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Nonetheless, virtually no design-relevant knowledge exists concerning the functions that such tools should possess. Therefore, we develop a comprehensive taxonomy that identifies characteristic functions of software-based business model development tools. For developing the taxonomy, we draw on prior research on business model innovation, process modeling, and creativity support systems, and we analyze software tools for business model development that have been proposed in practice. The resulting taxonomy can support practitioners in their tool (re-)design and investment decisions, and for researchers can serve as a preliminary step towards more advanced theories for software tools for business model development.","lang":"eng"}],"title":"How Software Can Support Innovating Business Models: A Taxonomy of Functions of Business Model Development Tools","ddc":["040"],"user_id":"16205","year":"2017","citation":{"ieee":"D. Szopinski, T. Schoormann, T. John, R. Knackstedt, and D. Kundisch, “How Software Can Support Innovating Business Models: A Taxonomy of Functions of Business Model Development Tools,” in Proceedings of the 23rd Americas Conference on Information Systems (AMCIS), Boston, USA, 2017.","short":"D. Szopinski, T. Schoormann, T. John, R. Knackstedt, D. 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Renningen, Germany.","chicago":"Szopinski, Daniel, Thorsten Schoormann, Thomas John, Ralf Knackstedt, and Dennis Kundisch. “How Software Can Support Innovating Business Models: A Taxonomy of Functions of Business Model Development Tools.” In Bosch Business Model Innovation Summit 2017, 2017."},"year":"2017","language":[{"iso":"eng"}],"date_updated":"2022-01-06T07:04:09Z","_id":"92","conference":{"location":"Renningen, Germany","name":"Bosch Business Model Innovation Summit 2017"}},{"date_updated":"2022-01-06T07:04:16Z","_id":"95","type":"encyclopedia_article","citation":{"bibtex":"@inbook{Kundisch_John_2017, title={Geschäftsmodell-Modellierungssprache/Business Model Modeling Language}, booktitle={Enzyklopädie der Wirtschaftsinformatik, GITO}, author={Kundisch, Dennis and John, Thomas}, year={2017} }","mla":"Kundisch, Dennis, and Thomas John. “Geschäftsmodell-Modellierungssprache/Business Model Modeling Language.” Enzyklopädie der Wirtschaftsinformatik, GITO, 2017.","chicago":"Kundisch, Dennis, and Thomas John. “Geschäftsmodell-Modellierungssprache/Business Model Modeling Language.” In Enzyklopädie der Wirtschaftsinformatik, GITO, 2017.","ama":"Kundisch D, John T. 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John, in: Enzyklopädie der Wirtschaftsinformatik, GITO, 2017."},"year":"2017","language":[{"iso":"ger"}],"title":"Geschäftsmodell-Modellierungssprache/Business Model Modeling Language","ddc":["040"],"related_material":{"link":[{"relation":"confirmation","url":"http://www.enzyklopaedie-der-wirtschaftsinformatik.de/lexikon/is-management/Systementwicklung/Hauptaktivitaten-der-Systementwicklung/Problemanalyse-/geschaeftsmodellmodellierungssprache-business-model-modeling-language"}]},"user_id":"477","date_created":"2017-10-17T12:41:10Z","project":[{"name":"SFB 901","_id":"1"},{"name":"SFB 901 - Subproject C5","_id":"17"},{"name":"SFB 901 - Project Area C","_id":"4"}],"status":"public","has_accepted_license":"1","file_date_updated":"2018-12-03T15:24:40Z","publication":"Enzyklopädie der Wirtschaftsinformatik, GITO","department":[{"_id":"276"}],"author":[{"last_name":"Kundisch","id":"21117","first_name":"Dennis","full_name":"Kundisch, Dennis"},{"last_name":"John","id":"3952","first_name":"Thomas","full_name":"John, Thomas"}],"file":[{"date_created":"2018-12-03T15:24:40Z","file_name":"EDW_BMML.PDF","access_level":"closed","creator":"abursig","file_id":"5990","file_size":456551,"success":1,"relation":"main_file","content_type":"application/pdf","date_updated":"2018-12-03T15:24:40Z"}]},{"date_created":"2017-10-17T12:41:00Z","project":[{"_id":"1","name":"SFB 901"},{"name":"SFB 901 - Subprojekt C5","_id":"17"},{"_id":"4","name":"SFB 901 - Project Area