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<titleInfo><title>Reactive strategy choice in StarCraft by means of Fuzzy Control</title></titleInfo>





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  <namePart type="given">Mike</namePart>
  <namePart type="family">Preuss</namePart>
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<name type="personal">
  <namePart type="given">Daniel</namePart>
  <namePart type="family">Kozakowski</namePart>
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  <namePart type="given">Johan</namePart>
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  <namePart type="given">Heike</namePart>
  <namePart type="family">Trautmann</namePart>
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<abstract lang="eng">Current StarCraft bots are not very flexible in their strategy choice, most of them just follow a manually optimized one, usually a rush. We suggest a method of augmenting existing bots via Fuzzy Control in order to make them react on the current game situation. According to the available information, the best matching of a pool of strategies is chosen. While the method is very general and can be applied easily to many bots, we implement it for the existing BTHAI bot and show experimentally how the modifications affects its gameplay, and how it is improved compared to the original version.</abstract>

<originInfo><dateIssued encoding="w3cdtf">2013</dateIssued>
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<language><languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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<relatedItem type="host"><titleInfo><title>2013 IEEE Conference on Computational Inteligence in Games (CIG)</title></titleInfo><identifier type="doi">10.1109/CIG.2013.6633627</identifier>
<part><extent unit="pages">1-8</extent>
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<apa>Preuss, M., Kozakowski, D., Hagelbäck, J., &amp;#38; Trautmann, H. (2013). Reactive strategy choice in StarCraft by means of Fuzzy Control. &lt;i&gt;2013 IEEE Conference on Computational Inteligence in Games (CIG)&lt;/i&gt;, 1–8. &lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;https://doi.org/10.1109/CIG.2013.6633627&lt;/a&gt;</apa>
<mla>Preuss, Mike, et al. “Reactive Strategy Choice in StarCraft by Means of Fuzzy Control.” &lt;i&gt;2013 IEEE Conference on Computational Inteligence in Games (CIG)&lt;/i&gt;, 2013, pp. 1–8, doi:&lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;10.1109/CIG.2013.6633627&lt;/a&gt;.</mla>
<bibtex>@inproceedings{Preuss_Kozakowski_Hagelbäck_Trautmann_2013, title={Reactive strategy choice in StarCraft by means of Fuzzy Control}, DOI={&lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;10.1109/CIG.2013.6633627&lt;/a&gt;}, booktitle={2013 IEEE Conference on Computational Inteligence in Games (CIG)}, author={Preuss, Mike and Kozakowski, Daniel and Hagelbäck, Johan and Trautmann, Heike}, year={2013}, pages={1–8} }</bibtex>
<short>M. Preuss, D. Kozakowski, J. Hagelbäck, H. Trautmann, in: 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013, pp. 1–8.</short>
<ama>Preuss M, Kozakowski D, Hagelbäck J, Trautmann H. Reactive strategy choice in StarCraft by means of Fuzzy Control. In: &lt;i&gt;2013 IEEE Conference on Computational Inteligence in Games (CIG)&lt;/i&gt;. ; 2013:1-8. doi:&lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;10.1109/CIG.2013.6633627&lt;/a&gt;</ama>
<chicago>Preuss, Mike, Daniel Kozakowski, Johan Hagelbäck, and Heike Trautmann. “Reactive Strategy Choice in StarCraft by Means of Fuzzy Control.” In &lt;i&gt;2013 IEEE Conference on Computational Inteligence in Games (CIG)&lt;/i&gt;, 1–8, 2013. &lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;https://doi.org/10.1109/CIG.2013.6633627&lt;/a&gt;.</chicago>
<ieee>M. Preuss, D. Kozakowski, J. Hagelbäck, and H. Trautmann, “Reactive strategy choice in StarCraft by means of Fuzzy Control,” in &lt;i&gt;2013 IEEE Conference on Computational Inteligence in Games (CIG)&lt;/i&gt;, 2013, pp. 1–8, doi: &lt;a href=&quot;https://doi.org/10.1109/CIG.2013.6633627&quot;&gt;10.1109/CIG.2013.6633627&lt;/a&gt;.</ieee>
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