Creative educational use of virtual reality: working with Second Life.

M.-L. Cao, Y. Li, Z. Pan, J. Csete, S. Sun, J. Li, Y. Liu, S. Owen, G. Domik, IEEE Computer Graphics and Applications 34 (2014) 83–87.

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Journal Article | English
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Journal Title
IEEE computer graphics and applications
Volume
34
Issue
5
Page
83-87
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Cao M-L, Li Y, Pan Z, et al. Creative educational use of virtual reality: working with Second Life. IEEE computer graphics and applications. 2014;34(5):83-87.
Cao, M.-L., Li, Y., Pan, Z., Csete, J., Sun, S., Li, J., … Domik, G. (2014). Creative educational use of virtual reality: working with Second Life. IEEE Computer Graphics and Applications, 34(5), 83–87.
@article{Cao_Li_Pan_Csete_Sun_Li_Liu_Owen_Domik_2014, title={Creative educational use of virtual reality: working with Second Life.}, volume={34}, number={5}, journal={IEEE computer graphics and applications}, author={Cao, Ming-Liang and Li, Yi and Pan, Zhigeng and Csete, Josephine and Sun, Shu and Li, Jie and Liu, Yu and Owen, S. and Domik, Gitta}, year={2014}, pages={83–87} }
Cao, Ming-Liang, Yi Li, Zhigeng Pan, Josephine Csete, Shu Sun, Jie Li, Yu Liu, S. Owen, and Gitta Domik. “Creative Educational Use of Virtual Reality: Working with Second Life.” IEEE Computer Graphics and Applications 34, no. 5 (2014): 83–87.
M.-L. Cao et al., “Creative educational use of virtual reality: working with Second Life.,” IEEE computer graphics and applications, vol. 34, no. 5, pp. 83–87, 2014.
Cao, Ming-Liang, et al. “Creative Educational Use of Virtual Reality: Working with Second Life.” IEEE Computer Graphics and Applications, vol. 34, no. 5, 2014, pp. 83–87.

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