---
res:
  bibo_abstract:
  - Current StarCraft bots are not very flexible in their strategy choice, most of
    them just follow a manually optimized one, usually a rush. We suggest a method
    of augmenting existing bots via Fuzzy Control in order to make them react on the
    current game situation. According to the available information, the best matching
    of a pool of strategies is chosen. While the method is very general and can be
    applied easily to many bots, we implement it for the existing BTHAI bot and show
    experimentally how the modifications affects its gameplay, and how it is improved
    compared to the original version.@eng
  bibo_authorlist:
  - foaf_Person:
      foaf_givenName: Mike
      foaf_name: Preuss, Mike
      foaf_surname: Preuss
  - foaf_Person:
      foaf_givenName: Daniel
      foaf_name: Kozakowski, Daniel
      foaf_surname: Kozakowski
  - foaf_Person:
      foaf_givenName: Johan
      foaf_name: Hagelbäck, Johan
      foaf_surname: Hagelbäck
  - foaf_Person:
      foaf_givenName: Heike
      foaf_name: Trautmann, Heike
      foaf_surname: Trautmann
      foaf_workInfoHomepage: http://www.librecat.org/personId=100740
    orcid: 0000-0002-9788-8282
  bibo_doi: 10.1109/CIG.2013.6633627
  dct_date: 2013^xs_gYear
  dct_language: eng
  dct_title: Reactive strategy choice in StarCraft by means of Fuzzy Control@
...
