@article{44897,
  author       = {{Kaimann, Daniel and Spiess Bru, Clarissa Laura Maria and Frick, Bernd}},
  journal      = {{Journal of Wine Economics}},
  title        = {{{Ratings Meet Prices: The Dynamic Relationship of Quality Signals}}},
  year         = {{2023}},
}

@techreport{45666,
  author       = {{Frick, Bernd and Spiess Bru, Clarissa and Kaimann, Daniel}},
  publisher    = {{Paderborn University, Faculty of Business Administration and Economics}},
  title        = {{{Are Women (Really) More Lenient? Gender Differences in Expert Evaluations}}},
  volume       = {{106}},
  year         = {{2023}},
}

@techreport{45665,
  author       = {{Kaimann, Daniel and Spiess Bru, Clarissa}},
  publisher    = {{Paderborn University, Faculty of Business Administration and Economics}},
  title        = {{{Sounds too Feminine? Brand Gender and The Impact on Professional Critics}}},
  volume       = {{107}},
  year         = {{2023}},
}

@inbook{45880,
  author       = {{Elrich, Alina and Kaimann, Daniel and Fahr, René and Kundisch, Dennis and Mir Djawadi, Behnud and Müller, Michelle and Poniatowski, Martin and Schäfers, Sabrina and Frick, Bernd}},
  booktitle    = {{On-The-Fly Computing -- Individualized IT-services in dynamic markets}},
  editor       = {{Haake, Claus-Jochen and Meyer auf der Heide, Friedhelm and Platzner, Marco and Wachsmuth, Henning and Wehrheim, Heike}},
  pages        = {{45--64}},
  publisher    = {{Heinz Nixdorf Institut, Universität Paderborn}},
  title        = {{{Empirical Analysis in Markets for OTF Services}}},
  doi          = {{10.5281/zenodo.8068430}},
  volume       = {{412}},
  year         = {{2023}},
}

@article{21289,
  author       = {{Kaimann, Daniel and Tanneberg, Ilka and Cox, Joe}},
  issn         = {{0143-6570}},
  journal      = {{Managerial and Decision Economics}},
  number       = {{1}},
  pages        = {{3--20}},
  title        = {{{“I will survive”: Online streaming and the chart survival of music tracks}}},
  doi          = {{10.1002/mde.3226}},
  volume       = {{42}},
  year         = {{2021}},
}

@article{21287,
  abstract     = {{<jats:p>Peer-to-peer markets are especially suitable for the analysis of online ratings as they represent two-sided markets that match buyers to sellers and thus lead to reduced scope for opportunistic behavior. We decompose the online ratings by focusing on the customer’s decision-making process in a leading peer-to-peer ridesharing platform. Using data from the leading peer-to-peer ridesharing platform BlaBlaCar, we analyze 17,584 users registered between 2004 and 2014 and their online ratings focusing on the decomposition of the explicit determinants reflecting the variance of online ratings. We find clear evidence to suggest that a driver’s attitude towards music, pets, smoking, and conversation has a significantly positive influence on his received online ratings. However, we also show that the interaction of female drivers and their attitude towards pets has a significantly negative effect on average ratings.</jats:p>}},
  author       = {{Kaimann, Daniel}},
  issn         = {{2071-1050}},
  journal      = {{Sustainability}},
  number       = {{15}},
  title        = {{{Behind the Review Curtain: Decomposition of Online Consumer Ratings in Peer-to-Peer Markets}}},
  doi          = {{10.3390/su12156185}},
  volume       = {{12}},
  year         = {{2020}},
}

@article{4627,
  author       = {{Kaimann, Daniel}},
  journal      = {{Applied Economics Letters}},
  number       = {{16}},
  pages        = {{1366--1370}},
  title        = {{{Ancillary market signaling: A two-stage model of economic reputation on ancillary market success}}},
  doi          = {{10.1080/13504851.2019.1683136}},
  volume       = {{27}},
  year         = {{2020}},
}

@article{1139,
  abstract     = {{We investigate the degree of price competition among telecommunication firms. Underlying a Bertrand model of price competition, we empirically model pricing behaviour in an oligopoly. We analyse panel data of individual pricing information of mobile phone contracts offered between 2011 and 2017. We provide empirical evidence that price differences as well as reputational effects serve as a signal to buyers and significantly affect market demand. Additionally, we find that brands lead to an increase in demand and thus are able to generate spillover effects even after price increase.}},
  author       = {{Kaimann, Daniel and Hoyer, Britta}},
  journal      = {{Applied Economics Letters}},
  number       = {{1}},
  pages        = {{54--57}},
  publisher    = {{Taylor and Francis Online}},
  title        = {{{Price competition and the Bertrand model: The paradox of the German mobile discount market}}},
  doi          = {{10.1080/13504851.2018.1436141}},
  volume       = {{26}},
  year         = {{2019}},
}

@article{1063,
  author       = {{Stroh-Maraun, Nadja and Kaimann, Daniel and Cox, Joe}},
  journal      = {{Entertainment Computing}},
  pages        = {{26--36}},
  publisher    = {{Elsevier}},
  title        = {{{More than skills: A novel matching proposal for multiplayer video games}}},
  doi          = {{10.1016/j.entcom.2017.12.002}},
  volume       = {{25}},
  year         = {{2018}},
}

@article{1173,
  author       = {{Kaimann, Daniel and Stroh-Maraun, Nadja and Cox, Joe}},
  journal      = {{Journal of Consumer Behaviour}},
  number       = {{3}},
  pages        = {{290 -- 301}},
  publisher    = {{Wiley Online Library}},
  title        = {{{A Duration Model Analysis of Consumer Preferences and Determinants of Video Game Consumption}}},
  doi          = {{10.1002/cb.1711}},
  volume       = {{17}},
  year         = {{2018}},
}

