Interaction 7 (2023).","bibtex":"@article{Peeters_Habig_Fechner_2023, title={Does augmented reality help to understand chemical phenomena during hands-on experiments?–Implications for cognitive load and learning}, volume={7}, DOI={<a href=\"https://doi.org/10.3390/mti7020009\">10.3390/mti7020009</a>}, number={29}, journal={Multimodal Technologies and Interaction}, publisher={MDPI AG}, author={Peeters, Hendrik and Habig, Sebastian and Fechner, Sabine}, year={2023} }","apa":"Peeters, H., Habig, S., &#38; Fechner, S. (2023). Does augmented reality help to understand chemical phenomena during hands-on experiments?–Implications for cognitive load and learning. <i>Multimodal Technologies and Interaction</i>, <i>7</i>(2), Article 9. <a href=\"https://doi.org/10.3390/mti7020009\">https://doi.org/10.3390/mti7020009</a>"},"volume":7,"author":[{"orcid":"https://orcid.org/ 0000-0002-7143-3781","last_name":"Peeters","id":"49942","full_name":"Peeters, Hendrik","first_name":"Hendrik"},{"last_name":"Habig","full_name":"Habig, Sebastian","first_name":"Sebastian"},{"first_name":"Sabine","full_name":"Fechner, Sabine","id":"54823","last_name":"Fechner","orcid":"0000-0001-5645-5870"}],"oa":"1","date_updated":"2025-12-11T13:36:33Z","doi":"10.3390/mti7020009","main_file_link":[{"url":"https://www.mdpi.com/2414-4088/7/2/9","open_access":"1"}],"publication":"Multimodal Technologies and Interaction","abstract":[{"lang":"eng","text":"<jats:p>Chemical phenomena are only observable on a macroscopic level, whereas they are explained by entities on a non-visible level. Students often demonstrate limited ability to link these different levels. Augmented reality (AR) offers the possibility to increase contiguity by embedding virtual models into hands-on experiments. Therefore, this paper presents a pre- and post-test study investigating how learning and cognitive load are influenced by AR during hands-on experiments. Three comparison groups (AR, animation and filmstrip), with a total of N = 104 German secondary school students, conducted and explained two hands-on experiments. Whereas the AR group was allowed to use an AR app showing virtual models of the processes on the submicroscopic level during the experiments, the two other groups were provided with the same dynamic or static models after experimenting. Results indicate no significant learning gain for the AR group in contrast to the two other groups. The perceived intrinsic cognitive load was higher for the AR group in both experiments as well as the extraneous load in the second experiment. It can be concluded that AR could not unleash its theoretically derived potential in the present study.</jats:p>"}],"language":[{"iso":"eng"}],"keyword":["augmented reality","chemistry education","models","experiment","cognitive load"],"issue":"2","quality_controlled":"1","year":"2023","date_created":"2023-01-19T15:02:21Z","publisher":"MDPI AG","title":"Does augmented reality help to understand chemical phenomena during hands-on experiments?–Implications for cognitive load and learning"},{"author":[{"last_name":"Kärner","full_name":"Kärner, Tobias","first_name":"Tobias"},{"orcid":"0000-0002-2820-9178","last_name":"Goller","full_name":"Goller, Michael","id":"30984","first_name":"Michael"},{"first_name":"Andreas","full_name":"Maier, Andreas","last_name":"Maier"}],"volume":41,"date_updated":"2022-11-15T08:08:50Z","citation":{"apa":"Kärner, T., Goller, M., &#38; Maier, A. (2022). Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung. In S. Schumann, S. Seeber, &#38; S. Abele (Eds.), <i>Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i> (Vol. 41, pp. 213–230). wbv.","bibtex":"@inbook{Kärner_Goller_Maier_2022, place={Bielefeld}, series={Wirtschaft – Beruf – Ethik}, title={Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung}, volume={41}, booktitle={Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen}, publisher={wbv}, author={Kärner, Tobias and Goller, Michael and Maier, Andreas}, editor={Schumann, Stephan and Seeber, Susan and Abele, Stephan}, year={2022}, pages={213–230}, collection={Wirtschaft – Beruf – Ethik} }","short":"T. Kärner, M. Goller, A. Maier, in: S. Schumann, S. Seeber, S. Abele (Eds.), Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen, wbv, Bielefeld, 2022, pp. 213–230.","mla":"Kärner, Tobias, et al. “Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung.” <i>Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>, edited by Stephan Schumann et al., vol. 41, wbv, 2022, pp. 213–30.","ieee":"T. Kärner, M. Goller, and A. Maier, “Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung,” in <i>Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>, vol. 41, S. Schumann, S. Seeber, and S. Abele, Eds. Bielefeld: wbv, 2022, pp. 213–230.","chicago":"Kärner, Tobias, Michael Goller, and Andreas Maier. “Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung.” In <i>Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>, edited by Stephan Schumann, Susan Seeber, and Stephan Abele, 41:213–30. Wirtschaft – Beruf – Ethik. Bielefeld: wbv, 2022.","ama":"Kärner T, Goller M, Maier A. Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung. In: Schumann S, Seeber S, Abele S, eds. <i>Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>. Vol 41. Wirtschaft – Beruf – Ethik. wbv; 2022:213-230."},"intvolume":"        41","page":"213-230","place":"Bielefeld","related_material":{"link":[{"url":"https://www.wbv.de/openaccess/themenbereiche/berufs-und-wirtschaftspaedagogik/shop/detail/name/_/0/1/I71381","relation":"confirmation"}]},"publication_status":"published","series_title":"Wirtschaft – Beruf – Ethik","user_id":"79910","department":[{"_id":"452"}],"_id":"33985","status":"public","editor":[{"full_name":"Schumann, Stephan","last_name":"Schumann","first_name":"Stephan"},{"first_name":"Susan","last_name":"Seeber","full_name":"Seeber, Susan"},{"full_name":"Abele, Stephan","last_name":"Abele","first_name":"Stephan"}],"type":"book_chapter","title":"Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung","date_created":"2022-11-03T09:09:51Z","publisher":"wbv","year":"2022","language":[{"iso":"ger"}],"keyword":["Augmented Reality","Ausbildung","Weiterbildung","Lernen mit digitalen Medien","integratives Literaturreview"],"abstract":[{"text":"Der Beitrag widmet sich dem Einsatz von Augmented Reality (AR) in betrieblichen Aus- und Weiterbildungskontexten. Hierbei stehen insbesondere Fragen zu Berufsfeldern\r\nund Ausbildungsinhalten, zu verwendeten AR-Spezifikationen, zu Zusammenhängen\r\nzwischen AR-Anwendung und leistungs-, wahrnehmungs- und motivationsbezogenen\r\nVariablen sowie zur didaktischen Einbettung entsprechender Technologien im Fokus.