---
_id: '60892'
abstract:
- lang: eng
  text: "At Paderborn University, an AR-based app is being developed to prepare electrical
    engineering students for laboratory work. This paper aims to review the development
    of AR since 2010, particularly in technical university laboratories, through a
    systematic literature review. The study investigates AR's relevance in university
    teaching and examines specific AR applications in laboratory settings.\r\nUsing
    a mixed-method approach, the research first employs a web crawler to gather 27,249
    articles from the Lens database, followed by a bibliometric analysis. Further,
    Google Scholar is used to find 374 articles related to AR in scientific and technical
    laboratories, with 51 significant ones evaluated for application areas, findings,
    and other criteria.\r\nThe findings show that AR in education is a growing trend,
    with a significant increase in publications and citations in recent years. Most
    studies focus on marker-based mobile AR applications, assessing aspects like motivation
    and user experience through surveys and interviews. However, there's limited research
    on AR's learning effectiveness in laboratories, partly due to the scarcity of
    technical equipment. One study found no significant learning impact from AR."
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
  orcid: 0009-0004-8545-1165
- first_name: Lennart
  full_name: Froese, Lennart
  last_name: Froese
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: 'Alptekin M, Froese L, Temmen K. Quantitative and Qualitative Literature Review
    of Augmented Reality in Teaching. In: <i>Recent Trends of AI Technologies and
    Virtual Reality: Proceedings of 8th International Conference on Artificial Intelligence
    and Virtual Reality (AIVR 2024)</i>. Vol 432. Springer Nature; 2025:427.'
  apa: 'Alptekin, M., Froese, L., &#38; Temmen, K. (2025). Quantitative and Qualitative
    Literature Review of Augmented Reality in Teaching. <i>Recent Trends of AI Technologies
    and Virtual Reality: Proceedings of 8th International Conference on Artificial
    Intelligence and Virtual Reality (AIVR 2024)</i>, <i>432</i>, 427.'
  bibtex: '@inproceedings{Alptekin_Froese_Temmen_2025, title={Quantitative and Qualitative
    Literature Review of Augmented Reality in Teaching}, volume={432}, booktitle={Recent
    Trends of AI Technologies and Virtual Reality: Proceedings of 8th International
    Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)}, publisher={Springer
    Nature}, author={Alptekin, Mesut and Froese, Lennart and Temmen, Katrin}, year={2025},
    pages={427} }'
  chicago: 'Alptekin, Mesut, Lennart Froese, and Katrin Temmen. “Quantitative and
    Qualitative Literature Review of Augmented Reality in Teaching.” In <i>Recent
    Trends of AI Technologies and Virtual Reality: Proceedings of 8th International
    Conference on Artificial Intelligence and Virtual Reality (AIVR 2024)</i>, 432:427.
    Springer Nature, 2025.'
  ieee: 'M. Alptekin, L. Froese, and K. Temmen, “Quantitative and Qualitative Literature
    Review of Augmented Reality in Teaching,” in <i>Recent Trends of AI Technologies
    and Virtual Reality: Proceedings of 8th International Conference on Artificial
    Intelligence and Virtual Reality (AIVR 2024)</i>, Fukuoka, Japan, 2025, vol. 432,
    p. 427.'
  mla: 'Alptekin, Mesut, et al. “Quantitative and Qualitative Literature Review of
    Augmented Reality in Teaching.” <i>Recent Trends of AI Technologies and Virtual
    Reality: Proceedings of 8th International Conference on Artificial Intelligence
    and Virtual Reality (AIVR 2024)</i>, vol. 432, Springer Nature, 2025, p. 427.'
  short: 'M. Alptekin, L. Froese, K. Temmen, in: Recent Trends of AI Technologies
    and Virtual Reality: Proceedings of 8th International Conference on Artificial
    Intelligence and Virtual Reality (AIVR 2024), Springer Nature, 2025, p. 427.'
conference:
  end_date: 2024-07-21
  location: Fukuoka, Japan
  name: International Conference on Artificial Intelligence and Virtual Reality
  start_date: 2024-07-19
date_created: 2025-08-06T09:41:25Z
date_updated: 2025-08-19T08:51:42Z
department:
- _id: '300'
intvolume: '       432'
keyword:
- Augmented Reality
- Mixed Reality
- Literature Review
- Bibliometric Analysis
- Education \and Laboratories
language:
- iso: eng
page: '427'
project:
- _id: '1387'
  name: DigiSelF - Digitalisierung als Herausforderung und Innovation in der Hochschullehre
publication: 'Recent Trends of AI Technologies and Virtual Reality: Proceedings of
  8th International Conference on Artificial Intelligence and Virtual Reality (AIVR
  2024)'
publication_status: published
publisher: Springer Nature
status: public
title: Quantitative and Qualitative Literature Review of Augmented Reality in Teaching
type: conference
user_id: '11763'
volume: 432
year: '2025'
...
---
_id: '65032'
abstract:
- lang: eng
  text: "Despite its status as a key enabling technology, the adoption of 5G in\r\nindustry
    remains limited, mainly due to a lack of expertise, which can be addressed\r\nby
    incorporating 5G training into vocational schools. Since Augmented Reality\r\n(AR)
    faces similar challenges, it is used as the 5G application. This research aims\r\nto
    determine the extent to which a learning unit using 5G and AR for collaborative\r\nwork
    can increase the intention to use these technologies in the vocational setting\r\nand
    gathers the factors that make up 5G acceptance. It is based on the Technology
    Acceptance Model 2 (TAM2). The sample includes 23 industrial mechanics\r\nstudents
    who participated in the developed learning unit. All items are scored on\r\nseven-tiered
    Likert scales (0 “totally disagree”; 6 “totally agree”).\r\nThe results showed
    a non-significant change in behavioural intention to use\r\n5G, with a mean of
    4.95 (SD: 1.18) for the pre-test and 4.43 (SD: 1.68) for the posttest. The change
    in intention to use AR did not change significantly either, from\r\n3.12 (SD:
    1.38) at pre-test to 3.37 (SD: 1.16) at post-test. The factors Perceived\r\nUsefulness,
    Image, and Relevance had the lowest mean scores, indicating areas for\r\ntargeted
    improvement. The significant change in Output Quality ratings is likely to\r\nreflect
    initial overestimation by students. The difference in Behavioural Intentions\r\nbetween
    5G and AR suggests that AR may not be an effective technology for\r\nincreasing
    5G adoption in educational contexts. One recommendation is to address\r\n5G in
    the learning unit not only indirectly."
author:
- first_name: Johannes
  full_name: Schäfers, Johannes
  id: '68949'
  last_name: Schäfers
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: 'Schäfers J, Temmen K. The Influence of an Immersive-Collaborative Learning
    Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students.
    In: Auer ME, Rüütmann T, eds. <i>Proceedings of the 27th International Conference
    on Interactive Collaborative Learning (ICL2024), Volume 4</i>. Vol 1281. Lecture
    Notes in Networks and Systems. Springer Nature Switzerland; 2025:84 – 91. doi:<a
    href="https://doi.org/10.1007/978-3-031-83520-9_8">10.1007/978-3-031-83520-9_8</a>'
  apa: Schäfers, J., &#38; Temmen, K. (2025). The Influence of an Immersive-Collaborative
    Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic
    Students. In M. E. Auer &#38; T. Rüütmann (Eds.), <i>Proceedings of the 27th International
    Conference on Interactive Collaborative Learning (ICL2024), Volume 4</i> (Vol.
    1281, pp. 84 – 91). Springer Nature Switzerland. <a href="https://doi.org/10.1007/978-3-031-83520-9_8">https://doi.org/10.1007/978-3-031-83520-9_8</a>
  bibtex: '@inbook{Schäfers_Temmen_2025, place={Cham}, series={Lecture Notes in Networks
    and Systems}, title={The Influence of an Immersive-Collaborative Learning Unit
    on the Technology Acceptance of 5G and AR of Industrial Mechanic Students}, volume={1281},
    DOI={<a href="https://doi.org/10.1007/978-3-031-83520-9_8">10.1007/978-3-031-83520-9_8</a>},
    booktitle={Proceedings of the 27th International Conference on Interactive Collaborative
    Learning (ICL2024), Volume 4}, publisher={Springer Nature Switzerland}, author={Schäfers,
    Johannes and Temmen, Katrin}, editor={Auer, Michael E. and Rüütmann, Tiia}, year={2025},
    pages={84 – 91}, collection={Lecture Notes in Networks and Systems} }'
  chicago: 'Schäfers, Johannes, and Katrin Temmen. “The Influence of an Immersive-Collaborative
    Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic
    Students.” In <i>Proceedings of the 27th International Conference on Interactive
    Collaborative Learning (ICL2024), Volume 4</i>, edited by Michael E. Auer and
    Tiia Rüütmann, 1281:84 – 91. Lecture Notes in Networks and Systems. Cham: Springer
    Nature Switzerland, 2025. <a href="https://doi.org/10.1007/978-3-031-83520-9_8">https://doi.org/10.1007/978-3-031-83520-9_8</a>.'
  ieee: 'J. Schäfers and K. Temmen, “The Influence of an Immersive-Collaborative Learning
    Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic Students,”
    in <i>Proceedings of the 27th International Conference on Interactive Collaborative
    Learning (ICL2024), Volume 4</i>, vol. 1281, M. E. Auer and T. Rüütmann, Eds.