@article{1031,
  author       = {{Kaimann, Daniel and Stroh-Maraun, Nadja and Cox, Joe}},
  issn         = {{0143-6570}},
  journal      = {{Managerial and Decision Economics}},
  number       = {{3}},
  pages        = {{354 -- 362}},
  publisher    = {{Wiley-Blackwell}},
  title        = {{{Variety in the video game industry: An empirical study of the Wundt curve}}},
  doi          = {{10.1002/mde.2909}},
  volume       = {{39}},
  year         = {{2018}},
}

@article{3307,
  author       = {{Frick, Bernd and Kaimann, Daniel}},
  journal      = {{Applied Economics Letters}},
  number       = {{17}},
  pages        = {{1237--1240}},
  publisher    = {{Taylor & Francis}},
  title        = {{{The impact of customer reviews and advertisement efforts on the performance of experience goods in electronic markets}}},
  doi          = {{10.1080/13504851.2016.1270399}},
  volume       = {{24}},
  year         = {{2017}},
}

@misc{3312,
  author       = {{Zarindast, Mana}},
  publisher    = {{Universität Paderborn}},
  title        = {{{The role of eWOM in the movie industry: The effect of online user ratings on box office sales }}},
  year         = {{2017}},
}

@article{3318,
  author       = {{Melnikov, Vitalik and Hüllermeier, Eyke and Kaimann, Daniel and Frick, Bernd  and Gupta,  Pritha }},
  issn         = {{2083-8476}},
  journal      = {{Schedae Informaticae}},
  publisher    = {{Uniwersytet Jagiellonski - Wydawnictwo Uniwersytetu Jagiellonskiego}},
  title        = {{{Pairwise versus Pointwise Ranking: A Case Study}}},
  doi          = {{10.4467/20838476si.16.006.6187}},
  volume       = {{25}},
  year         = {{2016}},
}

@article{288,
  abstract     = {{Experience goods are characterised by information asymmetry and a lack of ex ante knowledge of product quality, such that reliable external signals of quality are likely to be highly valued. Two potentially credible sources of such information are reviews from professional critics and ‘word of mouth’ from other consumers. This paper makes a direct comparison between the relative influences and interactions of reviews from both of these sources on the sales performance of video game software. In order to empirically estimate and separate the effects of the two signals, we analyze a sample of 1480 video games and their sales figures between 2004 and 2010. We find evidence to suggest that even after taking steps to control for endogeneity, reviews from professional critics have a significantly positive influence on sales which outweighs that from consumer reviews. We also find evidence to suggest that reviews from professional critics also interact significantly with other signals of product quality. Consequently, we contend that professional critics adopt the role of an influencer, whereas word-of-mouth opinion acts more as a predictor of sales in the market for video games.}},
  author       = {{Cox, Joe and Kaimann, Daniel}},
  journal      = {{Journal of Consumer Behaviour}},
  number       = {{6}},
  pages        = {{366--377}},
  publisher    = {{Wiley Online Library}},
  title        = {{{How do reviews from professional critics interact with other signals of product quality? Evidence from the video game industry}}},
  doi          = {{10.1002/cb.1553}},
  volume       = {{14}},
  year         = {{2015}},
}

@techreport{350,
  abstract     = {{Customers continuously evaluate the credibility and reliability of a range of signals both separately and jointly. However, existing econometric studies pay insufficient attention to the interactions and complex combinations of these signals, and are typically limited as a result of difficulties controlling for multicollinearity and endogeneity in their data. We develop a novel theoretical approach to address these issues and study different signaling effects (i.e., word-of-mouth, brand reputation, and distribution strategy) on customer perceptions. Using data on the US video games market, we apply a fuzzy set qualitative comparative analysis (fsQCA) to account for cause-effect relationships. The results of our study address a number of key issues in the economics and management literature. First, our results support the contention that reviews from professional critics act as a signal of product quality and therefore positively influence unit sales, as do the discriminatory effects of prices and restricted age ratings. Second, we find evidence to support the use of brand extension strategies as marketing tools that create spillover effects and support the launch of new products.}},
  author       = {{Kaimann, Daniel and Cox, Joe}},
  publisher    = {{Universität Paderborn}},
  title        = {{{The Interaction of Signals: A Fuzzy set Analysis of the Video Game Industry}}},
  year         = {{2014}},
}

@phdthesis{440,
  author       = {{Kaimann, Daniel}},
  publisher    = {{Universität Paderborn}},
  title        = {{{Decision Making under Asymmetric Information in Markets for Experience Goods: Empirical Evidence of Signaling Effects on Consumer Perceptions}}},
  year         = {{2014}},
}

@techreport{668,
  abstract     = {{The objective of this study is the analysis of movie success mechanisms in a genre-specific context. Instead of the examination of all time box office champions, we focus on the two film genres of computer animated and comic book based films. By introducing the concept of the motion-picture marketing mix, which represents a set of tactical marketing tools in order to strengthen a company’s strategic customer orientation, we are able to systematically identify key movie success factors. We conduct a cross-sectional empirical analysis across regional distinctions based on dataset that covers a time horizon of more than 30 years. We find empirical evidence that actors with ex ante popularity, award nominations and the production budget represent key movie success mechanisms and significantly influence a movie’s commercial appeal. Additionally, word-of-mouth creates reputation effects that also significantly affects box office gross.}},
  author       = {{Kaimann, Daniel}},
  publisher    = {{Universität Paderborn}},
  title        = {{{"To infinity and beyond!" - A genre-specific film analysis of movie success mechanisms}}},
  year         = {{2011}},
}