\r\nAuf Basis einer integrierenden Sichtung bestehender Literatur konnten insgesamt\r\n16 Studien sowie zwei bereits vorliegende Literaturreviews in die Analyse eingeschlossen werden. Die Ergebnisse verweisen u. a. auf eine heterogene Lage hinsichtlich forschungsmethodischer Zugänge und didaktischer Referenzkonzepte. Weitgehend förderliche Effekte auf leistungs-, wahrnehmungs- und motivationsbezogene Variablen\r\nstimmen insgesamt bezüglich des AR-Einsatzes positiv, machen aber auch die Notwendigkeit einer integrierten Betrachtung technologischer und pädagogisch-instruktionaler\r\nGestaltungsparameter deutlich.","lang":"ger"},{"lang":"eng","text":"This contribution focuses on the use of augmented reality (AR) in vocational education and training as well as further education contexts. In particular, the focus is on\r\nquestions regarding what occupational fields and training contents use AR, what kind\r\nof AR are used, whether correlations between AR applications and performance-, perception- and motivation-related variables exist, as well as how AR is embedded in didactic and pedagogic contexts. Based on an integrative review of existing literature, a\r\ntotal of 16 studies and two existing literature reviews were included in the analysis.\r\nThe results indicate, among other things, that the studies use heterogeneous research\r\nmethodologies as well as didactic and pedagogic reference theories. A few studies\r\npoint to positive effects of AR use on performance-, perception- and motivation-related\r\nvariables. At the same time, the review emphasises a need to further integrate technological and pedagogical-instruction design parameters."}],"publication":"Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen"},{"status":"public","type":"conference","user_id":"52359","department":[{"_id":"152"}],"_id":"33914","citation":{"ama":"Gräßler I, Grewe B, Kramer H. Supporting Business Model Generation with Augmented Reality. In: <i>LUT Scientific and Expertise Publications</i>. ; 2022.","chicago":"Gräßler, Iris, Benedikt Grewe, and Hendrik Kramer. “Supporting Business Model Generation with Augmented Reality.” In <i>LUT Scientific and Expertise Publications</i>. Manchester, 2022.","ieee":"I. Gräßler, B. Grewe, and H. Kramer, “Supporting Business Model Generation with Augmented Reality,” presented at the 33. ISPIM Innovation Conference “Innovating in a Digital World,” Copenhagen, 2022.","apa":"Gräßler, I., Grewe, B., &#38; Kramer, H. (2022). Supporting Business Model Generation with Augmented Reality. <i>LUT Scientific and Expertise Publications</i>. 33. ISPIM Innovation Conference “Innovating in a Digital World,” Copenhagen.","bibtex":"@inproceedings{Gräßler_Grewe_Kramer_2022, place={Manchester}, title={Supporting Business Model Generation with Augmented Reality}, booktitle={LUT Scientific and Expertise Publications}, author={Gräßler, Iris and Grewe, Benedikt and Kramer, Hendrik}, year={2022} }","short":"I. Gräßler, B. Grewe, H. Kramer, in: LUT Scientific and Expertise Publications, Manchester, 2022.","mla":"Gräßler, Iris, et al. “Supporting Business Model Generation with Augmented Reality.” <i>LUT Scientific and Expertise Publications</i>, 2022."},"place":"Manchester","publication_status":"published","has_accepted_license":"1","publication_identifier":{"unknown":["978-952-335-694-8"]},"conference":{"start_date":"2022-06-05","name":"33. ISPIM Innovation Conference \"Innovating in a Digital World\"","location":"Copenhagen","end_date":"2022-06-08"},"author":[{"orcid":"0000-0001-5765-971X","last_name":"Gräßler","id":"47565","full_name":"Gräßler, Iris","first_name":"Iris"},{"first_name":"Benedikt","id":"52359","full_name":"Grewe, Benedikt","last_name":"Grewe"},{"first_name":"Hendrik","full_name":"Kramer, Hendrik","last_name":"Kramer"}],"date_updated":"2022-10-27T13:29:49Z","abstract":[{"text":"Workshops on business model generation lead to collaborative work phases and discussions on business models. Therefore, tools such as the Business Model Canvas are used, typically filled with sticky notes. Generated content needs to be digitized in a time-consuming manual follow-up as part of the documentation and basis for a further use of the results in the company. In addition, there are challenges, such as decentralized work and digital workshop formats. Augmented Reality offers a way to reduce the digitization effort and enables decentralized work. In this research, the potentials of the use of AR technology in workshops on business model generation is investigated. Therefore, functions are implemented and evaluated in a demonstrator that reduces digitization effort and enable distributed work.","lang":"eng"}],"publication":"LUT Scientific and Expertise Publications","language":[{"iso":"eng"}],"ddc":["620"],"keyword":["business model generation","augmented reality","workshop","collaborative work","digitization","AR-supported workshop concept","immersive technologies","decentralized work","business model canvas"],"year":"2022","quality_controlled":"1","title":"Supporting Business Model Generation with Augmented Reality","date_created":"2022-10-27T13:20:22Z"},{"status":"public","editor":[{"last_name":"Habig","full_name":"Habig, Sebastian","first_name":"Sebastian"},{"first_name":"Helena","full_name":"van Vorst, Helena","last_name":"van Vorst"}],"type":"conference","publication":"Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen","language":[{"iso":"ger"}],"keyword":["augmented reality","modelle","digitale Medien"],"user_id":"54823","department":[{"_id":"386"},{"_id":"33"}],"_id":"33224","citation":{"ama":"Peeters H, Habig S, Fechner S. Einbettung von Augmented Reality in den Experimentierprozess. In: Habig S, van Vorst H, eds. <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i>. Vol 42. ; 2022:788-791.","ieee":"H. Peeters, S. Habig, and S. Fechner, “Einbettung von Augmented Reality in den Experimentierprozess,” in <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i>, 2022, vol. 42, pp. 788–791.","chicago":"Peeters, Hendrik, Sebastian Habig, and Sabine Fechner. “Einbettung von Augmented Reality in den Experimentierprozess.” In <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i>, edited by Sebastian Habig and Helena van Vorst, 42:788–91, 2022.","bibtex":"@inproceedings{Peeters_Habig_Fechner_2022, title={Einbettung von Augmented Reality in den Experimentierprozess}, volume={42}, booktitle={Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen}, author={Peeters, Hendrik and Habig, Sebastian and Fechner, Sabine}, editor={Habig, Sebastian and van Vorst, Helena}, year={2022}, pages={788–791} }","short":"H. Peeters, S. Habig, S. Fechner, in: S. Habig, H. van Vorst (Eds.), Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen, 2022, pp. 788–791.","mla":"Peeters, Hendrik, et al. “Einbettung von Augmented Reality in den Experimentierprozess.” <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i>, edited by Sebastian Habig and Helena van Vorst, vol. 42, 2022, pp. 788–91.","apa":"Peeters, H., Habig, S., &#38; Fechner, S. (2022). Einbettung von Augmented Reality in den Experimentierprozess. In S. Habig &#38; H. van Vorst (Eds.), <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i> (Vol. 42, pp. 788–791)."