    Cham: Springer Nature Switzerland, 2025, pp. 84 – 91.'
  mla: Schäfers, Johannes, and Katrin Temmen. “The Influence of an Immersive-Collaborative
    Learning Unit on the Technology Acceptance of 5G and AR of Industrial Mechanic
    Students.” <i>Proceedings of the 27th International Conference on Interactive
    Collaborative Learning (ICL2024), Volume 4</i>, edited by Michael E. Auer and
    Tiia Rüütmann, vol. 1281, Springer Nature Switzerland, 2025, pp. 84 – 91, doi:<a
    href="https://doi.org/10.1007/978-3-031-83520-9_8">10.1007/978-3-031-83520-9_8</a>.
  short: 'J. Schäfers, K. Temmen, in: M.E. Auer, T. Rüütmann (Eds.), Proceedings of
    the 27th International Conference on Interactive Collaborative Learning (ICL2024),
    Volume 4, Springer Nature Switzerland, Cham, 2025, pp. 84 – 91.'
conference:
  end_date: 2024-09-27
  location: Tallinn
  name: International Conference on Interactive Collaborative Learning
  start_date: 2024-09-24
date_created: 2026-03-17T13:39:04Z
date_updated: 2026-03-17T13:49:57Z
doi: 10.1007/978-3-031-83520-9_8
editor:
- first_name: Michael E.
  full_name: Auer, Michael E.
  last_name: Auer
- first_name: Tiia
  full_name: Rüütmann, Tiia
  last_name: Rüütmann
intvolume: '      1281'
keyword:
- 5G
- Key Technology
- TAM · Augmented Reality
- VET
language:
- iso: eng
main_file_link:
- url: https://link.springer.com/chapter/10.1007/978-3-031-83520-9_8
page: 84 – 91
place: Cham
publication: Proceedings of the 27th International Conference on Interactive Collaborative
  Learning (ICL2024), Volume 4
publication_identifier:
  isbn:
  - '9783031835193'
  - '9783031835209'
  issn:
  - 2367-3370
  - 2367-3389
publication_status: published
publisher: Springer Nature Switzerland
series_title: Lecture Notes in Networks and Systems
status: public
title: The Influence of an Immersive-Collaborative Learning Unit on the Technology
  Acceptance of 5G and AR of Industrial Mechanic Students
type: book_chapter
user_id: '68949'
volume: 1281
year: '2025'
...
---
_id: '56072'
abstract:
- lang: eng
  text: "Weather-induced emergencies are characterized by underlying weather phenomena,
    their evolution in time and space as well as their impact on the environment including
    people, nature and infrastructure. Typically, simulations are used to consider
    a variety of potential extreme weather scenarios in preparedness phases. Due to
    required computing power, duration and high efforts in parameterizing such tools
    are hardly used within response situations. Enhanced simulation models and surrogate
    models based on machine learning technologies carry potentials to overcome\r\nthese
    challenges. An approach is presented that adopts simulation for the case of flooding
    events. It considers all phases from demand situation in command posts through
    advanced parameter space exploration to advanced visualization of simulation results
    in Augmented Reality. Initial evaluation results are presented, complemented by
    conclusions on incorporated technologies. The results contribute to future adoption
    of simulation even in time-critical\r\nresponse situations."
author:
- first_name: Jens
  full_name: Pottebaum, Jens
  id: '405'
  last_name: Pottebaum
  orcid: http://orcid.org/0000-0001-8778-2989
- first_name: Marcel
  full_name: Ebel, Marcel
  id: '81788'
  last_name: Ebel
  orcid: https://orcid.org/0009-0007-5400-4436
- first_name: Iris
  full_name: Gräßler, Iris
  id: '47565'
  last_name: Gräßler
  orcid: 0000-0001-5765-971X
citation:
  ama: 'Pottebaum J, Ebel M, Gräßler I. Extending the application of simulation from
    preparedness to response use cases in weather-induced emergencies. In: <i>Mensch
    Und Computer 2024 - Workshopband</i>. Gesellschaft für Informatik e.V.; 2024.
    doi:<a href="https://doi.org/10.18420/muc2024-mci-ws13-209">10.18420/muc2024-mci-ws13-209</a>'
  apa: Pottebaum, J., Ebel, M., &#38; Gräßler, I. (2024). Extending the application
    of simulation from preparedness to response use cases in weather-induced emergencies.
    <i>Mensch Und Computer 2024 - Workshopband</i>. Mensch und Computer 2024, Karlsruhe.
    <a href="https://doi.org/10.18420/muc2024-mci-ws13-209">https://doi.org/10.18420/muc2024-mci-ws13-209</a>
  bibtex: '@inproceedings{Pottebaum_Ebel_Gräßler_2024, place={Berlin}, title={Extending
    the application of simulation from preparedness to response use cases in weather-induced
    emergencies}, DOI={<a href="https://doi.org/10.18420/muc2024-mci-ws13-209">10.18420/muc2024-mci-ws13-209</a>},
    booktitle={Mensch und Computer 2024 - Workshopband}, publisher={Gesellschaft für
    Informatik e.V.}, author={Pottebaum, Jens and Ebel, Marcel and Gräßler, Iris},
    year={2024} }'
  chicago: 'Pottebaum, Jens, Marcel Ebel, and Iris Gräßler. “Extending the Application
    of Simulation from Preparedness to Response Use Cases in Weather-Induced Emergencies.”
    In <i>Mensch Und Computer 2024 - Workshopband</i>. Berlin: Gesellschaft für Informatik
    e.V., 2024. <a href="https://doi.org/10.18420/muc2024-mci-ws13-209">https://doi.org/10.18420/muc2024-mci-ws13-209</a>.'
  ieee: 'J. Pottebaum, M. Ebel, and I. Gräßler, “Extending the application of simulation
    from preparedness to response use cases in weather-induced emergencies,” presented
    at the Mensch und Computer 2024, Karlsruhe, 2024, doi: <a href="https://doi.org/10.18420/muc2024-mci-ws13-209">10.18420/muc2024-mci-ws13-209</a>.'
  mla: Pottebaum, Jens, et al. “Extending the Application of Simulation from Preparedness
    to Response Use Cases in Weather-Induced Emergencies.” <i>Mensch Und Computer
    2024 - Workshopband</i>, Gesellschaft für Informatik e.V., 2024, doi:<a href="https://doi.org/10.18420/muc2024-mci-ws13-209">10.18420/muc2024-mci-ws13-209</a>.
  short: 'J. Pottebaum, M. Ebel, I. Gräßler, in: Mensch Und Computer 2024 - Workshopband,
    Gesellschaft für Informatik e.V., Berlin, 2024.'
conference:
  end_date: 2024-09-04
  location: Karlsruhe
  name: Mensch und Computer 2024
  start_date: 2024-09-01
date_created: 2024-09-05T11:37:39Z
date_updated: 2024-09-05T11:47:58Z
department:
- _id: '152'
doi: 10.18420/muc2024-mci-ws13-209
keyword:
- extreme weather
- emergency response
- simulation
- Augmented Reality
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://dl.gi.de/server/api/core/bitstreams/0c0d419f-1676-466b-bc53-dd29781abbbe/content
oa: '1'
place: Berlin
project:
- _id: '516'
  grant_number: '101092749'
  name: 'CREXDATA: CREXDATA: Kritische Maßnahmenplanung über extreme Datenmengen'
publication: Mensch und Computer 2024 - Workshopband
publication_status: published
publisher: Gesellschaft für Informatik e.V.
quality_controlled: '1'
status: public
title: Extending the application of simulation from preparedness to response use cases
  in weather-induced emergencies
type: conference
user_id: '405'
year: '2024'
...
---
_id: '37613'
abstract:
- lang: eng
  text: <jats:p>Chemical phenomena are only observable on a macroscopic level, whereas
    they are explained by entities on a non-visible level. Students often demonstrate
    limited ability to link these different levels. Augmented reality (AR) offers
    the possibility to increase contiguity by embedding virtual models into hands-on
    experiments. Therefore, this paper presents a pre- and post-test study investigating
    how learning and cognitive load are influenced by AR during hands-on experiments.
    Three comparison groups (AR, animation and filmstrip), with a total of N = 104
    German secondary school students, conducted and explained two hands-on experiments.
    Whereas the AR group was allowed to use an AR app showing virtual models of the
    processes on the submicroscopic level during the experiments, the two other groups
    were provided with the same dynamic or static models after experimenting. Results
    indicate no significant learning gain for the AR group in contrast to the two
    other groups. The perceived intrinsic cognitive load was higher for the AR group
    in both experiments as well as the extraneous load in the second experiment. It
    can be concluded that AR could not unleash its theoretically derived potential
    in the present study.</jats:p>
article_number: '9'
author:
- first_name: Hendrik
  full_name: Peeters, Hendrik
  id: '49942'
  last_name: Peeters
  orcid: https://orcid.org/ 0000-0002-7143-3781
- first_name: Sebastian
  full_name: Habig, Sebastian
  last_name: Habig
- first_name: Sabine
  full_name: Fechner, Sabine
  id: '54823'
  last_name: Fechner
  orcid: 0000-0001-5645-5870
citation:
  ama: Peeters H, Habig S, Fechner S. Does augmented reality help to understand chemical
    phenomena during hands-on experiments?–Implications for cognitive load and learning.
