<?xml version="1.0" encoding="UTF-8"?>

<modsCollection xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd">
<mods version="3.3">

<genre>conference paper</genre>

<titleInfo><title>An XML-based visual shading language for vertex and fragment shaders</title></titleInfo>





<name type="personal">
  <namePart type="given">Frank</namePart>
  <namePart type="family">Goetz</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Ralf</namePart>
  <namePart type="family">Borau</namePart>
  <role><roleTerm type="text">author</roleTerm> </role></name>
<name type="personal">
  <namePart type="given">Gitta</namePart>
  <namePart type="family">Domik</namePart>
  <role><roleTerm type="text">author</roleTerm> </role><identifier type="local">90</identifier></name>



<name type="personal"><namePart type="given">Donald</namePart><namePart type="family">P. Brutzman</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Luca</namePart><namePart type="family">Chittaro</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>
<name type="personal"><namePart type="given">Richard</namePart><namePart type="family">Puk</namePart>
  <role> <roleTerm type="text">editor</roleTerm> </role></name>




<name type="corporate">
  <namePart></namePart>
  <identifier type="local">65</identifier>
  <role>
    <roleTerm type="text">department</roleTerm>
  </role>
</name>









<originInfo><publisher>{ACM}</publisher><dateIssued encoding="w3cdtf">2004</dateIssued>
</originInfo>
<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
</language>



<relatedItem type="host"><titleInfo><title>Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004</title></titleInfo><identifier type="doi">10.1145/985040.985054</identifier>
<part><extent unit="pages">87-97</extent>
</part>
</relatedItem>


<extension>
<bibliographicCitation>
<mla>Goetz, Frank, et al. “An XML-Based Visual Shading Language for Vertex and Fragment Shaders.” &lt;i&gt;Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004&lt;/i&gt;, edited by Donald P. Brutzman et al., {ACM}, 2004, pp. 87–97, doi:&lt;a href=&quot;https://doi.org/10.1145/985040.985054&quot;&gt;10.1145/985040.985054&lt;/a&gt;.</mla>
<bibtex>@inproceedings{Goetz_Borau_Domik_2004, title={An XML-based visual shading language for vertex and fragment shaders}, DOI={&lt;a href=&quot;https://doi.org/10.1145/985040.985054&quot;&gt;10.1145/985040.985054&lt;/a&gt;}, booktitle={Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004}, publisher={{ACM}}, author={Goetz, Frank and Borau, Ralf and Domik, Gitta}, editor={P. Brutzman, Donald and Chittaro, Luca and Puk, RichardEditors}, year={2004}, pages={87–97} }</bibtex>
<short>F. Goetz, R. Borau, G. Domik, in: D. P. Brutzman, L. Chittaro, R. Puk (Eds.), Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004, {ACM}, 2004, pp. 87–97.</short>
<ama>Goetz F, Borau R, Domik G. An XML-based visual shading language for vertex and fragment shaders. In: P. Brutzman D, Chittaro L, Puk R, eds. &lt;i&gt;Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004&lt;/i&gt;. {ACM}; 2004:87-97. doi:&lt;a href=&quot;https://doi.org/10.1145/985040.985054&quot;&gt;10.1145/985040.985054&lt;/a&gt;</ama>
<apa>Goetz, F., Borau, R., &amp;#38; Domik, G. (2004). An XML-based visual shading language for vertex and fragment shaders. In D. P. Brutzman, L. Chittaro, &amp;#38; R. Puk (Eds.), &lt;i&gt;Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004&lt;/i&gt; (pp. 87–97). {ACM}. &lt;a href=&quot;https://doi.org/10.1145/985040.985054&quot;&gt;https://doi.org/10.1145/985040.985054&lt;/a&gt;</apa>
<chicago>Goetz, Frank, Ralf Borau, and Gitta Domik. “An XML-Based Visual Shading Language for Vertex and Fragment Shaders.” In &lt;i&gt;Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004&lt;/i&gt;, edited by Donald P. Brutzman, Luca Chittaro, and Richard Puk, 87–97. {ACM}, 2004. &lt;a href=&quot;https://doi.org/10.1145/985040.985054&quot;&gt;https://doi.org/10.1145/985040.985054&lt;/a&gt;.</chicago>
<ieee>F. Goetz, R. Borau, and G. Domik, “An XML-based visual shading language for vertex and fragment shaders,” in &lt;i&gt;Proceeding of the Ninth International Conference on 3D Web Technology, Web3D 2004, Monterey, California, USA, April 5-8, 2004&lt;/i&gt;, 2004, pp. 87–97.</ieee>
</bibliographicCitation>
</extension>
<recordInfo><recordIdentifier>16804</recordIdentifier><recordCreationDate encoding="w3cdtf">2020-04-22T08:40:04Z</recordCreationDate><recordChangeDate encoding="w3cdtf">2022-01-06T06:52:56Z</recordChangeDate>
</recordInfo>
</mods>
</modsCollection>