},"intvolume":"        42","page":"788-791","year":"2022","main_file_link":[{"url":"https://www.gdcp-ev.de/wp-content/tb2022/TB2022_788_Peeters.pdf","open_access":"1"}],"title":"Einbettung von Augmented Reality in den Experimentierprozess","date_created":"2022-08-29T14:12:09Z","author":[{"full_name":"Peeters, Hendrik","id":"49942","orcid":"https://orcid.org/ 0000-0002-7143-3781","last_name":"Peeters","first_name":"Hendrik"},{"full_name":"Habig, Sebastian","last_name":"Habig","first_name":"Sebastian"},{"id":"54823","full_name":"Fechner, Sabine","orcid":"0000-0001-5645-5870","last_name":"Fechner","first_name":"Sabine"}],"volume":42,"oa":"1","date_updated":"2025-12-11T13:37:30Z"},{"title":"ProConAR: A Tool Support for Model-based AR Product Configuration","date_created":"2020-09-21T17:01:11Z","publisher":"Springer","year":"2020","language":[{"iso":"eng"}],"keyword":["Product Configuration","Augmented Reality","Model-based","Tool Support"],"ddc":["000"],"file":[{"content_type":"application/pdf","relation":"main_file","creator":"sego","date_created":"2020-11-30T08:39:18Z","date_updated":"2020-11-30T08:39:18Z","access_level":"open_access","file_name":"HCSE20_demo.pdf","file_id":"20542","file_size":3913885}],"abstract":[{"lang":"eng","text":"Mobile shopping apps have been using Augmented Reality (AR) in the last years to place their products in the environment of the customer. While this is possible with atomic 3D objects, there is is still a lack in the runtime conﬁguration of 3D object compositions based on user needs and environmental constraints. For this, we previously developed an approach for model-based AR-assisted product conﬁguration based on the concept of Dynamic Software Product Lines. In this demonstration paper, we present the corresponding tool support ProConAR in the form of a Product Modeler and a Product Conﬁgurator. While the Product Modeler is an Angular web app that splits products (e.g. table) up into atomic parts (e.g. tabletop, table legs, funnier) and saves it within a conﬁguration model, the Product Conﬁgurator is an Android client that uses the conﬁguration model to place diﬀerent product conﬁgurations within the environment of the customer. We show technical details of our ready to use tool-chain ProConAR by describing its implementation and usage as well as pointing out future research directions."}],"publication":"Human-Centered Software Engineering. HCSE 2020","doi":"10.1007/978-3-030-64266-2_14","conference":{"location":"Eindhoven","end_date":"2020-12-02","start_date":"2020-11-30","name":"8th International Working Conference on Human-Centered Software Engineering (HCSE'20)"},"volume":12481,"author":[{"first_name":"Sebastian","id":"47208","full_name":"Gottschalk, Sebastian","last_name":"Gottschalk"},{"id":"8447","full_name":"Yigitbas, Enes","last_name":"Yigitbas","orcid":"0000-0002-5967-833X","first_name":"Enes"},{"first_name":"Eugen","full_name":"Schmidt, Eugen","last_name":"Schmidt"},{"first_name":"Gregor","last_name":"Engels","full_name":"Engels, Gregor","id":"107"}],"date_updated":"2022-01-06T06:54:07Z","oa":"1","intvolume":"     12481","citation":{"ieee":"S. Gottschalk, E. Yigitbas, E. Schmidt, and G. Engels, “ProConAR: A Tool Support for Model-based AR Product Configuration,” in <i>Human-Centered Software Engineering. HCSE 2020</i>, Eindhoven, 2020, vol. 12481.","chicago":"Gottschalk, Sebastian, Enes Yigitbas, Eugen Schmidt, and Gregor Engels. “ProConAR: A Tool Support for Model-Based AR Product Configuration.” In <i>Human-Centered Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer, Vol. 12481. Lecture Notes in Computer Science. Cham: Springer, 2020. <a href=\"https://doi.org/10.1007/978-3-030-64266-2_14\">https://doi.org/10.1007/978-3-030-64266-2_14</a>.","ama":"Gottschalk S, Yigitbas E, Schmidt E, Engels G. ProConAR: A Tool Support for Model-based AR Product Configuration. In: Bernhaupt R, Ardito C, Sauer S, eds. <i>Human-Centered Software Engineering. HCSE 2020</i>. Vol 12481. Lecture Notes in Computer Science. Cham: Springer; 2020. doi:<a href=\"https://doi.org/10.1007/978-3-030-64266-2_14\">10.1007/978-3-030-64266-2_14</a>","apa":"Gottschalk, S., Yigitbas, E., Schmidt, E., &#38; Engels, G. (2020). ProConAR: A Tool Support for Model-based AR Product Configuration. In R. Bernhaupt, C. Ardito, &#38; S. Sauer (Eds.), <i>Human-Centered Software Engineering. HCSE 2020</i> (Vol. 12481). Cham: Springer. <a href=\"https://doi.org/10.1007/978-3-030-64266-2_14\">https://doi.org/10.1007/978-3-030-64266-2_14</a>","short":"S. Gottschalk, E. Yigitbas, E. Schmidt, G. Engels, in: R. Bernhaupt, C. Ardito, S. Sauer (Eds.), Human-Centered Software Engineering. HCSE 2020, Springer, Cham, 2020.","bibtex":"@inproceedings{Gottschalk_Yigitbas_Schmidt_Engels_2020, place={Cham}, series={Lecture Notes in Computer Science}, title={ProConAR: A Tool Support for Model-based AR Product Configuration}, volume={12481}, DOI={<a href=\"https://doi.org/10.1007/978-3-030-64266-2_14\">10.1007/978-3-030-64266-2_14</a>}, booktitle={Human-Centered Software Engineering. HCSE 2020}, publisher={Springer}, author={Gottschalk, Sebastian and Yigitbas, Enes and Schmidt, Eugen and Engels, Gregor}, editor={Bernhaupt, Regina and Ardito, Carmelo and Sauer, StefanEditors}, year={2020}, collection={Lecture Notes in Computer Science} }","mla":"Gottschalk, Sebastian, et al. “ProConAR: A Tool Support for Model-Based AR Product Configuration.” <i>Human-Centered Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt et al., vol. 12481, Springer, 2020, doi:<a href=\"https://doi.org/10.1007/978-3-030-64266-2_14\">10.1007/978-3-030-64266-2_14</a>."