--- res: bibo_abstract: - Many professional cluster systems consist of nodes with different hardware configurations. Such heterogeneous environments require different load-balancing techniques than homogenous environments. The c-load-collision-protocol is able to achieve good results for data-management purposes. Using this protocol, we propose a way for load-balancing in interactive rendering environments. For this work, we implemented a parallel rendering system and took different picking strategies into account to compare the results. The advantage of our approach compared to other approaches is that we group the available nodes of a cluster into two different categories, based on the hardware abilities. Some nodes are used solely for rendering, while others serve as secondary storage and to assist the former ones by performing auxiliary calculations.@eng bibo_authorlist: - foaf_Person: foaf_givenName: Tim foaf_name: Suess, Tim foaf_surname: Suess - foaf_Person: foaf_givenName: Timo foaf_name: Wiesemann, Timo foaf_surname: Wiesemann - foaf_Person: foaf_givenName: Matthias foaf_name: Fischer, Matthias foaf_surname: Fischer foaf_workInfoHomepage: http://www.librecat.org/personId=146 bibo_doi: 10.1109/nas.2010.52 dct_date: 2010^xs_gYear dct_isPartOf: - http://id.crossref.org/issn/9781424481330 dct_language: eng dct_title: Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments@ ...