C"}],"has_accepted_license":"1","status":"public","publication":"Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea","file_date_updated":"2018-11-12T13:21:25Z","department":[{"_id":"276"}],"author":[{"last_name":"John","id":"3952","first_name":"Thomas","full_name":"John, Thomas"},{"full_name":"Kundisch, Dennis","first_name":"Dennis","id":"21117","last_name":"Kundisch"},{"last_name":"Szopinski","id":"36372","first_name":"Daniel","full_name":"Szopinski, Daniel"}],"file":[{"access_level":"closed","file_name":"ICIS2017_BMML.pdf","date_created":"2018-11-12T13:21:25Z","content_type":"application/pdf","date_updated":"2018-11-12T13:21:25Z","relation":"main_file","success":1,"file_size":754019,"creator":"dsz","file_id":"5501"}],"ddc":["040"],"title":"Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions","user_id":"16205","abstract":[{"lang":"eng","text":"A multiplicity of visual languages have been proposed for representing business models. These languages are claimed to facilitate tasks such as understanding, communicating, and innovating a business model; and have been developed rather independently by scholars from accounting, computer science, information systems, and strategy. Consequently, the existing approaches greatly differ and to some extent contradict each other, for example, regarding their understanding of the business model concept, their terminology, and their visual notations – which means there is little common ground for developing a cumulative stream of research. Therefore, we provide a systematic, cross-disciplinary review of this emerging field and synthesize the pragmatic, semantic, and syntactic foundations of the proposed approaches. Further, we derive an agenda for future research and discuss the challenges that lie ahead to advance the field."}],"citation":{"chicago":"John, Thomas, Dennis Kundisch, and Daniel Szopinski. “Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions.” In Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea, 2017.","apa":"John, T., Kundisch, D., & Szopinski, D. (2017). Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions. In Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea.","ama":"John T, Kundisch D, Szopinski D. Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions. In: Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea. ; 2017.","mla":"John, Thomas, et al. “Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions.” Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea, 2017.","bibtex":"@inproceedings{John_Kundisch_Szopinski_2017, title={Visual Languages for Modeling Business Models: A Critical Review and Future Research Directions}, booktitle={Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea}, author={John, Thomas and Kundisch, Dennis and Szopinski, Daniel}, year={2017} }","short":"T. John, D. Kundisch, D. Szopinski, in: Proceedings of the 38th International Conference on Information Systems (ICIS), Seoul, South Korea, 2017.","ieee":"T. John, D. Kundisch, and D. 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John, D. Szopinski, in: 1st Business Model Conference, 2017.","ieee":"T. John and D. Szopinski, “Towards Explaining the Popularity of the Business Model Canvas: A Dual-coding Approach,” in 1st Business Model Conference, Venice, Italy, 2017.","chicago":"John, Thomas, and Daniel Szopinski. “Towards Explaining the Popularity of the Business Model Canvas: A Dual-Coding Approach.” In 1st Business Model Conference, 2017.","ama":"John T, Szopinski D. Towards Explaining the Popularity of the Business Model Canvas: A Dual-coding Approach. In: 1st Business Model Conference. ; 2017.","apa":"John, T., & Szopinski, D. (2017). Towards Explaining the Popularity of the Business Model Canvas: A Dual-coding Approach. In 1st Business Model Conference. 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Supporting Business Model Idea Generation Through Machine-generated Ideas: A Design Theory. In: 1st Business Model Conference. ; 2017.","apa":"John, T. (2017). Supporting Business Model Idea Generation Through Machine-generated Ideas: A Design Theory. In 1st Business Model Conference. 