    <i>Multimodal Technologies and Interaction</i>. 2023;7(2). doi:<a href="https://doi.org/10.3390/mti7020009">10.3390/mti7020009</a>
  apa: Peeters, H., Habig, S., &#38; Fechner, S. (2023). Does augmented reality help
    to understand chemical phenomena during hands-on experiments?–Implications for
    cognitive load and learning. <i>Multimodal Technologies and Interaction</i>, <i>7</i>(2),
    Article 9. <a href="https://doi.org/10.3390/mti7020009">https://doi.org/10.3390/mti7020009</a>
  bibtex: '@article{Peeters_Habig_Fechner_2023, title={Does augmented reality help
    to understand chemical phenomena during hands-on experiments?–Implications for
    cognitive load and learning}, volume={7}, DOI={<a href="https://doi.org/10.3390/mti7020009">10.3390/mti7020009</a>},
    number={29}, journal={Multimodal Technologies and Interaction}, publisher={MDPI
    AG}, author={Peeters, Hendrik and Habig, Sebastian and Fechner, Sabine}, year={2023}
    }'
  chicago: Peeters, Hendrik, Sebastian Habig, and Sabine Fechner. “Does Augmented
    Reality Help to Understand Chemical Phenomena during Hands-on Experiments?–Implications
    for Cognitive Load and Learning.” <i>Multimodal Technologies and Interaction</i>
    7, no. 2 (2023). <a href="https://doi.org/10.3390/mti7020009">https://doi.org/10.3390/mti7020009</a>.
  ieee: 'H. Peeters, S. Habig, and S. Fechner, “Does augmented reality help to understand
    chemical phenomena during hands-on experiments?–Implications for cognitive load
    and learning,” <i>Multimodal Technologies and Interaction</i>, vol. 7, no. 2,
    Art. no. 9, 2023, doi: <a href="https://doi.org/10.3390/mti7020009">10.3390/mti7020009</a>.'
  mla: Peeters, Hendrik, et al. “Does Augmented Reality Help to Understand Chemical
    Phenomena during Hands-on Experiments?–Implications for Cognitive Load and Learning.”
    <i>Multimodal Technologies and Interaction</i>, vol. 7, no. 2, 9, MDPI AG, 2023,
    doi:<a href="https://doi.org/10.3390/mti7020009">10.3390/mti7020009</a>.
  short: H. Peeters, S. Habig, S. Fechner, Multimodal Technologies and Interaction
    7 (2023).
date_created: 2023-01-19T15:02:21Z
date_updated: 2025-12-11T13:36:33Z
department:
- _id: '386'
- _id: '33'
doi: 10.3390/mti7020009
intvolume: '         7'
issue: '2'
keyword:
- augmented reality
- chemistry education
- models
- experiment
- cognitive load
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://www.mdpi.com/2414-4088/7/2/9
oa: '1'
publication: Multimodal Technologies and Interaction
publication_identifier:
  issn:
  - 2414-4088
publication_status: published
publisher: MDPI AG
quality_controlled: '1'
status: public
title: Does augmented reality help to understand chemical phenomena during hands-on
  experiments?–Implications for cognitive load and learning
type: journal_article
user_id: '54823'
volume: 7
year: '2023'
...
---
_id: '33985'
abstract:
- lang: ger
  text: "Der Beitrag widmet sich dem Einsatz von Augmented Reality (AR) in betrieblichen
    Aus- und Weiterbildungskontexten. Hierbei stehen insbesondere Fragen zu Berufsfeldern\r\nund
    Ausbildungsinhalten, zu verwendeten AR-Spezifikationen, zu Zusammenhängen\r\nzwischen
    AR-Anwendung und leistungs-, wahrnehmungs- und motivationsbezogenen\r\nVariablen
    sowie zur didaktischen Einbettung entsprechender Technologien im Fokus.\r\nAuf
    Basis einer integrierenden Sichtung bestehender Literatur konnten insgesamt\r\n16
    Studien sowie zwei bereits vorliegende Literaturreviews in die Analyse eingeschlossen
    werden. Die Ergebnisse verweisen u. a. auf eine heterogene Lage hinsichtlich forschungsmethodischer
    Zugänge und didaktischer Referenzkonzepte. Weitgehend förderliche Effekte auf
    leistungs-, wahrnehmungs- und motivationsbezogene Variablen\r\nstimmen insgesamt
    bezüglich des AR-Einsatzes positiv, machen aber auch die Notwendigkeit einer integrierten
    Betrachtung technologischer und pädagogisch-instruktionaler\r\nGestaltungsparameter
    deutlich."
- lang: eng
  text: "This contribution focuses on the use of augmented reality (AR) in vocational
    education and training as well as further education contexts. In particular, the
    focus is on\r\nquestions regarding what occupational fields and training contents
    use AR, what kind\r\nof AR are used, whether correlations between AR applications
    and performance-, perception- and motivation-related variables exist, as well
    as how AR is embedded in didactic and pedagogic contexts. Based on an integrative
    review of existing literature, a\r\ntotal of 16 studies and two existing literature
    reviews were included in the analysis.\r\nThe results indicate, among other things,
    that the studies use heterogeneous research\r\nmethodologies as well as didactic
    and pedagogic reference theories. A few studies\r\npoint to positive effects of
    AR use on performance-, perception- and motivation-related\r\nvariables. At the
    same time, the review emphasises a need to further integrate technological and
    pedagogical-instruction design parameters."
author:
- first_name: Tobias
  full_name: Kärner, Tobias
  last_name: Kärner
- first_name: Michael
  full_name: Goller, Michael
  id: '30984'
  last_name: Goller
  orcid: 0000-0002-2820-9178
- first_name: Andreas
  full_name: Maier, Andreas
  last_name: Maier
citation:
  ama: 'Kärner T, Goller M, Maier A. Augmented Reality Anwendungen in der betrieblichen
    Aus‐ und Weiterbildung. In: Schumann S, Seeber S, Abele S, eds. <i>Digitalisierung
    und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>.
    Vol 41. Wirtschaft – Beruf – Ethik. wbv; 2022:213-230.'
  apa: 'Kärner, T., Goller, M., &#38; Maier, A. (2022). Augmented Reality Anwendungen
    in der betrieblichen Aus‐ und Weiterbildung. In S. Schumann, S. Seeber, &#38;
    S. Abele (Eds.), <i>Digitalisierung und digitale Medien in der Berufsbildung:
    Konzepte, Befunde und Herausforderungen</i> (Vol. 41, pp. 213–230). wbv.'
  bibtex: '@inbook{Kärner_Goller_Maier_2022, place={Bielefeld}, series={Wirtschaft
    – Beruf – Ethik}, title={Augmented Reality Anwendungen in der betrieblichen Aus‐
    und Weiterbildung}, volume={41}, booktitle={Digitalisierung und digitale Medien
    in der Berufsbildung: Konzepte, Befunde und Herausforderungen}, publisher={wbv},
    author={Kärner, Tobias and Goller, Michael and Maier, Andreas}, editor={Schumann,
    Stephan and Seeber, Susan and Abele, Stephan}, year={2022}, pages={213–230}, collection={Wirtschaft
    – Beruf – Ethik} }'
  chicago: 'Kärner, Tobias, Michael Goller, and Andreas Maier. “Augmented Reality
    Anwendungen in der betrieblichen Aus‐ und Weiterbildung.” In <i>Digitalisierung
    und digitale Medien in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>,
    edited by Stephan Schumann, Susan Seeber, and Stephan Abele, 41:213–30. Wirtschaft
    – Beruf – Ethik. Bielefeld: wbv, 2022.'
  ieee: 'T. Kärner, M. Goller, and A. Maier, “Augmented Reality Anwendungen in der
    betrieblichen Aus‐ und Weiterbildung,” in <i>Digitalisierung und digitale Medien
    in der Berufsbildung: Konzepte, Befunde und Herausforderungen</i>, vol. 41, S.
    Schumann, S. Seeber, and S. Abele, Eds. Bielefeld: wbv, 2022, pp. 213–230.'
  mla: 'Kärner, Tobias, et al. “Augmented Reality Anwendungen in der betrieblichen
    Aus‐ und Weiterbildung.” <i>Digitalisierung und digitale Medien in der Berufsbildung:
    Konzepte, Befunde und Herausforderungen</i>, edited by Stephan Schumann et al.,
    vol. 41, wbv, 2022, pp. 213–30.'
  short: 'T. Kärner, M. Goller, A. Maier, in: S. Schumann, S. Seeber, S. Abele (Eds.),
    Digitalisierung und digitale Medien in der Berufsbildung: Konzepte, Befunde und
    Herausforderungen, wbv, Bielefeld, 2022, pp. 213–230.'
date_created: 2022-11-03T09:09:51Z
date_updated: 2022-11-15T08:08:50Z
department:
- _id: '452'
editor:
- first_name: Stephan
  full_name: Schumann, Stephan
  last_name: Schumann
- first_name: Susan
  full_name: Seeber, Susan
  last_name: Seeber
- first_name: Stephan
  full_name: Abele, Stephan
  last_name: Abele
intvolume: '        41'
keyword:
- Augmented Reality
- Ausbildung
- Weiterbildung
- Lernen mit digitalen Medien
- integratives Literaturreview
language:
- iso: ger
page: 213-230
place: Bielefeld
publication: 'Digitalisierung und digitale Medien in der Berufsbildung: Konzepte,
  Befunde und Herausforderungen'
publication_status: published
publisher: wbv
related_material:
  link:
  - relation: confirmation
    url: https://www.wbv.de/openaccess/themenbereiche/berufs-und-wirtschaftspaedagogik/shop/detail/name/_/0/1/I71381
series_title: Wirtschaft – Beruf – Ethik
status: public
title: Augmented Reality Anwendungen in der betrieblichen Aus‐ und Weiterbildung
type: book_chapter
user_id: '79910'
volume: 41
year: '2022'
...
---
_id: '33914'
abstract:
- lang: eng
  text: Workshops on business model generation lead to collaborative work phases and
    discussions on business models. Therefore, tools such as the Business Model Canvas
    are used, typically filled with sticky notes. Generated content needs to be digitized
    in a time-consuming manual follow-up as part of the documentation and basis for
    a further use of the results in the company. In addition, there are challenges,
    such as decentralized work and digital workshop formats. Augmented Reality offers
    a way to reduce the digitization effort and enables decentralized work. In this
    research, the potentials of the use of AR technology in workshops on business
    model generation is investigated. Therefore, functions are implemented and evaluated
    in a demonstrator that reduces digitization effort and enable distributed work.
author:
- first_name: Iris
  full_name: Gräßler, Iris
  id: '47565'
  last_name: Gräßler
  orcid: 0000-0001-5765-971X
- first_name: Benedikt
  full_name: Grewe, Benedikt
  id: '52359'
  last_name: Grewe
- first_name: Hendrik
  full_name: Kramer, Hendrik
  last_name: Kramer
citation:
  ama: 'Gräßler I, Grewe B, Kramer H. Supporting Business Model Generation with Augmented
    Reality. In: <i>LUT Scientific and Expertise Publications</i>. ; 2022.'
  apa: Gräßler, I., Grewe, B., &#38; Kramer, H. (2022). Supporting Business Model
    Generation with Augmented Reality. <i>LUT Scientific and Expertise Publications</i>.