},"place":"Cham","has_accepted_license":"1","file_date_updated":"2020-11-30T08:39:18Z","department":[{"_id":"66"},{"_id":"534"}],"user_id":"47208","series_title":"Lecture Notes in Computer Science","_id":"19606","project":[{"_id":"1","name":"SFB 901"},{"name":"SFB 901 - Project Area C","_id":"4"},{"name":"SFB 901 - Subproject C5","_id":"17"}],"status":"public","editor":[{"first_name":"Regina","full_name":"Bernhaupt, Regina","last_name":"Bernhaupt"},{"last_name":"Ardito","full_name":"Ardito, Carmelo","first_name":"Carmelo"},{"full_name":"Sauer, Stefan","last_name":"Sauer","first_name":"Stefan"}],"type":"conference"},{"conference":{"end_date":"2020-12-02","location":"Eindhoven","name":"8th International Working Conference on Human-Centered Software Engineering (HCSE'20)","start_date":"2020-11-30"},"doi":"10.1007/978-3-030-64266-2_5","author":[{"first_name":"Sebastian","last_name":"Gottschalk","id":"47208","full_name":"Gottschalk, Sebastian"},{"first_name":"Enes","id":"8447","full_name":"Yigitbas, Enes","last_name":"Yigitbas","orcid":"0000-0002-5967-833X"},{"last_name":"Schmidt","full_name":"Schmidt, Eugen","first_name":"Eugen"},{"last_name":"Engels","full_name":"Engels, Gregor","id":"107","first_name":"Gregor"}],"volume":12481,"oa":"1","date_updated":"2022-01-06T06:53:28Z","citation":{"mla":"Gottschalk, Sebastian, et al. “Model-Based Product Configuration in Augmented Reality Applications.” <i>Human-Centered Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt et al., vol. 12481, Springer, 2020, doi:<a href=\"https://doi.org/10.1007/978-3-030-64266-2_5\">10.1007/978-3-030-64266-2_5</a>.","bibtex":"@inproceedings{Gottschalk_Yigitbas_Schmidt_Engels_2020, place={Cham}, series={Lecture Notes in Computer Science}, title={Model-based Product Configuration in Augmented Reality Applications}, volume={12481}, DOI={<a href=\"https://doi.org/10.1007/978-3-030-64266-2_5\">10.1007/978-3-030-64266-2_5</a>}, booktitle={Human-Centered Software Engineering. HCSE 2020}, publisher={Springer}, author={Gottschalk, Sebastian and Yigitbas, Enes and Schmidt, Eugen and Engels, Gregor}, editor={Bernhaupt, Regina and Ardito, Carmelo and Sauer, StefanEditors}, year={2020}, collection={Lecture Notes in Computer Science} }","short":"S. Gottschalk, E. Yigitbas, E. Schmidt, G. Engels, in: R. Bernhaupt, C. Ardito, S. Sauer (Eds.), Human-Centered Software Engineering. HCSE 2020, Springer, Cham, 2020.","apa":"Gottschalk, S., Yigitbas, E., Schmidt, E., &#38; Engels, G. (2020). Model-based Product Configuration in Augmented Reality Applications. In R. Bernhaupt, C. Ardito, &#38; S. Sauer (Eds.), <i>Human-Centered Software Engineering. HCSE 2020</i> (Vol. 12481). Cham: Springer. <a href=\"https://doi.org/10.1007/978-3-030-64266-2_5\">https://doi.org/10.1007/978-3-030-64266-2_5</a>","ieee":"S. Gottschalk, E. Yigitbas, E. Schmidt, and G. Engels, “Model-based Product Configuration in Augmented Reality Applications,” in <i>Human-Centered Software Engineering. HCSE 2020</i>, Eindhoven, 2020, vol. 12481.","chicago":"Gottschalk, Sebastian, Enes Yigitbas, Eugen Schmidt, and Gregor Engels. “Model-Based Product Configuration in Augmented Reality Applications.” In <i>Human-Centered Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt, Carmelo Ardito, and Stefan Sauer, Vol. 12481. Lecture Notes in Computer Science. Cham: Springer, 2020. <a href=\"https://doi.org/10.1007/978-3-030-64266-2_5\">https://doi.org/10.1007/978-3-030-64266-2_5</a>.","ama":"Gottschalk S, Yigitbas E, Schmidt E, Engels G. Model-based Product Configuration in Augmented Reality Applications. In: Bernhaupt R, Ardito C, Sauer S, eds. <i>Human-Centered Software Engineering. HCSE 2020</i>. Vol 12481. Lecture Notes in Computer Science. Cham: Springer; 2020. doi:<a href=\"https://doi.org/10.1007/978-3-030-64266-2_5\">10.1007/978-3-030-64266-2_5</a>"},"intvolume":"     12481","place":"Cham","publication_status":"published","has_accepted_license":"1","file_date_updated":"2020-11-30T08:36:52Z","user_id":"47208","series_title":"Lecture Notes in Computer Science","department":[{"_id":"66"},{"_id":"534"}],"project":[{"name":"SFB 901","_id":"1"},{"_id":"4","name":"SFB 901 - Project Area C"},{"_id":"17","name":"SFB 901 - Subproject C5"}],"_id":"18249","status":"public","editor":[{"first_name":"Regina","last_name":"Bernhaupt","full_name":"Bernhaupt, Regina"},{"first_name":"Carmelo","full_name":"Ardito, Carmelo","last_name":"Ardito"},{"full_name":"Sauer, Stefan","last_name":"Sauer","first_name":"Stefan"}],"type":"conference","title":"Model-based Product Configuration in Augmented Reality Applications","date_created":"2020-08-25T08:27:38Z","publisher":"Springer","year":"2020","language":[{"iso":"eng"}],"ddc":["000"],"keyword":["Product Configuration","Augmented Reality","Runtime Adaptation","Dynamic Software Product Lines"],"file":[{"relation":"main_file","content_type":"application/pdf","file_size":2258601,"file_name":"HCSE20_full.pdf","access_level":"open_access","file_id":"20541","date_updated":"2020-11-30T08:36:52Z","creator":"sego","date_created":"2020-11-30T08:33:30Z"}],"abstract":[{"text":"Augmented Reality (AR) has recently found high attention in mobile shopping apps such as in domains like furniture or decoration. Here, the developers of the apps focus on the positioning of atomic 3D objects in the physical environment. With this focus, they neglect the conﬁguration of multi-faceted 3D object composition according to the user needs and environmental constraints. To tackle these challenges, we present a model-based approach to support AR-assisted product con-ﬁguration based on the concept of Dynamic Software Product Lines. Our approach splits products (e.g. table) into parts (e.g. tabletop, ta-ble legs, funnier) with their 3D objects and additional information (e.g. name, price). The possible products, which can be conﬁgured out of these parts, are stored in a feature model. At runtime, this feature model can be used to conﬁgure 3D object compositions out of the product parts and adapt to user needs and environmental constraints. The beneﬁts of this approach are demonstrated by a case study of conﬁguring modular kitchens with the help of a prototypical mobile-based implementation.","lang":"eng"}],"publication":"Human-Centered Software Engineering. HCSE 2020"},{"status":"public","abstract":[{"lang":"ger","text":"Es existieren bisher zahlreiche Studien, die das Potenzial von Augmented Reality (AR) in verschiedenen Bildungsbereichen und seine Auswirkungen auf die Lernenden hinsichtlich ihrer erhöhten Motivation, verbesserter Lernfähigkeit, Konzentration auf das Thema usw. hervorheben. Dabei eignen sich AR-Anwendungen sowohl für den Einsatz