@article{31357, author = {{Elit, Stefan}}, journal = {{Wirkendes Wort }}, pages = {{29--44}}, title = {{{Literarisches Wissen vom marxistischen Wissenschaftsbetrieb. Historiographische Ideologiedebatten in Gerti Tetzners „Karen W.“}}}, year = {{2020}}, } @article{42672, abstract = {{The article analyzes the implementation of an online educational module and its impact on the organization of the classroom’s interaction order. The latter is institutionally constrained by the presence of a goal and the distribution of roles between teacher and students. The introduction of a digital learning platform adds a technological context to the institutional setting. The article considers technologies as possessing communicative affordances — opportunities for action made possible or delimited through their use. Technologies bring new interactive resources to the process of ed­ucation and can affect the organization of the classroom’s interaction order. Using multimodal conversation analysis, we analyzed video recordings of the telemediated interaction of Russia-based students and teachers within a gamified online educational module. We investigate a case in which a student’s correct answer is nevertheless corrected by the teacher. We dem­onstrate that the teacher initiates the correction because they are guided by the ordering of the game elements within the interface. Based on a detailed analysis of the teacher’s mouse movement in relation to ongoing turns-at-talk, we show that this orientation is sustained by all participants. The work contributes to classroom interaction studies and affordance theory and develops the methodology of multimodal transcription for mediated contexts. The primary result of the study is an empirical demonstration that the relevance of technological affordances for interactants is situation­ally produced, and that this process is associated with the interweaving of the institutional and technical context of interaction. The conclusion discusses the relationship between affordances and institutional norms.}}, author = {{Erofeeva, M.A. and Klowait, Nils}}, issn = {{2074-0492}}, journal = {{Sociology of Power}}, number = {{3}}, pages = {{189--220}}, publisher = {{The Russian Presidential Academy of National Economy and Public Administration}}, title = {{{Dei ex machina: The Interaction Order of Gamified Distance Learning}}}, doi = {{10.22394/2074-0492-2020-3-189-220}}, volume = {{32}}, year = {{2020}}, } @article{37789, author = {{Weigelt, Matthias and Güldenpenning, Iris and Steggemann-Weinrich, Yvonne}}, issn = {{2152-7180}}, journal = {{Psychology}}, keywords = {{General Earth and Planetary Sciences, General Environmental Science}}, number = {{10}}, pages = {{1493--1510}}, publisher = {{Scientific Research Publishing, Inc.}}, title = {{{The Head-Fake Effect in Basketball Is Based on the Processing of Head Orientation, but Not on Gaze Direction}}}, doi = {{10.4236/psych.2020.1110095}}, volume = {{11}}, year = {{2020}}, } @article{37827, author = {{Friehs, Maximilian A. and Güldenpenning, Iris and Frings, Christian and Weigelt, Matthias}}, issn = {{2509-3290}}, journal = {{Journal of Cognitive Enhancement}}, keywords = {{General Medicine}}, number = {{1}}, pages = {{62--70}}, publisher = {{Springer Science and Business Media LLC}}, title = {{{Electrify your Game! Anodal tDCS Increases the Resistance to Head Fakes in Basketball}}}, doi = {{10.1007/s41465-019-00133-8}}, volume = {{4}}, year = {{2020}}, } @article{46636, author = {{Böhm, Eva and Eggert, Andreas and Terho, Harri and Ulaga, Wolfgang and Haas, Alexander}}, issn = {{0885-3134}}, journal = {{Journal of Personal Selling and Sales Management}}, keywords = {{Management of Technology and Innovation, Human Factors and Ergonomics}}, number = {{3}}, pages = {{180--197}}, publisher = {{Informa UK Limited}}, title = {{{Drivers and outcomes of salespersons’ value opportunity recognition competence in solution selling}}}, doi = {{10.1080/08853134.2020.1778484}}, volume = {{40}}, year = {{2020}}, } @article{37829, abstract = {{Reactions to the pass of a basketball player performing a head fake are typically slower than reactions to a basketball player who passes without a head fake (i.e., head-fake effect). The present study shows that extensive practice reduces the head-fake effect in basketball. Additional analyses were conducted to explore the mechanism behind the reduced head-fake effect. First, we analyzed whether or not participants developed some control over the processing of irrelevant gaze direction, as indicated by specific trial-to-trial adaptations (i.e., congruency sequence effect). Second, we fitted the individual frequency distributions