@inproceedings{64259,
  abstract     = {{Shape formation is one of the most thoroughly studied problems in programmable matter and swarm robotics. However, in many models, the class of shapes that can be formed is highly restricted due to the particles’ limited memory. In the hybrid model, an active agent with the computational power of a deterministic finite automaton can form shapes by lifting and placing passive tiles on the triangular lattice. We study the shape reconfiguration problem where the agent additionally has the ability to distinguish so-called target nodes from non-target nodes and needs to form a target shape from the initial tile configuration. We present a worst-case optimal O(mn) algorithm for simply connected target shapes, where m is the initial number of unoccupied target nodes and n is the total number of tiles. Furthermore, we show how an agent can reconfigure a large class of target shapes with holes in O(n^4) steps.}},
  author       = {{Friemel, Jonas and Liedtke, David Jan and Scheffer, Christian}},
  booktitle    = {{WALCOM: Algorithms and Computation}},
  editor       = {{Di Giacomo, Emilio and Mondal, Debajyoti}},
  isbn         = {{978-981-95-7127-7}},
  location     = {{Perugia, Italy}},
  pages        = {{512--526}},
  publisher    = {{Springer Nature Singapore}},
  title        = {{{Tile Reconfiguration by a Finite Automaton}}},
  doi          = {{10.1007/978-981-95-7127-7_34}},
  year         = {{2026}},
}

@inproceedings{62285,
  abstract     = {{The sliding square model is a widely used abstraction for studying self-reconfigurable robotic systems, where modules are square-shaped robots that move by sliding or rotating over one another. In this paper, we propose a novel distributed algorithm that enables a group of modules to reconfigure into a rhombus shape, starting from an arbitrary side-connected configuration. It is connectivity-preserving and operates under minimal assumptions: one leader module, common chirality, constant memory per module, and visibility and communication restricted to immediate neighbors. Unlike prior work, which relaxes the original sliding square move-set, our approach uses the unmodified move-set, addressing the additional challenge of handling locked configurations. Our algorithm is sequential in nature and operates with a worst-case time complexity of O(n^2) rounds, which is optimal for sequential algorithms. To improve runtime, we introduce two parallel variants of the algorithm. Both rely on a spanning tree data structure, allowing modules to make decisions based on local connectivity. Our experimental results show a significant speedup for the first variant, and a linear average runtime for the second variant, which is worst-case optimal for parallel algorithms.}},
  author       = {{Kostitsyna, Irina and Liedtke, David Jan and Scheideler, Christian}},
  booktitle    = {{Stabilization, Safety, and Security of Distributed Systems}},
  editor       = {{Bonomi, Silvia and Mandal, Partha Sarathi and Robinson, Peter and Sharma, Gokarna and Tixeuil, Sebastien}},
  isbn         = {{9783032111265}},
  issn         = {{0302-9743}},
  location     = {{Kathmandu}},
  pages        = {{325--342}},
  publisher    = {{Springer Nature Switzerland}},
  title        = {{{Invited Paper: Distributed Rhombus Formation of Sliding Squares}}},
  doi          = {{10.1007/978-3-032-11127-2_26}},
  year         = {{2025}},
}

@article{62051,
  author       = {{Hinnenthal, Kristian and Liedtke, David Jan and Scheideler, Christian}},
  issn         = {{0304-3975}},
  journal      = {{Theoretical Computer Science}},
  publisher    = {{Elsevier BV}},
  title        = {{{Efficient shape formation by 3D hybrid programmable matter: An algorithm for low diameter intermediate structures}}},
  doi          = {{10.1016/j.tcs.2025.115552}},
  volume       = {{1057}},
  year         = {{2025}},
}

@inproceedings{54807,
  abstract     = {{This paper considers the shape formation problem within the 3D hybrid model, where a single agent with a strictly limited viewing range and the computational capacity of a deterministic finite automaton manipulates passive tiles through pick-up, movement, and placement actions. The goal is to reconfigure a set of tiles into a specific shape termed an icicle. The icicle, identified as a dense, hole-free structure, is strategically chosen to function as an intermediate shape for more intricate shape formation tasks. It is designed for easy exploration by a finite state agent, enabling the identification of tiles that can be lifted without breaking connectivity. Compared to the line shape, the icicle presents distinct advantages, including a reduced diameter and the presence of multiple removable tiles. We propose an algorithm that transforms an arbitrary initially connected tile structure into an icicle in 𝒪(n³) steps, matching the runtime of the line formation algorithm from prior work. Our theoretical contribution is accompanied by an extensive experimental analysis, indicating that our algorithm decreases the diameter of tile structures on average.}},
  author       = {{Hinnenthal, Kristian and Liedtke, David Jan and Scheideler, Christian}},
  booktitle    = {{3rd Symposium on Algorithmic Foundations of Dynamic Networks (SAND 2024)}},
  editor       = {{Casteigts, Arnaud and Kuhn, Fabian}},
  isbn         = {{978-3-95977-315-7}},
  issn         = {{1868-8969}},
  keywords     = {{Programmable Matter, Shape Formation, 3D Model, Finite Automaton}},
  pages        = {{15:1–15:20}},
  publisher    = {{Schloss Dagstuhl – Leibniz-Zentrum für Informatik}},
  title        = {{{Efficient Shape Formation by 3D Hybrid Programmable Matter: An Algorithm for Low Diameter Intermediate Structures}}},
  doi          = {{10.4230/LIPIcs.SAND.2024.15}},
  volume       = {{292}},
  year         = {{2024}},
}