    33. ISPIM Innovation Conference “Innovating in a Digital World,” Copenhagen.
  bibtex: '@inproceedings{Gräßler_Grewe_Kramer_2022, place={Manchester}, title={Supporting
    Business Model Generation with Augmented Reality}, booktitle={LUT Scientific and
    Expertise Publications}, author={Gräßler, Iris and Grewe, Benedikt and Kramer,
    Hendrik}, year={2022} }'
  chicago: Gräßler, Iris, Benedikt Grewe, and Hendrik Kramer. “Supporting Business
    Model Generation with Augmented Reality.” In <i>LUT Scientific and Expertise Publications</i>.
    Manchester, 2022.
  ieee: I. Gräßler, B. Grewe, and H. Kramer, “Supporting Business Model Generation
    with Augmented Reality,” presented at the 33. ISPIM Innovation Conference “Innovating
    in a Digital World,” Copenhagen, 2022.
  mla: Gräßler, Iris, et al. “Supporting Business Model Generation with Augmented
    Reality.” <i>LUT Scientific and Expertise Publications</i>, 2022.
  short: 'I. Gräßler, B. Grewe, H. Kramer, in: LUT Scientific and Expertise Publications,
    Manchester, 2022.'
conference:
  end_date: 2022-06-08
  location: Copenhagen
  name: 33. ISPIM Innovation Conference "Innovating in a Digital World"
  start_date: 2022-06-05
date_created: 2022-10-27T13:20:22Z
date_updated: 2022-10-27T13:29:49Z
ddc:
- '620'
department:
- _id: '152'
has_accepted_license: '1'
keyword:
- business model generation
- augmented reality
- workshop
- collaborative work
- digitization
- AR-supported workshop concept
- immersive technologies
- decentralized work
- business model canvas
language:
- iso: eng
place: Manchester
publication: LUT Scientific and Expertise Publications
publication_identifier:
  unknown:
  - 978-952-335-694-8
publication_status: published
quality_controlled: '1'
status: public
title: Supporting Business Model Generation with Augmented Reality
type: conference
user_id: '52359'
year: '2022'
...
---
_id: '33224'
author:
- first_name: Hendrik
  full_name: Peeters, Hendrik
  id: '49942'
  last_name: Peeters
  orcid: https://orcid.org/ 0000-0002-7143-3781
- first_name: Sebastian
  full_name: Habig, Sebastian
  last_name: Habig
- first_name: Sabine
  full_name: Fechner, Sabine
  id: '54823'
  last_name: Fechner
  orcid: 0000-0001-5645-5870
citation:
  ama: 'Peeters H, Habig S, Fechner S. Einbettung von Augmented Reality in den Experimentierprozess.
    In: Habig S, van Vorst H, eds. <i>Unsicherheit als Element von naturwissenschaftsbezogenen
    Bildungsprozessen</i>. Vol 42. ; 2022:788-791.'
  apa: Peeters, H., Habig, S., &#38; Fechner, S. (2022). Einbettung von Augmented
    Reality in den Experimentierprozess. In S. Habig &#38; H. van Vorst (Eds.), <i>Unsicherheit
    als Element von naturwissenschaftsbezogenen Bildungsprozessen</i> (Vol. 42, pp.
    788–791).
  bibtex: '@inproceedings{Peeters_Habig_Fechner_2022, title={Einbettung von Augmented
    Reality in den Experimentierprozess}, volume={42}, booktitle={Unsicherheit als
    Element von naturwissenschaftsbezogenen Bildungsprozessen}, author={Peeters, Hendrik
    and Habig, Sebastian and Fechner, Sabine}, editor={Habig, Sebastian and van Vorst,
    Helena}, year={2022}, pages={788–791} }'
  chicago: Peeters, Hendrik, Sebastian Habig, and Sabine Fechner. “Einbettung von
    Augmented Reality in den Experimentierprozess.” In <i>Unsicherheit als Element
    von naturwissenschaftsbezogenen Bildungsprozessen</i>, edited by Sebastian Habig
    and Helena van Vorst, 42:788–91, 2022.
  ieee: H. Peeters, S. Habig, and S. Fechner, “Einbettung von Augmented Reality in
    den Experimentierprozess,” in <i>Unsicherheit als Element von naturwissenschaftsbezogenen
    Bildungsprozessen</i>, 2022, vol. 42, pp. 788–791.
  mla: Peeters, Hendrik, et al. “Einbettung von Augmented Reality in den Experimentierprozess.”
    <i>Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen</i>,
    edited by Sebastian Habig and Helena van Vorst, vol. 42, 2022, pp. 788–91.
  short: 'H. Peeters, S. Habig, S. Fechner, in: S. Habig, H. van Vorst (Eds.), Unsicherheit
    als Element von naturwissenschaftsbezogenen Bildungsprozessen, 2022, pp. 788–791.'
date_created: 2022-08-29T14:12:09Z
date_updated: 2025-12-11T13:37:30Z
department:
- _id: '386'
- _id: '33'
editor:
- first_name: Sebastian
  full_name: Habig, Sebastian
  last_name: Habig
- first_name: Helena
  full_name: van Vorst, Helena
  last_name: van Vorst
intvolume: '        42'
keyword:
- augmented reality
- modelle
- digitale Medien
language:
- iso: ger
main_file_link:
- open_access: '1'
  url: https://www.gdcp-ev.de/wp-content/tb2022/TB2022_788_Peeters.pdf
oa: '1'
page: 788-791
publication: Unsicherheit als Element von naturwissenschaftsbezogenen Bildungsprozessen
status: public
title: Einbettung von Augmented Reality in den Experimentierprozess
type: conference
user_id: '54823'
volume: 42
year: '2022'
...
---
_id: '19606'
abstract:
- lang: eng
  text: Mobile shopping apps have been using Augmented Reality (AR) in the last years
    to place their products in the environment of the customer. While this is possible
    with atomic 3D objects, there is is still a lack in the runtime conﬁguration of
    3D object compositions based on user needs and environmental constraints. For
    this, we previously developed an approach for model-based AR-assisted product
    conﬁguration based on the concept of Dynamic Software Product Lines. In this demonstration
    paper, we present the corresponding tool support ProConAR in the form of a Product
    Modeler and a Product Conﬁgurator. While the Product Modeler is an Angular web
    app that splits products (e.g. table) up into atomic parts (e.g. tabletop, table
    legs, funnier) and saves it within a conﬁguration model, the Product Conﬁgurator
    is an Android client that uses the conﬁguration model to place diﬀerent product
    conﬁgurations within the environment of the customer. We show technical details
    of our ready to use tool-chain ProConAR by describing its implementation and usage
    as well as pointing out future research directions.
author:
- first_name: Sebastian
  full_name: Gottschalk, Sebastian
  id: '47208'
  last_name: Gottschalk
- first_name: Enes
  full_name: Yigitbas, Enes
  id: '8447'
  last_name: Yigitbas
  orcid: 0000-0002-5967-833X
- first_name: Eugen
  full_name: Schmidt, Eugen
  last_name: Schmidt
- first_name: Gregor
  full_name: Engels, Gregor
  id: '107'
  last_name: Engels
citation:
  ama: 'Gottschalk S, Yigitbas E, Schmidt E, Engels G. ProConAR: A Tool Support for
    Model-based AR Product Configuration. In: Bernhaupt R, Ardito C, Sauer S, eds.
    <i>Human-Centered Software Engineering. HCSE 2020</i>. Vol 12481. Lecture Notes
    in Computer Science. Cham: Springer; 2020. doi:<a href="https://doi.org/10.1007/978-3-030-64266-2_14">10.1007/978-3-030-64266-2_14</a>'
  apa: 'Gottschalk, S., Yigitbas, E., Schmidt, E., &#38; Engels, G. (2020). ProConAR:
    A Tool Support for Model-based AR Product Configuration. In R. Bernhaupt, C. Ardito,
    &#38; S. Sauer (Eds.), <i>Human-Centered Software Engineering. HCSE 2020</i> (Vol.
    12481). Cham: Springer. <a href="https://doi.org/10.1007/978-3-030-64266-2_14">https://doi.org/10.1007/978-3-030-64266-2_14</a>'
  bibtex: '@inproceedings{Gottschalk_Yigitbas_Schmidt_Engels_2020, place={Cham}, series={Lecture
    Notes in Computer Science}, title={ProConAR: A Tool Support for Model-based AR
    Product Configuration}, volume={12481}, DOI={<a href="https://doi.org/10.1007/978-3-030-64266-2_14">10.1007/978-3-030-64266-2_14</a>},
    booktitle={Human-Centered Software Engineering. HCSE 2020}, publisher={Springer},
    author={Gottschalk, Sebastian and Yigitbas, Enes and Schmidt, Eugen and Engels,
    Gregor}, editor={Bernhaupt, Regina and Ardito, Carmelo and Sauer, StefanEditors},
    year={2020}, collection={Lecture Notes in Computer Science} }'
  chicago: 'Gottschalk, Sebastian, Enes Yigitbas, Eugen Schmidt, and Gregor Engels.
