---
_id: '46389'
abstract:
- lang: eng
  text: Current StarCraft bots are not very flexible in their strategy choice, most
    of them just follow a manually optimized one, usually a rush. We suggest a method
    of augmenting existing bots via Fuzzy Control in order to make them react on the
    current game situation. According to the available information, the best matching
    of a pool of strategies is chosen. While the method is very general and can be
    applied easily to many bots, we implement it for the existing BTHAI bot and show
    experimentally how the modifications affects its gameplay, and how it is improved
    compared to the original version.
author:
- first_name: Mike
  full_name: Preuss, Mike
  last_name: Preuss
- first_name: Daniel
  full_name: Kozakowski, Daniel
  last_name: Kozakowski
- first_name: Johan
  full_name: Hagelbäck, Johan
  last_name: Hagelbäck
- first_name: Heike
  full_name: Trautmann, Heike
  id: '100740'
  last_name: Trautmann
  orcid: 0000-0002-9788-8282
citation:
  ama: 'Preuss M, Kozakowski D, Hagelbäck J, Trautmann H. Reactive strategy choice
    in StarCraft by means of Fuzzy Control. In: <i>2013 IEEE Conference on Computational
    Inteligence in Games (CIG)</i>. ; 2013:1-8. doi:<a href="https://doi.org/10.1109/CIG.2013.6633627">10.1109/CIG.2013.6633627</a>'
  apa: Preuss, M., Kozakowski, D., Hagelbäck, J., &#38; Trautmann, H. (2013). Reactive
    strategy choice in StarCraft by means of Fuzzy Control. <i>2013 IEEE Conference
    on Computational Inteligence in Games (CIG)</i>, 1–8. <a href="https://doi.org/10.1109/CIG.2013.6633627">https://doi.org/10.1109/CIG.2013.6633627</a>
  bibtex: '@inproceedings{Preuss_Kozakowski_Hagelbäck_Trautmann_2013, title={Reactive
    strategy choice in StarCraft by means of Fuzzy Control}, DOI={<a href="https://doi.org/10.1109/CIG.2013.6633627">10.1109/CIG.2013.6633627</a>},
    booktitle={2013 IEEE Conference on Computational Inteligence in Games (CIG)},
    author={Preuss, Mike and Kozakowski, Daniel and Hagelbäck, Johan and Trautmann,
    Heike}, year={2013}, pages={1–8} }'
  chicago: Preuss, Mike, Daniel Kozakowski, Johan Hagelbäck, and Heike Trautmann.
    “Reactive Strategy Choice in StarCraft by Means of Fuzzy Control.” In <i>2013
    IEEE Conference on Computational Inteligence in Games (CIG)</i>, 1–8, 2013. <a
    href="https://doi.org/10.1109/CIG.2013.6633627">https://doi.org/10.1109/CIG.2013.6633627</a>.
  ieee: 'M. Preuss, D. Kozakowski, J. Hagelbäck, and H. Trautmann, “Reactive strategy
    choice in StarCraft by means of Fuzzy Control,” in <i>2013 IEEE Conference on
    Computational Inteligence in Games (CIG)</i>, 2013, pp. 1–8, doi: <a href="https://doi.org/10.1109/CIG.2013.6633627">10.1109/CIG.2013.6633627</a>.'
  mla: Preuss, Mike, et al. “Reactive Strategy Choice in StarCraft by Means of Fuzzy
    Control.” <i>2013 IEEE Conference on Computational Inteligence in Games (CIG)</i>,
    2013, pp. 1–8, doi:<a href="https://doi.org/10.1109/CIG.2013.6633627">10.1109/CIG.2013.6633627</a>.
  short: 'M. Preuss, D. Kozakowski, J. Hagelbäck, H. Trautmann, in: 2013 IEEE Conference
    on Computational Inteligence in Games (CIG), 2013, pp. 1–8.'
date_created: 2023-08-04T15:42:58Z
date_updated: 2023-10-16T13:46:13Z
department:
- _id: '34'
- _id: '819'
doi: 10.1109/CIG.2013.6633627
language:
- iso: eng
page: 1-8
publication: 2013 IEEE Conference on Computational Inteligence in Games (CIG)
status: public
title: Reactive strategy choice in StarCraft by means of Fuzzy Control
type: conference
user_id: '15504'
year: '2013'
...
