[{"has_accepted_license":"1","page":"462-467","citation":{"ieee":"M. Feldotto, T. John, D. Kundisch, P. Hemsen, K. Klingsieck, and A. Skopalik, “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App,” in <i>Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)</i>, 2017, pp. 462–467.","chicago":"Feldotto, Matthias, Thomas John, Dennis Kundisch, Paul Hemsen, Katrin Klingsieck, and Alexander Skopalik. “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App.” In <i>Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)</i>, 462–67. LNCS, 2017. <a href=\"https://doi.org/10.1007/978-3-319-59144-5_32\">https://doi.org/10.1007/978-3-319-59144-5_32</a>.","ama":"Feldotto M, John T, Kundisch D, Hemsen P, Klingsieck K, Skopalik A. Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App. In: <i>Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)</i>. LNCS. ; 2017:462-467. doi:<a href=\"https://doi.org/10.1007/978-3-319-59144-5_32\">10.1007/978-3-319-59144-5_32</a>","apa":"Feldotto, M., John, T., Kundisch, D., Hemsen, P., Klingsieck, K., &#38; Skopalik, A. (2017). Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App. In <i>Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)</i> (pp. 462–467). <a href=\"https://doi.org/10.1007/978-3-319-59144-5_32\">https://doi.org/10.1007/978-3-319-59144-5_32</a>","bibtex":"@inproceedings{Feldotto_John_Kundisch_Hemsen_Klingsieck_Skopalik_2017, series={LNCS}, title={Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App}, DOI={<a href=\"https://doi.org/10.1007/978-3-319-59144-5_32\">10.1007/978-3-319-59144-5_32</a>}, booktitle={Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, author={Feldotto, Matthias and John, Thomas and Kundisch, Dennis and Hemsen, Paul and Klingsieck, Katrin and Skopalik, Alexander}, year={2017}, pages={462–467}, collection={LNCS} }","short":"M. Feldotto, T. John, D. Kundisch, P. Hemsen, K. Klingsieck, A. Skopalik, in: Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), 2017, pp. 462–467.","mla":"Feldotto, Matthias, et al. “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App.” <i>Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)</i>, 2017, pp. 462–67, doi:<a href=\"https://doi.org/10.1007/978-3-319-59144-5_32\">10.1007/978-3-319-59144-5_32</a>."},"year":"2017","date_created":"2018-01-05T08:37:52Z","author":[{"first_name":"Matthias","id":"14052","full_name":"Feldotto, Matthias","orcid":"0000-0003-1348-6516","last_name":"Feldotto"},{"first_name":"Thomas","last_name":"John","id":"3952","full_name":"John, Thomas"},{"first_name":"Dennis","last_name":"Kundisch","full_name":"Kundisch, Dennis","id":"21117"},{"first_name":"Paul","last_name":"Hemsen","id":"22546","full_name":"Hemsen, Paul"},{"first_name":"Katrin","full_name":"Klingsieck, Katrin","last_name":"Klingsieck"},{"id":"40384","full_name":"Skopalik, Alexander","last_name":"Skopalik","first_name":"Alexander"}],"date_updated":"2022-01-06T06:50:53Z","doi":"10.1007/978-3-319-59144-5_32","title":"Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App","publication":"Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)","type":"conference","status":"public","file":[{"file_id":"5230","file_name":"Feldotto2017_Chapter_MakingGamificationEasyForThePr.pdf","access_level":"closed","file_size":1576363,"date_created":"2018-10-31T17:01:09Z","creator":"feldi","date_updated":"2018-10-31T17:01:09Z","relation":"main_file","success":1,"content_type":"application/pdf"}],"abstract":[{"text":"Many university students struggle with motivational problems, and gamification has the potential to address these problems. However, gamification is hardly used in education, because current approaches to gamification require instructors to engage in the time-consuming preparation of their course contents for use in quizzes, mini-games and the like. Drawing on research on limited attention and present bias, we propose a \"lean\" approach to gamification, which relies on gamifying learning activities (rather than learning contents) and increasing their salience. In this paper, we present the app StudyNow that implements such a lean gamification approach. With this app, we aim to enable more students and instructors to benefit from the advantages of