{"language":[{"iso":"eng"}],"_id":"47051","publisher":"Elsevier","user_id":"8447","status":"public","year":"2023","title":"GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality","author":[{"last_name":"Yigitbas","first_name":"Enes","orcid":"0000-0002-5967-833X","full_name":"Yigitbas, Enes","id":"8447"},{"full_name":"Schmidt, Maximilian","first_name":"Maximilian","last_name":"Schmidt"},{"full_name":"Bucchiarone, Antonio","last_name":"Bucchiarone","first_name":"Antonio"},{"first_name":"Sebastian","last_name":"Gottschalk","full_name":"Gottschalk, Sebastian","id":"47208"},{"full_name":"Engels, Gregor","last_name":"Engels","first_name":"Gregor","id":"107"}],"date_updated":"2023-09-14T08:02:26Z","date_created":"2023-09-14T08:02:14Z","type":"journal_article","department":[{"_id":"66"},{"_id":"534"}],"publication":"Science of Computer Programming","citation":{"ama":"Yigitbas E, Schmidt M, Bucchiarone A, Gottschalk S, Engels G. GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality. Science of Computer Programming. Published online 2023.","bibtex":"@article{Yigitbas_Schmidt_Bucchiarone_Gottschalk_Engels_2023, title={GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality}, journal={Science of Computer Programming}, publisher={Elsevier}, author={Yigitbas, Enes and Schmidt, Maximilian and Bucchiarone, Antonio and Gottschalk, Sebastian and Engels, Gregor}, year={2023} }","mla":"Yigitbas, Enes, et al. “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality.” Science of Computer Programming, Elsevier, 2023.","short":"E. Yigitbas, M. Schmidt, A. Bucchiarone, S. Gottschalk, G. Engels, Science of Computer Programming (2023).","chicago":"Yigitbas, Enes, Maximilian Schmidt, Antonio Bucchiarone, Sebastian Gottschalk, and Gregor Engels. “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality.” Science of Computer Programming, 2023.","apa":"Yigitbas, E., Schmidt, M., Bucchiarone, A., Gottschalk, S., & Engels, G. (2023). GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality. Science of Computer Programming.","ieee":"E. Yigitbas, M. Schmidt, A. Bucchiarone, S. Gottschalk, and G. Engels, “GaMoVR: Gamification-Based UML Learning Environment in Virtual Reality,” Science of Computer Programming, 2023."}}