{"year":"2003","language":[{"iso":"eng"}],"_id":"19900","date_updated":"2022-01-06T06:54:14Z","status":"public","author":[{"first_name":"Jan","last_name":"Klein","full_name":"Klein, Jan"},{"full_name":" Zachmann, Gabriel","last_name":" Zachmann","first_name":"Gabriel"}],"date_created":"2020-10-06T08:31:35Z","title":"Time-Critical Collision Detection Using an Average-Case Approach","publication":" Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003)","page":"22-31","type":"conference","user_id":"15415","citation":{"ieee":"J. Klein and G. Zachmann, “Time-Critical Collision Detection Using an Average-Case Approach,” in Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003), 2003, pp. 22–31.","apa":"Klein, J., & Zachmann, G. (2003). Time-Critical Collision Detection Using an Average-Case Approach. In Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003) (pp. 22–31). https://doi.org/10.1145/1008653.1008660","mla":"Klein, Jan, and Gabriel Zachmann. “Time-Critical Collision Detection Using an Average-Case Approach.” Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003), 2003, pp. 22–31, doi:10.1145/1008653.1008660.","bibtex":"@inproceedings{Klein_ Zachmann_2003, title={Time-Critical Collision Detection Using an Average-Case Approach}, DOI={10.1145/1008653.1008660}, booktitle={ Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003)}, author={Klein, Jan and Zachmann, Gabriel}, year={2003}, pages={22–31} }","chicago":"Klein, Jan, and Gabriel Zachmann. “Time-Critical Collision Detection Using an Average-Case Approach.” In Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003), 22–31, 2003. https://doi.org/10.1145/1008653.1008660.","ama":"Klein J, Zachmann G. Time-Critical Collision Detection Using an Average-Case Approach. In: Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003). ; 2003:22-31. doi:10.1145/1008653.1008660","short":"J. Klein, G. Zachmann, in: Proc. ACM Symposium on Virtual Reality Software and Technology (VRST 2003), 2003, pp. 22–31."},"department":[{"_id":"63"}],"doi":"10.1145/1008653.1008660"}