    “ProConAR: A Tool Support for Model-Based AR Product Configuration.” In <i>Human-Centered
    Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt, Carmelo Ardito,
    and Stefan Sauer, Vol. 12481. Lecture Notes in Computer Science. Cham: Springer,
    2020. <a href="https://doi.org/10.1007/978-3-030-64266-2_14">https://doi.org/10.1007/978-3-030-64266-2_14</a>.'
  ieee: 'S. Gottschalk, E. Yigitbas, E. Schmidt, and G. Engels, “ProConAR: A Tool
    Support for Model-based AR Product Configuration,” in <i>Human-Centered Software
    Engineering. HCSE 2020</i>, Eindhoven, 2020, vol. 12481.'
  mla: 'Gottschalk, Sebastian, et al. “ProConAR: A Tool Support for Model-Based AR
    Product Configuration.” <i>Human-Centered Software Engineering. HCSE 2020</i>,
    edited by Regina Bernhaupt et al., vol. 12481, Springer, 2020, doi:<a href="https://doi.org/10.1007/978-3-030-64266-2_14">10.1007/978-3-030-64266-2_14</a>.'
  short: 'S. Gottschalk, E. Yigitbas, E. Schmidt, G. Engels, in: R. Bernhaupt, C.
    Ardito, S. Sauer (Eds.), Human-Centered Software Engineering. HCSE 2020, Springer,
    Cham, 2020.'
conference:
  end_date: 2020-12-02
  location: Eindhoven
  name: 8th International Working Conference on Human-Centered Software Engineering
    (HCSE'20)
  start_date: 2020-11-30
date_created: 2020-09-21T17:01:11Z
date_updated: 2022-01-06T06:54:07Z
ddc:
- '000'
department:
- _id: '66'
- _id: '534'
doi: 10.1007/978-3-030-64266-2_14
editor:
- first_name: Regina
  full_name: Bernhaupt, Regina
  last_name: Bernhaupt
- first_name: Carmelo
  full_name: Ardito, Carmelo
  last_name: Ardito
- first_name: Stefan
  full_name: Sauer, Stefan
  last_name: Sauer
file:
- access_level: open_access
  content_type: application/pdf
  creator: sego
  date_created: 2020-11-30T08:39:18Z
  date_updated: 2020-11-30T08:39:18Z
  file_id: '20542'
  file_name: HCSE20_demo.pdf
  file_size: 3913885
  relation: main_file
file_date_updated: 2020-11-30T08:39:18Z
has_accepted_license: '1'
intvolume: '     12481'
keyword:
- Product Configuration
- Augmented Reality
- Model-based
- Tool Support
language:
- iso: eng
oa: '1'
place: Cham
project:
- _id: '1'
  name: SFB 901
- _id: '4'
  name: SFB 901 - Project Area C
- _id: '17'
  name: SFB 901 - Subproject C5
publication: Human-Centered Software Engineering. HCSE 2020
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: 'ProConAR: A Tool Support for Model-based AR Product Configuration'
type: conference
user_id: '47208'
volume: 12481
year: '2020'
...
---
_id: '18249'
abstract:
- lang: eng
  text: Augmented Reality (AR) has recently found high attention in mobile shopping
    apps such as in domains like furniture or decoration. Here, the developers of
    the apps focus on the positioning of atomic 3D objects in the physical environment.
    With this focus, they neglect the conﬁguration of multi-faceted 3D object composition
    according to the user needs and environmental constraints. To tackle these challenges,
    we present a model-based approach to support AR-assisted product con-ﬁguration
    based on the concept of Dynamic Software Product Lines. Our approach splits products
    (e.g. table) into parts (e.g. tabletop, ta-ble legs, funnier) with their 3D objects
    and additional information (e.g. name, price). The possible products, which can
    be conﬁgured out of these parts, are stored in a feature model. At runtime, this
    feature model can be used to conﬁgure 3D object compositions out of the product
    parts and adapt to user needs and environmental constraints. The beneﬁts of this
    approach are demonstrated by a case study of conﬁguring modular kitchens with
    the help of a prototypical mobile-based implementation.
author:
- first_name: Sebastian
  full_name: Gottschalk, Sebastian
  id: '47208'
  last_name: Gottschalk
- first_name: Enes
  full_name: Yigitbas, Enes
  id: '8447'
  last_name: Yigitbas
  orcid: 0000-0002-5967-833X
- first_name: Eugen
  full_name: Schmidt, Eugen
  last_name: Schmidt
- first_name: Gregor
  full_name: Engels, Gregor
  id: '107'
  last_name: Engels
citation:
  ama: 'Gottschalk S, Yigitbas E, Schmidt E, Engels G. Model-based Product Configuration
    in Augmented Reality Applications. In: Bernhaupt R, Ardito C, Sauer S, eds. <i>Human-Centered
    Software Engineering. HCSE 2020</i>. Vol 12481. Lecture Notes in Computer Science.
    Cham: Springer; 2020. doi:<a href="https://doi.org/10.1007/978-3-030-64266-2_5">10.1007/978-3-030-64266-2_5</a>'
  apa: 'Gottschalk, S., Yigitbas, E., Schmidt, E., &#38; Engels, G. (2020). Model-based
    Product Configuration in Augmented Reality Applications. In R. Bernhaupt, C. Ardito,
    &#38; S. Sauer (Eds.), <i>Human-Centered Software Engineering. HCSE 2020</i> (Vol.
    12481). Cham: Springer. <a href="https://doi.org/10.1007/978-3-030-64266-2_5">https://doi.org/10.1007/978-3-030-64266-2_5</a>'
  bibtex: '@inproceedings{Gottschalk_Yigitbas_Schmidt_Engels_2020, place={Cham}, series={Lecture
    Notes in Computer Science}, title={Model-based Product Configuration in Augmented
    Reality Applications}, volume={12481}, DOI={<a href="https://doi.org/10.1007/978-3-030-64266-2_5">10.1007/978-3-030-64266-2_5</a>},
    booktitle={Human-Centered Software Engineering. HCSE 2020}, publisher={Springer},
    author={Gottschalk, Sebastian and Yigitbas, Enes and Schmidt, Eugen and Engels,
    Gregor}, editor={Bernhaupt, Regina and Ardito, Carmelo and Sauer, StefanEditors},
    year={2020}, collection={Lecture Notes in Computer Science} }'
  chicago: 'Gottschalk, Sebastian, Enes Yigitbas, Eugen Schmidt, and Gregor Engels.
    “Model-Based Product Configuration in Augmented Reality Applications.” In <i>Human-Centered
    Software Engineering. HCSE 2020</i>, edited by Regina Bernhaupt, Carmelo Ardito,
    and Stefan Sauer, Vol. 12481. Lecture Notes in Computer Science. Cham: Springer,
    2020. <a href="https://doi.org/10.1007/978-3-030-64266-2_5">https://doi.org/10.1007/978-3-030-64266-2_5</a>.'
  ieee: S. Gottschalk, E. Yigitbas, E. Schmidt, and G. Engels, “Model-based Product
    Configuration in Augmented Reality Applications,” in <i>Human-Centered Software
    Engineering. HCSE 2020</i>, Eindhoven, 2020, vol. 12481.
  mla: Gottschalk, Sebastian, et al. “Model-Based Product Configuration in Augmented
    Reality Applications.” <i>Human-Centered Software Engineering. HCSE 2020</i>,
    edited by Regina Bernhaupt et al., vol. 12481, Springer, 2020, doi:<a href="https://doi.org/10.1007/978-3-030-64266-2_5">10.1007/978-3-030-64266-2_5</a>.
  short: 'S. Gottschalk, E. Yigitbas, E. Schmidt, G. Engels, in: R. Bernhaupt, C.
    Ardito, S. Sauer (Eds.), Human-Centered Software Engineering. HCSE 2020, Springer,
    Cham, 2020.'
conference:
  end_date: 2020-12-02
  location: Eindhoven
  name: 8th International Working Conference on Human-Centered Software Engineering
    (HCSE'20)
  start_date: 2020-11-30
date_created: 2020-08-25T08:27:38Z
date_updated: 2022-01-06T06:53:28Z
ddc:
- '000'
department:
- _id: '66'
- _id: '534'
doi: 10.1007/978-3-030-64266-2_5
editor:
- first_name: Regina
  full_name: Bernhaupt, Regina
  last_name: Bernhaupt
- first_name: Carmelo
  full_name: Ardito, Carmelo
  last_name: Ardito
- first_name: Stefan
  full_name: Sauer, Stefan
  last_name: Sauer
file:
- access_level: open_access
  content_type: application/pdf
  creator: sego
  date_created: 2020-11-30T08:33:30Z
  date_updated: 2020-11-30T08:36:52Z
  file_id: '20541'
  file_name: HCSE20_full.pdf
  file_size: 2258601
  relation: main_file
file_date_updated: 2020-11-30T08:36:52Z
has_accepted_license: '1'
intvolume: '     12481'
keyword:
- Product Configuration
- Augmented Reality
- Runtime Adaptation
- Dynamic Software Product Lines
language:
- iso: eng
oa: '1'
place: Cham
project:
- _id: '1'
  name: SFB 901
- _id: '4'
  name: SFB 901 - Project Area C
- _id: '17'
  name: SFB 901 - Subproject C5
publication: Human-Centered Software Engineering. HCSE 2020
publication_status: published
publisher: Springer
series_title: Lecture Notes in Computer Science
status: public
title: Model-based Product Configuration in Augmented Reality Applications
type: conference
user_id: '47208'
volume: 12481
year: '2020'
...
---
_id: '34124'
abstract:
- lang: ger
  text: 'Es existieren bisher zahlreiche Studien, die das Potenzial von Augmented
    Reality (AR) in verschiedenen Bildungsbereichen und seine Auswirkungen auf die
    Lernenden hinsichtlich ihrer erhöhten Motivation, verbesserter Lernfähigkeit,
    Konzentration auf das Thema usw. hervorheben. Dabei eignen sich AR-Anwendungen
    sowohl für den Einsatz in formellen, als auch informellen Lernumgebungen und Bildungsinstitutionen,
    beginnend mit Kunstkursen in Vorschulen über Biologie, Geschichte, Chemie, Physik
    etc. in weiterführenden Schulen und Universitäten [1]. Trotz der steigenden Zahl
    an Studien liegen nur wenigen AR-Anwendungen ein geeignetes didaktisches Konzept
    zu Grunde. Ferner fehlen allgemeine Studien, die die lernfördernden Eigenschaften
    von AR im Bereich der Vorbereitung und Begleitung von Laborpraktika untersuchen.