gamification.","lang":"eng"}],"department":[{"_id":"63"},{"_id":"541"},{"_id":"276"}],"user_id":"14052","series_title":"LNCS","_id":"1094","language":[{"iso":"eng"}],"file_date_updated":"2018-10-31T17:01:09Z","ddc":["000"]},{"date_updated":"2022-01-06T06:50:53Z","oa":"1","author":[{"first_name":"Thomas","full_name":"John, Thomas","id":"3952","last_name":"John"},{"last_name":"Feldotto","orcid":"0000-0003-1348-6516","id":"14052","full_name":"Feldotto, Matthias","first_name":"Matthias"},{"last_name":"Hemsen","full_name":"Hemsen, Paul","id":"22546","first_name":"Paul"},{"last_name":"Klingsieck","full_name":"Klingsieck, Katrin","first_name":"Katrin"},{"first_name":"Dennis","last_name":"Kundisch","full_name":"Kundisch, Dennis","id":"21117"},{"full_name":"Langendorf, Mike","last_name":"Langendorf","first_name":"Mike"}],"date_created":"2018-01-05T08:39:41Z","title":"Towards a Lean Approach for Gamifying Education","main_file_link":[{"url":"https://aisel.aisnet.org/ecis2017_rip/46","open_access":"1"}],"has_accepted_license":"1","year":"2017","citation":{"bibtex":"@inproceedings{John_Feldotto_Hemsen_Klingsieck_Kundisch_Langendorf_2017, title={Towards a Lean Approach for Gamifying Education}, booktitle={Proceedings of the 25th European Conference on Information Systems (ECIS)}, author={John, Thomas and Feldotto, Matthias and Hemsen, Paul and Klingsieck, Katrin and Kundisch, Dennis and Langendorf, Mike}, year={2017}, pages={2970–2979} }","mla":"John, Thomas, et al. “Towards a Lean Approach for Gamifying Education.” <i>Proceedings of the 25th European Conference on Information Systems (ECIS)</i>, 2017, pp. 2970–79.","short":"T. John, M. Feldotto, P. Hemsen, K. Klingsieck, D. Kundisch, M. Langendorf, in: Proceedings of the 25th European Conference on Information Systems (ECIS), 2017, pp. 2970–2979.","apa":"John, T., Feldotto, M., Hemsen, P., Klingsieck, K., Kundisch, D., &#38; Langendorf, M. (2017). Towards a Lean Approach for Gamifying Education. In <i>Proceedings of the 25th European Conference on Information Systems (ECIS)</i> (pp. 2970–2979).","ama":"John T, Feldotto M, Hemsen P, Klingsieck K, Kundisch D, Langendorf M. Towards a Lean Approach for Gamifying Education. In: <i>Proceedings of the 25th European Conference on Information Systems (ECIS)</i>. ; 2017:2970-2979.","ieee":"T. John, M. Feldotto, P. Hemsen, K. Klingsieck, D. Kundisch, and M. Langendorf, “Towards a Lean Approach for Gamifying Education,” in <i>Proceedings of the 25th European Conference on Information Systems (ECIS)</i>, 2017, pp. 2970–2979.","chicago":"John, Thomas, Matthias Feldotto, Paul Hemsen, Katrin Klingsieck, Dennis Kundisch, and Mike Langendorf. “Towards a Lean Approach for Gamifying Education.” In <i>Proceedings of the 25th European Conference on Information Systems (ECIS)</i>, 2970–79, 2017."},"page":"2970-2979","_id":"1095","user_id":"14052","department":[{"_id":"63"},{"_id":"541"},{"_id":"178"},{"_id":"185"}],"ddc":["000"],"language":[{"iso":"eng"}],"file_date_updated":"2018-10-31T17:02:07Z","type":"conference","publication":"Proceedings of the 25th European Conference on Information Systems (ECIS)","abstract":[{"lang":"eng","text":"Many university students struggle with motivational problems, and gamification has the potential to address these problems. However, using gamification currently is rather tedious and time-consuming for instructors because current approaches to gamification require instructors to engage in the time-consuming preparation of course contents (e.g., for quizzes or mini-games). In reply to this issue, we propose a “lean” approach to gamification, which relies on gamifying learning activities rather than learning contents. The learning activities that are gamified in the lean approach can typically be drawn from existing course syllabi (e.g., attend certain lectures, hand in assignments, read book chapters and articles). Hence, compared to existing approaches, lean gamification substantially lowers the time requirements posed on instructors for gamifying a given course. Drawing on research on limited attention and the present bias, we provide the theoretical foundation for the lean gamification approach. In addition, we present a mobile application that implements lean gamification and outline a mixed-methods study that is currently under way for evaluating whether lean gamification does indeed have the potential to increase students’ motivation. We thereby hope to allow more students and instructors to benefit from the advantages of gamification. "}],"file":[{"date_updated":"2018-10-31T17:02:07Z","creator":"feldi","date_created":"2018-10-31T17:02:07Z","file_size":485333,"access_level":"closed","file_name":"TOWARDS A LEAN APPROACH TO GAMIFYING EDUCATION.pdf","file_id":"5232","content_type":"application/pdf","success":1,"relation":"main_file"}],"status":"public"}]
