{"intvolume":" 31","date_updated":"2022-01-06T06:55:13Z","author":[{"last_name":"Diefenbach","first_name":"P. J.","full_name":"Diefenbach, P. J."}],"year":"2011","title":"Practical Game Design and Development Pedagogy","status":"public","volume":31,"doi":"10.1109/MCG.2011.45","user_id":"14955","language":[{"iso":"eng"}],"_id":"21768","publisher":"IEEE","page":"84-88","citation":{"ieee":"P. J. Diefenbach, “Practical Game Design and Development Pedagogy,” IEEE Computer Graphics and Applications, vol. 31, no. 3, pp. 84–88, 2011.","apa":"Diefenbach, P. J. (2011). Practical Game Design and Development Pedagogy. IEEE Computer Graphics and Applications, 31(3), 84–88. https://doi.org/10.1109/MCG.2011.45","mla":"Diefenbach, P. J. “Practical Game Design and Development Pedagogy.” IEEE Computer Graphics and Applications, vol. 31, no. 3, IEEE, 2011, pp. 84–88, doi:10.1109/MCG.2011.45.","bibtex":"@article{Diefenbach_2011, title={Practical Game Design and Development Pedagogy}, volume={31}, DOI={10.1109/MCG.2011.45}, number={3}, journal={IEEE Computer Graphics and Applications}, publisher={IEEE}, author={Diefenbach, P. J.}, year={2011}, pages={84–88} }","short":"P.J. Diefenbach, IEEE Computer Graphics and Applications 31 (2011) 84–88.","ama":"Diefenbach PJ. Practical Game Design and Development Pedagogy. IEEE Computer Graphics and Applications. 2011;31(3):84-88. doi:10.1109/MCG.2011.45","chicago":"Diefenbach, P. J. “Practical Game Design and Development Pedagogy.” IEEE Computer Graphics and Applications 31, no. 3 (2011): 84–88. https://doi.org/10.1109/MCG.2011.45."},"publication":"IEEE Computer Graphics and Applications","issue":"3","department":[{"_id":"65"}],"type":"journal_article","date_created":"2021-04-25T16:36:02Z"}