@inproceedings{60680,
  abstract     = {{Classical machine learning techniques often struggle with overfitting and unreliable predictions when exposed to novel conditions. Introducing causality into the modelling process offers a promising way to mitigate these challenges by enhancing predictive robustness. However, constructing an initial causal graph manually using domain knowledge is time-consuming, particularly in complex time series with numerous variables. To address this, causal discovery algorithms can provide a preliminary causal structure that domain experts can refine. This study investigates causal feature selection with domain knowledge using a data center system as an example. We use simulated time-series data to compare 
different causal feature selection with traditional machine-learning feature selection methods. Our results show that predictions based on causal features are more robust compared to those derived from traditional methods. These findings underscore the potential of combining causal discovery algorithms with human expertise to improve machine learning applications.}},
  author       = {{Zapata Gonzalez, David Ricardo and Meyer, Marcel and Müller, Oliver}},
  keywords     = {{Causal Machine Learning, Causality in Time Series, Causal Discovery, Human-Machine  Collaboration}},
  location     = {{Amman, Jordan}},
  title        = {{{Bridging the gap between data-driven and theory-driven modelling – leveraging causal machine learning for integrative modelling of dynamical systems}}},
  year         = {{2025}},
}

@inproceedings{29840,
  abstract     = {{Due to the proliferation of Virtual Reality (VR) technology, VR is finding new applications in various domains, such as stock trading. Here, traders invest in stocks intending to increase their profit. For this purpose, in conventional stock trading, traders usually make use of 2D applications on desktop or laptop devices. This leads to many drawbacks such as poor visibility due to limited 2D representation, complex interaction due to indirect interaction via mouse and keyboard, or restricted support for collaboration between traders. To overcome these issues, we have developed a novel collaborative, virtual environment for stock trading, which enables stock traders to view financial information and trade stocks with other collaborators. The main results of a usability study indicate that the VR environment, compared to conventional stock trading, shows no significant advantages concerning efficiency and effectiveness, however, we could observe an increased user satisfaction and better collaboration.}},
  author       = {{Yigitbas, Enes and Gottschalk, Sebastian and Nowosad, Alexander and Engels, Gregor}},
  booktitle    = {{Proceedings of the 17th International Conference on Wirtschaftsinformatik}},
  keywords     = {{virtual reality, stock trading, collaboration, usability}},
  location     = {{Nuremberg}},
  publisher    = {{AIS}},
  title        = {{{Development and Evaluation of a Collaborative Stock Trading Environment in Virtual Reality}}},
  year         = {{2022}},
}

@inbook{34471,
  abstract     = {{Inclusive education is about creating beneficial environments for all students (Booth & Ainscow, 2011). Within Germany, the role of special education within inclusive schools has been widely discussed in Germany (Powell et al., 2016). Educators worldwide consider collaborative teaching between special educators and general educators to be a fundamental precondition for inclusive education (Hoppey & McLeskey, 2014). The history of the German school system, however, is characterized by a rigorous division of special and regular schools that is reflective of broad divisions in teacher education. Since the ratification of the Convention on the Rights of Persons with Disabilities (CRPD) in Germany in 2009, more students with special educational needs, as well as special educators, have begun to attend and work in inclusive schools. While cooperation between general and special educators is a key to the development of inclusive schools, many teachers report that responsibilities are divided between special and general teachers, while various challenges exist regarding cooperation (Urban & Lütje-Klose, 2014). Nevertheless, dysfunctional cooperation can foster mechanisms of separation and exclusion even in “inclusive” settings (Idel et al., 2019). The present chapter offers a reflection on the different roles of special educators and the current state of research on interdisciplinary and multi professional cooperation in inclusive schools in Germany. It also provides a discussion of relevant implications for the development of inclusive schools and teacher training.
}},
  author       = {{Neumann, Phillip and Lütje-Klose, Birgit}},
  booktitle    = {{International Perspectives on Inclusive Education}},
  editor       = {{Semon, Sarah and Lane, Danielle and Jones, Phyllis}},
  isbn         = {{978-1-83982-999-4}},
  keywords     = {{Kooperation, Inklusion, Sonderpädagogik, Schulentwicklung, Inclusion, Cooperation, Collaboration, Team-Teaching, International, Germany}},
  pages        = {{55--69}},
  publisher    = {{Emerald Publishing Limited}},
  title        = {{{Collaboration Is the Key – The Role of Special Educators in Inclusive Schools in Germany}}},
  doi          = {{10.1108/s1479-363620210000017007}},
  volume       = {{17}},
  year         = {{2021}},
}

@inproceedings{39411,
  abstract     = {{Rapid prototyping based on 3D models is well accepted for several applications. This article addresses the application of animated virtual 3D prototypes for the development of computer-based systems supporting early collaboration of the system designer with the external customer. Our methodology seamlessly integrates illustration through 3D animation with the main tasks of computer-based real-time systems development, i.e., implementation and verification. The approach is outlined by the example of the design of a flexible manufacturing system.}},
  author       = {{Flake, Stephan and Geiger, Christian and Müller, Wolfgang and Ruf, Jürgen}},
  booktitle    = {{Proceedings of IEEE KMN 2001}},
  isbn         = {{0-7695-1269-0}},
  keywords     = {{Virtual prototyping, Animation, Collaboration, System analysis and design, Feedback, Application software, Power system modeling, Handicapped aids, Process design, Contracts}},
  title        = {{{Customer-Oriented Systems Design through Virtual Prototyps}}},
  doi          = {{10.1109/ENABL.2001.953425}},
  year         = {{2001}},
}

@inproceedings{39487,
  abstract     = {{This article introduces and discusses different innovative means for visual specification and animation of complex concurrent systems. It introduces the completely visual programming language Pictorial Janus (PJ) and its application in the customer-oriented design process. PJ implements a completely visual programming language with inherent animation facilities. The article outlines the transformation of purely visual PJ programs into textual imperative programming languages. The second part of the article investigates animated 3D-presentations and introduces a novel approach to an animated 3D programming language for interactive customer-oriented illustrations.}},
  author       = {{Geiger, Christian and Lehrenfeld, G. and Müller, Wolfgang}},
  booktitle    = {{Proceedings of HICSS-32}},
  isbn         = {{0-7695-0001-3}},
  keywords     = {{Animation, Computer languages, Object oriented modeling, Collaboration, Process design, Graphical user interfaces, Jacobian matrices, Standardization, Feedback, Software prototyping}},
  location     = {{Maui, Hawaii}},
  title        = {{{Visual Specification, Modeling, and Illustrations of Complex Systems}}},
  doi          = {{10.1109/HICSS.1999.772621}},
  year         = {{1999}},
}

