{"intvolume":" 6","page":"361-374","status":"public","author":[{"first_name":"Lars","last_name":"Schaefers","full_name":"Schaefers, Lars"},{"full_name":"Platzner, Marco","first_name":"Marco","last_name":"Platzner","id":"398"}],"date_updated":"2022-01-06T06:50:47Z","title":"A Novel Technique and its Application to Computer Go","type":"journal_article","user_id":"3118","year":"2014","_id":"10602","language":[{"iso":"eng"}],"citation":{"bibtex":"@article{Schaefers_Platzner_2014, title={A Novel Technique and its Application to Computer Go}, volume={6}, DOI={10.1109/TCIAIG.2014.2346997}, number={3}, journal={IEEE Transactions on Computational Intelligence and AI in Games}, author={Schaefers, Lars and Platzner, Marco}, year={2014}, pages={361–374} }","mla":"Schaefers, Lars, and Marco Platzner. “A Novel Technique and Its Application to Computer Go.” IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, no. 3, 2014, pp. 361–74, doi:10.1109/TCIAIG.2014.2346997.","chicago":"Schaefers, Lars, and Marco Platzner. “A Novel Technique and Its Application to Computer Go.” IEEE Transactions on Computational Intelligence and AI in Games 6, no. 3 (2014): 361–74. https://doi.org/10.1109/TCIAIG.2014.2346997.","short":"L. Schaefers, M. Platzner, IEEE Transactions on Computational Intelligence and AI in Games 6 (2014) 361–374.","ieee":"L. Schaefers and M. Platzner, “A Novel Technique and its Application to Computer Go,” IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, no. 3, pp. 361–374, 2014.","apa":"Schaefers, L., & Platzner, M. (2014). A Novel Technique and its Application to Computer Go. IEEE Transactions on Computational Intelligence and AI in Games, 6(3), 361–374. https://doi.org/10.1109/TCIAIG.2014.2346997","ama":"Schaefers L, Platzner M. A Novel Technique and its Application to Computer Go. IEEE Transactions on Computational Intelligence and AI in Games. 2014;6(3):361-374. doi:10.1109/TCIAIG.2014.2346997"},"date_created":"2019-07-10T09:22:43Z","publication":"IEEE Transactions on Computational Intelligence and AI in Games","doi":"10.1109/TCIAIG.2014.2346997","department":[{"_id":"78"}],"issue":"3","volume":6}