of RTs to ex-Gaussian distributions, to evaluate if practice specifically affects the Gaussian part of the distribution or the exponential part of the distribution. Third, we modeled individual RT distributions as the so-called mixture effects to examine whether the way irrelevant gaze direction impacts performance (either occasionally but massively or continuously but moderately) changes with practice. The analyses revealed that the effect of practice could not be explained with an increasing congruency-sequence effect. Also, it could not be found in the ex-Gaussian distributional analyses. The assumption that residual failure to inhibit the processing of the gaze direction in contrast to continuous failures to do so might favor mixed effects over uniform effects at later courses of practice could not be validated. The reduced head-fake effect thus is argued to source in participants’ general increasing ability to inhibit the processing of the task-irrelevant gaze direction information and/or in a priority shift of gaze processing to a processing of the pass direction.}}, author = {{Güldenpenning, Iris and Schütz, Christoph and Weigelt, Matthias and Kunde, Wilfried}}, issn = {{0340-0727}}, journal = {{Psychological Research}}, keywords = {{Arts and Humanities (miscellaneous), Developmental and Educational Psychology, Experimental and Cognitive Psychology, General Medicine}}, pages = {{823--833}}, publisher = {{Springer Science and Business Media LLC}}, title = {{{Is the head-fake effect in basketball robust against practice? Analyses of trial-by-trial adaptations, frequency distributions, and mixture effects to evaluate effects of practice}}}, doi = {{10.1007/s00426-018-1078-4}}, volume = {{84}}, year = {{2020}}, } @article{37605, abstract = {{AbstractIn three experiments, we investigated the effect of unconscious social priming on human behavior in a choice reaction time task. Photographs of a basketball player passing a ball to the left/right were used as target stimuli. Participants had to respond to the pass direction either by a whole-body (complex) response or a button-press (simple) response. Visually masked stimuli, showing both a task-relevant cue (pass direction) and a task-irrelevant, social cue (gaze direction), were used as primes. Subliminal social priming was found for kinematic (center of pressure) and chronometric measures (response times): gaze direction in the primes affected responses to the pass direction in the targets. The social priming effect diminished when gaze information was unhelpful or even detrimental to the task. Social priming of a complex behavior does not require awareness or intentionality, indicating automatic processing. Nevertheless, it can be controlled by top-down, strategic processes.}}, author = {{Schütz, Christoph and Güldenpenning, Iris and Koester, Dirk and Schack, Thomas}}, issn = {{2045-2322}}, journal = {{Scientific Reports}}, keywords = {{Multidisciplinary}}, publisher = {{Springer Science and Business Media LLC}}, title = {{{Social cues can impact complex behavior unconsciously}}}, doi = {{10.1038/s41598-020-77646-2}}, volume = {{10}}, year = {{2020}}, } @article{37760, author = {{Güldenpenning, Iris and Kunde, Wilfried and Weigelt, Matthias}}, issn = {{1612-197X}}, journal = {{International Journal of Sport and Exercise Psychology}}, keywords = {{Applied Psychology, Social Psychology}}, number = {{1}}, pages = {{202--222}}, publisher = {{Informa UK Limited}}, title = {{{Head-fake perception in basketball: the relative contributions of expertise, visual or motor training, and test repetition}}}, doi = {{10.1080/1612197x.2020.1854819}}, volume = {{20}}, year = {{2020}}, } @article{37785, author = {{Güldenpenning, Iris and Weigelt, Matthias and Memmert, Daniel and Klatt, Stefanie}}, issn = {{1469-0292}}, journal = {{Psychology of Sport and Exercise}}, keywords = {{Applied Psychology}}, pages = {{101764}}, publisher = {{Elsevier BV}}, title = {{{Processing deceptive information in sports: Individual differences for responding to head fakes depends on the attentional capability of the observer}}}, doi = {{10.1016/j.psychsport.2020.101764}}, volume = {{51}}, year = {{2020}}, } @article{37823, author = {{Güldenpenning, Iris and Kunde, Wilfried and Weigelt, Matthias}}, issn = {{0001-6918}}, journal = {{Acta Psychologica}}, keywords = {{Arts and Humanities (miscellaneous), Developmental and Educational Psychology, Experimental and Cognitive Psychology, General Medicine}}, pages = {{103013}}, publisher = {{Elsevier BV}}, title = {{{Cognitive load reduces interference by head fakes in basketball}}}, doi = {{10.1016/j.actpsy.2020.103013}}, volume = {{203}}, year = {{2020}}, }