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However, gamification is hardly used in education, because current approaches to gamification require instructors to engage in the time-consuming preparation of their course contents for use in quizzes, mini-games and the like. Drawing on research on limited attention and present bias, we propose a \"lean\" approach to gamification, which relies on gamifying learning activities (rather than learning contents) and increasing their salience. In this paper, we present the app StudyNow that implements such a lean gamification approach. With this app, we aim to enable more students and instructors to benefit from the advantages of gamification.","lang":"eng"}],"page":"462-467","year":"2017","citation":{"bibtex":"@inproceedings{Feldotto_John_Kundisch_Hemsen_Klingsieck_Skopalik_2017, series={LNCS}, title={Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App}, DOI={10.1007/978-3-319-59144-5_32}, booktitle={Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST)}, author={Feldotto, Matthias and John, Thomas and Kundisch, Dennis and Hemsen, Paul and Klingsieck, Katrin and Skopalik, Alexander}, year={2017}, pages={462–467}, collection={LNCS} }","mla":"Feldotto, Matthias, et al. “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App.” Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), 2017, pp. 462–67, doi:10.1007/978-3-319-59144-5_32.","chicago":"Feldotto, Matthias, Thomas John, Dennis Kundisch, Paul Hemsen, Katrin Klingsieck, and Alexander Skopalik. “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App.” In Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), 462–67. LNCS, 2017. https://doi.org/10.1007/978-3-319-59144-5_32.","apa":"Feldotto, M., John, T., Kundisch, D., Hemsen, P., Klingsieck, K., & Skopalik, A. (2017). Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App. In Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST) (pp. 462–467). https://doi.org/10.1007/978-3-319-59144-5_32","ama":"Feldotto M, John T, Kundisch D, Hemsen P, Klingsieck K, Skopalik A. Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App. In: Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST). LNCS. ; 2017:462-467. doi:10.1007/978-3-319-59144-5_32","ieee":"M. Feldotto, T. John, D. Kundisch, P. Hemsen, K. Klingsieck, and A. Skopalik, “Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App,” in Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), 2017, pp. 462–467.","short":"M. Feldotto, T. John, D. Kundisch, P. Hemsen, K. Klingsieck, A. Skopalik, in: Proceedings of the 12th International Conference on Design Science Research in Information Systems and Technology (DESRIST), 2017, pp. 462–467."},"type":"conference","_id":"1094","department":[{"_id":"63"},{"_id":"541"},{"_id":"276"}],"title":"Making Gamification Easy for the Professor: Decoupling Game and Content with the StudyNow Mobile App","language":[{"iso":"eng"}],"series_title":"LNCS","doi":"10.1007/978-3-319-59144-5_32","date_updated":"2022-01-06T06:50:53Z"},{"abstract":[{"lang":"eng","text":"Many university students struggle with motivational problems, and gamification has the potential to address these problems. However, using gamification currently is rather tedious and time-consuming for instructors because current approaches to gamification require instructors to engage in the time-consuming preparation of course contents (e.g., for quizzes or mini-games). In reply to this issue, we propose a “lean” approach to gamification, which relies on gamifying learning activities rather than learning contents. The learning activities that are gamified in the lean approach can typically be drawn from existing course syllabi (e.g., attend certain lectures, hand in assignments, read book chapters and articles). Hence, compared to existing approaches, lean gamification substantially lowers the time requirements posed on instructors for gamifying a given course. Drawing on research on limited attention and the present bias, we provide the theoretical foundation for the lean gamification approach. In addition, we present a mobile application that implements lean gamification and outline a mixed-methods study that is currently under way for evaluating whether lean gamification does indeed have the potential to increase students’ motivation. We thereby hope to allow more students and instructors to benefit from the advantages of gamification. 