--- res: bibo_abstract: - We present a new and easy to use framework for navigating through scenes of arbitrary complexity and topology. In the preprocessing, images for discrete viewpoints and viewing directions are rendered and stored on an external volume. During navigation each image can be displayed within a very short time by loading it from the volume. For acceleration, our prefetching strategy loads possibly needed images for the next few frames if the viewer takes a break. The measurements show that we achieve interactive frame rates, whereby the difference between the minimal and maximal display time is very small. Our system works well with scenes modelled by polygons, but also digital photos can easily be used for describing a 3D scene.@eng bibo_authorlist: - foaf_Person: foaf_givenName: Jan foaf_name: Klein, Jan foaf_surname: Klein - foaf_Person: foaf_givenName: Jens foaf_name: Krokowski, Jens foaf_surname: Krokowski - foaf_Person: foaf_givenName: Nicolas foaf_name: Cuntz, Nicolas foaf_surname: Cuntz dct_date: 2002^xs_gYear dct_language: eng dct_title: Realtime Navigation in Highly Complex 3D-Scenes Using JPEG Compression@ ...