{"keyword":["Prototypes","Layout","Animation","Command languages","Application software","Libraries","Virtual reality","Computer graphics","Hardware","Context modeling"],"doi":"10.1109/VL.1997.626601","department":[{"_id":"672"}],"author":[{"first_name":"M.","last_name":"Dücker","full_name":"Dücker, M."},{"full_name":"Geiger, Christian","last_name":"Geiger","first_name":"Christian"},{"last_name":"Hunstock","first_name":"R.","full_name":"Hunstock, R."},{"full_name":"Lehrenfeld, Georg","first_name":"Georg","last_name":"Lehrenfeld"},{"first_name":"Wolfgang","last_name":"Müller","id":"16243","full_name":"Müller, Wolfgang"}],"status":"public","date_updated":"2023-01-24T11:49:01Z","title":"Visual-Textual Prototyping of 4D Scenes","type":"conference","user_id":"5786","place":"Capri, Italy","year":"1997","_id":"39505","publication_identifier":{"isbn":["0-8186-8144-6"]},"language":[{"iso":"eng"}],"abstract":[{"text":"3D-graphics are becoming popular in a steadily increasing number of areas such as entertainment, scientific visualization, simulation, and virtual reality. Despite this rapid growth the generation of animated 3D scenes is by no means trivial. Since animated 3D objects evolve over time the authors denote these objects as 4D. The article presents a novel approach to the rapid prototyping of 4D models. They introduce the AAL (Animated Agent Layer) system. AAL is an interpreter-based approach covering a textual (AAL-PR) as well as a visual command language (AAL-VL) for the specification of the dynamics in 4D scenes. AAL provides support for different levels of abstraction: primitives, structured objects, animated objects, and animated (autonomous) agents.","lang":"eng"}],"citation":{"bibtex":"@inproceedings{Dücker_Geiger_Hunstock_Lehrenfeld_Müller_1997, place={Capri, Italy}, title={Visual-Textual Prototyping of 4D Scenes}, DOI={10.1109/VL.1997.626601}, booktitle={Proceedings of the 1997 IEEE Symposium on Visual Languages}, author={Dücker, M. and Geiger, Christian and Hunstock, R. and Lehrenfeld, Georg and Müller, Wolfgang}, year={1997} }","short":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, W. Müller, in: Proceedings of the 1997 IEEE Symposium on Visual Languages, Capri, Italy, 1997.","ieee":"M. Dücker, C. Geiger, R. Hunstock, G. Lehrenfeld, and W. Müller, “Visual-Textual Prototyping of 4D Scenes,” presented at the 1997 IEEE Symposium on Visual Languages, 1997, doi: 10.1109/VL.1997.626601.","mla":"Dücker, M., et al. “Visual-Textual Prototyping of 4D Scenes.” Proceedings of the 1997 IEEE Symposium on Visual Languages, 1997, doi:10.1109/VL.1997.626601.","chicago":"Dücker, M., Christian Geiger, R. Hunstock, Georg Lehrenfeld, and Wolfgang Müller. “Visual-Textual Prototyping of 4D Scenes.” In Proceedings of the 1997 IEEE Symposium on Visual Languages. Capri, Italy, 1997. https://doi.org/10.1109/VL.1997.626601.","apa":"Dücker, M., Geiger, C., Hunstock, R., Lehrenfeld, G., & Müller, W. (1997). Visual-Textual Prototyping of 4D Scenes. Proceedings of the 1997 IEEE Symposium on Visual Languages. 1997 IEEE Symposium on Visual Languages. https://doi.org/10.1109/VL.1997.626601","ama":"Dücker M, Geiger C, Hunstock R, Lehrenfeld G, Müller W. Visual-Textual Prototyping of 4D Scenes. In: Proceedings of the 1997 IEEE Symposium on Visual Languages. ; 1997. doi:10.1109/VL.1997.626601"},"date_created":"2023-01-24T11:48:57Z","conference":{"name":"1997 IEEE Symposium on Visual Languages"},"publication":"Proceedings of the 1997 IEEE Symposium on Visual Languages"}