in formellen, als auch informellen Lernumgebungen und Bildungsinstitutionen, beginnend mit Kunstkursen in Vorschulen über Biologie, Geschichte, Chemie, Physik etc. in weiterführenden Schulen und Universitäten [1]. Trotz der steigenden Zahl an Studien liegen nur wenigen AR-Anwendungen ein geeignetes didaktisches Konzept zu Grunde. Ferner fehlen allgemeine Studien, die die lernfördernden Eigenschaften von AR im Bereich der Vorbereitung und Begleitung von Laborpraktika untersuchen. Aktuelle Anwendungen erweitern lediglich gedruckte Lerninhalte mit zusätzlichen Links, Videos oder statischen 3D-Modellen oder benötigen spezielle Voraussetzung für die Nutzung der AR-Anwendung [2]. Der vorliegende Beitrag untersucht und konzentriert sich daher auf ein didaktisches Konzept für eine auf mobilen Geräten basierende AR-Anwendung (App) zum Erwerb und zur Vertiefung praktischer Fertigkeiten im Umgang mit elektrotechnischen Laborgeräten und -komponenten. In einer früheren Arbeit wurden die Möglichkeiten und Grenzen der AR-Technologie in der Ingenieurausbildung mit besonderem Fokus auf Laborarbeit untersucht, um häufige Fehler im Designkonzept zu vermeiden. Das didaktische Grundkonzept beruht auf dem „Constructive Alignement“ nach Biggs [3] mit der Definition der drei obligatorischen Schritte: Lernziele, Lehr- / Lernaktivitäten und Prüfungsmethoden. Die Lernziele werden –  angelehnt an die modifizierte Bloom-Taxonomie nach Anderson und Krathwohl [4] – weiter konkretisiert, woraus dann im weiteren Schritt mögliche Lehrszenarien in AR gestaltet wurden."},{"lang":"eng","text":"There have been numerous studies highlighting the potential of Augmented Reality (AR) in different educational settings and its impacts on learners in terms of increased motivation, learning, focus, and more. AR applications are suitable for use in formal as well as informal learning environments and educational institutions, starting with art courses in pre-schools or biology, history, chemistry, physics etc. in secondary schools and universities. Despite the increasing number of studies, only a few AR applications are based on a suitable didactic principle. In addition, there is a lack of general studies investigating the learning-promoting characteristics of AR in the field of preparation and conduction of laboratory trainings. Current studies merely extend printed learning content with additional links, videos, or static 3D models or require special prerequisites for using the AR application.\r\nTherefore, this article examines and focuses on a design concept for a mobile-based AR application (App) for acquiring and deepening practical skills in handling laboratory equipment and components. In a previous work, the possibilities and limitations of AR technology in engineering education, with a particular focus on laboratory work, were investigated in order to avoid frequent design mistakes. The didactic concept in this project is based on the constructive alignment according to Biggs with the definition of the three compulsory steps: learning objectives (or intended learning outcome), teaching / learning activities and assessments. The learning objectives were further concretized in the next step, based on the revised Bloom taxonomy according to Anderson and Krathwohl to derive and design possible teaching scenarios in AR. "}],"type":"misc","language":[{"iso":"eng"}],"keyword":["Augmented Reality","Laborpraktikum","didaktische Konzepte","Constructive Alignment"],"department":[{"_id":"34"},{"_id":"300"}],"series_title":"Diversität und Kulturelle Vielfalt - Differenzieren, Individualisieren - oder Integrieren?","user_id":"11763","_id":"34124","citation":{"ieee":"M. Alptekin and K. Temmen, <i>Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality basierenden virtuellen Vorpraktikums in der Elektrotechnik</i>. Universität Siegen: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2019.","chicago":"Alptekin, Mesut, and Katrin Temmen. <i>Posterbeitrag: Didaktisches Konzept Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik</i>. Diversität Und Kulturelle Vielfalt - Differenzieren, Individualisieren - Oder Integrieren? Universität Siegen: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2019.","ama":"Alptekin M, Temmen K. <i>Posterbeitrag: Didaktisches Konzept Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik</i>. Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.); 2019.","apa":"Alptekin, M., &#38; Temmen, K. (2019). <i>Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality basierenden virtuellen Vorpraktikums in der Elektrotechnik</i>. Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.).","mla":"Alptekin, Mesut, and Katrin Temmen. <i>Posterbeitrag: Didaktisches Konzept Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik</i>. Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2019.","short":"M. Alptekin, K. Temmen, Posterbeitrag: Didaktisches Konzept Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik, Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), Universität Siegen, 2019.","bibtex":"@book{Alptekin_Temmen_2019, place={Universität Siegen}, series={Diversität und Kulturelle Vielfalt - Differenzieren, Individualisieren - oder Integrieren?}, title={Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality basierenden virtuellen Vorpraktikums in der Elektrotechnik}, publisher={Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and Temmen, Katrin}, year={2019}, collection={Diversität und Kulturelle Vielfalt - Differenzieren, Individualisieren - oder Integrieren?} }"},"place":"Universität Siegen","year":"2019","publication_identifier":{"unknown":["978-3-9818728-2-8"]},"title":"Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality basierenden virtuellen Vorpraktikums in der Elektrotechnik","author":[{"first_name":"Mesut","last_name":"Alptekin","full_name":"Alptekin, Mesut","id":"11763"},{"last_name":"Temmen","id":"30086","full_name":"Temmen, Katrin","first_name":"Katrin"}],"date_created":"2022-11-22T11:46:30Z","publisher":"Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)","date_updated":"2023-01-18T14:33:24Z"},{"status":"public","abstract":[{"lang":"eng","text":"The first impression is important in many aspects of human decision-making. In mobile apps, this impression can be influenced by an onboarding process. In addition, not only the user experience (UX) can be improved via onboarding, but also the user can get a very good didactical introduction to a new topic or different functionalities of an app.