{"doi":"10.1002/mde.2909","language":[{"iso":"eng"}],"intvolume":" 39","publication_status":"published","date_updated":"2022-01-06T06:50:36Z","author":[{"id":"18949","last_name":"Kaimann","first_name":"Daniel","full_name":"Kaimann, Daniel"},{"id":"13264","full_name":"Stroh-Maraun, Nadja","last_name":"Stroh-Maraun","first_name":"Nadja"},{"full_name":"Cox, Joe","last_name":"Cox","first_name":"Joe"}],"publication_identifier":{"issn":["0143-6570"]},"year":"2018","title":"Variety in the video game industry: An empirical study of the Wundt curve","department":[{"_id":"205"},{"_id":"183"}],"type":"journal_article","date_created":"2017-12-06T15:16:58Z","file":[{"content_type":"application/pdf","success":1,"file_id":"3907","file_size":434901,"access_level":"closed","file_name":"Variety in the video game industry - An empirical study of the Wundt curve.pdf","date_updated":"2018-08-15T07:21:08Z","relation":"main_file","date_created":"2018-08-15T07:21:08Z","creator":"nmaraun"}],"publication":"Managerial and Decision Economics","issue":"3","volume":39,"user_id":"65453","ddc":["040"],"_id":"1031","publisher":"Wiley-Blackwell","page":"354 - 362","has_accepted_license":"1","status":"public","project":[{"name":"SFB 901","_id":"1"},{"_id":"2","name":"SFB 901 - Project Area A"},{"name":"SFB 901 - Subproject A3","_id":"7"},{"_id":"8","name":"SFB 901 - Subproject A4"}],"citation":{"apa":"Kaimann, D., Stroh-Maraun, N., & Cox, J. (2018). Variety in the video game industry: An empirical study of the Wundt curve. Managerial and Decision Economics, 39(3), 354–362. https://doi.org/10.1002/mde.2909","ieee":"D. Kaimann, N. Stroh-Maraun, and J. Cox, “Variety in the video game industry: An empirical study of the Wundt curve,” Managerial and Decision Economics, vol. 39, no. 3, pp. 354–362, 2018.","chicago":"Kaimann, Daniel, Nadja Stroh-Maraun, and Joe Cox. “Variety in the Video Game Industry: An Empirical Study of the Wundt Curve.” Managerial and Decision Economics 39, no. 3 (2018): 354–62. https://doi.org/10.1002/mde.2909.","short":"D. Kaimann, N. Stroh-Maraun, J. Cox, Managerial and Decision Economics 39 (2018) 354–362.","mla":"Kaimann, Daniel, et al. “Variety in the Video Game Industry: An Empirical Study of the Wundt Curve.” Managerial and Decision Economics, vol. 39, no. 3, Wiley-Blackwell, 2018, pp. 354–62, doi:10.1002/mde.2909.","ama":"Kaimann D, Stroh-Maraun N, Cox J. Variety in the video game industry: An empirical study of the Wundt curve. Managerial and Decision Economics. 2018;39(3):354-362. doi:10.1002/mde.2909","bibtex":"@article{Kaimann_Stroh-Maraun_Cox_2018, title={Variety in the video game industry: An empirical study of the Wundt curve}, volume={39}, DOI={10.1002/mde.2909}, number={3}, journal={Managerial and Decision Economics}, publisher={Wiley-Blackwell}, author={Kaimann, Daniel and Stroh-Maraun, Nadja and Cox, Joe}, year={2018}, pages={354–362} }"},"file_date_updated":"2018-08-15T07:21:08Z"}