@inbook{54802,
  abstract     = {{Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with strictly limited viewing range and the computational capability of a deterministic finite automaton can act on passive tiles by picking up a tile, moving, and placing it at some spot. The goal of the coating problem is to fill each node of some surface graph of size n with a tile. We first solve the problem on a restricted class of graphs with a single tile type, and then use constantly many tile types to encode this graph in certain surface graphs capturing the surface of 3D objects. Our algorithm requires O(n^2) steps, which is worst-case optimal compared to an agent with global knowledge and no memory restrictions.}},
  author       = {{Kostitsyna, Irina and Liedtke, David Jan and Scheideler, Christian}},
  booktitle    = {{Structural Information and Communication Complexity}},
  editor       = {{Emek, Yuval}},
  isbn         = {{9783031606021}},
  issn         = {{0302-9743}},
  keywords     = {{Programmable Matter, Coating, Finite Automaton, 3D}},
  publisher    = {{Springer Nature Switzerland}},
  title        = {{{Universal Coating by 3D Hybrid Programmable Matter}}},
  doi          = {{10.1007/978-3-031-60603-8_21}},
  year         = {{2024}},
}

@inproceedings{64104,
  author       = {{Scheideler, Christian and Hinnenthal , Kristian  and Liedtke, David Jan}},
  title        = {{{Efficient Shape Formation by 3D Hybrid Programmable Matter: An Algorithm for Low Diameter Intermediate Structures. SAND 2024: 15:1-15:20}}},
  year         = {{2024}},
}

@inproceedings{64106,
  author       = {{Scheideler, Christian and Kostitsyna, Irina  and Liedtke, David Jan}},
  title        = {{{Universal Coating by 3D Hybrid Programmable Matter.}}},
  year         = {{2024}},
}

@misc{25126,
  abstract     = {{Motivated by the prospect of computing agents that explore unknown environments and construct convex hulls on the nanoscale, we investigate the capabilities and limitations of a single deterministic finite automaton robot in the three-dimensional hybrid model for programmable matter. In this model, active robots move on a set of passive tiles, called configuration, with the geometric shape of rhombic dodecahedra on the adjacency graph of the face-centered cubic sphere-packing. We show that the exploration problem is equally hard in the hybrid model and in three-dimensional mazes, in which tiles have the shape of cubes and are positioned at the vertices of $\mathbb{Z}^3$. Thereby, a single robot with a constant number of pebbles cannot solve this problem in the hybrid model on arbitrary configurations. We provide algorithms for a robot with two pebbles that solve the exploration problem in the subclass of compact configurations of size $n$ in $\O(n^3)$ rounds. Further, we investigate the robot's capabilities of detection and hull construction in terms of restricted orientation convexity. We show that a robot without any pebble can detect strong $\O$-convexity in $\O(n)$ rounds, but cannot detect weak $\O$-convexity, not even if provided with a single pebble. Assuming that a robot can construct tiles from scratch and deconstruct previously constructed tiles, we show that the strong $\O$-hull of any given configuration of size $n$ can be constructed in $\O(n^4)$ rounds, even if the robot cannot distinguish constructed from native tiles.}},
  author       = {{Liedtke, David Jan}},
  keywords     = {{Robot Exploration, Finite Automaton, Hybrid Model for Programmable Matter, Convex Hull}},
  title        = {{{Exploration and Convex Hull Construction in the Three-Dimensional Hybrid Model}}},
  year         = {{2021}},
}

@misc{25121,
  abstract     = {{We consider a group of $n$ autonomous mobile robots of which $m$ are stationary thus cannot move. Robots are represented by points in the Euclidean plane. They have no memory, do not communicate or share a common coordinate system and they move solely based on the positioning of other robots within their limited viewing range of 1. The goal is to gather the robots inside of the convex hull of all stationary robots. A variant of this problem, the general gathering problem, has been studied in various different time models. In this work, we consider a continuous time model, where robots continuously observe their neighbors, compute the next target of movement and move with a speed limit of 1 at any time. Regarding the robots' local strategy, we only study contracting algorithms in which every robot that is positioned on the border of the convex hull of all robots moves into this hull. We present a time bound of $\mathcal{O}(nd)$ for any general contracting algorithms in a configuration with only a single stationary robot. For configurations with more stationary robots, we prove that robots converge against the convex hull of all stationary robots and that no upper bound on the runtime exists. For the specific contracting algorithms Go-To-The-Left, Go-On-Bisector and Go-To-The-Middle, we provide linear time bounds.}},
  author       = {{Liedtke, David Jan}},
  title        = {{{Influence of Stationary Robots on Continuous Robot Formation Problems}}},
  year         = {{2018}},
}

