{"citation":{"short":"W. Müller, F. Ullmann, in: Proceedings IEEE International Conference on Multimedia Computing and Systems, Florence, Italy, 1999.","ama":"Müller W, Ullmann F. Scalable System for 3D Audio Raytracing. In: Proceedings IEEE International Conference on Multimedia Computing and Systems. ; 1999. doi:10.1109/MMCS.1999.778592","bibtex":"@inproceedings{Müller_Ullmann_1999, place={Florence, Italy}, title={Scalable System for 3D Audio Raytracing}, DOI={10.1109/MMCS.1999.778592}, booktitle={ Proceedings IEEE International Conference on Multimedia Computing and Systems}, author={Müller, Wolfgang and Ullmann, F.}, year={1999} }","ieee":"W. Müller and F. Ullmann, “Scalable System for 3D Audio Raytracing,” 1999, doi: 10.1109/MMCS.1999.778592.","mla":"Müller, Wolfgang, and F. Ullmann. “Scalable System for 3D Audio Raytracing.” Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999, doi:10.1109/MMCS.1999.778592.","chicago":"Müller, Wolfgang, and F. Ullmann. “Scalable System for 3D Audio Raytracing.” In Proceedings IEEE International Conference on Multimedia Computing and Systems. Florence, Italy, 1999. https://doi.org/10.1109/MMCS.1999.778592.","apa":"Müller, W., & Ullmann, F. (1999). Scalable System for 3D Audio Raytracing. Proceedings IEEE International Conference on Multimedia Computing and Systems. https://doi.org/10.1109/MMCS.1999.778592"},"type":"conference","keyword":["Ray tracing","Loudspeakers","Motion pictures","Acoustic reflection","Ear","Digital filters","Parallel processing","Humans","Physics","Crosstalk"],"department":[{"_id":"672"}],"_id":"39477","status":"public","doi":"10.1109/MMCS.1999.778592","date_created":"2023-01-24T11:24:14Z","year":"1999","author":[{"last_name":"Müller","full_name":"Müller, Wolfgang","first_name":"Wolfgang","id":"16243"},{"full_name":"Ullmann, F.","last_name":"Ullmann","first_name":"F."}],"publication_identifier":{"isbn":["0-7695-0253-9"]},"user_id":"5786","title":"Scalable System for 3D Audio Raytracing","publication":" Proceedings IEEE International Conference on Multimedia Computing and Systems","abstract":[{"lang":"eng","text":"Though several approaches in sound processing are denoted as 3D audio very few of them generate high quality 3D audio information which allows listeners to exactly locate sound sources in three dimensional space. We present an approach to enhance sound by high quality 3D audio information through acoustic ray tracing where 3D audio is offline processed with digital filters of a head-related transfer function. The basic approach computes a fixed sound source for fixed listener. This approach is extended to generate 3D audio for moving listeners in interactive environments."}],"language":[{"iso":"eng"}],"place":"Florence, Italy","date_updated":"2023-01-24T11:24:18Z"}