--- _id: '16407' abstract: - lang: eng text: "Many virtual 3D scenes, especially those that are large, are not structured evenly. For such heterogeneous data, there is no single algorithm that is able to render every scene type at each position fast and with the same high image quality. For a small set of scenes, this situation can be improved if different rendering algorithms are manually assigned to particular parts of the scene by an experienced user. We introduce the Multi-Algorithm-Rendering method. It automatically deploys different rendering algorithms simultaneously for a broad range of scene types. The method divides the scene into subregions and measures the behavior of different algorithms for each region in a preprocessing step. During runtime, this data is utilized to compute an estimate for the quality and running time of the available rendering algorithms from the observer's point of view. By solving an optimizing problem, the image quality can be optimized by an assignment of algorithms to regions while keeping the frame rate almost constant.\r\n" author: - first_name: Ralf full_name: Petring, Ralf last_name: Petring - first_name: Benjamin full_name: Eikel, Benjamin last_name: Eikel - first_name: Claudius full_name: Jähn, Claudius last_name: Jähn - first_name: Matthias full_name: Fischer, Matthias id: '146' last_name: Fischer - first_name: Friedhelm full_name: Meyer auf der Heide, Friedhelm id: '15523' last_name: Meyer auf der Heide citation: ama: 'Petring R, Eikel B, Jähn C, Fischer M, Meyer auf der Heide F. Real-Time 3D Rendering of Heterogeneous Scenes. In: Advances in Visual Computing. Berlin, Heidelberg; 2013. doi:10.1007/978-3-642-41914-0_44' apa: Petring, R., Eikel, B., Jähn, C., Fischer, M., & Meyer auf der Heide, F. (2013). Real-Time 3D Rendering of Heterogeneous Scenes. In Advances in Visual Computing. Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-41914-0_44 bibtex: '@inbook{Petring_Eikel_Jähn_Fischer_Meyer auf der Heide_2013, place={Berlin, Heidelberg}, title={Real-Time 3D Rendering of Heterogeneous Scenes}, DOI={10.1007/978-3-642-41914-0_44}, booktitle={Advances in Visual Computing}, author={Petring, Ralf and Eikel, Benjamin and Jähn, Claudius and Fischer, Matthias and Meyer auf der Heide, Friedhelm}, year={2013} }' chicago: Petring, Ralf, Benjamin Eikel, Claudius Jähn, Matthias Fischer, and Friedhelm Meyer auf der Heide. “Real-Time 3D Rendering of Heterogeneous Scenes.” In Advances in Visual Computing. Berlin, Heidelberg, 2013. https://doi.org/10.1007/978-3-642-41914-0_44. ieee: R. Petring, B. Eikel, C. Jähn, M. Fischer, and F. Meyer auf der Heide, “Real-Time 3D Rendering of Heterogeneous Scenes,” in Advances in Visual Computing, Berlin, Heidelberg, 2013. mla: Petring, Ralf, et al. “Real-Time 3D Rendering of Heterogeneous Scenes.” Advances in Visual Computing, 2013, doi:10.1007/978-3-642-41914-0_44. short: 'R. Petring, B. Eikel, C. Jähn, M. Fischer, F. Meyer auf der Heide, in: Advances in Visual Computing, Berlin, Heidelberg, 2013.' date_created: 2020-04-06T07:38:52Z date_updated: 2022-01-06T06:52:50Z department: - _id: '63' doi: 10.1007/978-3-642-41914-0_44 language: - iso: eng place: Berlin, Heidelberg publication: Advances in Visual Computing publication_identifier: isbn: - '9783642419133' - '9783642419140' issn: - 0302-9743 - 1611-3349 publication_status: published status: public title: Real-Time 3D Rendering of Heterogeneous Scenes type: book_chapter user_id: '15415' year: '2013' ...