    Aktuelle Anwendungen erweitern lediglich gedruckte Lerninhalte mit zusätzlichen
    Links, Videos oder statischen 3D-Modellen oder benötigen spezielle Voraussetzung
    für die Nutzung der AR-Anwendung [2]. Der vorliegende Beitrag untersucht und konzentriert
    sich daher auf ein didaktisches Konzept für eine auf mobilen Geräten basierende
    AR-Anwendung (App) zum Erwerb und zur Vertiefung praktischer Fertigkeiten im Umgang
    mit elektrotechnischen Laborgeräten und -komponenten. In einer früheren Arbeit
    wurden die Möglichkeiten und Grenzen der AR-Technologie in der Ingenieurausbildung
    mit besonderem Fokus auf Laborarbeit untersucht, um häufige Fehler im Designkonzept
    zu vermeiden. Das didaktische Grundkonzept beruht auf dem „Constructive Alignement“
    nach Biggs [3] mit der Definition der drei obligatorischen Schritte: Lernziele,
    Lehr- / Lernaktivitäten und Prüfungsmethoden. Die Lernziele werden –  angelehnt
    an die modifizierte Bloom-Taxonomie nach Anderson und Krathwohl [4] – weiter konkretisiert,
    woraus dann im weiteren Schritt mögliche Lehrszenarien in AR gestaltet wurden.'
- lang: eng
  text: "There have been numerous studies highlighting the potential of Augmented
    Reality (AR) in different educational settings and its impacts on learners in
    terms of increased motivation, learning, focus, and more. AR applications are
    suitable for use in formal as well as informal learning environments and educational
    institutions, starting with art courses in pre-schools or biology, history, chemistry,
    physics etc. in secondary schools and universities. Despite the increasing number
    of studies, only a few AR applications are based on a suitable didactic principle.
    In addition, there is a lack of general studies investigating the learning-promoting
    characteristics of AR in the field of preparation and conduction of laboratory
    trainings. Current studies merely extend printed learning content with additional
    links, videos, or static 3D models or require special prerequisites for using
    the AR application.\r\nTherefore, this article examines and focuses on a design
    concept for a mobile-based AR application (App) for acquiring and deepening practical
    skills in handling laboratory equipment and components. In a previous work, the
    possibilities and limitations of AR technology in engineering education, with
    a particular focus on laboratory work, were investigated in order to avoid frequent
    design mistakes. The didactic concept in this project is based on the constructive
    alignment according to Biggs with the definition of the three compulsory steps:
    learning objectives (or intended learning outcome), teaching / learning activities
    and assessments. The learning objectives were further concretized in the next
    step, based on the revised Bloom taxonomy according to Anderson and Krathwohl
    to derive and design possible teaching scenarios in AR. "
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: 'Alptekin M, Temmen K. <i>Posterbeitrag: Didaktisches Konzept Und Prototyp
    Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik</i>.
    Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.); 2019.'
  apa: 'Alptekin, M., &#38; Temmen, K. (2019). <i>Posterbeitrag: Didaktisches Konzept
    und Prototyp eines auf Augmented Reality basierenden virtuellen Vorpraktikums
    in der Elektrotechnik</i>. Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.).'
  bibtex: '@book{Alptekin_Temmen_2019, place={Universität Siegen}, series={Diversität
    und Kulturelle Vielfalt - Differenzieren, Individualisieren - oder Integrieren?},
    title={Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality
    basierenden virtuellen Vorpraktikums in der Elektrotechnik}, publisher={Gudrun
    Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and
    Temmen, Katrin}, year={2019}, collection={Diversität und Kulturelle Vielfalt -
    Differenzieren, Individualisieren - oder Integrieren?} }'
  chicago: 'Alptekin, Mesut, and Katrin Temmen. <i>Posterbeitrag: Didaktisches Konzept
    Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums
    in Der Elektrotechnik</i>. Diversität Und Kulturelle Vielfalt - Differenzieren,
    Individualisieren - Oder Integrieren? Universität Siegen: Gudrun Kammasch, Henning
    Klaf e, Sönke Knutzen (Hrsg.), 2019.'
  ieee: 'M. Alptekin and K. Temmen, <i>Posterbeitrag: Didaktisches Konzept und Prototyp
    eines auf Augmented Reality basierenden virtuellen Vorpraktikums in der Elektrotechnik</i>.
    Universität Siegen: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2019.'
  mla: 'Alptekin, Mesut, and Katrin Temmen. <i>Posterbeitrag: Didaktisches Konzept
    Und Prototyp Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums
    in Der Elektrotechnik</i>. Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.),
    2019.'
  short: 'M. Alptekin, K. Temmen, Posterbeitrag: Didaktisches Konzept Und Prototyp
    Eines Auf Augmented Reality Basierenden Virtuellen Vorpraktikums in Der Elektrotechnik,
    Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), Universität Siegen, 2019.'
date_created: 2022-11-22T11:46:30Z
date_updated: 2023-01-18T14:33:24Z
department:
- _id: '34'
- _id: '300'
keyword:
- Augmented Reality
- Laborpraktikum
- didaktische Konzepte
- Constructive Alignment
language:
- iso: eng
place: Universität Siegen
publication_identifier:
  unknown:
  - 978-3-9818728-2-8
publisher: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)
series_title: Diversität und Kulturelle Vielfalt - Differenzieren, Individualisieren
  - oder Integrieren?
status: public
title: 'Posterbeitrag: Didaktisches Konzept und Prototyp eines auf Augmented Reality
  basierenden virtuellen Vorpraktikums in der Elektrotechnik'
type: misc
user_id: '11763'
year: '2019'
...
---
_id: '34121'
abstract:
- lang: eng
  text: "The first impression is important in many aspects of human decision-making.
    In mobile apps, this impression can be influenced by an onboarding process. In
    addition, not only the user experience (UX) can be improved via onboarding, but
    also the user can get a very good didactical introduction to a new topic or different
    functionalities of an app.\r\nTherefore, this study examines different onboarding
    types and develops an onboarding process into an Augmented Reality (AR) based
    mobile application (app) that teaches students how to use and operate electro-technical
    laboratory equipment. This onboarding process is then assessed by students through
    a subsequent questionnaire in terms of attractiveness, functionality, and novelty.
    The results of this field study serve to examine this first prototype for possible
    optimizations and to further develop the app accordingly."
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: 'Alptekin M, Temmen K. Teaching an Oscilloscope through Progressive Onboarding
    in an Augmented Reality Based Virtual Laboratory. In: <i>2019 IEEE Global Engineering
    Education Conference (EDUCON)</i>. ; 2019:1047-1054. doi:<a href="https://doi.org/10.1109/EDUCON.2019.8725038">10.1109/EDUCON.2019.8725038</a>'
  apa: Alptekin, M., &#38; Temmen, K. (2019). Teaching an Oscilloscope through Progressive
    Onboarding in an Augmented Reality Based Virtual Laboratory. <i>2019 IEEE Global
    Engineering Education Conference (EDUCON)</i>, 1047–1054. <a href="https://doi.org/10.1109/EDUCON.2019.8725038">https://doi.org/10.1109/EDUCON.2019.8725038</a>
  bibtex: '@inproceedings{Alptekin_Temmen_2019, title={Teaching an Oscilloscope through
    Progressive Onboarding in an Augmented Reality Based Virtual Laboratory}, DOI={<a
    href="https://doi.org/10.1109/EDUCON.2019.8725038">10.1109/EDUCON.2019.8725038</a>},
    booktitle={2019 IEEE Global Engineering Education Conference (EDUCON)}, author={Alptekin,
    Mesut and Temmen, Katrin}, year={2019}, pages={1047–1054} }'
  chicago: Alptekin, Mesut, and Katrin Temmen. “Teaching an Oscilloscope through Progressive
    Onboarding in an Augmented Reality Based Virtual Laboratory.” In <i>2019 IEEE
    Global Engineering Education Conference (EDUCON)</i>, 1047–54, 2019. <a href="https://doi.org/10.1109/EDUCON.2019.8725038">https://doi.org/10.1109/EDUCON.2019.8725038</a>.
  ieee: 'M. Alptekin and K. Temmen, “Teaching an Oscilloscope through Progressive
    Onboarding in an Augmented Reality Based Virtual Laboratory,” in <i>2019 IEEE
    Global Engineering Education Conference (EDUCON)</i>, Dubai, UAE, 2019, pp. 1047–1054,
    doi: <a href="https://doi.org/10.1109/EDUCON.2019.8725038">10.1109/EDUCON.2019.8725038</a>.'
  mla: Alptekin, Mesut, and Katrin Temmen. “Teaching an Oscilloscope through Progressive
    Onboarding in an Augmented Reality Based Virtual Laboratory.” <i>2019 IEEE Global
    Engineering Education Conference (EDUCON)</i>, 2019, pp. 1047–54, doi:<a href="https://doi.org/10.1109/EDUCON.2019.8725038">10.1109/EDUCON.2019.8725038</a>.
  short: 'M. Alptekin, K. Temmen, in: 2019 IEEE Global Engineering Education Conference
    (EDUCON), 2019, pp. 1047–1054.'
conference:
  end_date: 2019-04-11
  location: Dubai, UAE
  name: IEEE Global Engineering Education Conference (EDUCON)
  start_date: 2019-04-09
date_created: 2022-11-22T11:23:19Z
date_updated: 2023-01-18T14:32:33Z
department:
- _id: '34'
- _id: '300'
doi: 10.1109/EDUCON.2019.8725038
keyword:
- Augmented Reality
- Laboratory Training
- Engineering Education
- Progressive Onboarding
language:
- iso: eng
page: 1047-1054
publication: 2019 IEEE Global Engineering Education Conference (EDUCON)
publication_status: published
status: public
title: Teaching an Oscilloscope through Progressive Onboarding in an Augmented Reality
  Based Virtual Laboratory
type: conference
user_id: '11763'
year: '2019'
...
