---
_id: '16407'
abstract:
- lang: eng
text: "Many virtual 3D scenes, especially those that are large, are not structured
evenly. For such heterogeneous data, there is no single algorithm that is able
to render every scene type at each position fast and with the same high image
quality. For a small set of scenes, this situation can be improved if different
rendering algorithms are manually assigned to particular parts of the scene by
an experienced user. We introduce the Multi-Algorithm-Rendering method. It automatically
deploys different rendering algorithms simultaneously for a broad range of scene
types. The method divides the scene into subregions and measures the behavior
of different algorithms for each region in a preprocessing step. During runtime,
this data is utilized to compute an estimate for the quality and running time
of the available rendering algorithms from the observer's point of view. By solving
an optimizing problem, the image quality can be optimized by an assignment of
algorithms to regions while keeping the frame rate almost constant.\r\n"
author:
- first_name: Ralf
full_name: Petring, Ralf
last_name: Petring
- first_name: Benjamin
full_name: Eikel, Benjamin
last_name: Eikel
- first_name: Claudius
full_name: Jähn, Claudius
last_name: Jähn
- first_name: Matthias
full_name: Fischer, Matthias
id: '146'
last_name: Fischer
- first_name: Friedhelm
full_name: Meyer auf der Heide, Friedhelm
id: '15523'
last_name: Meyer auf der Heide
citation:
ama: 'Petring R, Eikel B, Jähn C, Fischer M, Meyer auf der Heide F. Real-Time 3D
Rendering of Heterogeneous Scenes. In: Advances in Visual Computing. Berlin,
Heidelberg; 2013. doi:10.1007/978-3-642-41914-0_44'
apa: Petring, R., Eikel, B., Jähn, C., Fischer, M., & Meyer auf der Heide, F.
(2013). Real-Time 3D Rendering of Heterogeneous Scenes. In Advances in Visual
Computing. Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41914-0_44
bibtex: '@inbook{Petring_Eikel_Jähn_Fischer_Meyer auf der Heide_2013, place={Berlin,
Heidelberg}, title={Real-Time 3D Rendering of Heterogeneous Scenes}, DOI={10.1007/978-3-642-41914-0_44},
booktitle={Advances in Visual Computing}, author={Petring, Ralf and Eikel, Benjamin
and Jähn, Claudius and Fischer, Matthias and Meyer auf der Heide, Friedhelm},
year={2013} }'
chicago: Petring, Ralf, Benjamin Eikel, Claudius Jähn, Matthias Fischer, and Friedhelm
Meyer auf der Heide. “Real-Time 3D Rendering of Heterogeneous Scenes.” In Advances
in Visual Computing. Berlin, Heidelberg, 2013. https://doi.org/10.1007/978-3-642-41914-0_44.
ieee: R. Petring, B. Eikel, C. Jähn, M. Fischer, and F. Meyer auf der Heide, “Real-Time
3D Rendering of Heterogeneous Scenes,” in Advances in Visual Computing,
Berlin, Heidelberg, 2013.
mla: Petring, Ralf, et al. “Real-Time 3D Rendering of Heterogeneous Scenes.” Advances
in Visual Computing, 2013, doi:10.1007/978-3-642-41914-0_44.
short: 'R. Petring, B. Eikel, C. Jähn, M. Fischer, F. Meyer auf der Heide, in: Advances
in Visual Computing, Berlin, Heidelberg, 2013.'
date_created: 2020-04-06T07:38:52Z
date_updated: 2022-01-06T06:52:50Z
department:
- _id: '63'
doi: 10.1007/978-3-642-41914-0_44
language:
- iso: eng
place: Berlin, Heidelberg
publication: Advances in Visual Computing
publication_identifier:
isbn:
- '9783642419133'
- '9783642419140'
issn:
- 0302-9743
- 1611-3349
publication_status: published
status: public
title: Real-Time 3D Rendering of Heterogeneous Scenes
type: book_chapter
user_id: '15415'
year: '2013'
...