{"citation":{"mla":"Nguyen Quang Do, Lisa, and Eric Bodden. “Gamifying Static Analysis.” Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering, ACM, 2018, pp. 714–18, doi:10.1145/3236024.3264830.","apa":"Nguyen Quang Do, L., & Bodden, E. (2018). Gamifying Static Analysis. Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 714–718. https://doi.org/10.1145/3236024.3264830","short":"L. Nguyen Quang Do, E. Bodden, in: Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering, ACM, New York, NY, USA, 2018, pp. 714–718.","chicago":"Nguyen Quang Do, Lisa, and Eric Bodden. “Gamifying Static Analysis.” In Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 714–18. ESEC/FSE 2018. New York, NY, USA: ACM, 2018. https://doi.org/10.1145/3236024.3264830.","ieee":"L. Nguyen Quang Do and E. Bodden, “Gamifying Static Analysis,” in Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering, 2018, pp. 714–718, doi: 10.1145/3236024.3264830.","bibtex":"@inproceedings{Nguyen Quang Do_Bodden_2018, place={New York, NY, USA}, series={ESEC/FSE 2018}, title={Gamifying Static Analysis}, DOI={10.1145/3236024.3264830}, booktitle={Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering}, publisher={ACM}, author={Nguyen Quang Do, Lisa and Bodden, Eric}, year={2018}, pages={714–718}, collection={ESEC/FSE 2018} }","ama":"Nguyen Quang Do L, Bodden E. Gamifying Static Analysis. In: Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering. ESEC/FSE 2018. ACM; 2018:714-718. doi:10.1145/3236024.3264830"},"keyword":["Gamification","Integrated Environments","Program analysis"],"author":[{"first_name":"Lisa","full_name":"Nguyen Quang Do, Lisa","last_name":"Nguyen Quang Do"},{"first_name":"Eric","last_name":"Bodden","full_name":"Bodden, Eric","orcid":"0000-0003-3470-3647","id":"59256"}],"department":[{"_id":"76"}],"publication":"Proceedings of the 2018 26th ACM Joint Meeting on European Software Engineering Conference and Symposium on the Foundations of Software Engineering","date_updated":"2022-01-06T06:54:29Z","language":[{"iso":"eng"}],"date_created":"2020-11-30T09:37:35Z","user_id":"5786","main_file_link":[{"url":"http://www.bodden.de/pubs/db18gamifying.pdf"}],"status":"public","title":"Gamifying Static Analysis","series_title":"ESEC/FSE 2018","place":"New York, NY, USA","publication_identifier":{"isbn":["978-1-4503-5573-5"]},"publisher":"ACM","page":"714-718","type":"conference","year":"2018","_id":"20547","doi":"10.1145/3236024.3264830"}