\r\nTherefore, this study examines different onboarding types and develops an onboarding process into an Augmented Reality (AR) based mobile application (app) that teaches students how to use and operate electro-technical laboratory equipment. This onboarding process is then assessed by students through a subsequent questionnaire in terms of attractiveness, functionality, and novelty. The results of this field study serve to examine this first prototype for possible optimizations and to further develop the app accordingly."}],"type":"conference","publication":"2019 IEEE Global Engineering Education Conference (EDUCON)","language":[{"iso":"eng"}],"keyword":["Augmented Reality","Laboratory Training","Engineering Education","Progressive Onboarding"],"user_id":"11763","department":[{"_id":"34"},{"_id":"300"}],"_id":"34121","citation":{"mla":"Alptekin, Mesut, and Katrin Temmen. “Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory.” <i>2019 IEEE Global Engineering Education Conference (EDUCON)</i>, 2019, pp. 1047–54, doi:<a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">10.1109/EDUCON.2019.8725038</a>.","bibtex":"@inproceedings{Alptekin_Temmen_2019, title={Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory}, DOI={<a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">10.1109/EDUCON.2019.8725038</a>}, booktitle={2019 IEEE Global Engineering Education Conference (EDUCON)}, author={Alptekin, Mesut and Temmen, Katrin}, year={2019}, pages={1047–1054} }","short":"M. Alptekin, K. Temmen, in: 2019 IEEE Global Engineering Education Conference (EDUCON), 2019, pp. 1047–1054.","apa":"Alptekin, M., &#38; Temmen, K. (2019). Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory. <i>2019 IEEE Global Engineering Education Conference (EDUCON)</i>, 1047–1054. <a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">https://doi.org/10.1109/EDUCON.2019.8725038</a>","ama":"Alptekin M, Temmen K. Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory. In: <i>2019 IEEE Global Engineering Education Conference (EDUCON)</i>. ; 2019:1047-1054. doi:<a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">10.1109/EDUCON.2019.8725038</a>","ieee":"M. Alptekin and K. Temmen, “Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory,” in <i>2019 IEEE Global Engineering Education Conference (EDUCON)</i>, Dubai, UAE, 2019, pp. 1047–1054, doi: <a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">10.1109/EDUCON.2019.8725038</a>.","chicago":"Alptekin, Mesut, and Katrin Temmen. “Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory.” In <i>2019 IEEE Global Engineering Education Conference (EDUCON)</i>, 1047–54, 2019. <a href=\"https://doi.org/10.1109/EDUCON.2019.8725038\">https://doi.org/10.1109/EDUCON.2019.8725038</a>."},"page":"1047-1054","year":"2019","publication_status":"published","conference":{"end_date":"2019-04-11","location":"Dubai, UAE","name":"IEEE Global Engineering Education Conference (EDUCON)","start_date":"2019-04-09"},"doi":"10.1109/EDUCON.2019.8725038","title":"Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality Based Virtual Laboratory","date_created":"2022-11-22T11:23:19Z","author":[{"full_name":"Alptekin, Mesut","id":"11763","last_name":"Alptekin","first_name":"Mesut"},{"first_name":"Katrin","id":"30086","full_name":"Temmen, Katrin","last_name":"Temmen"}],"date_updated":"2023-01-18T14:32:33Z"},{"year":"2019","date_created":"2022-11-22T11:32:35Z","publisher":"Springer International Publishing","title":"Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training","publication":"The Challenges of the Digital Transformation in Education","file":[{"success":1,"relation":"main_file","content_type":"application/pdf","file_size":366224,"file_name":"fullpaper_camera_ready.pdf","access_level":"closed","file_id":"57865","date_updated":"2024-12-29T11:07:54Z","date_created":"2024-12-29T11:07:54Z","creator":"mesutalp"}],"abstract":[{"lang":"eng","text":"Through technological progress during recent years, Augmented Reality (AR) technology can be used on ordinary smartphones with applications (Apps) in many formal and informal learning environments and educational institutions (e.g. [1, 2]). It is emerging as a suitable technology for teaching psychomotor skills. Simultaneously, gamification has become increasingly popular in the teaching field, providing famous examples, such as Duolingo (for the acquisition of foreign languages) or Codecademy (for learning programming languages) [3]. Many papers have already highlighted the beneficial aspects of gamification and AR for education and teaching (e.g. [1, 2, 4, 5]. While gamification is useful for improving students’ motivation and engagement, AR can be applied to teach them operational skills without any time, costs and place constraints. Hence, this opens up numerous possibilities and forms to combine these two aspects (AR and gamification) for higher education teaching. However, there has been less research focusing on how gamification and AR can be combined in a useful manner to keep up students’ initial motivation aroused through novelty effects of AR learning environments. Accordingly, this paper will present such a gamification concept for an AR based virtual preparation laboratory training to overcome the risk of demotivation, once AR will settle as a mainstream technology such as learning videos. The focus of the AR-App – presently being developed at the University of Paderborn – is to remedy the students’ lack of practical skills when operating electro-technical laboratory equipment during their compulsory laboratory training."}],"language":[{"iso":"eng"}],"ddc":["000"],"keyword":["Augmented Reality","Laboratory Training","Engineering Education","Gamification"],"publication_status":"published","publication_identifier":{"issn":["2194-5357","2194-5365"],"isbn":["9783030119317","9783030119324"]},"has_accepted_license":"1","citation":{"ieee":"M. Alptekin and K. Temmen, “Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training,” in <i>The Challenges of the Digital Transformation in Education</i>, Cham: Springer International Publishing, 2019.","chicago":"Alptekin, Mesut, and Katrin Temmen. “Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training.” In <i>The Challenges of the Digital Transformation in Education</i>. Cham: Springer International Publishing, 2019. <a href=\"https://doi.org/10.1007/978-3-030-11932-4_54\">https://doi.org/10.1007/978-3-030-11932-4_54</a>.","ama":"Alptekin M, Temmen K. Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training. In: <i>The Challenges of the Digital Transformation in Education</i>. Springer International Publishing; 2019. doi:<a href=\"https://doi.org/10.1007/978-3-030-11932-4_54\">10.1007/978-3-030-11932-4_54</a>","short":"M. Alptekin, K. Temmen, in: The Challenges of the Digital Transformation in Education, Springer International Publishing, Cham, 2019.","bibtex":"@inbook{Alptekin_Temmen_2019, place={Cham}, title={Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training}, DOI={<a href=\"https://doi.org/10.1007/978-3-030-11932-4_54\">10.1007/978-3-030-11932-4_54</a>}, booktitle={The Challenges of the Digital Transformation in Education}, publisher={Springer International Publishing}, author={Alptekin, Mesut and Temmen, Katrin}, year={2019} }","mla":"Alptekin, Mesut, and Katrin Temmen. “Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training.” <i>The Challenges of the Digital Transformation in Education</i>, Springer International Publishing, 2019, doi:<a href=\"https://doi.org/10.1007/978-3-030-11932-4_54\">10.1007/978-3-030-11932-4_54</a>.","apa":"Alptekin, M., &#38; Temmen, K. (2019). Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training. In <i>The Challenges of the Digital Transformation in Education</i>. International Conference on Interactive Collaborative Learning and Engineering Pedagogy (ICL) 2018, Kos Island, Greece. Springer International Publishing. <a href=\"https://doi.org/10.1007/978-3-030-11932-4_54\">https://doi.org/10.1007/978-3-030-11932-4_54</a>"},"place":"Cham","author":[{"first_name":"Mesut","id":"11763","full_name":"Alptekin, Mesut","last_name":"Alptekin"},{"first_name":"Katrin","id":"30086","full_name":"Temmen, Katrin","last_name":"Temmen"}],"date_updated":"2024-12-29T11:09:43Z","doi":"10.1007/978-3-030-11932-4_54","conference":{"location":"Kos Island, Greece","end_date":"2018-09-28","start_date":"2018-09-25","name":"International Conference on Interactive Collaborative Learning and Engineering Pedagogy (ICL) 2018"},"type":"book_chapter","status":"public","user_id":"11763","department":[{"_id":"34"},{"_id":"300"}],"_id":"34123","file_date_updated":"2024-12-29T11:07:54Z"},{"publication_status":"published","publication_identifier":{"isbn":["978-3-9818728-1-1"]},"citation":{"apa":"Alptekin, M., &#38; Temmen, K. (2017). Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum. <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, <i>12</i>, 91–98.","bibtex":"@article{Alptekin_Temmen_2017, title={Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum}, volume={12}, journal={Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung}, publisher={Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and Temmen, Katrin}, year={2017}, pages={91–98} }","mla":"Alptekin, Mesut, and Katrin Temmen. “Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum.” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2017, pp. 91–98.","short":"M. Alptekin, K. Temmen, Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung 12 (2017) 91–98.","ieee":"M. Alptekin and K. Temmen, “Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum,” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, pp. 91–98, 2017.","chicago":"Alptekin, Mesut, and Katrin Temmen. “Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum.” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i> 12 (2017): 91–98.","ama":"Alptekin M, Temmen K. Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum. <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>. 2017;12:91-98."},"page":"91-98","intvolume":"        12","date_updated":"2023-01-18T14:32:14Z","author":[{"full_name":"Alptekin, Mesut","id":"11763","last_name":"Alptekin","first_name":"Mesut"},{"full_name":"Temmen, Katrin","id":"30086","last_name":"Temmen","first_name":"Katrin"}],"volume":12,"conference":{"end_date":"2017-05-13","location":"Technische Universität Ilmenau","name":"Ingenieur-Pädagogische Wissenschaftsgesellschaft (IPW), 12. Regionaltagung 2017","start_date":"2017-05-11"},"type":"journal_article","status":"public","_id":"34127","user_id":"11763","department":[{"_id":"34"},{"_id":"300"}],"year":"2017","publisher":"Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)","date_created":"2022-11-22T12:03:07Z","title":"Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum","publication":"Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung","abstract":[{"lang":"ger","text":"Obwohl die Idee von Augmented Reality (AR) und Virtual Reality (VR) so alt ist wie die Verbreitung erster Spielekonsolen und Computer, hat das Thema erst durch den technologischen Fortschritt und dem damit verbundenen Preisverfall an Bedeutung gewonnen [1]. So lassen sich mittlerweile bereits anspruchsvolle AR- und VR-Anwendungen auf handelsüblichen Smartphones und Tablets betreiben [1][2]. Daraus erschließen sich neue Möglichkeiten in der Lehre, z.B die Visualisierung räumlicher Darstellungen, die Förderung der räumlicher Vorstellungskraft der Studierenden, sowie die Vermittlung von abstrakten und damit schwer verständlichen Konzepten in den Naturwissenschaften [3].\r\nZahlreiche Studien zeigen bereits, dass, wenn AR effektiv in der Lehre eingesetzt wird, nicht nur das Lerninteresse, sondern auch die Konzentration der Lernenden gesteigert werden kann [3][4]. Voraussetzung hierfür ist jedoch, dass zunächst lernförderliche Merkmale identifiziert und bzgl. ihrer Wirksamkeit in einer VR- oder AR-Umgebung untersucht werden [5].\r\nZu den Pflichtveranstaltungen eines Elektrotechnik-Studiums an der Universität Paderborn gehören drei fächerübergreifende Laborpraktika, die der Vertiefung theoretischer Vorlesungsinhalte dient. Ein großes Problem stellt dabei die Bedienung der elektrotechnischen Laborgeräte dar. Sowohl Studierende als auch die betreuenden Laboringenieure kritisieren, dass ein erster Kontakt mit den Geräten erst innerhalb des Praktikums stattfindet. Um dieser Problematik entgegen zu wirken, soll eine Lernumgebung entwickelt werden, in der Studierende den Umgang mit dem Laborequipment sowohl zeit- als auch ortsunabhängig erlernen können.\r\nIn diesem Beitrag wird daher untersucht, welche Potentiale die VR- und die AR-Technologie auf mobilen Endgeräten bieten, um praktische Fertigkeiten im Umgang mit elektrotechnischer Laborausstattung als Vorbereitung auf das praktische Arbeiten im Labor zu erwerben und zu vertiefen. Es wird gezeigt, wo die besonderen Unterschiede und Vorzüge beider Technologien sind und insbesondere wie die (Inter-)Aktion des Lernenden innerhalb einer VR- oder AR-Umgebung aussehen kann. \r\nIn einer anschließenden Arbeit soll ausgehend von den hier erarbeiteten Potentialen und den zu bekannten lerntheorethischen und kognitionspsychologischen Thereorien des Wissenserwerbs ein Konzept zur Gestaltung einer VR- und einer AR-Umgebung im Rahmen eines Laborpraktikums entwickelt werden. Dabei werden motivationspsychologische Aspekte, z.B. etablierte Gamification-Konzepte analysiert, die in solch einer Umgebung genutzt werden können, um u.a.die Lernmotivation weiter zu fördern."