@article{33684, author = {{Schade, Robert and Kenter, Tobias and Elgabarty, Hossam and Lass, Michael and Schütt, Ole and Lazzaro, Alfio and Pabst, Hans and Mohr, Stephan and Hutter, Jürg and Kühne, Thomas and Plessl, Christian}}, issn = {{0167-8191}}, journal = {{Parallel Computing}}, keywords = {{Artificial Intelligence, Computer Graphics and Computer-Aided Design, Computer Networks and Communications, Hardware and Architecture, Theoretical Computer Science, Software}}, publisher = {{Elsevier BV}}, title = {{{Towards electronic structure-based ab-initio molecular dynamics simulations with hundreds of millions of atoms}}}, doi = {{10.1016/j.parco.2022.102920}}, volume = {{111}}, year = {{2022}}, } @inproceedings{2238, author = {{Schumacher, Tobias and Süß, Tim and Plessl, Christian and Platzner, Marco}}, booktitle = {{Proc. Int. Conf. on ReConFigurable Computing and FPGAs (ReConFig)}}, isbn = {{978-0-7695-3917-1}}, keywords = {{IMORC, graphics}}, pages = {{119--124}}, publisher = {{IEEE Computer Society}}, title = {{{Communication Performance Characterization for Reconfigurable Accelerator Design on the XD1000}}}, doi = {{10.1109/ReConFig.2009.32}}, year = {{2009}}, } @inproceedings{39053, abstract = {{Portable devices come with different limitations in user interaction like limited display size, small keyboard, and different sorts of input and output capabilities. With the advance of speech recognition and speech synthesis technologies, their complementary use becomes attractive for mobile devices in order to implement real multimodal user interaction. However, current systems and formats do not sufficiently integrate advanced multimodal interactions. We introduce an advanced generic multimodal interaction and rendering system (MIRS) dedicated for mobile devices. MIRS incorporates efficient processing of XML specification languages for limited, mobile devices and comes with the XML-based dialog and interface specification language (DISL). DISL can be considered as an UIML subset, which is enhanced by the means of state-oriented dialog specifications. The dialog specification is based on ODSN (object oriented dialog specification notation), which has been introduced to define user interface control by means of interaction states with transition rules.}}, author = {{Müller, Wolfgang and Schäfer, Robbie and Bleul, Steffen}}, booktitle = {{Proceedings of HICCS-37}}, isbn = {{0-7695-2056-1}}, keywords = {{User interfaces, Speech recognition, Streaming media, Specification languages, Keyboards, Speech synthesis, Rendering (computer graphics), Ambient intelligence, Humans, Displays}}, location = {{Waikoloa, HI, USA}}, title = {{{Interactive Multimodal User Interfaces for Mobile Devices}}}, doi = {{10.1109/HICSS.2004.1265674}}, year = {{2004}}, } @inproceedings{39505, abstract = {{3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents.}}, author = {{Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}}, booktitle = {{Proceedings of the 1997 IEEE Symposium on Visual Languages}}, isbn = {{0-8186-8144-6}}, keywords = {{Prototypes, Layout, Animation, Command languages, Application software, Libraries, Virtual reality, Computer graphics, Hardware, Context modeling}}, title = {{{Visual-Textual Prototyping of 4D Scenes}}}, doi = {{10.1109/VL.1997.626601}}, year = {{1997}}, } @inproceedings{39521, abstract = {{Investigates the integration of an interactive constraint solver into an existing 2D real-time animation environment in order to achieve a better observability, traceability and stability of the individual graphical objects. We present two approaches for assigning constraints to the objects. The first approach assigns constraints to the objects when they are created, keeping them stable during their entire life-time. The second approach dynamically changes constraints before the computation of each frame. The investigation is based on our practical experience with the complete visual programming language Pictorial Janus and the parallel constraint solver Parcon.}}, author = {{Griebel, P. and Lehrenfeld, Georg and Müller, Wolfgang and Tahedl, C. and Uhr, H.}}, booktitle = {{Proceedings of the 1996 IEEE Symposium on Visual Languages}}, isbn = {{0-8186-7508-X}}, keywords = {{Animation, Layout, Computer languages, Visualization, Observability, Stability, Runtime, Costs, Graphics, Hardware}}, title = {{{Integrating a Constraint Solver into a Real-Time Animation Environment}}}, doi = {{10.1109/VL.1996.545262}}, year = {{1996}}, }