---
res:
  bibo_abstract:
  - Through technological progress during recent years, Augmented Reality (AR) technology
    can be used on ordinary smartphones with applications (Apps) in many formal and
    informal learning environments and educational institutions (e.g. [1, 2]). It
    is emerging as a suitable technology for teaching psychomotor skills. Simultaneously,
    gamification has become increasingly popular in the teaching field, providing
    famous examples, such as Duolingo (for the acquisition of foreign languages) or
    Codecademy (for learning programming languages) [3]. Many papers have already
    highlighted the beneficial aspects of gamification and AR for education and teaching
    (e.g. [1, 2, 4, 5]. While gamification is useful for improving students’ motivation
    and engagement, AR can be applied to teach them operational skills without any
    time, costs and place constraints. Hence, this opens up numerous possibilities
    and forms to combine these two aspects (AR and gamification) for higher education
    teaching. However, there has been less research focusing on how gamification and
    AR can be combined in a useful manner to keep up students’ initial motivation
    aroused through novelty effects of AR learning environments. Accordingly, this
    paper will present such a gamification concept for an AR based virtual preparation
    laboratory training to overcome the risk of demotivation, once AR will settle
    as a mainstream technology such as learning videos. The focus of the AR-App –
    presently being developed at the University of Paderborn – is to remedy the students’
    lack of practical skills when operating electro-technical laboratory equipment
    during their compulsory laboratory training.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Mesut
      foaf_name: Alptekin, Mesut
      foaf_surname: Alptekin
      foaf_workInfoHomepage: http://www.librecat.org/personId=11763
  - foaf_Person:
      foaf_givenName: Katrin
      foaf_name: Temmen, Katrin
      foaf_surname: Temmen
      foaf_workInfoHomepage: http://www.librecat.org/personId=30086
  bibo_doi: 10.1007/978-3-030-11932-4_54
  dct_date: 2019^xs_gYear
  dct_isPartOf:
  - http://id.crossref.org/issn/2194-5357
  - http://id.crossref.org/issn/2194-5365
  - http://id.crossref.org/issn/9783030119317
  - http://id.crossref.org/issn/9783030119324
  dct_language: eng
  dct_publisher: Springer International Publishing@
  dct_subject:
  - Augmented Reality
  - Laboratory Training
  - Engineering Education
  - Gamification
  dct_title: Gamification in an Augmented Reality Based Virtual Preparation Laboratory
    Training@
...