---
_id: '34123'
abstract:
- lang: eng
  text: Through technological progress during recent years, Augmented Reality (AR)
    technology can be used on ordinary smartphones with applications (Apps) in many
    formal and informal learning environments and educational institutions (e.g. [1,
    2]). It is emerging as a suitable technology for teaching psychomotor skills.
    Simultaneously, gamification has become increasingly popular in the teaching field,
    providing famous examples, such as Duolingo (for the acquisition of foreign languages)
    or Codecademy (for learning programming languages) [3]. Many papers have already
    highlighted the beneficial aspects of gamification and AR for education and teaching
    (e.g. [1, 2, 4, 5]. While gamification is useful for improving students’ motivation
    and engagement, AR can be applied to teach them operational skills without any
    time, costs and place constraints. Hence, this opens up numerous possibilities
    and forms to combine these two aspects (AR and gamification) for higher education
    teaching. However, there has been less research focusing on how gamification and
    AR can be combined in a useful manner to keep up students’ initial motivation
    aroused through novelty effects of AR learning environments. Accordingly, this
    paper will present such a gamification concept for an AR based virtual preparation
    laboratory training to overcome the risk of demotivation, once AR will settle
    as a mainstream technology such as learning videos. The focus of the AR-App –
    presently being developed at the University of Paderborn – is to remedy the students’
    lack of practical skills when operating electro-technical laboratory equipment
    during their compulsory laboratory training.
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: 'Alptekin M, Temmen K. Gamification in an Augmented Reality Based Virtual Preparation
    Laboratory Training. In: <i>The Challenges of the Digital Transformation in Education</i>.
    Springer International Publishing; 2019. doi:<a href="https://doi.org/10.1007/978-3-030-11932-4_54">10.1007/978-3-030-11932-4_54</a>'
  apa: Alptekin, M., &#38; Temmen, K. (2019). Gamification in an Augmented Reality
    Based Virtual Preparation Laboratory Training. In <i>The Challenges of the Digital
    Transformation in Education</i>. International Conference on Interactive Collaborative
    Learning and Engineering Pedagogy (ICL) 2018, Kos Island, Greece. Springer International
    Publishing. <a href="https://doi.org/10.1007/978-3-030-11932-4_54">https://doi.org/10.1007/978-3-030-11932-4_54</a>
  bibtex: '@inbook{Alptekin_Temmen_2019, place={Cham}, title={Gamification in an Augmented
    Reality Based Virtual Preparation Laboratory Training}, DOI={<a href="https://doi.org/10.1007/978-3-030-11932-4_54">10.1007/978-3-030-11932-4_54</a>},
    booktitle={The Challenges of the Digital Transformation in Education}, publisher={Springer
    International Publishing}, author={Alptekin, Mesut and Temmen, Katrin}, year={2019}
    }'
  chicago: 'Alptekin, Mesut, and Katrin Temmen. “Gamification in an Augmented Reality
    Based Virtual Preparation Laboratory Training.” In <i>The Challenges of the Digital
    Transformation in Education</i>. Cham: Springer International Publishing, 2019.
    <a href="https://doi.org/10.1007/978-3-030-11932-4_54">https://doi.org/10.1007/978-3-030-11932-4_54</a>.'
  ieee: 'M. Alptekin and K. Temmen, “Gamification in an Augmented Reality Based Virtual
    Preparation Laboratory Training,” in <i>The Challenges of the Digital Transformation
    in Education</i>, Cham: Springer International Publishing, 2019.'
  mla: Alptekin, Mesut, and Katrin Temmen. “Gamification in an Augmented Reality Based
    Virtual Preparation Laboratory Training.” <i>The Challenges of the Digital Transformation
    in Education</i>, Springer International Publishing, 2019, doi:<a href="https://doi.org/10.1007/978-3-030-11932-4_54">10.1007/978-3-030-11932-4_54</a>.
  short: 'M. Alptekin, K. Temmen, in: The Challenges of the Digital Transformation
    in Education, Springer International Publishing, Cham, 2019.'
conference:
  end_date: 2018-09-28
  location: Kos Island, Greece
  name: International Conference on Interactive Collaborative Learning and Engineering
    Pedagogy (ICL) 2018
  start_date: 2018-09-25
date_created: 2022-11-22T11:32:35Z
date_updated: 2024-12-29T11:09:43Z
ddc:
- '000'
department:
- _id: '34'
- _id: '300'
doi: 10.1007/978-3-030-11932-4_54
file:
- access_level: closed
  content_type: application/pdf
  creator: mesutalp
  date_created: 2024-12-29T11:07:54Z
  date_updated: 2024-12-29T11:07:54Z
  file_id: '57865'
  file_name: fullpaper_camera_ready.pdf
  file_size: 366224
  relation: main_file
  success: 1
file_date_updated: 2024-12-29T11:07:54Z
has_accepted_license: '1'
keyword:
- Augmented Reality
- Laboratory Training
- Engineering Education
- Gamification
language:
- iso: eng
place: Cham
publication: The Challenges of the Digital Transformation in Education
publication_identifier:
  isbn:
  - '9783030119317'
  - '9783030119324'
  issn:
  - 2194-5357
  - 2194-5365
publication_status: published
publisher: Springer International Publishing
status: public
title: Gamification in an Augmented Reality Based Virtual Preparation Laboratory Training
type: book_chapter
user_id: '11763'
year: '2019'
...
---
_id: '34127'
abstract:
- lang: ger
  text: "Obwohl die Idee von Augmented Reality (AR) und Virtual Reality (VR) so alt
    ist wie die Verbreitung erster Spielekonsolen und Computer, hat das Thema erst
    durch den technologischen Fortschritt und dem damit verbundenen Preisverfall an
    Bedeutung gewonnen [1]. So lassen sich mittlerweile bereits anspruchsvolle AR-
    und VR-Anwendungen auf handelsüblichen Smartphones und Tablets betreiben [1][2].
    Daraus erschließen sich neue Möglichkeiten in der Lehre, z.B die Visualisierung
    räumlicher Darstellungen, die Förderung der räumlicher Vorstellungskraft der Studierenden,
    sowie die Vermittlung von abstrakten und damit schwer verständlichen Konzepten
    in den Naturwissenschaften [3].\r\nZahlreiche Studien zeigen bereits, dass, wenn
    AR effektiv in der Lehre eingesetzt wird, nicht nur das Lerninteresse, sondern
    auch die Konzentration der Lernenden gesteigert werden kann [3][4]. Voraussetzung
    hierfür ist jedoch, dass zunächst lernförderliche Merkmale identifiziert und bzgl.
    ihrer Wirksamkeit in einer VR- oder AR-Umgebung untersucht werden [5].\r\nZu den
    Pflichtveranstaltungen eines Elektrotechnik-Studiums an der Universität Paderborn
    gehören drei fächerübergreifende Laborpraktika, die der Vertiefung theoretischer
    Vorlesungsinhalte dient. Ein großes Problem stellt dabei die Bedienung der elektrotechnischen
    Laborgeräte dar. Sowohl Studierende als auch die betreuenden Laboringenieure kritisieren,
    dass ein erster Kontakt mit den Geräten erst innerhalb des Praktikums stattfindet.
    Um dieser Problematik entgegen zu wirken, soll eine Lernumgebung entwickelt werden,
    in der Studierende den Umgang mit dem Laborequipment sowohl zeit- als auch ortsunabhängig
    erlernen können.\r\nIn diesem Beitrag wird daher untersucht, welche Potentiale
    die VR- und die AR-Technologie auf mobilen Endgeräten bieten, um praktische Fertigkeiten
    im Umgang mit elektrotechnischer Laborausstattung als Vorbereitung auf das praktische
    Arbeiten im Labor zu erwerben und zu vertiefen. Es wird gezeigt, wo die besonderen
    Unterschiede und Vorzüge beider Technologien sind und insbesondere wie die (Inter-)Aktion
    des Lernenden innerhalb einer VR- oder AR-Umgebung aussehen kann. \r\nIn einer
    anschließenden Arbeit soll ausgehend von den hier erarbeiteten Potentialen und
    den zu bekannten lerntheorethischen und kognitionspsychologischen Thereorien des
    Wissenserwerbs ein Konzept zur Gestaltung einer VR- und einer AR-Umgebung im Rahmen
    eines Laborpraktikums entwickelt werden. Dabei werden motivationspsychologische
    Aspekte, z.B. etablierte Gamification-Konzepte analysiert, die in solch einer
    Umgebung genutzt werden können, um u.a.die Lernmotivation weiter zu fördern."
