{"year":"2014","page":"1-8","type":"conference","date_updated":"2022-01-06T06:51:29Z","project":[{"_id":"52","name":"Computing Resources Provided by the Paderborn Center for Parallel Computing"}],"doi":"10.1109/CIG.2014.6932863","date_created":"2019-09-09T09:09:31Z","language":[{"iso":"eng"}],"_id":"13154","user_id":"40778","author":[{"first_name":"Tobias","last_name":"Graf","full_name":"Graf, Tobias"},{"last_name":"Platzner","id":"398","full_name":"Platzner, Marco","first_name":"Marco"}],"title":"Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go","status":"public","citation":{"chicago":"Graf, Tobias, and Marco Platzner. “Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go.” In 2014 IEEE Conference on Computational Intelligence and Games, 1–8, 2014. https://doi.org/10.1109/CIG.2014.6932863.","ieee":"T. Graf and M. Platzner, “Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go,” in 2014 IEEE Conference on Computational Intelligence and Games, 2014, pp. 1–8.","bibtex":"@inproceedings{Graf_Platzner_2014, title={Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go}, DOI={10.1109/CIG.2014.6932863}, booktitle={2014 IEEE Conference on Computational Intelligence and Games}, author={Graf, Tobias and Platzner, Marco}, year={2014}, pages={1–8} }","ama":"Graf T, Platzner M. Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go. In: 2014 IEEE Conference on Computational Intelligence and Games. ; 2014:1-8. doi:10.1109/CIG.2014.6932863","mla":"Graf, Tobias, and Marco Platzner. “Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go.” 2014 IEEE Conference on Computational Intelligence and Games, 2014, pp. 1–8, doi:10.1109/CIG.2014.6932863.","apa":"Graf, T., & Platzner, M. (2014). Common Fate Graph Patterns in Monte Carlo Tree Search for Computer Go. In 2014 IEEE Conference on Computational Intelligence and Games (pp. 1–8). https://doi.org/10.1109/CIG.2014.6932863","short":"T. Graf, M. Platzner, in: 2014 IEEE Conference on Computational Intelligence and Games, 2014, pp. 1–8."},"publication":"2014 IEEE Conference on Computational Intelligence and Games","department":[{"_id":"78"}]}