}],"keyword":["Virtual Reality","Augmented Reality","Laborpraktika","Ingenieurdidaktik","Labordidaktik"],"language":[{"iso":"ger"}]},{"page":"129-132","intvolume":"        12","citation":{"ieee":"M. Alptekin and K. Temmen, “Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators,” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, pp. 129–132, 2017.","chicago":"Alptekin, Mesut, and Katrin Temmen. “Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators.” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i> 12 (2017): 129–32.","ama":"Alptekin M, Temmen K. Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators. <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>. 2017;12:129-132.","short":"M. Alptekin, K. Temmen, Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung 12 (2017) 129–132.","mla":"Alptekin, Mesut, and Katrin Temmen. “Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators.” <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2017, pp. 129–32.","bibtex":"@article{Alptekin_Temmen_2017, title={Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators}, volume={12}, journal={Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung}, publisher={Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and Temmen, Katrin}, year={2017}, pages={129–132} }","apa":"Alptekin, M., &#38; Temmen, K. (2017). Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators. <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, <i>12</i>, 129–132."},"year":"2017","publication_identifier":{"isbn":["978-3-9818728-1-1"]},"publication_status":"published","conference":{"start_date":"2017-05-11","name":"Ingenieur-Pädagogische Wissenschaftsgesellschaft (IPW), 12. Regionaltagung 2017","location":"Technische Universität Ilmenau","end_date":"2017-05-13"},"title":"Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators","volume":12,"author":[{"full_name":"Alptekin, Mesut","id":"11763","last_name":"Alptekin","first_name":"Mesut"},{"first_name":"Katrin","last_name":"Temmen","id":"30086","full_name":"Temmen, Katrin"}],"date_created":"2022-11-22T12:14:44Z","date_updated":"2023-01-18T14:33:47Z","publisher":"Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)","status":"public","abstract":[{"lang":"ger","text":"Obwohl die Idee von Augmented Reality (AR) so alt ist wie die Verbreitung erster Spielekonsolen und Computer, hat das Thema erst durch den technologischen Fortschritt und dem damit verbundenen Preisverfall an Bedeutung gewonnen. Zunehmend rückt diese Technik auch in den Vordergrund der Lehre.  In dem hier erläuterten Forschungsdesign wird eine geplante Studie aufgezeigt, um eine Aussage über den sinnvollen Einsatz dieser Techniken beim Umgang mit labortechnischen Geräten durch die Nutzung einer AR-Anwendung treffen zu können."},{"lang":"eng","text":"Although the idea of Augmented Reality (AR) is as old as the invention of the first game consoles and computers, the topic has gained in importance in our daily lives only through technological progress and the related price decline.\r\nThis technique has increasingly become the focus of teaching. With the research design outlined herein, a new study is presented to draw a conclusion on the expedient application of these techniques when handling laboratory instruments using AR applications."}],"publication":"Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer Bildung","type":"journal_article","language":[{"iso":"ger"}],"keyword":["Augmented Reality","Laborpraktika","Wirksamkeitsmessung","Labordidaktik"],"department":[{"_id":"34"},{"_id":"300"}],"user_id":"11763","_id":"34128"},{"status":"public","type":"journal_article","publication":"Computers and Education","keyword":["Augmented reality","Cognitive theory of multimedia learning","Field experiment","Informal learning","Museum"],"language":[{"iso":"eng"}],"extern":"1","_id":"4697","user_id":"72849","year":"2014","citation":{"apa":"Sommerauer, P., &#38; Müller, O. (2014). Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. <i>Computers and Education</i>, 59--68. <a href=\"https://doi.org/10.1016/j.compedu.2014.07.013\">https://doi.org/10.1016/j.compedu.2014.07.013</a>","short":"P. Sommerauer, O. Müller, Computers and Education (2014) 59--68.","mla":"Sommerauer, Peter, and Oliver Müller. “Augmented Reality in Informal Learning Environments: A Field Experiment in a Mathematics Exhibition.” <i>Computers and Education</i>, 2014, pp. 59--68, doi:<a href=\"https://doi.org/10.1016/j.compedu.2014.07.013\">10.1016/j.compedu.2014.07.013</a>.","bibtex":"@article{Sommerauer_Müller_2014, title={Augmented reality in informal learning environments: A field experiment in a mathematics exhibition}, DOI={<a href=\"https://doi.org/10.1016/j.compedu.2014.07.013\">10.1016/j.compedu.2014.07.013</a>}, journal={Computers and Education}, author={Sommerauer, Peter and Müller, Oliver}, year={2014}, pages={59--68} }","ama":"Sommerauer P, Müller O. Augmented reality in informal learning environments: A field experiment in a mathematics exhibition. <i>Computers and Education</i>. 2014:59--68. doi:<a href=\"https://doi.org/10.1016/j.compedu.2014.07.013\">10.1016/j.compedu.2014.07.013</a>","ieee":"P. Sommerauer and O. Müller, “Augmented reality in informal learning environments: A field experiment in a mathematics exhibition,” <i>Computers and Education</i>, pp. 59--68, 2014.","chicago":"Sommerauer, Peter, and Oliver Müller. “Augmented Reality in Informal Learning Environments: A Field Experiment in a Mathematics Exhibition.” <i>Computers and Education</i>, 2014, 59--68. <a href=\"https://doi.org/10.1016/j.compedu.2014.07.013\">https://doi.org/10.1016/j.compedu.2014.07.013</a>."},"page":"59--68","publication_identifier":{"issn":["03601315"],"isbn":["0360-1315"]},"title":"Augmented reality in informal learning environments: A field experiment in a mathematics exhibition","doi":"10.1016/j.compedu.2014.07.013","date_updated":"2022-01-06T07:01:18Z","date_created":"2018-10-12T08:30:44Z","author":[{"first_name":"Peter","last_name":"Sommerauer","full_name":"Sommerauer, Peter"},{"first_name":"Oliver","full_name":"Müller, Oliver","last_name":"Müller"}]}]
