---
res:
  bibo_abstract:
  - Many professional cluster systems consist of nodes with different hardware configurations.
    Such heterogeneous environments require different load-balancing techniques than
    homogenous environments. The c-load-collision-protocol is able to achieve good
    results for data-management purposes. Using this protocol, we propose a way for
    load-balancing in interactive rendering environments. For this work, we implemented
    a parallel rendering system and took different picking strategies into account
    to compare the results. The advantage of our approach compared to other approaches
    is that we group the available nodes of a cluster into two different categories,
    based on the hardware abilities. Some nodes are used solely for rendering, while
    others serve as secondary storage and to assist the former ones by performing
    auxiliary calculations.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Tim
      foaf_name: Suess, Tim
      foaf_surname: Suess
  - foaf_Person:
      foaf_givenName: Timo
      foaf_name: Wiesemann, Timo
      foaf_surname: Wiesemann
  - foaf_Person:
      foaf_givenName: Matthias
      foaf_name: Fischer, Matthias
      foaf_surname: Fischer
      foaf_workInfoHomepage: http://www.librecat.org/personId=146
  bibo_doi: 10.1109/nas.2010.52
  dct_date: 2010^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/9781424481330
  dct_language: eng
  dct_title: Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive
    Environments@
...