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: Alptekin M, Temmen K. Möglichkeiten und Grenzen von Virtual-und Augmented Reality
    im Laborpraktikum. <i>Digitalisierung in der Techniklehre - ihr Beitrag zum Profil
    technischer Bildung</i>. 2017;12:91-98.
  apa: Alptekin, M., &#38; Temmen, K. (2017). Möglichkeiten und Grenzen von Virtual-und
    Augmented Reality im Laborpraktikum. <i>Digitalisierung in der Techniklehre -
    ihr Beitrag zum Profil technischer Bildung</i>, <i>12</i>, 91–98.
  bibtex: '@article{Alptekin_Temmen_2017, title={Möglichkeiten und Grenzen von Virtual-und
    Augmented Reality im Laborpraktikum}, volume={12}, journal={Digitalisierung in
    der Techniklehre - ihr Beitrag zum Profil technischer Bildung}, publisher={Gudrun
    Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and
    Temmen, Katrin}, year={2017}, pages={91–98} }'
  chicago: 'Alptekin, Mesut, and Katrin Temmen. “Möglichkeiten und Grenzen von Virtual-und
    Augmented Reality im Laborpraktikum.” <i>Digitalisierung in der Techniklehre -
    ihr Beitrag zum Profil technischer Bildung</i> 12 (2017): 91–98.'
  ieee: M. Alptekin and K. Temmen, “Möglichkeiten und Grenzen von Virtual-und Augmented
    Reality im Laborpraktikum,” <i>Digitalisierung in der Techniklehre - ihr Beitrag
    zum Profil technischer Bildung</i>, vol. 12, pp. 91–98, 2017.
  mla: Alptekin, Mesut, and Katrin Temmen. “Möglichkeiten und Grenzen von Virtual-und
    Augmented Reality im Laborpraktikum.” <i>Digitalisierung in der Techniklehre -
    ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, Gudrun Kammasch, Henning
    Klaf e, Sönke Knutzen (Hrsg.), 2017, pp. 91–98.
  short: M. Alptekin, K. Temmen, Digitalisierung in der Techniklehre - ihr Beitrag
    zum Profil technischer Bildung 12 (2017) 91–98.
conference:
  end_date: 2017-05-13
  location: Technische Universität Ilmenau
  name: Ingenieur-Pädagogische Wissenschaftsgesellschaft (IPW), 12. Regionaltagung
    2017
  start_date: 2017-05-11
date_created: 2022-11-22T12:03:07Z
date_updated: 2023-01-18T14:32:14Z
department:
- _id: '34'
- _id: '300'
intvolume: '        12'
keyword:
- Virtual Reality
- Augmented Reality
- Laborpraktika
- Ingenieurdidaktik
- Labordidaktik
language:
- iso: ger
page: 91-98
publication: Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer
  Bildung
publication_identifier:
  isbn:
  - 978-3-9818728-1-1
publication_status: published
publisher: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)
status: public
title: Möglichkeiten und Grenzen von Virtual-und Augmented Reality im Laborpraktikum
type: journal_article
user_id: '11763'
volume: 12
year: '2017'
...
---
_id: '34128'
abstract:
- lang: ger
  text: Obwohl die Idee von Augmented Reality (AR) so alt ist wie die Verbreitung
    erster Spielekonsolen und Computer, hat das Thema erst durch den technologischen
    Fortschritt und dem damit verbundenen Preisverfall an Bedeutung gewonnen. Zunehmend
    rückt diese Technik auch in den Vordergrund der Lehre.  In dem hier erläuterten
    Forschungsdesign wird eine geplante Studie aufgezeigt, um eine Aussage über den
    sinnvollen Einsatz dieser Techniken beim Umgang mit labortechnischen Geräten durch
    die Nutzung einer AR-Anwendung treffen zu können.
- lang: eng
  text: "Although the idea of Augmented Reality (AR) is as old as the invention of
    the first game consoles and computers, the topic has gained in importance in our
    daily lives only through technological progress and the related price decline.\r\nThis
    technique has increasingly become the focus of teaching. With the research design
    outlined herein, a new study is presented to draw a conclusion on the expedient
    application of these techniques when handling laboratory instruments using AR
    applications."
author:
- first_name: Mesut
  full_name: Alptekin, Mesut
  id: '11763'
  last_name: Alptekin
- first_name: Katrin
  full_name: Temmen, Katrin
  id: '30086'
  last_name: Temmen
citation:
  ama: Alptekin M, Temmen K. Überlegungen zur Bewertung der Wirksamkeit von AR in
    der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für die Evaluation
    eines Elektrotechnik-Laborsimulators. <i>Digitalisierung in der Techniklehre -
    ihr Beitrag zum Profil technischer Bildung</i>. 2017;12:129-132.
  apa: Alptekin, M., &#38; Temmen, K. (2017). Überlegungen zur Bewertung der Wirksamkeit
    von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns
    für die Evaluation eines Elektrotechnik-Laborsimulators. <i>Digitalisierung in
    der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, <i>12</i>,
    129–132.
  bibtex: '@article{Alptekin_Temmen_2017, title={Überlegungen zur Bewertung der Wirksamkeit
    von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns
    für die Evaluation eines Elektrotechnik-Laborsimulators}, volume={12}, journal={Digitalisierung
    in der Techniklehre - ihr Beitrag zum Profil technischer Bildung}, publisher={Gudrun
    Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)}, author={Alptekin, Mesut and
    Temmen, Katrin}, year={2017}, pages={129–132} }'
  chicago: 'Alptekin, Mesut, and Katrin Temmen. “Überlegungen zur Bewertung der Wirksamkeit
    von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns
    für die Evaluation eines Elektrotechnik-Laborsimulators.” <i>Digitalisierung in
    der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i> 12 (2017): 129–32.'
  ieee: M. Alptekin and K. Temmen, “Überlegungen zur Bewertung der Wirksamkeit von
    AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns für
    die Evaluation eines Elektrotechnik-Laborsimulators,” <i>Digitalisierung in der
    Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, pp. 129–132,
    2017.
  mla: Alptekin, Mesut, and Katrin Temmen. “Überlegungen zur Bewertung der Wirksamkeit
    von AR in der Hochschuldidaktischen Lehre. Entwicklung eines Forschungsdesigns
    für die Evaluation eines Elektrotechnik-Laborsimulators.” <i>Digitalisierung in
    der Techniklehre - ihr Beitrag zum Profil technischer Bildung</i>, vol. 12, Gudrun
    Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.), 2017, pp. 129–32.
  short: M. Alptekin, K. Temmen, Digitalisierung in der Techniklehre - ihr Beitrag
    zum Profil technischer Bildung 12 (2017) 129–132.
conference:
  end_date: 2017-05-13
  location: Technische Universität Ilmenau
  name: Ingenieur-Pädagogische Wissenschaftsgesellschaft (IPW), 12. Regionaltagung
    2017
  start_date: 2017-05-11
date_created: 2022-11-22T12:14:44Z
date_updated: 2023-01-18T14:33:47Z
department:
- _id: '34'
- _id: '300'
intvolume: '        12'
keyword:
- Augmented Reality
- Laborpraktika
- Wirksamkeitsmessung
- Labordidaktik
language:
- iso: ger
page: 129-132
publication: Digitalisierung in der Techniklehre - ihr Beitrag zum Profil technischer
  Bildung
publication_identifier:
  isbn:
  - 978-3-9818728-1-1
publication_status: published
publisher: Gudrun Kammasch, Henning Klaf e, Sönke Knutzen (Hrsg.)
status: public
title: Überlegungen zur Bewertung der Wirksamkeit von AR in der Hochschuldidaktischen
  Lehre. Entwicklung eines Forschungsdesigns für die Evaluation eines Elektrotechnik-Laborsimulators
type: journal_article
user_id: '11763'
volume: 12
year: '2017'
...
---
_id: '4697'
author:
- first_name: Peter
  full_name: Sommerauer, Peter
  last_name: Sommerauer
- first_name: Oliver
  full_name: Müller, Oliver
  last_name: Müller
citation:
  ama: 'Sommerauer P, Müller O. Augmented reality in informal learning environments:
    A field experiment in a mathematics exhibition. <i>Computers and Education</i>.
    2014:59--68. doi:<a href="https://doi.org/10.1016/j.compedu.2014.07.013">10.1016/j.compedu.2014.07.013</a>'
  apa: 'Sommerauer, P., &#38; Müller, O. (2014). Augmented reality in informal learning
    environments: A field experiment in a mathematics exhibition. <i>Computers and
    Education</i>, 59--68. <a href="https://doi.org/10.1016/j.compedu.2014.07.013">https://doi.org/10.1016/j.compedu.2014.07.013</a>'
  bibtex: '@article{Sommerauer_Müller_2014, title={Augmented reality in informal learning
    environments: A field experiment in a mathematics exhibition}, DOI={<a href="https://doi.org/10.1016/j.compedu.2014.07.013">10.1016/j.compedu.2014.07.013</a>},
    journal={Computers and Education}, author={Sommerauer, Peter and Müller, Oliver},
    year={2014}, pages={59--68} }'
  chicago: 'Sommerauer, Peter, and Oliver Müller. “Augmented Reality in Informal Learning
    Environments: A Field Experiment in a Mathematics Exhibition.” <i>Computers and
    Education</i>, 2014, 59--68. <a href="https://doi.org/10.1016/j.compedu.2014.07.013">https://doi.org/10.1016/j.compedu.2014.07.013</a>.'
  ieee: 'P. Sommerauer and O. Müller, “Augmented reality in informal learning environments:
    A field experiment in a mathematics exhibition,” <i>Computers and Education</i>,
    pp. 59--68, 2014.'
  mla: 'Sommerauer, Peter, and Oliver Müller. “Augmented Reality in Informal Learning
    Environments: A Field Experiment in a Mathematics Exhibition.” <i>Computers and
    Education</i>, 2014, pp. 59--68, doi:<a href="https://doi.org/10.1016/j.compedu.2014.07.013">10.1016/j.compedu.2014.07.013</a>.'
  short: P. Sommerauer, O. Müller, Computers and Education (2014) 59--68.
date_created: 2018-10-12T08:30:44Z
date_updated: 2022-01-06T07:01:18Z
doi: 10.1016/j.compedu.2014.07.013
extern: '1'
keyword:
- Augmented reality
- Cognitive theory of multimedia learning
- Field experiment
- Informal learning
- Museum
language:
- iso: eng
page: 59--68
publication: Computers and Education
publication_identifier:
  isbn:
  - 0360-1315
  issn:
  - '03601315'
status: public
title: 'Augmented reality in informal learning environments: A field experiment in
  a mathematics exhibition'
type: journal_article
user_id: '72849'
year: '2014'
...