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Towards a Lean Approach for Gamifying Education. In: Proceedings of the 25th European Conference on Information Systems (ECIS). ; 2017:2970-2979.","apa":"John, T., Feldotto, M., Hemsen, P., Klingsieck, K., Kundisch, D., & Langendorf, M. (2017). Towards a Lean Approach for Gamifying Education. In Proceedings of the 25th European Conference on Information Systems (ECIS) (pp. 2970–2979).","bibtex":"@inproceedings{John_Feldotto_Hemsen_Klingsieck_Kundisch_Langendorf_2017, title={Towards a Lean Approach for Gamifying Education}, booktitle={Proceedings of the 25th European Conference on Information Systems (ECIS)}, author={John, Thomas and Feldotto, Matthias and Hemsen, Paul and Klingsieck, Katrin and Kundisch, Dennis and Langendorf, Mike}, year={2017}, pages={2970–2979} }","mla":"John, Thomas, et al. “Towards a Lean Approach for Gamifying Education.” Proceedings of the 25th European Conference on Information Systems (ECIS), 2017, pp. 2970–79.","short":"T. John, M. Feldotto, P. Hemsen, K. Klingsieck, D. Kundisch, M. Langendorf, in: Proceedings of the 25th European Conference on Information Systems (ECIS), 2017, pp. 2970–2979.","ieee":"T. John, M. Feldotto, P. Hemsen, K. Klingsieck, D. Kundisch, and M. Langendorf, “Towards a Lean Approach for Gamifying Education,” in Proceedings of the 25th European Conference on Information Systems (ECIS), 2017, pp. 2970–2979."},"year":"2017","page":"2970-2979","title":"Towards a Lean Approach for Gamifying Education","department":[{"_id":"63"},{"_id":"541"},{"_id":"178"},{"_id":"185"}],"date_updated":"2022-01-06T06:50:53Z","oa":"1","language":[{"iso":"eng"}]},{"title":"Supporting Business Model Idea Generation Through Machine-generated Ideas: A Design Theory","department":[{"_id":"276"}],"project":[{"_id":"1","name":"SFB 901"},{"name":"SFB 901 - Subprojekt C5","_id":"17"},{"name":"SFB 901 - Project Area C","_id":"4"}],"date_updated":"2022-01-06T06:52:06Z","language":[{"iso":"eng"}],"abstract":[{"lang":"eng","text":"Successful business model innovation is impossible without innovative business model ideas. When generating such ideas, humans make use of two properties of the human cognitive system: First, their ability to build up knowledge (i.e., raw material for new ideas), and second, their ability to flexibly recombine that knowledge. While these properties enable humans to generate innovative ideas, the amounts of knowledge and cognitive flexibility that humans can possess are limited, which in turn limits human idea generation capability. With business model idea generators, a new class of information systems is proposed that can contribute to alleviating the limits that constrain human idea generation. The ideas that such idea generators produce can complement human business model ideas, thereby increase the probability for high-quality ideas, and eventually raise the odds of successful business model innovation. The contribution is a design theory that describes the architecture of the proposed idea generators."}],"ddc":["040"],"user_id":"16205","author":[{"last_name":"John","id":"3952","first_name":"Thomas","full_name":"John, Thomas"}],"publication":"Proceedings of the 37th International Conference on Information Systems (ICIS), Dublin, Ireland","file_date_updated":"2018-12-03T15:29:08Z","file":[{"file_id":"5991","creator":"abursig","file_size":1626458,"success":1,"relation":"main_file","content_type":"application/pdf","date_updated":"2018-12-03T15:29:08Z","file_name":"Supporting Business Model Idea Generation Through Machine-generat.pdf","date_created":"2018-12-03T15:29:08Z","access_level":"closed"}],"has_accepted_license":"1","status":"public","date_created":"2017-10-17T12:41:20Z","_id":"148","conference":{"location":"Dublin, Ireland","name":"37th International Conference on Information Systems (ICIS)"},"main_file_link":[{"url":"http://aisel.aisnet.org/icis2016/DigitalInnovation/Presentations/5/"}],"citation":{"ieee":"T. John, “Supporting Business Model Idea Generation Through Machine-generated Ideas: A Design Theory,” in Proceedings of the 37th International Conference on Information Systems (ICIS), Dublin, Ireland, Dublin, Ireland, 2016.","short":"T. 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